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Topics - Necrosnoop110

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Gaming Advice / [D&D 3.5] Pre-generated characters?
« on: June 29, 2018, 09:57:58 AM »
Any good place to get pre-gen 3.5 characters of all levels? They don't have to be optimized these just back up characters for my PCs. I found the d20 NPCs Wiki so far but anything better? 


D&D 3.5 and Pathfinder / Half-Lich Template (Looking for One)
« on: June 25, 2018, 09:50:00 AM »
Anyone have a good Half-Lich template? Kind of like how a Dhampir is a half-vampire but I need one for liches.


Gaming Advice / [D&D 3.5] Best Low Level Side Adventures?
« on: June 13, 2018, 05:01:52 PM »
D&D 3.5
3rd-6th level

What are you favorite side quest/bonus adventures or even encounters for that matter that you could stick into just about any campaign?


Gaming Advice / Whole House Trap? (D&D 3.5)
« on: April 27, 2018, 10:43:10 AM »
D&D 3.5
Party 4th Level 

Looking for a setup where the heroes will get delayed or otherwise stalled by being trapped inside a house. They are tracking down a traitor and the first stop is naturally his house. He is not home but they will investigate. I want to them to be held up not by monsters but by traps. Thinking that it would be cool for the entire house to be a trap. Suggestions?


Gaming Advice / Getting Out of Heaven
« on: February 11, 2018, 11:44:40 PM »
D&D 3.5

DM here, two of my PCs have ascended into Celestia via a plot device that they accepted willingly. They are low level and cannot just plane shift back. I am not looking to either be overly punitive or overly beneficial here but any thoughts or suggestions on how exactly I should allow them to return back to the prime material plane? Should there be any interesting lingering effects? Pro or con? By what method should they return to their home plane? Open to any kind of idea, even a "returning as Gandalf the white" type suggestion. More looking for something interesting than anything strongly powered. 


Gaming Advice / Warforged Monk [D&D 3.5]
« on: January 31, 2018, 02:41:25 PM »
How does the Warforged Composite Plating racial ability interact with the Monk's AC Bonus ability? If the Warforged Composite Plating negates the Monk's AC Bonus is there any way to work around this (rule or houserule)?


Gaming Advice / Metaphysical Claw, magical weapon? [D&D 3.5]
« on: January 14, 2018, 03:11:36 PM »
(1) Does using the psionic power Metaphysical Claw actually make a natural attack count as if it was a magical weapon? Especially in regards to Damage Reduction (Magic).

(1a) Are all enhancement bonuses magical?

(1b) When I look at Damage Reduction I see "Some monsters are vulnerable to magic weapons. Any weapon with at least a +1 magical enhancement bonus on attack and damage rolls overcomes the damage reduction of these monsters."

Then I look at Metaphysical Claw and it says "you can use this power to provide one of your natural weapons a +1 enhancement bonus on attack rolls and damage rolls" but it does not say you can use this power to provide one of your natural weapons a +1 magical enhancement bonus on attack rolls and damage rolls. Does the the omission of the word word magical matter?


D&D 3.5 and Pathfinder / 'Break Enchantment/Dispel Magic' Magic Items
« on: January 10, 2018, 11:49:01 AM »
Any magic items that can cast Break Enchantment or Dispel Magic or the equivalent? One time use would be ideal. (Obviously scrolls, but anything else?)


Gaming Advice / Door Puzzle
« on: December 11, 2017, 11:41:50 PM »
D&D 3.5

DM here. Any suggestions for a puzzle or game mechanic to open a door hidden in a alley way in a urban setting? Don't want it to be something to solve with a single dice roll. Would like it to be something that the whole party can be involved with.


Gaming Advice / Warforged Senses
« on: October 13, 2017, 01:59:24 PM »
What, and if they have them to what degree, do Warforged possess of the normal 5 humans senses? (taste, sight, touch, smell, and hearing)


Gaming Advice / Warforged Dreaming
« on: September 19, 2017, 12:41:56 PM »
DM here. D&D 3.5 campaign.

I want to use dreaming/portents in my adventure. I have two warforged in the PC group. Warforged don't sleep or dream. Anyway to make this happen? Any alternative suggestion? I realize this is not that big of a deal but I like things to "jive."


Gaming Advice / Tome of Battle Tips
« on: July 15, 2017, 11:11:08 AM »
DM here. D&D 3.5 campaign. First time allowing Tome of Battle.

1) Any general tips or suggestions so that the use of Tome of Battle goes off without a hitch?
2) Anything broken or exploitable that I should be aware of? I keep seeing online that Iron Heart Surge and White Raven Tactics can be issues, anyone got good houserule fixes?


D&D 5e / 5e Psionics
« on: April 17, 2017, 12:56:06 PM »
When are we going to get finished, professional level, print book grade 5e psionics?

D&D 5e / Hexblade (Build Help) 5E
« on: November 25, 2016, 12:41:36 PM »
Ok, since exploring ideas in my other thread I've settled on a concept and will be working on my new character in this current thread. More details on character creation as my DM makes them available. A work in progress.  All assistance welcome. 

Race: Half-Orc
Class: "Hexblade" (Paladin 6/Warlock 14)
Class Progression: ?
Background: ?
Alignment: LN
Name: Dax

Paladin 6 Details
Oath: Oath of Vengeance
Desired Feats: ?

Warlock 14 Details
Patron: Fiend
Pact: Pact of the Tome
Invocations: ?
Spells: ?
Desired Feats: ?

D&D 5e / Dungeonology
« on: November 19, 2016, 10:12:07 AM »
I just got a copy of the 5e Dungeonology book. Warning to other D&Ders this is not a "game" book but a collectors/promotional/coffee table/newb book. I'm a D&D collector so I'm not upset but if I was interested in only buying "game" books I would not want this title. No offense intended to anyone just thought I'd give a heads up. 

ETA: Apparently the "Ologies" series is an ongoing thing that is primarily marketed to young children that I'm supposed to already know about. But I haven't even seen a kid in the wild in decades and I failed my investigation roll before I ordered ...  :surrender  :cool   

Off Topic Fun / When Does a (Unmodified) Rock Become a Tool?
« on: November 12, 2016, 12:13:51 PM »
Tool [Merriam Webster]
1 :  a handheld device that aids in accomplishing a task
2 :  something (as an instrument or apparatus) used in performing an operation or necessary in the practice of a vocation or profession <a scholar's books are his tools>

Rock [Merriam Webster]
2 :  a concreted mass of stony material; also :  broken pieces of such masses

Q: Where is the line drawn between a rock as a rock laying on the ground and a rock as a tool when used by someone to hammer a stick into the ground by hand for example? Is the rock only a tool when used as a tool? But there is a noun use for the word tool not just a verb? Would the unmodified rock be a rock before use, become a tool during use, and then revert back to just being a "normal" rock after use? Or is a unmodified rock always a tool? That doesn't seem right. 

Before I looked up the definition of tool I thought a tool had to be modified, machined, or manufactured in some way. Like a rock is just a stone but once we chip off an edge then it becomes a stone-tool. But it appears that modification is not required.



D&D 5e / Barbarian + Occult Build Help [5e]
« on: November 09, 2016, 12:34:52 PM »
  • 5th Edition
  • Half-Orc
  • Non-Evil (Good or Neutral ok)

  • Mostly big raging bruiser aka standard barbarian deal
  • Twist of the occult (minor spell use/undead control/creation)
  • Huge intimidation score
  • Thematically going for a Hellboy concept (aka someone who by all rights should have been evil but was steered clear)

Comments: I did notice SorO_Lost's amazing The Lost Lord build but I want less monk, more barbarian, and non-evil. Can you summon/create undead without being evil in 5e? Sorry away from books. Barbarian/Paladin + Ritual Caster Feat? Barbarian/Warlock? Barbarian/Cleric? Will post a fuller build as I get closer to show time but just wanted to open things up to general thoughts and suggestions.


Game System: D&D 3.5E
Campaign Setting: Homebrewed

Q1: Any good suggestions on making D&D 3.5 more lethal?
My Thoughts: Ok, I am working on a campaign designed to take the characters from 1-20. I have incorporated some optional rules and houserules to increase the lethality of the game (low massive damage triggers, harder to resurrect, critical hits, etc.). But I am looking to adjust this more. The PCs and I have discussed this and they are fully on board.   

Q2: Any suggestions on incentivizing keeping your character alive? Thoughts on my suggestion of feat scheme shown below?
My Thoughts: As a DM I have no problem with having characters coming in and out of the game story-wise; the heroes all come from the same school so there is an endless supply of students. However, I would like to avoid any kind of sacrificial plays or suicidal gambits. "No big deal I stupidly charge the dragon - since I can just bring in a second character." I don't want things to turn into a video game with endless lives. I want to incentivize keeping your character alive.

My first idea was the following:

  • PCs start with one character. That character gets a feat at each and every character level (in addition to class feats).
  • If that character dies, the next character you build gets feats at each even character level (in addition to class feats).
  • If that character dies, the next character you build gets feats at each odd character level (in addition to class feats). Every character you build after this would get feats at each odd character level, i.e. this is as low as you can go.
  • You can "swap out" a living character for a different new character and retain the same number of feats in your character build if your character physically visit the school.



D&D 3.5 and Pathfinder / Impact of CON-Based Massive Damage Threshold
« on: October 21, 2016, 04:18:35 PM »
I was thinking about the Constitution-Based Threshold variant rule for massive damage in game-play instead of the normal 50 hitpoints.   

Constitution-Based Threshold
A character’s massive damage threshold is equal to his Constitution score. Whenever he takes damage from a single hit that equals or exceeds his current Constitution score, he must succeed on a DC 15 Fortitude save or suffer the effects of massive damage.

Metagame: The Constitution-based threshold variant is deadiler than the standard massive damage system, since the threshold is so much lower. It’s best for low-level, low-power games, or campaigns bent on “gritty realism” in combat. You may want to allow characters the option of increasing their thresholds without improving their Constitution scores. For instance, a feat called Improved Damage Threshold that increased a character’s damage threshold by 3 would allow a low-Constitution character to increase his massive damage threshold quickly and easily.

Q: What are you thoughts on a 3.5 game that uses that rule? Has anyone ever tried this? I think it might give things a GURPS type level of lethality. And might up the level of seriousness when it comes to combat?   

D&D 3.5 and Pathfinder / DM Seeking Fey Vampire
« on: October 19, 2016, 09:40:22 AM »
DM here and I am looking for a non-undead Fey Vampire or the nearest equivalent for my campaign. Homebrew is fine. I'm looking for a fey creature that fulfills the mechanical role of vampire without actually being undead. Templates would be fine also. Open to all suggestions or ideas.


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