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Topics - Maelphaxerazz

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Say a Vile character double-crosses his fiendish patrons, taking both Hellsworn and Abyss-Bound Soul. In the event of that character's death, where does the soul go: the Abyss or the Nine Hells of Baator? Or is there another possibility entirely?

There's a lot of things D&D players choose to suspend their disbelief over. One of those things is the game's oddball pricing for various items, and strangely low value of gold. People have sliced and diced almost all the subsystems of the game, but has there ever been an attempt to overhaul the D&D economy?

While browsing Complete Adventurer, I noticed that epic improved skirmish is decidedly un-Epic in terms of power, and makes more sense as a "normal" feat for Scouts to pick before level 21, removing the prerequisite and [Epic] tag. Which made me wonder: which Epic feats do you think could be allowed before level 21?

All the talk over the years about class balance in 3.5 can be summed up like this: if you're playing a class tier 3 or above, you are this:
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While if you are playing tier 4 or below, you are this:
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Many have addressed this in a gorillion different ways, but what if you don't want to read all that? Maybe you like the aesthetics and "feel" of the original classes, maybe you don't want to make drastic changes to your existing campaigns. Or maybe you are just really, really lazy.

Enter the AML&PIBFE, which could probably get a name that makes a funny acronym, but I could not be arsed! Here we go:

Any class that is tier 4 or below gets full BAB, d12 hit dice, all three good saves, 8+int skill points per level, all skills as class, and 6d8x10 starting GP.

That's like the Fighter, the Barbarian, the Monk, the Rogue, the Savant, and the Aristocrat, respectively; none of which are particularly impressive in their normal form, but put bits of them together like Voltron and you get... something, I guess? With each of the baseline "numbers" increased to the upper range of standard, everyone gains something, and is distinguished by their class features alone (rather than by their chassis). It is a noticeable increase in power, but should not increase anything to tier 3 because it does not affect spells, powers, or equivalent special abilities, which are what make upper-tiers what they are.

Now, mostly this is just for fun, but what effect do you think such a change would have on your games, or the games of those you know?

Introduce Yourself / I have such sights to show you...
« on: November 21, 2014, 08:21:59 PM »
I am Maelphaxerazz. The name was taken from one of my past characters, and it is the same name I go by in WotC's boards (as much as I have posted there, anyway).

OOC, I am a casual D&D nerd who likes 3.5 and has been lurking on this board for some time.

In Character, I am Maelphaxerazz Helxan'anim, citizen of the Iron City of Dis, hunter of souls, captain among the damned, soldier of the Blood War, and charming fellow overall.

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