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Topics - Skyrock

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D&D 3.5 and Pathfinder / Bits to spice up traps
« on: September 10, 2018, 05:50:09 PM »
It has come up on the MMX Discord that there isn't a Trap handbook yet, but that it could be a good DM resource. We all know that traps are crappy, underwhelming and not a threat on their own (especially if taken straight from the DMG), so let's see what we can do to minmax them and make them scarier (in the vein of Oslecamo's monster handbook for getting the most bang per buck out of monsters).

For now I just want to do an infodump of crunchy bits that could be relevant and useful for spicing up traps.

- Dungeon Lord (Dungeonscape)
- Fiend of Possession (Fiend Folio)
- Trapsmith (Dungeonscape)
=> Combat Trapsmith (ACF)

- Earthbound Spell (PHB2)
- various Trapsmith feats (Dungeonscape)
- various crafting/cost-reducing feats (for buying traps from monster wealth)

- Create Trap (Sor/Wiz 1) (Races of the Dragon)

- various poisons & poison-related bits

Odd Uses for traps:
- resetting magical traps with benefitial effects (see Tippyverse)

D&D 5e / WotC Survey
« on: August 31, 2017, 04:08:14 AM »

Apart from the general marketing questions like which books you own, plan to buy or how often you play, they seem to be heavily fishing for upcoming supplement books, computer games and which campaign setting to cover next.

Handbook Submission / Sohei Handbook
« on: August 18, 2017, 06:05:30 PM »
"Hence it comes that all armed prophets have been victorious, and all unarmed prophets have been destroyed. For, besides the things that have been said, the nature of peoples is variable; and it is easy to persuade them of something, but difficult to keep them in that persuasion. And thus things must be ordered in such a mode that when they no longer believe, one can make them believe by force."
- Niccolo Machiavelli: The Prince

Even ascetic warrior-monks can't escape the Chainmail Bikini Trope.

Welcome to the Sohei, an obscure base class from 3.0 Oriental Adventures. It got a half-hearted 3.5 upgrade in Dragon Magazine #318, but has since not been acknowledged by WotC in the official 1st party books, unlike many other OA base classes like the Shugenja, the Samurai or the Wu Jen.

You are a primary martial, but with only a medium BAB and without the maneuvres that made the Swordsage viable despite that handicap.
You are a divine half-caster like the Paladin, but without the splatbook support to make your casting still viable, such as through Battle Blessing.
You are one of the last base classes in 3.5 - along with the Factotum and the Expert - to have the 3.0 Iaijutsu Focus as a class skill, but your major class feature makes it impossible to use it, along with your meager spellcasting.

If you know half a thing about CO, you must by now realize that you are in for a wild ride with a terrible, conflicting, self-defeating class, and you are perfectly right. Bear with me as we try to salvage this wreck as best as we can.

Color Scheme

Red - An extremely weak option, or one that could even leave you worse than you were
Purple - An sub-optimal option. You should generally avoid it, but it can sometimes be made to work or good for flavour.
Black - An average option. You don't do terribly if you go with it, but neither is it particularly good.
Blue - A good option. You generally do well to get it.
Gold - An option so good that you shouldn't pass it up ever.

Table Of Contents

1. Class Features
2. Ability Scores / Skills
3. Races / Templates
4. Feats
5. Spells
6. Multi-Classing (Break-Off Points / Base Classes / Prestige Classes)
7. Partial Gestalt
8. Items
9. Sample Builds (TBD)

Introduce Yourself / Grüße
« on: July 03, 2017, 03:15:14 PM »

greetings from Germany. I have been passively following this board for a while, and wanted to register for a long time. Now that e-mail is unborked again, I could do so.

Aside from D&D, I'm also an avid armchair historian, a player of the classic game of Diplomacy and a pipe smoker.

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