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Topics - Ryshin

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D&D 3.5 and Pathfinder / down
« on: June 28, 2020, 11:30:41 AM »
Hi, does anyone knows the creator of the awesome ? The site it's been down for 3 days now and it was an invaluable source for everything regarding psionic classes and the page for creating an astral construct was an incredible time saver. I'm worried it's down for good, anyone got news to share?

Min/Max 3.x / Need help to build a Psionic Gish
« on: May 30, 2020, 01:04:18 PM »
Hi folks, gonna start a psionic themed adventure with group and i'd like to play a psionic gish but not a psichic warrior, a true psion or a ardent with acces to lvl9 powers but a combat oriented one. Sure i can put a couple of psichic warrior, fighter or other classes to gain proficiencies and extra feats or abilities but still i wanna cast lvl9 powers.

Any insight? I'm reading guides but i've never played a psionic character before so any help in creating a good build is really apreciated.

I don't wanna play a subpar character, if i can't create a good build and come up with a versatile character that can be both a good fighter and a top notch lv9 caster i'd rather play a full psion and don't give up on manifester levels.

The last gish i played was a elf 5domain wizard(competition domain for divine power)/4incantatrix(metamagic effect+item familiar+persistent spell)/5spellguard of silverymoon/1ruathar/5abjurant champion, i know it's almost impossibile to recreate something like this with a psionic character since we play without transparency so prc arcane classes are out but still i'd like the next best thing.


In a world with no transparency what blocks psionic dominate except for psionic protection from X and psionic mind blank?
If a not psionic monster got an innate immunity to mind affecting it's actually immune to psionic powers or just spells?
Does normal protection from X and normal mind blank protect from psionic dominate?
I believe in a world with no trasnparency psionic powers are countered only by something that clearly suppress or counter psionic powers and that's why spell resistance won't work but a friend of mine believe that since something like mind blank grant the ability to ignore/suppress the effect of a mind affecting spell and not the spell itself it even provide protection from psionic powers that result in a mind affecting effect because it's the result of the power/spell that counts and not the source like with elemental damage, a fire elemental would always be immune to any kind of fire both mundane, arcane or psionic because it's still fire.

In a world full of 5e players it's always good to know that i can always come here for confort from you guys,

Hi i was wondering if a druid that took the contemplative prc can cast the domain spells granted by the bonus domain he gets from contemplative.
The contemplative doesn't have any kind of restrictions and  grant full progression of any divine spellcaster so i'm inclined to say yes but he doesn't actually has a domain spell slot so he just use the standard spell slots as a cleric does when he learn via domain spells that aren't on his lists like the spell turning spell he gets from the luck domain for example or he can't?


D&D 3.5 and Pathfinder / Blink Greater and Luminous Armor interaction
« on: February 10, 2019, 07:44:45 PM »
We know that invisibility doesn't negate light sources produced by the caster so it's safe to say that if you go invisible while luminous armor is active others can still know your position, maybe you get 50% of concealment but a smart player would say "i attack the exact centre of the light source" so bye bye concealment, but how does interact with greater blink?
Blink greater work differently from blink since you have total control of when you are on the material or ethereal plane, that being said you are not invisible, you are on another plane so i assume the light won't be seen because the "invisibility you have from blinking is because you are on the ethereal plane and if someone can see invisible creature yes they can see you but they will still have the 20% miss if they can't strike ethereal creatures.

What do you guys think?

D&D 3.5 and Pathfinder / Can you persist a spell with a fixed duration?
« on: February 08, 2019, 06:18:03 AM »
Hello, can persist a spell with a fixed duration?  Let's say i want to persist owl's insight that have a fixed duration of 1 hour, can i do it? Leave aside the "range touch" thing of owl's insight and focus on the duration. Persisting a 24h duration spell would be pointless, you apply the metamagic feat but it does nothig but still  but other than that you can apply the feat to any spell that has a fixed range and it's not instantaneous so a spell with a 1 hour duration it's persistable right?
I know it's a silly question but a player of mine insisted that only spells with a duration of rounds/level, minutes/level and hours/level can be persisted, i already told him that the only issue with persistent spell feat is the fixed or personal range and not the duration (other than instantaneous ofc) but still better ask here to be sure i haven't missed any official errata, faq ecc


As the title, Does the same draconic aura's bonus from different character stack?
Two different characters let's say a mage and a cleric both silverbrow human selected the feat draconic aura [energy cold] so they project in 9m an aura that give at level 20 a +4 bonus to save DC for spells with cold descriptor. Does the bonus from the 2 auras stacks so if they are within range they actually get both a +8 on save dc? I believe so because it's an unnamed bonus and it's from different sources.

So planar sheperd wild shape grant me the ability to turn myself into an outsider native of the plane i'm attunned to so my question is, every creature native of that plane regardless of the type is considered an outsider? So for example i chose the elemental plane of cold does that mean that every creature with the cold subtype from dragons (silver, white ecc) to feys or aberrations are to be considered outsiders since they can be native of the elemental plane of cold and in the manual of the planes it states that the plane is to be considered home for every creature with the cold subtype?

Hi, can i use the swift concentration skill trick to mantain concentration on the planar shepherd planar bubble? If i can then can i cast a spell with my standard action or even make a full round attack? I believe so since the shepherd planar bubble it's a supernatural ability not a spell (the actual spell it last 10M/L and doesn't even require concentration).

Imperious Command makes an intimidated target cowered for 1 round a shaken for the next round, Extended Intimidation from Zhentarim Fighter makes the intimidation on the target for 24 hours. So what's the condition from Imperious Command that last for 24 hours cowered or shaken and why? I believe it's cowered because it's the first condition applied so thanks to extended intimidation it doesn't wear off but it's my interpratation since i haven't found a specific ruling about it.

D&D 5e / Best support and field controller build
« on: October 13, 2018, 07:34:58 PM »
I edited this message because it was too long and not properly focused on the main question that is  WHAT'S THE STRONGEST BUILD FOR A SUPPORT IN 5E?

Lore bard or Druid (shepherd/moon)? As buffer/debuffer/god
Divine Soul Sorlock or Tempest Cleric? As healer+dps
Are there some other builds i don't know about?

I'm starting a level 13 shared multi-table campaign, 16 players divided in 4 tables and party composition randomized each week but always 2 melee and 2 ranged. The campaign is gonna be divided in a series of one shot quests, one each week till we reach level 20, so i won't know what players and characters i will play with each time i participate. I think the best way to be useful in a party of strangers is to be a field controller but i need help to find the most performing build, i'm a long time 3.5 player but still new to 5e and never played over level 6, i've read some guides but i'm still not competent and experienced enough in the 5e to come up on my own with a proper build.

I know all the above builds are good viable builds but i don't want a viable build i want one that transform a possibly tpk in a walk in the park when i click the panic button, because a rule of the campaign is if a tpk happens you are forced to leave the campaign and i fucking want to reach level 20.
I'm competitive af and i don't want to leave because of someone else poor judgment of a situation.
I want something broken like a 3.5 planar shepherd, cheater of mystra, incantatrix+arcane spellsurge+malconvoker, bard+dragonfire inspiration+word of creation+sublime chord.
I don't know whom i'm gonna play with and i don't trust the average player, i don't want to always break the game or solve a fight but i want a build that allows me to do it when is needed to prevent a total party kill.


Hello i'm building a dual list bard with sublime Chord and Ur-Priest and i have a question about both SC and Ur caster level.
Ur Priest CL is it's class plus half the other classes  CLASS LEVEL
Sublime Chord is it's class plus the CASTER LEVEL of a class i chose


with progression bard 5 / ur priest 2 / mystic theurge 3 / sublime chord 2 / mystic theurge 5 / incantatrix 3

what's the ur and chord caster level? i think it's 19 and 29. am i correct?
Since mystic theurge increase TWO classes at once i think both ur priest and sublime chord are increased simultaneously and increase each other am i correct?
The first time i take mystic theurge increase bard and ur and the second time it's ur and chord (plus the last 3 incatatrix are for chord).

the bard class level is 5+3=8
the chord class level is 2+5+3=10
so bard and chord combined is 18
the ur class level is 2+8=10 so the ur CASTER LEVEL is 10+(18/2)=19
and the chord caster level is ur caster level plus chord level so 19+10=29

Is my math correct or the sublime chord caster level is increased only by the caster level ur priest has BEFORE entering the sublime chord and does not increase after due to the progress of the of the ur caster level gained by mystic theurge? so at that time the ur priest caster level is 9 SO sublime chord caster level would be 19?

Normally i would say sublime chord caster level is increased only by the caster level of the class before it start it's progression because the other class progression stops when the sublime chord begins but with the mystic theurge the other class keep progressing so i think the sublime chord caster level progress even further.

Effulgent Epuration:
Range: Close (25 ft. + 5 ft./2 levels)
When you cast this spell, you bring forth one floating, silvery sphere per caster level, each about the size of your head. These spheres hover around you to provide protection from magical effects. As a standard action, you can shift the spell's effect (and thus all the spheres) to any other creature within range. You can shift the effect once per round.

If i interpret the description correctely with a standard action i cast the spell, the spheres pop up over my head and there they stay following me for 1round/level or until with another standard action i transfer them to another target if that target is in Range: Close (25 ft. + 5 ft./2 levels). Right or Wrong?

Furthermore if my interpretation is correct then this spell can be persisted because the initial target is "you" ?


As title, does rebuke dragons qualify as rebuke undead for prestige classes entry requirements?

The rebuke dragons description explicits that the variant works for the purpose to qualify for divine feats and can be used for those feats that consume a turn/rebuke charge to activate their ability like divine defiance, divine metamagic ecc plus I think the rebuke dragons variant still grant a "rebuke something" so it's not like the wiz scribe scroll variants that grants something completely different so it should be enough to qualify for those prestige classes that require a turn or rebuke unded to enter, but still it's not clarified anywhere or at lest i haven't found it.


Min/Max 3.x / Rebuke ooze/spider and divine metamagic 3.5
« on: June 11, 2018, 03:41:02 AM »
Hello, does the ability to rebuke ooze/spider from the ooze/spider domain works as a rebuke undead for the purpose of divine talents as divine metamagic?

 "You can rebuke or command oozes as an evil cleric rebukes or commands undead. This ability is usable a number of times per day equal to 3 + your Charisma modifier." and the same is for the rebuke spider.

In the description it's  specified that works as rebuke undead but unlike rebuke dragons variant ability it's doesn't mention if it works for the purpose of divine talents. I'm really i the dark here and 50/50 working/not working, what's your take on this? Anyone with a detailed explanation on why it's should o shouldn't work?

Pounce lets you make a full attack after charging.  Could you use the first attack to hit the guy you charged, then use Lightning Ricochet to throw your weapon at someone else entirely for the rest of your full attack, still gaining the bonuses from charging? 
Taking it a step further, do you even have to attack the person you charged?  Could you charge an ally (gaining the +2 to hit and any other bonuses you're entitled to), then just... attack someone else instead?

Plus does the attacks and the "secondary target" get the multiplier power attack bonus from leap attack if i'm in a position to threaten him since the bloodstorm blade gives me the ability to treat thrown attacks as melee attacks?

And generally (let's say i'm a 20lvl barbarian with no bloodstorm blade levels) if i make a charge with pounce and kill the primary target and he dies can i use the remainings attacks on an adiacent target if of course i'm in a position to hit him without moving?

Lightning Ricochet (Ex): From 4th level on, you can throw your weapon at a nearby foe and command it to immediately bounce back to your grasp. Any time you make a ranged attack with a thrown weapon on your turn, the weapon immediately returns to you, and you can catch it as a free action. This ability allows you to make a full attack entirely with thrown weapon attacks, or with a mix of thrown and melee attacks.

PS. Instead of creating a new one I changed the topic title and modified my 1st post since the initial question about blood wind ricochet + pounce charge was answered.

D&D 3.5 and Pathfinder / Resounding Blow and fear immunity
« on: February 23, 2018, 08:33:08 PM »
Hello, does the feat Resounding Blow works to cower opponents when the intimidate check from intimidating rage or swift demoralization doesn't? Like against paladins with aura of courage for example.

I'm making an intimidate based character with imperious command plus rage feat route with Zentharim soldier and Champion of Gwynharwyf and i'm looking for a way to incapacitate opponents with fear immunity because i'm sure after 2-3 fights my DM will make me encounter lots of enemies with fear immunity so i need a way to bypass it and i found the Resounding Blow feat that make an enemy cower after a critical hit without an intimidation check but instead with a Will save, and in the description it doesn't say the effect it's a mind affecting one like dreadful wrath for example.

If Resounding Blow doesn't bypass fear immunity can you suggest me other methods to incapacitate enemies? I can change a couple of feats (plus the one used for Resounding Blow) if needed.

Resounding Blow
( Book of Exalted Deeds, p. 45)

[Fighter Bonus Feat, General]

Your mightiest attacks cause your foes to tremble before you.

Power Attack (PH) , Intimidate 7 ranks, STR 13,

Required for
Quell the Profane (BoED) ,

Whenever you deal a critical hit using a melee weapon with which you are proficient, your opponent must succeed on a Will save (DC 10 + 1/2 your character level + your Cha modifier) or cower for 1 round. A monk's unarmed strike is considered a melee weapon for purposes of this feat.

A fighter may select Resounding Blow as one of her fighter bonus feats.

Min/Max 3.x / Unseen Seer optimization - Persisted Hunter's Eye and Craven
« on: February 13, 2018, 03:44:03 PM »
Hello, i'm trying to build and optimize a sneaky wizard.
The core classes are:
-rogue (to gain access to the unseen seer)
-unseen seer for advanced learning to get the ranger spell hunter's eye
-incantatrix to persist hunter's eye and divine power from arcane disciple (war) for full BAB

the core talents are Arcane disciple with war domanin and item familiar to maximize spellcraft and persist even lv9 spells

Before asking the first question here it is the hunter's eye spell description
Hunter's Eye:
Level: Ranger 2, Consecrated Harrier 2,
Components: V, S,
Casting Time: 1 swift action
Range: Personal
Target: You
Duration: 1 round

Your vision blurs for a moment.
When it clears, you can see through your enemies' skin to spot their arteries, organs, and other vulnerable points.
Your slice into a foe with uncanny precision, allowing you to strike a foe's vulnerable points and deal extra damage.
This spell grants you the sneak attack ability.
You deal an extra 1d6 points of damage per three caster levels.
If you already have the sneak attack ability, this damage stacks with it.

My question is: can i use the rogue variant to get an extra talent (that i will later use for the chaos shuffle combo) and by doing so renoucing to the sneak attack ability but still be able to get later on when i can persist hunter's eye the talent Craven due to the fact that Hunter's eye while is persisted give me the sneak attack ability?


Introduce Yourself / Hello there
« on: February 13, 2018, 01:41:06 PM »
Hello there fellow roleplayers, i'm old, bald and cold (boiler is not working properly) and after all these years i'm still playing the 3.5 because well because 5th ed manual are damn expensive and i've already spent a lot with 3.5 ones years ago and it's still working fine for me, especially the unearthed arcana. Not sure what i love more, that or the spell compendium.
That being said i'm happy to be here and ready to minmax the shit out of the 3.5 and about that what are the proper sections to ask for rules clarifications and builds optimizations? I'm in need for both.
Thank you
Ps. Sorry if my english is sloppy it's not my mother language.

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