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Messages - SorO_Lost

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Other Games / Re: Videogame Discussion III - Snake Eater
« on: Yesterday at 04:30:53 PM »
What happens if you make a female trainer and ride Tangela?
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[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« on: July 17, 2018, 08:25:50 PM »
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Barriers/coats/Fields do not stack, meaning you can't have both active at a time. If your Phase Shift Barrier is up, the Beam Coat has to be down.
DR 5/magic doesn't stack with DR 5/silver, but you can still benefit from both at the same time. Kind of strange you can only project one force field and it completely removes the visual of an uber attack shattering through multiple barriers.

But ok, I'll let empyreal apply first which just means we need to add the DR reduction to the middle.

1. So first you apply the empyreal for 1/2, So 337-50%=168.5
2. then DR, Then 168.5-5=163.5
3a. then either Guard for the beam crit (going from 1/2 to 1/5 means 40% damage gets through after DR after empyreal 50% 168.5-60%, because only 40% gets through, =67.4
3b or Phase Shift Barrier+Guard for the mook attack (going from 1/2 to 1/6 means  34% (rounding up for your benefit) damage gets through after DR after empyreal 50%). 168.5-66%, because only 34% gets through, =57.29

Here, I'll even give you the final results for this round:
-Baha takes 16 damage since they lack DR themselves. Baha has DR 5/Good & Chaotic and DR 20/Magic, idk if Mecha counts as Magic but that's not the same as having no DR.
-Your mecha takes 7,14+ 65,4 damage, round down for 72 damage total. 7,14+65,4? And how did you get 72?

Now considering how long it took me to type this down and I usually expect to be paid actual money to do math nowadays, this particular discussion is over. Until Baha is attacked again, then we can have this conversation again until I do can split one number into two sets of comma split values, ignore some numbers, and come up with your end totals.

By the way…
Because ships are constantly in motion, the caster of spells of the teleportation subschool must have line of sight to teleport onto a ship. Otherwise, a caster must scry upon a particular ship first, then immediately teleport to the scryed destination. Any delay in casting means the ship has moved from its scryed location and the spell fails.

Source Skull & Shackles Player’s Guide
That's why you use Wirewalk over Teleport. Despite it's name, cell phones (aka wireless communication) is included allowing you to beam your self accurately onto moving objects.

soro_lost: The crit was from the Heavy Beam, so Phase Shift Barrier doesn't work against it. Also unless otherwise noted damage multipliers work by D&D scaling so 1/4 guard combined with 1/2 empyreal results in 1/5 damage, not 1/8.
Ahh you should have noted it's beam damage then. Phase Shift doesn't apply but the Beam Coat all Wild Falkens have does.

Also are you sure on the math? Since presumably you're not trying to one hit kill everyone with your impressively balanced homebrew now that your players are attempting to take full advantage of all your little miscellaneous defensive measures buried in various threads. That would seem a little off. With Empyreal, as a standard D&D effect, I have ability to stack it in whatever order I wish which means I can apply it before DR. Then Beam Coat must be applied after DR and Guard explicitly says
Guard[Super Pilot](20): For 1 round all damage you take is reduced to 1/4, after applying any other reductions you may have. If an effect would ignore this, instead round the damage to 1/3.
So based on your rules text as written at the time of my post Guard cannot be combined with Barrier/Coat like you say.

Anyway that one Heavy attack managed to deal 26% of my mech's HP. I feel it's a little much for one attack, specially when tallied against multiple opponents and I have focused the Mech entirely on HP/defense with an astronomically high AC in a game we're supposed to be the highest leveled, but I suppose it can be said it's a reasonable amount if those enemies burned Spirit on offense to counter their target burning Spirit for defense since I am applying magical defenses to compensate for the magical losses as well.

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Attack 1d20+54 : 11 + 54, total 65
Slashing 5d6+37 : 1, 3, 6, 2, 1 + 37, total 50
Fire 5d6 : 3, 1, 5, 6, 6, total 21
Cold 1d6 : 3, total 3

All I know is Nei is feminine enough for Hugo, but that doesn't say much.

Let's Play videos are like the bane of the Internet :(

Anyway, currently getting my rear handed to me in rl as everyone dramatically thinks they are dying. I should get my post up tomorrow provided deputies don't decide to go on an arresting spree.

I'd be up for using my NPCs more. Let's face, I barely read PH's wiki and when I do I learn about irrelevant things from itger timelines anyway. Sending NPCs in various quests could be a great way to learn about things. And fluff in more worshippers of course.

Other Games / Re: Videogame Discussion III - Snake Eater
« on: July 11, 2018, 06:26:09 AM »

Sounds like pretty much Hyrule Warriors in a nutshell. It's a game that has like thirty twenty minute play sessions copypasted to ten thousand and it is on it's third rerelease with fans bragging about 100%ing each one.

Nope, but it can ignore Hardness & Damage Reduction by using Stone Dragon's Mountain Hammer.

Twisted will be pretty useless against Poes.

There, tagged out drawing an idea from one of BotW's annoying Zelda interactions (Link! ... Link! ... Link! ... Ohmygodjusttalk).

[D&D 3.5] Nintendo Universe / Re: Chapter Unknown-Before The Wild
« on: July 10, 2018, 11:38:58 AM »
A strange portal appears behind Ty and time strangely dilates out. A female voice from the other side of the portal calls out "Ty...". Seconds pass and again she calls out "Ty...". Patience runs out as again she calls out "Ty..." But before she can call again Ty says "Can't you see I'm busy Zelnavfi?" Which only prompts her to speak again LoruleisonfiretheCalamityBeastYugadorfhasawakenedRavioneedsyourhelpPleasestepintotheportalwe'restendinganotherwarriorinyourplaceWouldyouliketohearthismessageagain? Sighing, he steps into the dimensional gap vanishing as a heavily armored knight wielding a massive axe appears. As the portal closes time's rate collapses into it's normal stream and the hobkoblin's clubs bashes into the knight's armor. Unflinchingly the silent warrior simply hefts his axe over his head and brings it down on the head of the nearest one.

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[D&D 3.5] Nintendo Universe / Re: Rolling Thread
« on: July 10, 2018, 11:37:36 AM »
Attack 1d20+14 : 17 + 14, total 31
Damage 7d6+9 : 2, 3, 2, 4, 5, 4, 6 + 9, total 35

Trying to figure out distance again.

Me and Kat started out next to each other right?
Then I flew 65mu towards everyone.
Then she took a Move Action (sheet says 130mu for speed)
So Baha is 65mu away, or less, from Kat's attackers?
And how far away are the shooters?

Well let's plan my turn.

Is Baha Blinded? DC 23 1d20+50 : 10 + 50, total 60
Is Baha Disarmed? DC 48 1d20+46 : 6 + 46, total 52

Remember, Nei is capture-only.  :P
Your mating ritual is so strange.

Does this mean after two months we're getting an update? Cool.

[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« on: July 07, 2018, 05:20:36 PM »
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D&D 3.5 and Pathfinder / Re: Need Help Making a OP character
« on: July 06, 2018, 02:05:06 PM »
The original post was from January. I think the second post is likely from a bot.
Nah Keldar isn't a bot, phae might be through.

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