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Messages - Nanshork

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1
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« on: Yesterday at 11:34:18 PM »
Elisande shakes her head. 

"Ussn don't know about any fairies or queenies.  I heard of scaly beasties in da sea, they help the Folk when we make'm happy and reap our bounty when they're not."

She prattles on a bit more and is clearly reciting folk tales and superstitions that she grew up with, you have no way of knowing if there is truth to any of it.

2
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: Yesterday at 11:27:18 PM »
Oh god, I have to figure out how to talk like Elisande again...

3
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: Yesterday at 11:24:53 PM »
Don't worry, there are a couple of big fights coming up in the adventure, we are almost past the slow part.   :smirk

4
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: Yesterday at 12:05:38 PM »
Remember that it's almost night, per the adventure you can do only one more thing today unless you all want to split up again. No night time adventures for you.  :P

I won't purposefully remove any more fights in this adventure, so be warned.

5
Homebrew and House Rules (D&D) / Re: Bonus spell feats
« on: January 14, 2019, 12:46:30 AM »
That, and an Armored Casting feat I wrote up were two things I hoped would make low-level gishes more fun/doable.
To add onto Nan's statements, actually there isn't a lot of PrCs it qualifies for. It's an SLA, not a Spell, so it's limited to the sort of PrCs a Warlock can try to enter.

Also you need to set a CL :p

Which include requirements to cast a specific spell or have a specific caster level which is at least a quarter of them (if that).   :p

The feats can't qualify for "Cast spells of x level" which is most of them.

6
Homebrew and House Rules (D&D) / Re: Bonus spell feats
« on: January 13, 2019, 08:53:48 PM »
Worst case scenario the CoDzilla gets some Wizard (or vice-versa) game-breaking spell(s).

The CoDzilla/Wizard already has their own game-breaking spells.

And they're spending at least two feats to get said game-breaking spell(s), and can't use the feats for early access shenanigans.

A martial could get some nice personal only spell, but there are official ways for personal only spells to be cast on other people so that's nothing drastic.

I see nothing game-breaking here.  It could case some interesting consequences with meeting PrC pre-reqs, especially with dual-caster progression PrCs but not in an early entry way so that doesn't raise any red flags for me.

7
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« on: January 10, 2019, 08:14:58 PM »
(click to show/hide)

8
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: January 10, 2019, 11:11:34 AM »
The spells are not spell scrolls but I'm AFB and don't remember what language they are in.

9
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: January 09, 2019, 08:35:32 PM »
Yep, yesterday's headache apparently destroyed the fancy long post I was going to make so I just winged it.

You're all back together again, everybody was done and waiting for the cave explorers and I just got them back to town.

10
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: January 09, 2019, 07:55:53 PM »
There, problem solved and optional fight skipped.  You all can now figure out what you want to do.

In case you've forgotten everything, here's a brief recap.

 - You were hired to investigate the potential ghost pirate ship and believe that there might be a raid in this area sometime soon.
 - You have been to all parts of the island but haven't convinced anyone to care about the potential raid.
 - You can do one more thing until nightfall, then it's too dark to run around doing stuff.
 - You have been given a place to sleep for the night.
 - A big storm is coming in so you're stuck on this island until it's over.
 - You have a little island girl named Elisande following Archon.
 - SorO snagged some stuff from the cave in the woods.

You might want to review previous posts to see if there's anything you want to discuss now.  You can do only one more thing and then the adventure will continue and I will laugh at you for missing things.  HAHAHA!

There is no time limit on discussion so go for it.



Updated Places List:
 - Landing - (Oslecamo morning)
 - Houses - (Archon midday)
 - Lunatic - (Raineh morning)
 - Goat Barn - (Oslecamo midday)
 - Fire Pit - (SorO morning)
 - Smokehouse - (Archon morning)
 - Woods - (Raineh and SorO midday)

Town elders:
 - Crones at the Firepit (count as a single elder for the purposes of talking to)
 - Warsh at the Landing
 - Ulberto at the Smokehouse

11
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« on: January 09, 2019, 07:55:49 PM »
Magiries and Barrin walk to the other end of the ravine and see an easier way up than the way that they came down.  As they climb out they hear the rustling of something large moving through the woods back at the end of the ravine they went into, and after hearing stories of the beast in the woods they decide there's no reason to fight and instead head back towards town to rejoin their companions.

The sun is beginning to go down and it is starting to rain.

12
Board Business / Re: Technical Issues Resolved
« on: January 09, 2019, 07:39:10 PM »
"Fixing" it is good enough for me!   :cool

13
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: January 09, 2019, 02:24:25 PM »
 :lol

14
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: January 08, 2019, 09:08:19 PM »
I have a horrible headache, I can't think well enough to make a good post tonight.

15
Board Business / Re: Technical Issues Resolved
« on: January 08, 2019, 08:20:56 PM »

@ADMG, I don't think I'm up to running scripts to try to change links yet, and I still see the little prism symbol on the main forum.

No problem, when(if)ever it's do-able.

Not getting the prism in firefox or chrome. 
(might be a problem of :  us and them)

I'm seeing it in Firefox, I have no explanation.

16
Board Business / Re: Technical Issues Resolved
« on: January 08, 2019, 09:40:35 AM »
Yay, bookmarks are back, too!  :clap

I can't take credit for that one.  Strat fixed it about a month and a half ago and never told anyone.   :lol

17
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: January 07, 2019, 09:19:49 PM »
That's not a bad idea, but I know what I want to do.  I just don't know how I want to write it up exactly because it's going to be a long post.  I'll have something up within the next 24 hours.

18
Board Business / Re: Technical Issues Resolved
« on: January 07, 2019, 07:58:38 PM »
Never say loudly that all problems are solved. It causes the internet to spawn a greater fool to blow holes into the fool-proofed system.

I didn't say that all problems are solved, just this one.   :p


@ADMG, I don't think I'm up to running scripts to try to change links yet, and I still see the little prism symbol on the main forum.

19
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: January 07, 2019, 07:57:10 PM »
Don't worry, part of the handwaving is going to involve getting you guys out of the ravine.  I have no interest in killing party members due to failed climb checks.

20
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: January 07, 2019, 01:07:35 PM »
The clear way out is successful climb checks, the same way you were supposed to get down. :smirk

Okay, everyone is still around. I'll handwaive a bunch of stuff and assume that the two people who can't climb aren't suicidal so don't fight the rails I'm going to put you on in getting the party back together.

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