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Messages - Nanshork

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1
Magics of Arhosa / Re: Runecarving Index & General Discussion
« on: Yesterday at 11:46:34 AM »
I really, honestly don't give a shit.

You know that I don't play casters. That means that I don't play crafters.

Do you really want me to get so pissed off at you again that I take another big break from reviewing your stuff?

2
I can't believe I missed this.

The bad multiclassing math came from the intro post. All four instances where it is written have an example of lvl 8 / lvl 4 with PL 10 / PL 6 (should be PL 10 / PL 8).

Looking around I'm not sweing many class features that rely on PL aside from maneuvers.

3
How would a Super Pilot /Ship Captain /Einst Queen work?

4
I'm glancing through other things on my phone.

Musk Cat favored class is in the feat spoiler.


Classes without a race having it as a favored class (in case you aren't keeping track):

Ideal Idol
Mecha Mook (doesn't really count)
Peace Princess
Prodigy Pilot
Psycho Pilot
Ship Captain 
Support Staff

5
On the bio weapons, I think that they're okay internally but I'll admit to just skimming at the end.

I'll give them another look through and actually look up the weapon special abilities before moving to the next class.

Einst Queen multiclassing needs to be fixed for Real and Super pilots too.

I like the Einst Queen too. So far I'd play either a Ship Captain or a Ship Captain/Einst Queen.

6
Super Robot Wars d20 / Re: Great General Discussion and Suggestions II-Z
« on: September 24, 2018, 09:32:21 PM »
I'll do Arcane and Divine pilots next.

Arcane Pilot and Divine Pilot

Super vs Real dichotomy, fair enough.

Divine Pilot needs Sense Motive on the skills list.

I'm not going to go through the spells lists.  I barely ever play casters (remember how I never used spells when playing Jeremy 2.0 in the Nintendo game?) and since they both get bonus spells anything missing can be grabbed.  Divine Pilot gets a hell of a lot more extra spells though.

I feel like if the Arcane Pilot is going to (potentially) have a lot of familiars in combat pods then they might want to have a pass on familiar death XP penalties.

I think all of the custom spells are okay.


Well that was quicker than expected.  I'll just go down the list alphabetically now, otherwise I'll probably lose track of what I've done.


Einst Queen

Yay, a crazy complicated one.....

I feel like you care about this one more because it has pretty formatting.  And the skills are in alphabetical order!

I see that Swim isn't on the skill list.  It isn't needed, but Queen's get all the other movement skills so I noticed it not being there (and Super Pilot's get Swim so I know you aren't against swim in principle).  If you don't add it that's fine, I don't know if Queen's actually swim.

Okay, drones get a bioframe and an instinct.  No HD, that's interesting.

I'm getting a pretty well reviewed vibe out of this one.  Not that I'm complaining.

The Adaptive Queen's mutation Hunger should probably have the word permanent removed.  The phrasing isn't bad, it just isn't actually "permanent" in my opinion.  I can see an argument for leaving it in (permanent until removed).  Do whatever, I won't complain.

The Aquatic mutation grants Drones the ability to breathe underwater.  Do Drones breathe?

In Spore Spreader - trough should be through.  This one popped out at me because that was the first misspelling in this post.


How does an Einst Queen/Ship Captain's Officers/Crew work?  Also, togheter should be together in that multiclass spoiler.


Your multiclass math feels off.

"For determining Pilot level for other abilities, count full class level  plus half the other levels for purposes of that class. So for example an Einst Queen 8/Ship Captain 4 would count as having PL 10 for other Einst Queen ability purposes and PL 6 for other Ship Captain ability purposes."

Should it be PL 8 for other Ship Captain ability purposes?


I take it Queen's Will is the only way to have a "party friendly" Queen?  Oh look, Guardian instinct.  I missed that on first read.

Do Drones have to spend energy to fly like normal mecha?  (I'm assuming yes.)

Can a Queen absorb a drone or would it just eat the drone normally?  I'm thinking of mecha vs. non-mecha scale switching (as a player where you won't have a billion drones).


Bioweapon minimum damage as small.  Fair enough.  I'm not an arsenal expert so I can't tell if the bioweapons are good, but given the great formatting I'll assume they've been looked at.   :p

7
Magics of Arhosa / Re: Runecarving Index & General Discussion
« on: September 21, 2018, 08:02:17 PM »
Disagreeing with someone and then quitting because the discussion isn't going the desired direction?

Yeah, kinda is.

So pointing out that people use item crafting shenanigans is disagreeing with you?  I call bullshit on that one.

8
Magics of Arhosa / Re: Runecarving Index & General Discussion
« on: September 21, 2018, 07:58:41 PM »
I'll accept the forfeit.

Yes, because not giving a shit about something is forfeiting when it comes to internet arguments.   :rolleyes

9
Magics of Arhosa / Re: Runecarving Index & General Discussion
« on: September 21, 2018, 07:47:07 PM »
I really have no interest in this argument at all.

10
Magics of Arhosa / Re: Runecarving Index & General Discussion
« on: September 21, 2018, 06:40:00 PM »
The boards show that most DMs have a different interpretation of WBL.

11
Magics of Arhosa / Re: Runecarving Index & General Discussion
« on: September 21, 2018, 04:47:08 PM »
You mean if someone wants to play an artificer?   :lol

12
Magics of Arhosa / Re: Runecarving Index & General Discussion
« on: September 21, 2018, 03:32:16 PM »
Your hammer won't help when you release it into the wild.  :P

13
Magics of Arhosa / Re: Runecarving Index & General Discussion
« on: September 21, 2018, 03:10:16 PM »
If you don't then someone will use normal 3.5 item crafting shenanigans on it.  :p

14
Super Robot Wars d20 / Re: Great General Discussion and Suggestions II-Z
« on: September 21, 2018, 03:08:52 PM »
You're welcome!

If I ever join a SRW game then I'd be a ship captain (so far). The main thing would be figuring out how to do planetside stuff that doesn't want me to be the maximum size possible because I wanted more guns...

15
Magics of Arhosa / Re: Runecarving Index & General Discussion
« on: September 20, 2018, 11:17:37 PM »
If you don't like giving feats away then why have the item at all?  Make people spend a feat on it.

16
Magics of Arhosa / Re: Runecarving Index & General Discussion
« on: September 20, 2018, 08:41:21 PM »
Look, I'm being productive!

Ring of Runes is pricier than expected.

Onedrive documents are hard to search so I'm not sure if the oral tradition necklace is too much because I can't figure out what else you can do with the skill.

Everything else looks fine.

17
Super Robot Wars d20 / Re: Great General Discussion and Suggestions II-Z
« on: September 20, 2018, 08:24:06 PM »
I have been reminded that two classes does not a full review make.  Man, I've been so lazy this week.

I'll do Ship Captain now.  After that will probably be the casters, and the more complicated/weird stuff will be after that.

As an aside, Steel Soldier has a broken cell tag in its table.

Ship Captain

Level 9 fort save on the table has an extra space.

Skill list feels lacking.  You've already got Diplomacy and Intimidate, why no Sense Motive?

Ship Captains can't use guns?  I don't know mecha source material but anime in general tends to involve a lot of spaceship captains with pistols.

If reduced to 0 hp does a battleship crash to the ground when it's in space?  (Not a big deal.)

How do Ship Captains get arsenal weapons?  Is Custom Ship meant to grant weapons as well as accessories?


I have to say, I'm not sure why but I really like this one.  I think that for whatever reason being a giant spaceship and shooting the crap out of everything is more appealing to me than being a mecha.

18
Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: September 20, 2018, 12:49:42 AM »
Poor poor Bhu.

Any luck training the wildlife to keep these people in line?

19
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: September 19, 2018, 09:35:26 PM »
Alright SorO, it's all down to you.  Are we going to entirely split the party again?   :smirk

20
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: September 19, 2018, 09:29:59 PM »
Information recap time!

Places you can go:
 - Landing - (Oslecamo morning)
 - Houses
 - Lunatic - (Raineh morning)
 - Goat Barn
 - Fire Pit - (SorO morning)
 - Smokehouse - (Archon morning)
 - Woods

Town elders:
 - Crones at the Firepit (count as a single elder for the purposes of talking to)
 - Warsh at the Landing
 - Ulberto at the Smokehouse

You guys all have a midday action and an evening action and then the day is over.  The storm is still coming in and you have the little local girl following Archon around because he gave her candy.

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