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Messages - phaedrusxy

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My son doesn't even have Levitate yet, and he's already looking at the tables for dropping heavy objects on people. He's definitely a chip off the old block.  :lmao

The second session had both sharks and lasers, but not sharks with lasers on top of their heads, unfortunately. (Had some great rolls on the random encounter table I used  :lol).

After looking at the sorcerer, and comparing it with wizard... I'm a bit underwhelmed. Edit: In fact... I'm downright pissed off. Why the F does the wizard get extra spells prepared due to a high Int, but the sorcerer gets jack squat for a high charisma (other than a DC boost)? And also... the wizard has the same number of spell slots per day!!!!  :shakefist :banghead So... I'm already house ruling... lol. I am doubling the base Sorcerer Points (what a stupid name), adding the Charisma modifier, and reducing the cost to 1 point per spell level (no cap). Yes this allows them to Nova like hell, and cast a buttload of 9th level spells daily. I don't care. That's the intent. Suck it, wizards.
Edit2: After thinking about it, actually I don't even think this is "broken". At most you'd probably get about 50 sorcery points at 20th level, allowing you to cast five "extra" 9th level spells if that's all you did with them. It's probably better for the low level sorcerer, as at 2nd level with an 18 Cha you'd get 11 total first level spells. That's a lot, but you can still only cast 1 per round. (Unless you take Quicken at 3rd... which you should. However, then you're burning those points on metamagic, and not spell slots.)

I also improved the weak Wild Magic origin abilities in the following ways:
1) Ditch the Wild Magic chart, because you shouldn't be penalized for using your Fing class abilities
2) Allowing him to recover a use of Tides of Chaos with 2 Sorcerer Points, and changing it to a reroll (as with the Luck feat) instead of giving advantage.
3) I also made the "Bend Luck" ability at 6th level just force someone else to reroll. We'll almost certainly not get to 14th level, so I don't even care...

And... familiars being able to give everyone advantage on like every skill check ever is a bit annoying... I may have to limit that, but haven't decided how yet.

Legends of the Heroes / New campaign for my kids based on Marvel characters
« on: December 24, 2020, 10:21:30 AM »
My kids want me to run a game based on marvel, with them playing clones of Black Widow and the Scarlet Witch. They both want to run on the chaotic/neutral side of alignments, skirting between good and evil, and here is what I have so far.

The Scarlet Witch will be a sorcerer. My son's playing this character, and mostly making his own character creation decisions.

Black Widow I thought would be best approximated as a monk. I'm working on a mostly defensive-based (dodging) Monastic Tradition for her.

Monastic Tradition: Way of the Dancing Reed
You dance like a reed in the wind, allowing you to easily avoid attacks.

Sidestep: Starting at 3rd level as a reaction you may cause an attack that would have hit you to miss. You may use this once per encounter. You may also gain another use by spending a Ki point.

Blurred Form: Starting at 6th level, you are so fast and adept at dodging that it's hard for an opponent to predict your movements. As a bonus action, you may enter a frenetic dance that gives all opponents disadvantage on their attacks against you. This lasts a number of rounds equal to your monk level, and is usable once per short rest. You may also gain another use by spending a Ki point.

Houserules to the monk base class:
1) I'm super annoyed that the unarmed fighting style for the fighter gives higher unarmed damage than the monk's... So... I'm going to use the 3.5 unarmed damage table for them. Also, if all they make is a single unarmed attack in the round they get to double the damage.
2) Add Wisdom modifier to their Ki points.

I am having them start out as a pair of assassins trained from birth to work together for a secret organization that basically "polices" rulers. Here's what I have on it so far:

Librat Manus (supposed roughly to translate to Balancing Hands... but don't lecture me about Latin, please :D I just thought it sounded cool.)
Secret society of assassins, always working in pairs, and trained from birth to work with each other. One with a martial/stealth bent, and the other with magical powers. They're like a more evil version of the Harpers. They "monitor" the kings and other rulers, going after them if they are too oppressive (outright murdering the ruler is last resort, as it can often be very destabilizing. They more often "send messages", etc.)

For stat generation, I used the following home-brew method I found:
Two Strong, Two Good, Two Weak by Yunru
Roll 3d6 for two stats, these are your "weaknesses" - areas where your character simply isn't gifted or hasn't focused.
Roll 4d6k3 for two stats, these are your average stats, neither neglected nor specialized.
Roll 6d6k3 for two stats, these are your "strengths" - areas where you're either gifted or have heavily invested in.

Feel free to offer feedback/comments in this thread.

Other Games / Re: Zombie DOOM mod
« on: May 28, 2019, 02:43:41 AM »
Looks very cool. Doom was what really got me hooked on PC gaming, as I'm sure it did a lot of other people of my generation, lol.

Min/Max 3.x / Re: Need Help With a Unique Campaign
« on: May 16, 2019, 03:49:08 PM »
Similar to Purple's idea, but bringing up that Giants are a valid candidate for Lycanthropy. +4 LA for Large sized giants and +3 LA for natural lycanthrope. Legendary Tiger is still a good all-around choice, but something Huge like Elephant would get you additional reach/size mod as an alternative. Were Giant Squid would also be an interesting choice with your Mind Flayer buddy too. Tentacles for all.
Your DM is insane.  :lol

SDK's idea is a very good one. DR 10/silver, insane stat boosts, etc, on top of the crazy giant stats...

I might be tempted to go with an animal that gets pounce, like a dire tiger.

Other Games / Re: Neverwinter Nights: Enhanced Edition
« on: May 12, 2019, 01:31:15 PM »
Wow... it's amazing to know that this is still going. I might have to dig out my copy and fire it up. I don't need the enhanced edition to participate, right?

Humblewood campaign setting looks pretty fun. I ordered the pdf to use with my kids, who I have no doubt will be interested.

Off Topic Fun / Re: Worst 5 words a DM could say
« on: March 28, 2019, 08:23:10 PM »
Your codpiece is a mimic.

[D&D 3.5] The Other Half / Re: Other Half OOC
« on: March 26, 2019, 07:50:02 PM »
I'm fine with whatever, but still around.

It's already at $230,000 out of a $10,000 goal.

Off Topic Fun / Re: Awesome stuff you have to share, V4
« on: March 17, 2019, 09:47:37 PM »

Did PLZ's avatar Eat my avatar ?!
That's hilarious.

Alternatively, I think Thief is considered another good class to dual-class out of because it levels fast, but then stops getting useful abilities.  If someone else can take over the Thief-y things for a while, then changing out of Thief into Magic User is potent.  Or maybe just eat the XP penalties for using your Thief skills because even if you get your Magic User levels slowly, it's still more worthwhile than waiting a bunch of levels to only get another backstab multiplier.
Or just be a bard, Nale.  :P

It seems like starting out as a fighter and only taking like 1 or 2 levels then going into wizard or something might be worth it. Otherwise, I agree multiclassing was better.

Legends of the Heroes / Re: Forest Friends
« on: March 13, 2019, 08:29:48 PM »
Yeah that's one of my favorite books.

It works "As Concealing Amorpha", which explicitly says you're still visible. So you're still targetable, but they have a 50% miss chance. It's basically the psionic version of Blink.

I read it as such until a couple of days ago, when it was pointed out to me that the PH glossary declares total concealment to block LoS (which, since GCA is CA except that you gain TC, would override), and per Rules Compendium you need LoS to target.
But the big membranous "thing" that encases you is still clearly visible, meaning they know what square you're in and can target your square with attacks. This works for melee and ranged attacks (and they get a 50% miss chance). It might block spells that require you to select a target, though, depending on how you interpret it.

Legends of the Heroes / Re: Forest Friends
« on: March 12, 2019, 05:33:05 PM »
Had another game (which turned into a 2-parter). Both this one and the last were technically only with my son, but he played my daughter's pixie while she was at Disneyland, and we hope she'll be rejoining us after she's back. :D

The archdruid sent them to investigate more disturbances in the northern forest, as rumors of strange creatures seemingly appearing from nowhere and  rampaging across it are spreading. They fought a dozen blightborn (UE) grimlocks, and then faced off against a mysterious skeletal figure accompanied by a blightborn grey render. They lucked out and no one failed a fort save against the disease, and although they prevailed, the mysterious figure (who used mysterious powers... i.e. psionics) escaped in the end using teleportation magic. He was silent the entire time, and so they have no idea who he was or what he was doing there, but they suspect it was nefarious because he was obviously undead and his grey render companion was infected with the blight.

My son's comment was "You're going to make me fight an evil druid in the end, aren't you?" to which I of course replied "Maybe..."

I'm thinking about having undead psionicists be a "thing" that's associated with the blight: i.e. the "elite warriors" of the power behind it will all be undead psionics users of some kind. I was also inspired by the "quietness" of this one, and am thinking of having them all have their mouths stitched shut as part of the ritual to make it extra creepy (but worry this might be a bit too extra creepy for my kids...)

Legends of the Heroes / Re: Forest Friends
« on: March 09, 2019, 09:32:40 PM »
Rebooted the game. The archdruid asked them to go investigate a "dragon" that had been seen terrorizing an area North of their home. It turned out to be a yrthak with a medusa ally. They easily clobbered both of them, using clever tactics and good scouting plus a lucky fortitude save from the pixie who was scouting and first saw the medusa.

It works "As Concealing Amorpha", which explicitly says you're still visible. So you're still targetable, but they have a 50% miss chance. It's basically the psionic version of Blink.

Off Topic Fun / Re: Has anyone here seen an alien or an UFO for real?
« on: February 19, 2019, 03:57:16 PM »
Apparently my alien powers only extend to getting really shitty jobs.

Off Topic Fun / Re: Things that make you LoL (Part 3)
« on: February 19, 2019, 02:09:38 PM »
(click to show/hide)

Board Business / Re: Technical Issues Resolved
« on: February 18, 2019, 10:39:30 AM »
I've had intermittent problems getting the boards to load. I get a message saying the server can't process that, or something similar. It's been from a variety of computers and networks, and happened on 2-3 different days spread out over the last week or two. It seems to resolve after a few hours.

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