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Messages - oslecamo

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On Super Weapons, they are crazy "not sure what to think about this".
Feel free to come to them later then after you had more time to think about them. Basic idea is that every a good chunk of mecha shows eventually have some kind of super weapon (or even multiple ones).

Something else I've been toying in with my mind is some feat/ability for more "classic" nukes, aka plain nuclear bombs. Basic idea is that they're somewhat more spammable but have a bunch of drawbacks (like making most people like you less) and mechas would be highly resistant to them so the nuke is only good for clearing low level/smaller stuff/terrain or used at point-blank range.

On Entropy Elemental, I think the language needs to be defined better. One of the options removes people from existence if they take sustenance from magic (IIRC). If I eat magic food does that count?

If Erasure is too much, I can also replace with something less nasty like custom penalties that only go away once you've compensated all the magic sustenance you took with mundane stuff.

You can tell everyone it's my fault, I should have finished all of this forever ago.  :lol
Still better late than never. :P

I'm also somewhat tempted to try and join the high end campaign since you've lost players but I have no idea what I'd do.
You would be more than welcome.

The current party is basically two highly mobile damage dealers (Ketaro and Raineh Daze), arcane caster (Kuromaiken) and an arcane gish (YuweaCurtis), so some sort of divine caster or battleship captain would probably be best for helping round things up.

Oslecamo's Improved Monster Classes / Re: Vulcan
« on: Yesterday at 11:52:52 PM »
Yeah half rank scaling.

Also that's way too many at-will PLAs. Any enemy that's knocked out but isn't killed will become a brainwashed slave for the Vulcan with no control cap whatsoever as you can just spam the PLAs until they fail their saves. Needs use limits or "if somebody makes their save, they become immune to the Vulcan's PLAs for the next 24 hours" or something.

Two +2 at first level is also way too much whitout some significant drawback.

So something relevant from the general discussion:

As a side note, it might make sense to let your SRW players rebuild their characters when in a situation where that would make sense to allow since there have been added classes and some significant changes (also since you've lost some players maybe the optimization could be toned back down :p).

So I ask you:
a) Would you like a fresh chance at character rebuilding after this fight?
b) If yes, would you like an "optimization limit" kinda like the artifact crown campaign or to keep riding the high-end train with huge numbers being thrown around here? :P

Time to finally finish looking at the classes (and review other stuff too)!

Support Staff
Can Module Change have one/both of the target mechas be enemies?
Ups, not supposed to, added "willing allied" to that.

Mechanization is a nice mad scientist ability.  Does taking it multiple times let you add multiple abilities to the targets attacks?  It looks like that should be a yes but the language is odd.
Yes to multiple, clarified.

Super Weapons are crazy (and also you have some unfinished ones).
"Crazy" in which sense? Crazy awesome? Crazy borked? Crazy "not sure what to think about this"? :p

(also yes gotta finish them someday)

I'm wondering if Mega Minion needs any restrictive language on Max HD, but then again you need to spend 3 specializations to get a 2 HD minion and the feat for more specializations can't be taken at 1st level.  Also, the machine minions should get the updates from Machine Mistress.
Added HD cap equal to your own as well as the new upgrades.

Drug Cocktail as written allows you to choose two drug options even if you don't know them.  Is this intentional?
No, added clause that you must already know them both.

I'm way too into seeing this class as a villain, that was unexpected.
Excellent, seems like that front pic worked wonders in lulling you in a false sense of security. :smirk

although yes the support staff kinda started as hearty mechanic dude but then ended up with way more crazy evil scientist stuff

Techno Thief
Looks good.

Look good.
Good. :D

Turbo Operational Universal High Overcharge Utility giving a battleship arms amuses me.

Entropy Elemental is crazy.
Again, which kind of "crazy" exactly? :P

So many feats, I think everything else is okay.


Also good.

Does Taunt continue doubling if used for more than 2 rounds?

That should be everything important except for the schools and prestige classes.
We're almost there! :sobbing

As a side note, it might make sense to let your SRW players rebuild their characters when in a situation where that would make sense to allow since there have been added classes and some significant changes (also since you've lost some players maybe the optimization could be toned back down :p).
Fair advice, but I recall everybody in the high-end campaign already overhauling their characters twice at least. -_-'

Added links to the index plus multi-stage boss option.

[D&D 3.5] The Other Half / Re: Other Half OOC
« on: Yesterday at 12:07:32 AM »
Well considering how VennDygrem is missing and there's only 3 players active in the forum, I'm ok with that plan.

If nobody says anything otherwise, in one week from now I'll do a "fade to the background" and timeskip to the conclusion as you complete the ritual over the remains of your defeated enemies.

It's been a great journey, in particular with you Wyvernhand sticking all those years. :)

Wait, you designed maneuver cards for my stuff? Mind sharing?  :love

Bonnie's bat sings her satisfaction that you're getting along so well and how none of you tried to eat anybody else yet and if there's no more questions she bids you goodbye and good luck,  flying away and disappearing among the stars, leaving you to approach Portimão as you see fit.

(click to show/hide)

You could post your "battle buffs" in your respective character posts.

You could also post them here and I would include links in the first post of this OOC to avoid needing to check a separate thread.

Posting them IC during combat would work too.

Oslecamo's Improved Monster Classes / Re: Nereid
« on: March 24, 2019, 10:56:37 PM »
Looks a lot better now honestly, the only other thing I see is a typo.

Novice- At first level the Nereid can use Create Water 2/hour and Air Breathing 2/day per HD. If the Nereid targets herself with Water Breathing, she doesn't expend any uses.

Water Breathing should be Air Breathing here, otherwise it looks excellent, looking forward to the Water moveset. :)

Edit: Upon reading this line again. At first level the Nereid can use Create Water 2/hour and Air Breathing 2/day per HD.

 People may take that as they get Create Water 2/Hour per HD as well, not sure if that is intended or not.

Fixed typo, clarified that Create Water is 2/Hour per HD.

Also added the Adventurous Nereid ACF that swaps Aqua Spell for Aqua Assault, let me know what you think.

Oslecamo's Improved Monster Classes / Re: Leprechaun
« on: March 24, 2019, 10:46:54 PM »
No further critiques, added to the index. :)

Will take a closer look later, but first why does exactly the daughter/female uses the picture of an explicitly male character? :psyduck

Not to mention using the pic of a famous hero for, well, an elder evil wanting to destroy the world just feels extra weird. At least should be a pic of a dark/corrupted Ben Grimm, not his usual self.

Oslecamo's Improved Monster Classes / Re: Inugami
« on: March 24, 2019, 10:39:53 PM »
Think it's pretty fine as it is now so added to the index, really good job here.

A custom Inugami feat for planar travel would be nice too (in particular since not that good to be able to track others accross planes if you can't actually follow).

Gets reduced to 1 HP if you had Invincible up.

This was my first martial discipline I believe and even with my nostalgia glasses was really showing its age, so decided to do a big update/overhaul. Every maneuver got a Sublime Suspire section adding alternative options for Fire/Cold/Acid/Electricity breathes. Also fancier names and some fluff bits which still need to be finished, but otherwise the crunch should be updated.

(click to show/hide)

YuweaCurtis just goes missing for a bunch of days sometimes.

Anyway something relevant for both parties and that wasn't defined before, vampire PCs start the game with half their max blood charge capacity "filled".

[D&D 3.5] The Artifact Crown / Re: The Crown's Cursed-Team Bonnie OOC
« on: March 22, 2019, 08:49:57 PM »
I forgot to ask this when I was making my character.
Does Melanie start with any corpses? If so how many and of what?

Let's go with half of your corpse cart's maximum capacity, any creatures of your choice up to level/CR 5.

Oslecamo's Improved Monster Classes / Re: Nereid
« on: March 21, 2019, 11:54:13 PM »
Fixed table, thanks.

Indeed the Nereid isn't amphibious, but she does have the Air Breathing spell as SLA that does exactly what it says. Although at first level duration isn't so good so added clause that targeting herself doesn't expend uses.

Added Create Water with hourly cooldown, good idea.

Also agree with being a bit limited with combat options. Added Water Spell at 3rd level to replicate any [Water] spells by expending Create Water uses, and will do an ACF for that based on pokemon water moves like I did for the celestial/fiendish creature once I have the time. Some other stuff I need to take care before that.

Oslecamo's Improved Monster Classes / Re: Inugami
« on: March 21, 2019, 10:24:28 PM »
This one looks quite interesting. :plotting

Comments at first glance:
-Bab of +10 at first level. :p
-Such dispersed stat boosts don't do much good, in particular non-Cha mental increases that the class doesn't really care about. Also since you need to enter as somebody with a bite attack you probably didn't invest much in Cha, which makes it kinda hard to plan to enter this unless you're starting already at quite high level. So would suggest to allow to pick any mental stat score to use for the class and the mental stat boosts apply to the chosen mental score.
-Greedy Dog says "Upon Feeding on a creature" but "Feeding" isn't very clear. I assume it triggers when you bite someone, in which case it should probably say just that.
-The prerequisites seem too high for what this class is offering. Nevermind there's some quite powerful effects with plenty of potential in there that certainly make it worthy of being something so high level.

So looking quite good, both fluffy and powerful unique abilities and also pretty well organized. Certainly feeling tempted to build a nasty NPC or two out of this.

"Then we should make a spectacle of their assorted viscera dangling in the skies like so many chandeliers."
A pause.

Then hurried verses clarifying that you really don't need to go that far, some black eyes should be enough, maybe tie them up somewhere in plain view for everybody else to point and laugh. Definitely shouldn't go around splashing blood and guts all over the place. Delicious blood and guts, would be such a waste... Well just make sure Bonnie gets shown as strict and caring but not barbaric.

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