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Messages - Raineh Daze

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1
[D&D 3.5] The Other Half / Re: IC-Multiplanar conflict
« on: July 20, 2018, 09:21:04 PM »
"I do not feel he is deceitful. At worst, he will simply be an ally."

2
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« on: July 17, 2018, 08:30:25 PM »
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3
I mean... ignoring miss chances and rending is something I've been doing since the beginning of the campaign. Not that my survival has been much better.

Spirits and counters seem like the only actually functional defence in the system, short of stacking every ablative defence the damage is too high otherwise. Just seems to be how things have worked out the whole time.

4
This proves the greatest feature of I Am Invincible! is its ability to permit dramatic mecha entrances at any time.

5
Ah, but the orks have a perfect counter to accuracy problems: just shoot more!

Though the result is just armour piercing if you think about it, it's still a funny one.

6
Quote
Some people confuse mecha with hard sci-fi. It's not. Mecha is rule of cool first and foremost, and just sniping cool mechas by teleporting nasty stuff inside their cockpits is not cool.

The Orks in 40k have a gun that works by teleporting living things into the opponent. Telefragging as a weapon is pretty cool. :p

7
[D&D 5E] Coastal Troubles / Re: OOC Thread
« on: July 16, 2018, 07:54:58 PM »
It's tragic.

8
They're in SRW and have pilots. Good enough. :P


9
Quote
EDIT: Mechas aren't alive so comparing them to giant monsters isn't really a good point, especially since they're especially prepared to contain living things.

Evangelion needs a word.

... so does Getter Robo. Though that's far more robot, it's got a thing about being alive going on.

Great Plating and miniaturisation. What a combo.

10
I think this marks a first for my having enough HP to survive the hit. :lmao

11
... Numan? PS2? That's all I remember. :p

12
Screenshot-heavy and all the text has been shrunk has never been my idea of good for mobile. :p

I read those at some point and have completely forgotten what goes on.

13
[D&D 3.5] The Other Half / Re: IC-Multiplanar conflict
« on: July 11, 2018, 04:24:36 PM »
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14
[D&D 3.5] The Other Half / Re: Other Half Rolling thread
« on: July 11, 2018, 04:24:14 PM »
Sense Motive 1d20+36 : 6 + 36, total 42

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16
Attack Roll 1d20+32 : 17 + 32, total 49


Damage 1 d10 1d10 : 9, total 9

Damage 1 d6s 10d6+42 : 6, 6, 5, 6, 4, 1, 1, 1, 2, 3 + 42, total 77


Damage 2 d10 1d10 : 10, total 10

Damage 2 d6s 10d6+42 : 2, 1, 3, 4, 4, 1, 5, 2, 5, 3 + 42, total 72


Damage 3 d10 1d10 : 7, total 7

Damage 3 d6s 10d6+42 : 1, 6, 2, 6, 4, 4, 6, 4, 1, 3 + 42, total 79


Damage 4 d10 1d10 : 8, total 8

Damage 4 d6s 10d6+42 : 1, 6, 3, 6, 6, 5, 6, 6, 3, 1 + 42, total 85

17
Quote
...I also pretty much have the least number of commandable NPCs.

Excuse me? Do I look like I'm commanding anything? :P

18
Sorry for repeating the question, I just needed the size category to do the disarm rolls. I'll get my post up tomorrow.

19
Disarm Check 1d20+41 : 14 + 41, total 55


Disarm Check 1d20+41 : 17 + 41, total 58

20
How do you disarm a built-in weapon? Is that a possible thing, disarming a punch? xD

Though despite the wording, the rules don't say they're natural weapons, so I suppose that's possible.

I've been trying to backlog and find the Ancient Armor's size category, since I swear I asked at some point, but I can't find it. How big?

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