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Messages - ketaro

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If anything great to see that the lethality's been significantly toned down since the campaign start and player mechas aren't dropping as easily as at the beginning.

Well it sure as hell takes me a ridiculous amount of work just to scrape by here still haha -_-'

Teleport Object is what Kuro would want here, but even that is only a single object per casting.

To break them in that situation, instead of having them fall from 10+ feet he'd have to teleport them inside the walls of the cockpit but on the side closer to the inside of the cockpit and not the outside of the mecha and that'd require knowing exact specifications of the exact target mecha lol.

Honestly, I just recently noticed a note on teleporting into/onto moving objects on the PFSRD that pretty much could apply to explaining how to get teleporting inside a mecha's cockpit to work.
By the way…
Because ships are constantly in motion, the caster of spells of the teleportation subschool must have line of sight to teleport onto a ship. Otherwise, a caster must scry upon a particular ship first, then immediately teleport to the scryed destination. Any delay in casting means the ship has moved from its scryed location and the spell fails.

Source Skull & Shackles Player’s Guide

Does not necessarily mean we can use such a ruling from probably a 3rd party source, much less PF rather than DnD regardless of how much the systems works together because I think we're not playing a PF game ( :P) but I did immediately think back on that quote after reading Hugo's posted actions and Os' response referencing that past discussion about teleporting into cockpits. ;)


Edit: Gosh, I need to get back around to making my post and come up with some amazing (but probably terrible attempt at doing so) gloating because Kat is surviving these constant barrages so gloriously.

The blinding flash of blind was an AoE after-effect indeed, but also a Will save one. Otherwise the only one.

Well I can see it lets me apply the miss chance to AoEs too....

As Kat acquires a fanclub of creepy lookalikes.....

Going back to my immediate action, were there any AoEs made by the enemies to dodge? Like the blinding flash of blind?

Dam! The 36 and 41 were already doing zero damage I've gained nothing  :shakefist

Ah, the mention about their eyes did not register at all, haha.

Then your Mythweavers sheet is wrong and what are you actually looking at for a character sheet lol

Well, regardless, whether you have 1 or all Arcane Pilot levels, all levels for you Super Robot should have the HP reduced to 3+6/lvl in order to keep the ability to channel magic through them.

(click to show/hide)

I honestly have no idea what Murakumo's HP is, but somehow I doubt 122 is only a scratch.

(I actually can't wrap my head around how it works at ALL.)

Arcane Robots get 3/5 the hp a Super Robot gets. You have a base of 3+6/Arcane Pilot level. Super Pilot levels count for this. Course, looking at your MW sheet, you only have 13 of 14 levels listed sooooooo.....Ignoring that you have 81 HP plus what looks to be Plating upgrade 5 times for +50 more HP so Murakamo should have 131 HP. Or 137 if you were properly 14th level. Plus potentially more if you picked up an upgrade with that level for more HP.


I don't see any rolls for saves against Blinds & Silences from whoever Kat managed to hit on her turn :P

Edit: Kat would also like to know how nobody ever seems to provoke AoOs from all these ranged attacks when she has a melee reach greater than the battlefield some days.

While we're at it, I don't suppose Alert was counted to dodge something yet, was it?

Editx3: Roll more miss chances sir! I need to take as little as possible damage ;)

How do you disarm a built-in weapon? Is that a possible thing, disarming a punch? xD

Though despite the wording, the rules don't say they're natural weapons, so I suppose that's possible.

I've been trying to backlog and find the Ancient Armor's size category, since I swear I asked at some point, but I can't find it. How big?

I asked the same question cause Kat's mecha's swords are also built-in weapons but apparently anything can be disarmed.

Six targets, 1 attack per target. Nei first, beach buddies second and third, fourth through sixth to ships accompanying.
Ignores 1/2 Nat AC, Armor, & Shield ACs, ignores 1/2 DR, hits cut move speed in half.

Rolled 1d20+27 : 16 + 27, total 43

Rolled 1d20+27 : 17 + 27, total 44

Rolled 1d20+27 : 4 + 27, total 31

Rolled 1d20+27 : 7 + 27, total 34

Rolled 1d20+27 : 12 + 27, total 39

Rolled 1d20+27 : 8 + 27, total 35

Rolled 6d8+16 : 1, 5, 5, 1, 8, 5 + 16, total 41

Rolled 6d8+16 : 1, 6, 2, 8, 6, 1 + 16, total 40

Rolled 6d8+16 : 2, 6, 8, 1, 6, 5 + 16, total 44

Rolled 6d8+16 : 7, 2, 7, 6, 2, 2 + 16, total 42

Rolled 6d8+16 : 2, 8, 2, 7, 2, 6 + 16, total 43

Rolled 6d8+16 : 1, 1, 2, 3, 8, 2 + 16, total 33

I don't remember attacking.......Altho I guess I did. I don't know how many enemies are in within 35mu though to know how many rolls I need, sorry.

Katherine brings up an arm to block the thrown punch, her mecha hardly flinching at the further damage however it annoyingly losing grip on one of her blades as it tumbles downward in the air. She hardly addressed the issue though, staring the Chalybus down face-to-face.

"You're gonna have to wait your turn, go play with Ammy while I take down your pirate friends!" Katherine shouted at the Chalybus as she dashed backwards to catch her bounties. "Last chance to surrender, and only because Hugo seems to like ya. Else the cost of this little outting for yourselves is gonna start being lives."

(click to show/hide)

Other Games / Re: Videogame Discussion III - Snake Eater
« on: June 23, 2018, 03:51:57 AM »
Bioshock feels pretty railroady to me. I liked Mass Effect a lot more in terms of roleplaying/decision making.

Nothing ever dies with ketaro around!

Ketaro got lost after fanime but has returned. Posting Saturday.

Gonna be asking the big team up enemy mecha that punched me to nonchalantly go play with any while I pounce the pirates for free kills  :cool

Other Games / Re: Videogame Discussion III - Snake Eater
« on: June 21, 2018, 01:42:44 AM »
Thats interesting because I only have 183 games, haha.

Other Games / Re: Videogame Discussion III - Snake Eater
« on: June 21, 2018, 01:22:05 AM »

I think I have you beat ...

Ooooh, I'm trailing you by like $300  :cool

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