Niko gets ready to charge anyone who comes out into the courtyard.
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So Crazy It Just Might Work is now oddball instead of outright gonzo.
You have the best adjectives
Anyway, I'll keep thinking about ideas known progressions. Let me know when you get through level 6.
Flaws can be OP because you pick what flaws you get. You don't take Pathetic or Frail. You're a monk so you pick Shaky because you wouldn't make ranged attacks under normal circumstances anyway or you pick Inattentive because you aren't the party scout.
It's very easy to abuse flaws.
Oh okay. I thought Shaky might count against ranged spells. I actually have the best Spot score in the party (I get a +5 with my familiar on top of my skill points from monk), but perhaps I should not have invested in that. My thought was that spot would always be a relevant skill worth investing in but I didn't think too much about role specialization.
Mohrg's Tongue definitely needs a limit of some sort, otherwise I'd just make attacks with it until the target fails the save. As is it is a free SoD every turn.
This is just what casters do, but warriors shouldn't have that?
I should like this guide to include the official Athas material....
Meditation, Swift is standing out to me more after some digging because it is the only swift action IP granting idea out of all of the ideas at any level.
Yeah, that's intentional. Swift Meditation isn't supposed to interfere with other IP generation, only with other swift actions like items and a few spell-like ideas. I didn't mention it before, but actually the main thing it interferes with is the feat Thought on the Run. It's a significant drawback - you're giving up your ability to both move and express 2 ideas that turn. Ditto for other swift-action alternatives to TotR, like Travel Devotion.
Epiphany - If it's at the bottom of your deck and you draw and use it before reshuffling your deck does it become the only card in your deck?
Yup. I'll add a sentence clarifying that. Though you won't usually get the chance, since you rarely draw the last card in your deck as the last card in your hand.
This is a general rule of deck-building games: an empty deck is a valid state. You can put cards on top of it, you can shuffle it (which has no effect of course), and you can put cards on bottom of it (which is the same as on top). The only thing that causes an issue is drawing from it - that's why your discard pile gets shuffled and becomes your deck any time you need to do that.
Recreate from Memory also feels meta and super annoying to track.
You mean to track which spells you've seen before? I'll probably remove that line. DMs usually impose that kind of rule themselves anyway - for instance, restricting Polymorph forms to monsters the player knows in-character. I don't see a pressing need to require it for all campaigns.