Damarius barely maneuvers Bastion out of the way in time and he is not happy about this.
"Katherine, if you would like to help prevent this ship from exploding please go outside and help me!"
He then switches to talking to the hostile ship. "This is my timeline! How many times do I have to tell you!?!"
Deciding that words aren't going to cut it this time, Damarius goes on the offensive.
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Free action: Auto-block the attack with Linken's CPU Neo Skill. I can auto-block again in 2 turns.
Free action: Forsee Spirit targeting Bastion - The next attack against you or an ally automatically fails, even if it doesn't need an attack roll. If your attacker is using a maneuver with multiple attacks and/or a twin-linked/x-linked, all the attacks from the maneuver/twin-linked/x-linked fail. In addition Alert is not expended for attacks from followers/cohorts/companions/summons/called creatures/minions/similar nor Defensive weapons used as an Immediate action(so for example all attacks from Defensive weapons as an immediate action automatically fail against you until you're attacked by a non-defensive weapon).
Swift Action: Orchid Code - As a swift action you can mark one target so that they must make a Will save with DC 27a mod or become unable to use spells/SLAs/powers/maneuvers/activated items/similar for 1 round and for the duration they take +30% damage from spells/SLAs/powers/maneuvers/activated items/similar. Even if they make the Will save, for 1 round they take a -4 penalty to CL/ML/IL/similar and take +10% damage from spells/SLAs/powers/maneuvers/activated items/similar.
Full Round Action: Open Fire Maneuver - 2 main beam weapon attacks at -2 each
Pathfinder: Wrath of the Righteous (Funding ends March 11) - The people who did the Pathfinder Kingmaker video game are doing another Pathfinder adventure path video game kickstarter. This one has already exceeded the amount of money that Kingmaker raised, the stretch goals are getting interesting.
THE COMPANY RPG (Funding ends February 17) - Not much left in this one but it is an interesting looking pen and paper RPG that you could use to run SCP games in. D10 dice pool system so not too terribly complicated to learn (from what I can tell).
Does E-Field round the final damage up or down? I assume down but want to double check.
Okay, I need to make sure that my DR is calculated correctly because I didn't include my DR module in my notes. Bastion gets DR based on my class levels, + DR from an accessory, and then DR is halved from a Super Robot upgrade. Does the halving take place after everything? I assumed so.
Assuming correct math, and that Rending doesn't bypass Hardness, I took either 128 or 129 damage depending on the rounding question. My miss chance failed me.
Also, when do spirit points recover? Before or after using spirits in a round?
....okay, Os? I have the Guardian Shield module which grants DR/- between 1-4. I wrote that it doesn't stack with existing DR but I can't find where I got that from since it isn't in the module and that ruling doesn't seem to be in the OOC threads. Does that DR stack with existing DR? If so, does it get halved?