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Messages - awaken_D_M_golem

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101
General D&D Discussion / Re: Pathfinder 2nd Ed Announced
« on: March 08, 2018, 05:39:50 PM »
Huh. 
Well good for them.

Any hints as to who is the maths guy / previous works ?

102
D&D 3.5 and Pathfinder / Re: "Feats are nice but should not be necessary."
« on: February 25, 2018, 03:37:20 PM »
PLZ is referring to Scrolls.



see , when I turn my aDMg translator on backwards ...

103
Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: February 19, 2018, 05:49:38 PM »
They trust  you, implicitly. 

Come closer said the spider-cat , to the fly skywalker-trainee.  Closer.


Demons Cackle
 :evillaugh

Devils check their ranking in the infernal legions
 :devil

104
Board Business / Re: Initial Posting Requirements
« on: February 19, 2018, 05:07:14 PM »
 :D

... but they have to play Everyone Is John first ?

pretty please

105
Homebrew and House Rules (D&D) / Re: DnD 5.3 - Sharing & Peer Reviewing
« on: February 17, 2018, 04:03:18 PM »
Hmmm

(googles)
Doing a mashup of the 3e and 5e SRDs , is very interesting.
And you get a first mover advantage.

De-Tolkien-izing and piles of fluff is of course fine.

106
Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: February 14, 2018, 04:21:06 PM »
 :D yeah


Bite me asshole ?!
Expressing astonishment, but with a bad Aussie accent, rendering the viewpoint suspect.


107
Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: February 13, 2018, 07:09:29 PM »
Here's one for the English Teacher "F"-undamentalist type (and survivors of).

Dude is yacking loudly about a Comma. 
Great.
He wants to know if :  What are you nuts
... should have a comma between What and are
or between you and nuts.

{ he has no idea I have actual skin in this game }

I was tempted to recite Luke Skywalker's :  What are You doing here
... multiple line, at him word for word as if that was an appropriate response.

108
D&D 5e / Re: Unearthed Arcana: Sightseeing Simulator
« on: February 13, 2018, 06:58:16 PM »
That Wis Survival check chart is nice.

Sets a reasonable value for Find The Path, and
should make any Wiz Illusion 14 very happy.

109
Introduce Yourself / Re: Hello....
« on: February 12, 2018, 05:41:18 PM »
 :-\ ... well you gotta do what you gotta do.
I've appreciated your effort and having it around.
There's so much classic stuff that's been otherwise grenaded.



Here's some more links for you, and it isn't lightweight stuff. 
The signal to noise ratio is very high.
Considerable overlap among the 4 sites, via various breakdowns.

http://bb.bbboy.net/thegamingden
... the original.
http://bb.bbboy.net/niftymessageboard
... everything up to '13 , one spammer put 70 some duds on one 1 board around '14.
http://www.niftymessageboard.com/index.php
... everything up to '13 , only 1 dude posts in '16.

---> and the current (dis-) functional one
http://www.tgdmb.com/index.php
... not all of it is d&d specific, but the general quality is as high as it gets.

110
Handbook Discussion / Re: The Archery Handbook discussion
« on: February 09, 2018, 04:57:56 PM »
Can you UMD being a monk while using the Sparring Dummy?

Bah.
Anybody can UMD being a Monk (or more) whether sparring dummy or not.
(click to show/hide)

111
D&D 5e / Re: Sorc 3 / Druid 2 and a Hat
« on: February 09, 2018, 04:52:43 PM »
(late reply ... snow day excuse)

Wild Shape : You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast ... You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal ...


hmm, you're right for Druids in isolation, and as a ruling it's fine.  I think the Sorc has enough work arounds (and certainly if being treated as a ruling).  Maybe a middle ground would be :  still can't do divine spells, because that's what it says, but arcanes are ok with this specific set up.

Some part of normal spellcasting is retained, while in Wildshape.
It doesn't say anything about what happens to the Divine Focus, except for "functions as normal" which may or may not be part of the WS no casting problem.
Presumably that focus doesn't have to be brandished or noticeable, while the legal parts of a spell are happening.

Polymorph has this restriction : The creature is limited in the actions it can perform by the nature of its new form, and it can’t speak, cast spells, or take any other action that requires hands or speech.  So then the Sorc part doesn't need V or S with Subtle, specifically working around that part.  And one of the new focuses can be treated just like the divine focus = "functions as normal", even though there's no specific text about that.

I guess my bottom line position is Sorcs can cast in Polymorph and now in WS too because of the hat (+similar).  And concede that rulings can easily say no.

112
Min/Max 3.x / Re: Fun Finds v7.0 - Now with +15% more reposts!
« on: February 02, 2018, 04:11:36 PM »
Y'know ... this is so big , I'm surprised no one spotted it before.
(googles)

PhaedrusXY mentions post #4 ---> http://secretsofthearchmages.net/Threads/WOTC/2008/D20_Design_Character_Optimization/763667.html
Kreselak recalls it a little earlier ---> http://secretsofthearchmages.net/Threads/WOTC/2008/D20_Design_Character_Optimization/563694.html
Byakugan01 (idk this guy at all) post #35 ---> http://secretsofthearchmages.net/Threads/Wotc/2015/DND_Adventurers_League/4198961.htm

raistlin_devreault probably the original , '03 and wasn't c.o. ---> http://secretsofthearchmages.net/Threads/WOTC/2008/Magic_and_Spells/133806.html

Maybe this was the inspiration for the Orog suiciding the hole in Helm's Deep.

9d6 average damage sub-fireball = I get to be king for a day ... (boom)

113
Min/Max 3.x / Re: Fun Finds v7.0 - Now with +15% more reposts!
« on: February 01, 2018, 05:10:13 PM »
A Core find in the Helm of Brilliance.

Among all the fire spells and explodey bits everyone knows about, there's one line that's a bit of a gem:
Quote from:  DMG
The wearer may command any weapon he wields to become a flaming weapon. This is in addition to whatever abilities the weapon may already have (unless the weapon already is a flaming weapon). The command takes 1 round to take effect.

That's it.  Notice that there is no cost and, more importantly, no duration listed.  Sure, 1d6 fire damage on a weapon doesn't mean much at the point you have a 125k gp item, but being able to apply that to the weapons of an entire army is a pretty good deal.

I'll be crossposting this to Pathfinder fun finds because not only did they not change this bit, but they made a far cheaper version of the helm that still has this ability!  18k for applying the Flaming weapon quality to as many weapons as you want on top of the items other abilities is nuts.


Schweeeeeeet.
(reads)

Hey, you can use it as a really big Nuke too.

"If a creature wearing the helm is damaged by magical fire (after the fire protection is taken into account) and fails an additional DC 15 Will save, the remaining gems on the helm overload and detonate. Remaining diamonds become prismatic sprays that each randomly target a creature within range (possibly the wearer), rubies become straight-line walls of fire extending outward in a random direction from the helm wearer, and fire opals become fireballs centered on the helm wearer. The opals and the helm itself are destroyed."

1hp commoner + takes 31 fire damage + fails dc 15 will =  :flame

114
Off Topic Fun / Re: Awesome stuff you have to share, V4
« on: January 30, 2018, 03:58:42 PM »
no need for comment ...


115
Oslecamo's Improved Monster Classes / Re: Varrangoin, Lesser
« on: January 30, 2018, 03:56:31 PM »
 :clap ... Danka !!

I noticed the original as a flat out boosted Fighter, some time back.
Rager is better (c.o. wise) ... basically a gestalt Barb.

Perhaps they could be called :  "Bat Out Of Hell" and "Bat Out Of Hell 2"
'cept the planar is wrong, and Meat Loaf was never skeletal.


116
D&D 3.5 and Pathfinder / Re: Party Needs Help
« on: January 26, 2018, 02:48:12 PM »
 :???

The presumed gear schedule in PHB2
wants the party to have at least !! a
solid +3 on attack + ac + saves.

You / y'all are basically playing the
Lords Of Madness ultra tough campaign.
Vow Of Poverty feat for everyone, would
solve only some of the #'s problems.
And/or allow 2 or 3 PHB2 Rebuilds (!).

That said, with Solo posting, the 2 Sorcs
should be able to drop fire and brimstone,
including nearly all of the good spells.

The level 8 guy is oh so close to an Idiot Crusader.

Adept 2 decides the party is fulfilling their bosses'
goals, so tags along with normal NPC wbl devoted
completely to scrolls, no combat help at all, and
a Familiar to deliver emergency Heal checks.
 

117
D&D 5e / Re: Fun Finds: 5e Edition
« on: January 24, 2018, 05:27:40 PM »
Niiiiiiiiiice !!
 :clap


(this is like a basic 3e polymorph dumpster dive, oh how the once mighty c.o. board has fallen)

118
D&D 5e / Sorc 3 / Druid 2 and a Hat
« on: January 22, 2018, 05:58:47 PM »
Subtle Meta gets rid of V+S.  Dark Crystal or Hat or Ruby , in Xanathar's p136+ , are 100gp arcane focusi (as in it could be anything really) = Ta Da , Natural Spell equivalent at level 5.  Should also work with Holly berries (etc) for the Druid.  Make the item during downtime just before sorc 3.  Maybe a custom cheapy magic item combines together druid focus and sorc+ focus.

Sorc 1 / Druid 2 / Sorc 2+ , coasts on moon power at ecl 4 , good after
Sorc 1 / Druid 3 / Sorc 2+ , "feels" better than above , worst level falls on Cantrip boost
Sorc 1 / Druid 5 / Sorc 2+ , a weaker combo , soft until Sorc 5
Sorc 1 / Druid 3 / Sorc to 3 / Druid +X , more druidy , sorc 2 gets the meta points over for wildshape

War Caster feat first , then whichever Caster stat +2 and +2.


more edits
(click to show/hide)

119
D&D 3.5 and Pathfinder / Re: Which build is better for a general party?
« on: January 22, 2018, 05:54:36 PM »
Pathfinder right?


Duplicating a class and with near duplicate roles, is not good.
Say at Tier 5, the Fighter, the Cleric healy, the Blaster Wiz and these two Bards ... everything is about the same = still tier 5 party.
But at Tier 1, the CoDzilla, the Batman Wizard, the built Psi something, and these two Bards are being treated like trainees.
Anyway ... 1 of these would be a decent compliment to Tier 4 or 3 party, depending on the make-up of that party, especially if someone prefers the particular playstyle.  But there's really no need for a 2nd one doing almost the same thing.


120
Off Topic Fun / Re: Things that make you LoL (Part 3)
« on: January 19, 2018, 04:49:03 PM »
Here's the Montreal Cognitive Assessment exam, that Trump asked for.
 :D
link ---> www.dementia.ie/images/uploads/site-images/MoCA-Test-English_7_1.pdf

... personally I never know what the "date" is, because I've off-loaded
having to know that.  It's merely 1 google or tap-the-on-button away.
That's my ~story and I'm sticking to it.

The medium term recall part though, might be entirely random
( y'all've already surmised ) any given day ... so ... I'd get a d6 + 23.
And if I suddenly started playing Everyone Is John ?!

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