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Messages - awaken_D_M_golem

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41
Off Topic Fun / Re: Marvel Cinematic Universe
« on: September 05, 2018, 04:36:55 PM »
...
Up Coming: Antman 2
So if this takes place before Infinity War you can bet Antman dies. Wasp is needed to complete the trifecta of powerful women, and Paul's comedic tilt it too much for Infinity War Part 2: Title Is Spoilers.

There is a scene in Antman 2 that dovetails directly with Infinity War,
putting it squarely within the IW's timeline.

There's a guy John Urschel, who is an ahead of curve mathematician and
was a Baltimore Raven's lineman until the NFL concussion study came out.
He read it and quit immediately !!   (high Wisdom to go with them Knowledge skills, eh?)
Football's loss , everyone else's gain.  Here's what he's been up to.
Ant-Man: The Science of Ants | Marvel University
https://www.youtube.com/watch?v=2eAMvlHDn9E

42
General D&D Discussion / Re: Estimating the Best of Two Rolls
« on: September 04, 2018, 06:13:01 PM »
ninja'd except this detail , iirc the +5 is the actual value for Passive checks, perhaps PHB p175 or there'bouts.


The 4E Avenger rolled best of  2d20 for attack rolls, it was generally thought of as analogous to a +4 in guides. I didn't pay attention to the math then, but it does further support your arithmetic.   :cheers

bolded ... but that sorta didn't matter, you either played without having the right math, or somebody blew money on the paid-for-errata and was auto-part of a build.

43
D&D 5e / Re: Thought Experiment: Character Builds
« on: August 31, 2018, 04:41:33 PM »
Fighter 2 / Assassin 3 / X ... was one of the ~classics back at pre shut down wotc.
That thread generated the most nerfs and erratas , and ever so important tweet-ratas.
But yeah, getting the 2 attacks (or 3) is almost always better = always better without real maths.

2 chances at 8d6 , versus 1 chance at 9d6 = ought to be easy math.
Early damage leader was Fighter 11 / Rogue 9, particular subclass blah blah not so important.

The Sorc and Lock versions were more complicated and iirc caused some of the nerfs.

44
D&D 3.5 and Pathfinder / can Sav Species racial progs get Tiers ?
« on: August 18, 2018, 03:14:10 PM »
 :??? real question.

Doing the math to convert the LA levels into
real ones, makes say equivalent d5.7 hit dice,
or 1.3 skills per level, same with saves.
Easy enough, though mostly a tier 5 or 6 idea.

But it's not just a matter of how normally strong they are
but also how many options are left when the prog is done.

So like Carnivore's fave the Pixie is almost Tier 0 on it's casting amazeballs,
BUT it's hd skills and saves are hideously dangerous.
That'd make it a fragile Tier 3 , yet could qualify for Nar Demonbinder easily.

Worth doing such an oddball hash ?
 :huh or  :-\

45
D&D 5e / Re: Unearthed Arcana: Not our Hippos
« on: August 18, 2018, 03:05:36 PM »
SorO ... yeah it's in the DMG alt proficiency roll instead of set value, goes up with normal prof +4 = d8 , +5 = d10 etc
don't make me get my dmg* out (of storage)

Wilb ... say like ghost and dragon fear are Wis saves or Frightened, lots of similars / minor dumpster dive
don't make me get my mm* out (of storage)


* was pretending to be a good pc for so long

46
D&D 5e / Re: Unearthed Arcana: Not our Hippos
« on: August 14, 2018, 05:26:14 PM »
Ambuscade?  Nope.  I haven't seen it.
It's possible something similar is buried
within a Monster entry somewhere, idk.


Vedalken are x2 height Gnomes (wink).
The +d4 is the rolled proficiency thingy
elsewhere, but frozen at lowest tier.
They've effectively got Double Prof early.
Restricted to 1 of the 6 specific skills.
Good enough for any number of builds.
Tools expansion in XGE are a must.


47
Off Topic Fun / Re: Awesome stuff you have to share, V4
« on: August 08, 2018, 03:32:40 PM »
 :plot

Saw something new today.
A truck was going down the road backwards.
I thought it was being towed, with a warning light spinning.
Got closer = nope.

The "truck" front half was being driven backwards intentionally.
The "back" trailer half was instead a bigger than standard Backhoe.
It's like they (literally) glued the 2 halves together, cutting out
the pickup bed of the truck, and the running gear of the backhoe.

<-- "truck+trailer" , "gear+backhoe" -->
vs
<--- "Truck + Backhoe" --->

It's like the Theurge of work vehicles.
 :o who woulda thunk that John Deere was bot watching ye old C.O. board

48
D&D 5e / Re: Plane Shift : Dominaria
« on: August 08, 2018, 03:19:55 PM »
They do have counting that does work like that,
like spellcasting, a 1/2 level + 2 * 1/3 level = 1
and can go up from there.

But I can see the problem, say with FiChamp 7
where 1/2 + 1/2 = 1 , but with all three abilities
it'd go 1/2 + 1/2 + 1/2 = 1 with the cap.

They handle skill expertise just fine.
The various wordings can be tighter to more clearly
indicate which counting style they're using.
Perhaps I'm asking for too specific a granularity.
 :-\

49
D&D 5e / Re: Plane Shift : Dominaria
« on: August 06, 2018, 03:17:44 PM »
hmm I didn't anticipate that.
I was thinking more like Barb AC and Monk AC overlap / not stack.


I can see your post working on set theory along the lines of :
No Prof = zero, and Yes Prof = any number greater than zero.
Or working linguistically as :
adjective noun vs "no adjective" noun , doesn't matter, the noun is the noun.


I'd argue that :  half+half=whole , is simpler.


50
Off Topic Fun / Re: My big adventure
« on: August 06, 2018, 03:08:21 PM »
Congrats  :clap big life event change.

How long til you can say :  "Take off , eh?"  , with the proper accent?
 :D

Toyota Highlander Hybrid 4x4 gets 25mpg almost all the time.
Ford Escape Hybrid 4x4 gets near 28 mpg and New York taxis got 300k miles out of them.
Cuts your gas expense in half other 4x4s.
Worth overpaying for Low Miles (yeah yeah I know its kilometers + too much math this early)
... because no one does the math on car expenses right especially someone unloading a low miles hybrid.


Does this mean you'll have to post in translated Canadian next time?
 :P

51
D&D 5e / Re: Plane Shift : Dominaria
« on: August 01, 2018, 05:52:31 PM »
Yep that's it , thanks.

hmm does Kefnet's Blessing stack or overlap with Bard's Jack of all Trades ?
If it stacks , a Wiz Abjure 7 / Bard 2 gets a nice boost.

52
Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: August 01, 2018, 05:46:35 PM »

The Heron is growing rapidly, Before long he'll be big enough to poop like a man ... <snip>

Ouch.
And ouch.


I had a violent sneezing fit on Saturday.  Wrenched the hell out of my neck and back.  Bad enough to have more trouble sleeping than usual.  Still hurts like a Mothra-fracker. 

From sneezing.

Ouch.
You're in good company :  Billy Crystal , Me , and Sammy Sosa who was on 'Roids at 235 at the time (106 kg + all time homerun hitter).
Get well soon.
Chiropractic might help.

53
D&D 5e / Plane Shift : Dominaria
« on: July 31, 2018, 07:08:10 PM »
pdf ---> https://media.wizards.com/2018/downloads/magic/Plane_Shift_Dominaria.pdf

lots of backgrounds + similar.

Aven on page 6 , might be (idk) a bit different from ps:amonkhet.

Keldon Human on page 19 are not like other humans.
+2 Str , +1 Con , Athletics , Str save prof , cold adapted
... could shore up grapple Rogues + Bards.

54
Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: July 31, 2018, 06:14:57 PM »
That all totally blows chunks  :p



I "finished" changing my oil ... after too many stabs at it.
Turns out what I was doing wrong was too long to detail.
The emission controls that replaced the old PCV valve, were
creating a vacuum that required an impact wrench to loosen.
And rebooting the software.  Which wasn't in :
the owners manual , the Chiltons manual , or the shop manual.
It was buried in a tsb, buried in a pdf, buried in the shop web site.
etc
 :banghead

55
Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: July 23, 2018, 04:37:24 PM »
so far as they can tell its just bruising.  they did bloodwork, chest and feet x-rays and an ekg and al came back ok

Ouch. Hope it passes.

... or ... could be an omen for your next batch of homebrew (Blackfeet are a thing).

56
D&D 5e / Re: Unearthed Arcana: Eberron Demo
« on: July 23, 2018, 04:33:01 PM »
For comparison, some changes from the '05 original 1st UA Eberron races :
http://dnd.wizards.com/articles/unearthed-arcana/unearthed-arcana-eberron

Shifter's Change Appearance can ditch the Friends cantrip in morpho-social situations.

Kalashtar Druid loves the telepathy for Wildshape
Dual Mind is fab for any defenses first build.

Shifter Wildhunt Mark The Scent = a just get me close for a tag, then retreat, lick wounds, power up, go get it.

Warforged Wizards are very happy with the AC. 
Sorlock chez is now corner case re-incarnated (obligatory don't do this to homegame warning yawn).
Envoy special design example of "Lute" = perma hidden Bard M component/focus.

Lots of versatility overall.



edit --- looks like they'll release more bit by bit
 :???

57
D&D 3.5 and Pathfinder / Re: Need Help Making a OP character
« on: July 10, 2018, 06:41:13 PM »
It's happened before :
http://minmaxforum.com/index.php?topic=4553.0

It's happened again (before) :
http://minmaxforum.com/index.php?topic=15624.0


btw , the op's linked combat houserules don't effect  Tiers really at all.
 

58
D&D 3.5 and Pathfinder / Re: Half-Lich Template (Looking for One)
« on: June 29, 2018, 04:07:41 PM »
Some people really are :  Bad To The Bone.


There is at least 1 obscure undead that is the product of a pregnancy gone wrong.
I don't remember which, just fluff on speed-read not mechanics.
One of the writers musta had a bad weekend with the girlfriend.
 :pout

59
D&D 3.5 and Pathfinder / Re: Appraise , what-can-you-do-with
« on: June 29, 2018, 04:04:16 PM »
 :twitch ... that's near brilliant.

The fluff is horrible ( it almost goes without saying ).

The thing that could turn a CR X monster into a slave = CR of X + something?
The poor Urban Savant has to wait so long to get it's metagame-y abilities.

60
D&D 3.5 and Pathfinder / Re: [Psionics] Ability Burn.
« on: June 23, 2018, 03:36:25 PM »
OK so lets say you have 15s in Str Dex + Con.
And you Burn them down to 1s each.
14*2=28 ppoints = 4 festings of level 4 powers.
That's not too bad, painful but at least effective.

Call that your : "If I can just get through today" mode.
But you're basically helpless at the end of that.
If you go Warforged and use Control Object 1
you'd get Int as your melee stat for a total emergency.
Vigor 1 to rebump your hit points up vs ultra low Con.

And you can always ping Mind Thrust with Overchannel.
That gives you 4 modes for 4 combats :
b) ... iffy Psion but functional
a) ... Psion with a slight Nova
c) ... ping your last normal ppoints
d) ... Burning down your house

Call it tier 1-ish for A depending on load out,
tier 3 for B , tier 5 for C , and staring your doom in it's face.

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