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Messages - Endarire

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General D&D Discussion / Re: Don Quioxte, Man of La Mancha, and D&D
« on: December 13, 2018, 12:49:03 AM »
Thankee!  That was a pleasantly unexpected take on Quioxte.

General D&D Discussion / Don Quioxte, Man of La Mancha, and D&D
« on: December 08, 2018, 02:31:14 AM »
Greetings, all!

Having been reminded of Man of La Mancha, one of my favorite musicals, I realized that this is the sort of story that likely inspired D&D's earliest days.  Just listen to the aforelinked lyrics (or read them here) and consider this Don Quixote plot summary and this previous-in-the-movie exposition.

Nevermind that Don is (or at least seems to be, depending on version and interpretation) a delusional knight in an age past chivalry:  He seems very much like a D&D 3.5 Paladin with the Harmonious Knight alternative class feature for singing.

What are your thoughts?

Off Topic Fun / "Go for the eyes, Pooh! Go for the eyes!"
« on: November 21, 2018, 08:49:37 PM »
Recently, I learned Jim Cummings voiced Minsc and Pooh Bear.

"Go for the eyes, Pooh!  Go for the eyes!"

This is more about personal musing and understanding.

Min/Max 3.x / Re: Lists of Stuff
« on: September 23, 2018, 12:29:01 AM »
The Cleric1 Fast Healing is for Lightbringers and is listed in Expedition to Castle Ravenloft 207 under Positive Healing.  (Trade away a domain granted power so you can use a Turn Undead attempt to gain fast healing 2 for 5 rounds.  The range is uncertain.)

Min/Max 3.x / Re: Optimized Rebuke Undead: What resources exist?
« on: September 18, 2018, 12:40:39 AM »

Min/Max 3.x / Optimized Rebuke Undead: What resources exist?
« on: September 16, 2018, 11:36:28 PM »
Greetings, all!

What resources exist for optimizing rebuking Undead as a Cleric beyond those listed in The AfterCrescent Cleric Handbook?


D&D 3.5 and Pathfinder / What is 1 character level (or 1 hit die) worth?
« on: September 16, 2018, 12:10:34 AM »
Greetings, all!

This is something that even WotC had trouble figuring out back in the day:

What is 1 character level (or 1 hit die) worth?

In its simplest form, it's worth at least 1 HD with associated skill points, BAB progression, and save(s) progression.  Sometimes, spellcasting (prepared or spontaneous) is progressed.  (You can substitute casting here for other similar systems like manifesting, binding, martial maneuvers, and maybe also Incarnum.)  Sometimes class features are gained in addition to or instead of casting.

Taking the first level in a class as the first level overall provides 4x skill points and usually max HP for that HD.  Taking the first level of any class also grants proficiencies and access to a new list of class skills which may overlap with ones the character already has.  If favored classes are in play, other penalties and bonuses apply.

Answering the thread's title question is understandably complicated since taking Fighter1 at level 1 provides a variety of proficiencies, a bonus feat, and likely also max HP for that HD, while taking Fighter1 after Wizard5 is more questionable.  (Certain builds intend to do this.  I acknowledge that.)

Level adjustments further complicate things since they give features in the short-term while normally giving none of the scaling level-based abilities (HD, skill points, saves, and class features), and when a level adjustment is gained also matters.  Being stuck level 1 with a notable level adjustment is painful, and probably more painful overall than having that same level adjustment at level 5 or 10.  (I am aware of level adjustment buyoff from Unearthed Arcana.)

Racial HD also complicate things since they generally give less than what an equal number of class levels would give, but at least they can give skills, HP/HD, BAB. and base saves.

Thus, what is 1 character level (or 1 hit die) worth?  What standards exist or should exist?

Updated with tweaks after reading Strat's concerns.

Thankee Strat for your quick reply!

Your response was quite different from another I got which said that Master Specialist (Conjuration) was notably better.

While I'm not yet persuaded this is a tier 0 class, what abilities and combos do you believe should change and how to better balance this PrC?

Greetings, all!

I felt especially inspired recently and made the Manyfold Summoner, a D&D 3.5 PrC (that could probably easily be ported to Pathfinder) that focuses on summoning.  To my knowledge, no 3.x PrC that (almost) fully advanced casting focused entirely on summoning.  The summon boosts were just part of a package that sometimes involved calling creatures (Malconvoker, Thaumaturgist) or doing casting stuff in general (Master Specialist, Paragnostic Apostle).

The overall goals of this PrC were thus:

-Improve summoning and summonlings without making them too strong.

-Combine and refine the official summoning abilities from 3.5.

-Add enough original content to make it worthwhile.

-Stick to theme.

-Avoid ambiguities.

I acknowledge this PrC may seem or be strong.  However, it does what it does well, or at least it should.  Is it better than Planar Shepherd, Incantatrix, or/and Dweomerkeeper?  Almost certainly not, but such isn't the point.  Is it better than the other PrCs that are at least somewhat summoning-related?  Quite likely, and that's intentional, due at least in part to a general lack of purely summoning-focused PrCs.

Thankee for your consideration!

Greetings again, everyone!  This video series has been rerecorded and expanded also to include episode 02!  Previous problems with audio and video have been fixed through a combination of these and perhaps other means:

-Using a registered version of Bandicam which, unlike the free Loilo Game Recorder which I commonly used for other recordings, showed the ToEE PC game properly.

-Properly configuring Bandicam meant that other people could hear me.

-Not using alt-tab when viewing the script meant less undesired scrolling to dark places sometimes targeted by magic missiles.

-Using a standalone mike (Blue's Snowball Ice) instead of a standard Logitech headset and recording in quiet room in a college campus instead of at home improved audio quality.

Finally, thankee to everyone who watched the previous videos or/and gave constructive feedback!  I appreciated knowing early in the series that my recording setup needed fixing!

I plan to rerecord the first 2 videos (likely this weekend) due to technical errors.

Considering how spiffy I found this game initially, I decided to help mod it.  Anyone else who wants to help mod it should follow this link!


Greetings, all!

I've been a big fan of Temple of Elemental Evil, so much so that I've contributed mods to this game:  I voice acted the NPC Human Cleric of St. Cuthbert Ronald Rynnwrathi and modded some inventory scripts for improved item availability.  (Worry not about review sfor vanilla ToEE since the Circle of Eight and Temple+ mods have drastically improved this game over vanilla!)

I also felt like our communities on the Circle of Eight/Co8 Forums and Temple+ Forum have remained largely isolated from the rest of the world, including people who liked D&D 3.5, Pathfinder, Arcanum, Fallout, or/and other Troika/Interplay/Black Isle games.  (Some people who worked on the original Fallout series - notably, Tim Cain - also worked on ToEE and Troika titles.)

While programmers are likely in the highest demand, if you're interested in helping in any capacity, there's likely a spot for you and something helpful to do.  Great with portraits?  Background art?  3D modeling?  Audio?  Something else that seems relevant to improve ToEE or/and its expansion modules of Keep on the Borderlands, Icewind Dale or/and something else that should be done?  Let's talk!  (For example, Against the Giants has been a commonly-requested module to be ported to ToEE, but certain critical aspects have been lacking, preventing working on this module in earnest.)

On the Co8 Board, contact Allyx or/and Sitra Achara.  On the Temple+ Forum, contact Sitra Achara.

Regardless, tell them that Endarire sent you.  Also tell them that you want to learn more about helping with ToEE or/and an associated project and in what regards (audio, background art, coding, etc.)

Together, we can improve this game, this engine, and all associated media.


I rerecorded and reuploaded the first 2 videos (00 & 01) and added episode 02.  Things should work now!

Greetings, all!
I started a YouTube playlist where I do a Let's Play of Temple of Elemental Evil with Temple+ and the Circle of 8 mod.  The format is not a standard Let's Play, but treating the game like I'm running an online D&D 3.5 tabletop campaign using ToEE as a visualization app.
Enjoy, all!

Min/Max 3.x / Re: Lists of Stuff
« on: May 28, 2018, 05:39:27 PM »

Draconic Aura (Vigor) grants fast healing to self and allies within 30' who have line of effect to you (Dragon Shaman class description, Player's Handbook II 13).  The fast healing value is equal to your Dragon Shaman aura bonus (minimum 1) and heals each affected creature to half their max HP +1.  Debatably, the feat Draconic Aura (Dragon Magic 16), requiring character level 3 (or maybe 3 total HD) allows the qualified to take the Vigor aura, but that isn't explicit since the Vigor aura is in another book.

Board Business / BG Archive Forum Stopped Working
« on: May 22, 2018, 07:22:29 PM »
Greetings, all!

Recently, the BG Archive Forum worked.  Today, I noticed it didn't.  What happened?

Thankee for the welcoming back, SorO!

After posting this, I realized that Constructs aren't alive meaning they couldn't be healed, but Garryl clarified this to say they could still be targeted but ineffectively.

Greetings, all!

I wasn't sure if this were a simple question.  Constructs like Golems and Psicrystals, but not Warforged, are immune to "necromancy effects."  Cure light wounds and its derivatives target "creature touched" and make no mention of how it affects Constructs since such spells are Conjurations, not Necromancies.  Psionic repair damage and other repair spells explicitly affect only Constructs.

Therefore, what is your verdict and why?


Sleven: What are your thoughts on GMing a campaign of a similar power level online, such as on Roll20?  What about GMing a solo campaign?


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