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Messages - PlzBreakMyCampaign

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The PBMC Metacompendium / Thought Bottle
« on: March 23, 2018, 01:19:27 AM »
[CArc150] It's banned.

The PBMC Metacompendium / Strict WBL
« on: March 23, 2018, 01:19:13 AM »
Strict WBL is 760k gp in an adventurers career, period. How much benefit you gain from those limited resources is up to you. This the only way to not end up with ridiculous player actions: You get WBL in coins, regardless of what you do with it.

If you are a rogue that didn't manage to steal extra loot, then that's fine, you don't gain the XP that would go with it. If you abuse profession then you gain the XP that comes with it. This encourages players to get ahead without making them try to purchase consumables and expect to be compensated for what they wasted down the road. They ARE useful if you need to 'play the margin' to get to the next level or defeat a very hard encounter, though.

Note: it's fine for lower performing (tier, build choice, etc) characters to have individual-only rules like this bent for them. Higher performing players should expect that. DMs should also be up front about how much was bent for whom, even if the details are insignificant and likely to change between campaigns.

The PBMC Metacompendium / Starmantle Cloak
« on: March 23, 2018, 01:18:05 AM »
[BoED116] It's banned.

The PBMC Metacompendium / Stacking Extra or Nondimensions
« on: March 23, 2018, 01:17:51 AM »
Extra or nondimensional spaces in other extra or nondimensional spaces do awful things. See ropetrick. Also see Planar Handbook's section on the astral plane. This is RAW, but people often forget it. Mixing of nondimensional spaces with extradimensional ones will be treated the same.

The PBMC Metacompendium / Spellblade Tennis
« on: March 23, 2018, 01:17:01 AM »
Don't allow it to reflect a spell more than once.

The PBMC Metacompendium / Slotless Item Costs
« on: March 23, 2018, 01:16:37 AM »
No DMG x2 cost for as many slotless items as you want.

The x1.5 gp cost [MIC] is instead more balanced to add onto an item. This keeps you considering the 200k pre-epic cost restriction.

The PBMC Metacompendium / Slotless Item and Magic Stacking
« on: March 23, 2018, 01:16:13 AM »
Certain items like pearls of power no longer stack since they are all in the (slotless) category but effect the same thing.

An armor and a shield enhancement like manifesting, though would stack because they can be worn at the same time and take up a slot.

The PBMC Metacompendium / Retributive Amulet
« on: March 23, 2018, 01:14:39 AM »
[BoED116], It's banned.

The PBMC Metacompendium / No Custom Items or Traps
« on: March 23, 2018, 01:14:23 AM »
Only sample traps are RAW. Other custom traps are basically custom items and therefore DM fiat. Players that want to make traps don't get much out of them. Tomb-tainted can get free out of combat healing for 1k rather than Dread Necro 1. "Boon traps are part of the dungeon and are immobile ... the magic that was infused into the walls or floor" so they are the twenty times more expensive version for those who are good aligned. There isn't much they can do besides cure and heal. Even the haste, animal growth, stoneskin or mass bear's endurance isn't that great.

Items that derive their statistics off of traps can only do so with stated statistics rather than imaginary possibilities. Sorry spell clocks. There's no getting around that 2 round wait.

The PBMC Metacompendium / Monk's Belt
« on: March 23, 2018, 01:13:44 AM »
No longer gives wis mod to AC.

The PBMC Metacompendium / Mirror of Opposition, Aleax, et al
« on: March 23, 2018, 01:13:16 AM »
Duplicated items only work for the duplicate. They disappear outside his control. Your duplicate cannot use your items unless he kills you, at which point the item limitations reverse (the duplicated items are 'normal' and your dead character's items only work for ... dead you).

Each method of making duplicates should allow only 1 duplicate at a time.

The PBMC Metacompendium / Minimum Caster Level
« on: March 23, 2018, 01:11:50 AM »
Minimum caster level is defined by the wizard or cleric progression, rather than a caster level of 1 for all spells. Otherwise the RAW allows early entry sublime chords to make cheap items. Ew.

The PBMC Metacompendium / Manyfanged Dagger
« on: March 23, 2018, 01:08:16 AM »
[SK152] It's banned.

The PBMC Metacompendium / Dust of Sneezing and Choking
« on: March 23, 2018, 01:07:58 AM »
Needs a (weak) DC15 reflex save to hold one's breath.

The PBMC Metacompendium / Dropping Items
« on: March 23, 2018, 01:07:37 AM »
Dropping is a move action []

Because it is freefalling and creatures who don't fly in a freefall only have their standard action.

"A creature can avoid damage from [a dropped] attack by making a DC 15 Reflex save." [HoB68]. It also states you could always dive bomb. Battle jump just gives a multiplier if you jump to or from above (or if they miss the DC15 reflex and you take your move action to drop).

The PBMC Metacompendium / Dead Character Wealth
« on: March 23, 2018, 01:05:56 AM »
WBL that the party takes from a dead PC count against the WBL of those who took the gear. They may give it to the newly rejoining character to avoid the penalty. This encourages non-specialized items and reinforces no WBL abuse.

The PBMC Metacompendium / Ammo Enhancement
« on: March 23, 2018, 01:05:32 AM »
You only gain the benefit of decreased enhancement costs and benefits on ammunition when using (launching it that turn) the items as ammunition. You have to enchant the items at the normal, higher costs to gain the benefits permanently.

The PBMC Metacompendium / Major Artifacts
« on: March 23, 2018, 01:05:06 AM »
Don't let them exist. You don't even want level 20 PCs having access to one of these. I don't care if it's supposed to be NPC-only. Your players WILL get their hands on any artifact in play. Make sure its a minor one.

The PBMC Metacompendium / Untrained Skills
« on: March 23, 2018, 12:46:46 AM »
Untrained skills allow only 50% mod boni of all types, including stat mods.

The PBMC Metacompendium / Uncanny Dodge
« on: March 23, 2018, 12:44:27 AM »
Improved Uncanny Dodge no longer thwarts rogues (by disabling their main class feature). Instead, it buffs rogues by doing being transformed as follows:

"Uncanny Dodge (Ex)
Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.

If a rogue already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead.

Improved Uncanny Dodge (Ex)
A rogue of 8th level or higher can no longer be flanked.

This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does.

If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character."


Uncanny Dodge (Ex): As long as you are not immobilized, you can make a reflex save to avoid a spell targeting you if it otherwise offers no save and is of a lower level than your levels in this class. If a rogue already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead.

Improved Uncanny Dodge (Ex): As long as you are not immobilized, you can make a reflex save to avoid an area of effect spell affecting you if it otherwise offers no save.

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