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Messages - Skyrock

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General D&D Discussion / Re: Pantheon for my campaign.
« on: August 08, 2018, 03:47:33 PM »
Bol'shaya Mama is basically a goddess of baby mamas (if she's not pregnant, she's usually carrying around a recently born child), so I'm sure one or more of her many thousands of children could have the divine spark.
"Iah! Iah! Bol-Shaya, the momma with the thousand young! Iah!"

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General D&D Discussion / Re: Pantheon for my campaign.
« on: August 06, 2018, 11:46:02 AM »
I notice that there isn't a single god of animals or beasts. Maybe the make up their own separate celestial body, like the Animal Court in Titan?

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Off Topic Fun / Re: Celebrity Death Thread
« on: July 10, 2018, 08:12:30 AM »

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Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: June 06, 2018, 10:03:43 AM »
IANAL, but I am pretty sure that violates ADA/OSHA if you have anything in writing from a doctor about your inability to stand for too long. There is an ADA info-line that might be helpful to find out: https://www.ada.gov/infoline.htm

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Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: June 03, 2018, 04:36:37 PM »
Could also just be someone with a lousy taste in crooked friends.

Do you have a separate room where you could lock up your possessions?

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Other RPGs / Re: Shadow Run
« on: April 17, 2018, 08:32:33 PM »
Shadowrun (SNES): Very, very loosely based on SR1.
Shadowrun (Genesis): SR2, very close to the P&P both in rules and setting even if dumbed down. Most faithful adaption I have played so far.
Shadowrun (2007): FPS that has hardly anything to do with the P&P other than "there are guns AND magic!!!".

I've also grabbed the new Harebrained games on a Steam sale, but haven't given them a whirl yet.

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Handbook Submission / (continued) Sohei Handbook
« on: April 01, 2018, 08:11:12 PM »
Sample Builds

SRD + Oriental Adventures only

Clerical Sohei

Partial Gestalt Sohei

E6 Sohei

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Handbook Submission / Re: Sohei Handbook
« on: March 31, 2018, 07:16:20 PM »
Added TOC and the Geomancer PrC.

Now I will just need to write up some sample builds and look for some pretty topical pics before this is good to go.

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Gaming Advice / Re: Getting Out of Heaven
« on: February 12, 2018, 02:51:06 PM »
1.) You probably have some BBEG to thwart or some threatened goody institution to save in your campaign notes that could be tied into this mission.

If you don't have, I would seek inspiration from the old German urban fantasy RPG angeli: honorabilis lex ludi where angels and their allies seek to advance God's Plan(TM) (and The Adversary and his hellish minions seek to thwart them). Let the PCs undertake a seemingly inane mission, such as saving a blind child from being run down by a carriage by day X, with that child playing a great role in the angelic plans in the future and making discovery Y in the future that will forward the schemes of the lawful good deities. Or let them make sure that the blind child gets overrun by a carriage on day X, to prevent it from growing up and giving decisive aid to the forces of the lower planes on day Y as pre-determined by its fate.

Rather than traditional loot, players could acquire angelic boons, such as access to a set number of divine phrases (that effectively emulate scrolls) such as "Amen" (a beefed up Suggestion to simply accept what has just happened and not to look any further into it), "Look up and see" (Remove Blindness/Deafness), "Stand up, pick up your mat, and walk" (Remove Paralysis)...

2.) Planes of opposite alignment are very painful for invaders and come with severe penalties on all rolls. 2E Planescape had some even harsher setting rules and especially punished clerics by reducing their effective cleric level the further they strayed from the home plane of their deity.

Actually 2nd's Spelljammer ships can enter the flow using Phlogiston which allowed them to fully cross entire campaign settings, like moving from Dragonlance to Faerun.
I was thinking of 2E here, when the three featured campaign settings Faerun, Krynn and Oerth were planets within the Material Plane, and the Material Plane also consisted of the space, the phlogiston and the celestial bodies between these planets.

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Gaming Advice / Re: Getting Out of Heaven
« on: February 12, 2018, 09:37:38 AM »
Spelljammer vehicles only operate in the Material Plane and have no capability to shift into or out of the Outer Planes.

The classic Planescape solution is to find a gate and the key for it.

Trumpet Archons and all Angels can plane shift others, and might be willing to do so in exchange for a quest and/or a geas put onto the PCs to do something on the material plane once they are returned. "They're on a mission from God." :cool (Making that mission about saving a bankrupt orphanage, and involving a protection mission for a fund-raising concert is optional.)

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Off Topic Fun / Re: Things that make you LoL (Part 3)
« on: February 01, 2018, 06:03:20 PM »

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D&D 3.5 and Pathfinder / Re: Party Needs Help
« on: January 24, 2018, 05:11:40 PM »
Speaking of OoC healing, the feats Touch of Healing and Draconic Aura (Vigor) are tremendous money- and spellslot-savers in such an item-starved group. Heal HP up to 50% of the max for free for the price of a slow pace.

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D&D 3.5 and Pathfinder / Re: Party Needs Help
« on: January 24, 2018, 03:16:46 PM »
Does she dislike Clerics and Druids for being prepared spell-casters and prefer spontaneous casters? There are spontaneous variants of Clerics and Druids in UA, which might solve that issue (although they are effectively downgrades). And there is also Favoured Soul, but that is another huge downgrade of the already downgraded spontaneous Cleric.

How viable are wands to carry healing duty? From you being too poor to afford a Raise Dead at around level 11, I assume that your WBL is heavily screwed, but I better want to check before I make bad suggestions.

One that I had a lot of fun with was Warmage / Prestige Bard. Spontaneous access to the entire bard spell list (which is a huge swiss army knife in and of itself), and some inspiring tunes on top of it. (I had also spliced some Warlock and Eldritch Theurge into that build to supplement spell-casting with some at-will abilities, but that isn't a necessity.)

Factotum might also be worth a look. It can toss around some healing (or turning attempts, which in turn can go into devotion feats), and arcane dilettante can carry the weight of utility casting, especially if there are 15 minutes to check the spellbook again.

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D&D 3.5 and Pathfinder / Re: Party Needs Help
« on: January 24, 2018, 02:37:43 PM »
It would be greatly helpful to know what class(es) the old character was if we are to avoid repetition.

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D&D 3.5 and Pathfinder / Re: Help with a Thematic build: Necrobard (3.5)
« on: January 24, 2018, 02:15:26 PM »
Dirgesingers get the ability to create undead at 5th level of the PrC (ECL10 unless you can find a way to cheese Perform ranks), and they only last as long as you perform.

I think Ravenloft had a different take on a necromantic bard PrC somewhere. Is 2nd party crunch fine before I go digging?
Sure, why not. This is more to fit the theme than anything.
I checked. It was the Dirgist in Van Richten's Arsenal, and it is utterly useless.

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D&D 3.5 and Pathfinder / Re: Help with a Thematic build: Necrobard (3.5)
« on: January 23, 2018, 09:01:22 PM »
Dirgesingers get the ability to create undead at 5th level of the PrC (ECL10 unless you can find a way to cheese Perform ranks), and they only last as long as you perform.

I think Ravenloft had a different take on a necromantic bard PrC somewhere. Is 2nd party crunch fine before I go digging?

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Handbook Submission / Re: Sohei Handbook
« on: January 16, 2018, 05:52:40 PM »
Streetfighter ACF applied on Sohei seems like a lot of a stretch, although the levels where DR is gained would match with the Barbarian.
Within the sensible level range up to Sohei 11 it is trading two marginally useful abilities (DR1 and 2) for two other marginally useful abilities (+1 crit range vs flat-footed and a single 90° turn on charges). Streetfighter has some neat charger stuff coming up on lvl13+, but I strongly doubt that it is worth to stick with such a crappy class as Sohei for so long.

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Handbook Submission / Re: The Archery Handbook [Completed]
« on: January 15, 2018, 12:45:04 PM »
I caught a snapshot with Archive.is: http://archive.is/6fc1a

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Gaming Advice / Re: Metaphysical Claw, magical weapon? [D&D 3.5]
« on: January 14, 2018, 04:26:28 PM »
1a. As per the definition of Enhancement Bonus:
Quote
An enhancement bonus represents an increase in the sturdiness and/or effectiveness of armor or natural armor, or the effectiveness of a weapon, or a general bonus to an ability score. Multiple enhancement bonuses on the same object (in the case of armor and weapons), creature (in the case of natural armor), or ability score do not stack. Only the highest enhancement bonus applies. Since enhancement bonuses to armor or natural armor effectively increase the armor or natural armor's bonus to AC, they don't apply against touch attacks.
So no, by strict RAW it isn't automatically magical.

Comparing the wording of Metaphysical Claw to the wording of its closest counterparts in spells (Magic Fang, Magic Weapon and their Greater counterparts), they also only speak of enhancement bonuses, not of magical enhancement bonuses. Neither do they specify that the weapon counts as magical.

By RAI, I think the "magical" in the description of Damage Resistance is superfluous, and that all kinds of enhancement bonus are intended to make the weapon magical for the purpose of overcoming DR, including the one from Metaphysical Claw.

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Gaming Advice / Re: The Tao of D&D: A Pox Upon Thee
« on: January 13, 2018, 01:37:19 PM »
Starting on level 1 in a higher level group was much more manageable in older editions of D&D due a.) the wildly escalating XP tables and b.) gp=xp, with a high-level group hauling in much greater treasures than a low-level group ever could, which in combination ensured that you would catch up the missing levels relatively quickly.

You were still in for much sucktitude on the low levels, but they would fly by quickly in such a mixed group.

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