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September 1776 / Re: Chapter 1: A New Beginning
« Last post by RobbyPants on Today at 09:48:11 AM »
"Did you come here when the gate opened, or were you already here?"
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"I seem to remember hearing about 'beholder territory'."
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General D&D Discussion / Re: Pantheon for my campaign.
« Last post by Nanashi on Today at 09:27:05 AM »
You have no travel domain deities. Earth, Water and Air are also missing.

Does Amhi's plants portfolio include farming?
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General D&D Discussion / Re: Estimating the Best of Two Rolls
« Last post by Nanashi on Today at 09:20:21 AM »
Related to the 4E avenger thing is how, in Star Wars The Roleplaying Game Saga Edition (an excellent system. 4E should have been a fantasy variant, perhaps tweaking the save numbers.), Wizards dropped almost all +1 and +2 bonuses (the remaining ones are circumstance bonuses and always on and/or party wide damage boosts). Instead everything was a +5 bonus or roll twice pick better. They seemed to value the two roughly the same, except for avoiding straight bonuses on races (the previews explicitly say something to the effect that this was so the highest skill bonus weren't locked to a race while still allowing for a race to be a natural diplomat/bluffer ect.)
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D&D 3.5 and Pathfinder / Re: PF: Improving Familiar Survivability
« Last post by Nanashi on Today at 08:52:08 AM »
Merge with Familiar spell. Portable Terrarium/Familiar Bubble blocks LoE. If you can find a way to stop the whole "needs to breath" problem, stick it in extradimensional space. Toughness and belts of con boost its HP as well. If you have the charisma for it you can dip into Bloodrager or Sorcerer and take the Tumor Familiar feat and it can merge with you (gaining fast healing while it does), though how exactly it stacks with other familiars is unclear.

Are you Lawful Neutral? If so take Improved Familiar and take Arbiter as your familiar. It has Pathfinder's version of regeneration, which allows it to have infinite negative HP and get back up (eventually) so long as it isn't hit by anything chaotic (and technically chaotic spells don't count). Backup your spells in a Stone Familiar or (subject to GM approval) have your old familiar become the new one (there's a few cases of this scattered around PF, though it's a bit out of character for arbiters). Egoist a bit weird on compatibility with Improved Familiar, even though it fits so well (there really is an imp on your shoulder telling you to do bad things!), since while it doesn't explicitly lose it most improved familiars have no general bonus.

Figment Familiar is the ultimate in survivability: It returns when you rest. Unfortunately "witch familiars, and familiars that grant spells" can't take it.
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Unfortunately no. There's surprisingly few things that even interact with arcane school.

Though I do question taking Eldritch Scoundrel into Arcane Trickster. Don't see any point in it. If you really wanted to use the prc Rogue 1/Wizard 3 taking Accomplished Sneak Attacker (totally legal, the Kingmaker video game even has a companion that uses this as her default build) is better.
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Fair enough.  The only way I can think of to get around it would be a feat to lessen the cost/give bonus SP for a single option and that feels clunky.

Those feats actually used to exist. Not sure if they're still kicking around.
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D&D 3.5 and Pathfinder / Re: PF: Improving Familiar Survivability
« Last post by Vladeshi on Today at 05:41:28 AM »
Does your familiar not have Improved Evasion, or is its hit point total so low that a half damage fireball still almost killed it?
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Jester's Realm / Re: Campaign Thread IX: Can Gelatinous Cubes Get Drunk?
« Last post by bhu on Yesterday at 11:43:43 PM »
"Kobolds are usually ok, we'll meet with them.  The oozes told youo bout the Beholders yet?  They've gone a bit crackers over the centureis."
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September 1776 / Re: Chapter 1: A New Beginning
« Last post by bhu on Yesterday at 11:41:58 PM »
yup
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