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D&D 3.5 and Pathfinder / Re: Artisan crafting
« Last post by Nanshork on Yesterday at 09:18:48 PM »
There are three crafting handbooks listed here under the Items and Equipment section.
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Min/Max 3.x / Re: Need help to build a Psionic Gish
« Last post by KellKheraptis on Yesterday at 09:11:57 PM »
Control Body on yourself lets you use your Int for attack and damage, as well (the move by wire trick) :)
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Uncle Kittie's Spuriously Designed Prestige Classes / Re: The Bee-Guiler
« Last post by bhu on Yesterday at 06:50:28 PM »
SUN


   
Quote of Some Kind by a member of the class!

 A general description of whatever the class is!

BECOMING A SUN
How you would normally become a member of this prestige class.

 ENTRY REQUIREMENTS
   Race:  Dromite
   Class Abilities
   Skills
   Feats:   


Class Skills
 The Sun's class skills (and the key ability for each skill) are....
Skills Points at Each  Level : x + int

Hit Dice: dx

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2   
2. +1    +0     +0     +3   
3. +1    +1     +1     +3   
4. +2    +1     +1     +4   
5. +2    +1     +1     +4   
6. +3    +2     +2     +5   
7. +3    +2     +2     +5   
8. +4    +2     +2     +6   
9. +4    +3     +3     +6   
10.+5    +3     +3     +7   

Weapon Proficiencies: A Sun gains no new weapon or armor proficiencies.
 
PLAYING A SUN
 Brief description on how to play the class you are designing.
 Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
 Advancement: This is a section on different options and paths that the class can go down when they advance in power.
Resources: What resources might a member of this PrC be able to draw on..

SUNS IN THE WORLD
A quote of somebody else talking about your class!
 A brief description of how your class is persevered in the world and how he interacts with the world.
 Daily Life: Some general information about the typical day in the life of your class.
 Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

SUNS IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.

Sample Encounter
Give an example of how one might encounter a member of this PrC.
EL 12: Give the encounter level and description of a sample member of this class and a stat block for him/her.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



EPIC SUN

Hit Die: dx
Skills Points at Each  Level : x + int
Class Ability
Class Ability
Bonus Feats: The Epic Sun gains a Bonus Feat every x levels higher than 20th
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Recent discussion on GitP made me think about this discipline again. I have a few thoughts about changing some of the maneuvers. These are mostly gut reactions, looking at the discipline again for the first time in several years, so I'd want to actually evaluate the balance a little more properly before making any changes.
  • Merge Redoubled Focus and Reactive Focus into one maneuver that gives you an extra stance until the end of your turn, but is usable as an immediate action. Spending a maneuver to switch stances as an immediate action seems a little weak and narrow on its own, especially as there aren't that many stances that you'd want to activate reactively outside your turn but not just sit in when the situation calls for it over your general purpose stance. Either make a new maneuver or move Focused Recovery (3rd) an Replicate Attack (4th) each up a level to fill the gap.
  • Swap the levels of Resurgent Reaction (5th, use boosts after using counters) and Martial Reflexes (3rd, use strikes for AoOs). Also, have Resurgent Reaction let you initiate stances with the pseudo-swift action, in addition to boosts.
  • Possibly swap the levels of Skilled Recovery (6th, recovery two maneuvers) and Twinned Style (5th, use two boosts, AKA Swordsage capstone), especially if I drop Focused Recovery down to 2nd.
  • Several maneuvers could have wording improvements for clarity and simplicity with only minor mechanical changes.
  • Also, minor thing, but the durations of the Opening Strike line are wrong. 1 round is for effects that last until the start of your next turn, but their effects continue on right up to the end of that following turn.
  • How did I leave "(Details need tweaking)" in the short description for Stylized Mirror of Form?

Also, I'm thinking about making a legacy weapon for the discipline. Biggest thing is that when you use a maneuver, it changes into the form of favored weapon from that maneuver's discipline.
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September 1776 / Re: Talkin' like it's 1759! (OoC chat)
« Last post by bhu on Yesterday at 04:13:48 PM »
They refill with Level so if you never used them therre's nothing to refill.

Do I just use the totals for AP found in the SRD? It says characters gain 5 + 1/2 their level, so that'd put me at 7.
  yup




Quote
Yeah, I'd thought of that after the fact. We'll have to see what Elizabeth finds when she makes it back. So, are we ready to jump back to it?
 

Yup.  You doing anything else while in the city?
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Jester's Realm / Re: New Campaign Thread: Chickens on Cocaine
« Last post by bhu on Yesterday at 04:11:45 PM »
The smaller ones perhaps, the bigger one no.  There's a loud thumping upstairs suddenly.  The lizards look nervously towards the ceiling, and one begins fumbling with a window latch.  You're pretty sure they're looking to run.
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Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« Last post by bhu on Yesterday at 04:05:09 PM »
Hugs for  Jack and Psy   :hug
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[D&D 3.5] Krevborna / Re: Chapter 2 - Race to the bottom
« Last post by Nanshork on Yesterday at 02:51:49 PM »
Niko sighs.  Since these others were sent to find the girl that means he is most likely out whatever pay he could have earned for finding the girl.  Still, having been trapped in the dirt himself he knows at least some of what she's been through. 

He digs a silver piece out of a belt pouch and hands it to her.  "Here you go miss."
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[D&D 3.5] Krevborna / Re: Chapter 2 - Race to the bottom
« Last post by Skyrock on Yesterday at 01:51:45 PM »
The redhead willingly accepts Karlat's administrations and lays down on a pew. She sweats and ventilates heavily as the magic brings back her supressed memories, but its healing properties this time steel her mind enough to snap out of her amnesia and face the unpleasant reality. After she has recovered from the shock, she sits up. Clumsily she tries to hide the holy symbol of the archfey into her worm-eaten rags, before she speaks up.

"Yes, you're right... I am Nadja Ovlova. Masked footpads caught me when I was out on the streets one late evening, bound me and took me with a wheelbarrow to the dry well to throw me down the shaft. They laughed that no one would come to my help and that 'the Baron' would be very pleased once I was out of the picture. I could eventually loosen the ropes and gag enough to at least move freely about and cry for help. When hours later still no one heard, I started to wander about, hoping there was another exit, and then... Ugh, I still don't like to speak of it, I think you can guess it.

Once the sun comes out, I have to immediately go to the Frog & Egg Inn in Old Chancel. That's where I work... I mean, worked as a waitress and maid. They have a box with all my possessions, and must have kept it. They must!"

Looking down her rags and sniffing, she adds:

"After I've had a bath and some fresh clothes, that is. Could any of you borrow me some copper kopeks for that purpose? I'll pay them back as soon as I can, I promise!"
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[D&D 3.5] Krevborna / Re: Dice Rolling
« Last post by Skyrock on Yesterday at 01:09:22 PM »
Sanity restored from Lesser Restoration 1d4 : 4, total 4
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