« Last post by Izzarra on Today at 01:50:05 AM »
And if you don't mind me asking, are you making a SRW d20 character since you seem to have registered just to post that this question? If yes, mind sharing any details about your campaign? Extra feedback is always welcome.
I am applying to a play by post game on the Giant in the Playground forums that will be using SRW d20. We are still in recruitment and have not quite settled on the fine details of the setting. I have some more game mechanic notes that I will start posting around here where appropriate.
Dynamic: Choose one of your in-built weapons. It gains the Hybrid property and the new stats are equal to the original except it changes from ranged to melee and the other way around. If it was melee, its ranged version has a base range of 50 mu, or 100 mu if Heavy. Each extra time you pick this, it applies to another of your in-built weapons.
Take a look at dynamic, you might want to rephrase or adjust it.
When I read it my understanding is that if you apply dynamic to a 1d10 melee weapon it gains the ability to change to a ranged weapon that still does 1d10 and has a range of 50 mu. This clearly outclasses the default ranged weapons that you can start with, or get with Extra, in both damage and range. This bonus get even better for heavy weapons, makes me want to assemble my mecha's built-in sniper rifle starting with the bayonet.
However if your start with a 1d8 30 mu range weapon and apply dynamic it still does 1d8 damage in melee. A downgrade from the default built-in weapons, better to pick up a new 1d10 melee weapon with Extra for the same upgrade cost.
One solution might be to have the Dynamic upgrade the base damage and range on any weapon it is applied to one set standard so that it is not advantageous to always start with a melee weapon before applying Dynamic.
Other random ideas:
- Allow a pair of twin linked melee weapons on the beast transform so that something like a cat transformation can attack with the claws on both front legs.
- Spend upgrade points for another hardpoint, this upgrade can only be taken once or twice.
- Option for Cutting plasma field to have a cost reduction by adding ammo, also cost reduction of Progressive Edge using energy.