Recent Posts

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I might suck but I can tell you if something is around and not in a ship.

In this graveyard of ships. :lmao
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I remember Os being concerned about the giant boost I can give to perception skills, but you all suck so I think it's going to be okay.   :P

Protecting role overlap, they all suck so I can kick ass  :lmao
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Spot
Rolled 1d20+30 : 12 + 30, total 42


Listen
Rolled 1d20+30 : 1 + 30, total 31
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That's right! We can only deal with problems AFTER they show up in our face.
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The Scrolls of Lost Magic / Re: The Great Arhosa Rebuild
« Last post by Stratovarius on Today at 09:42:01 PM »
Every single Arhosan skill (including the merges) cleaned up, formatted, and added to the PDF
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I remember Os being concerned about the giant boost I can give to perception skills, but you all suck so I think it's going to be okay.   :P
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Other Games / Re: Zombie DOOM mod
« Last post by RobbyPants on Today at 02:53:38 PM »
I'd assume there's a ModDB or equivalent for Doom as a reasonable place to put it
So, I hosted the work so far on modDB. The last time I checked, it said the file wasn't on any mirrors, so I don't know if it will be available soon, or not.

This version includes all the behavior programming, most of the weapon graphics (they all function 100%, but some sprites need to be finished and some polished), and six levels completed.

It's meant to be run on GZDoom (you can download here). I stopped supporting Zandronum, as they're getting further behind on updating ZDoom functions. I'm sick of using deprecated code. There's a README file in the zip that explains the mod a bit and lets you know about binding keys for three new actions.

If you have any questions, post them here or PM me.
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See no evil
Rolled 1d20+14 : 3 + 14, total 17


Hear no evil
Rolled 1d20+14 : 20 + 14, total 34
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Whoops. Rolled in the wrong thread. It's just as well though, I hadn't seen Nans' post before.
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"...wow. So much history in this place. To think they've simply been... abandoned like that. I'm kinda getting why they'd be pissed.

We need to find active AIs. They'll be our best bet of figuring out who to talk to."


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