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Oslecamo's Improved Monster Classes / Re: Dretch [Infernal]
« Last post by oslecamo on Today at 08:22:51 AM »
Delicious is hilarious! Its stinking Cloud is an SLA not an extraordinary ability. Plus Dretch are only tasty to other DEMONS, not standard PCs.
First, that's contradictory with official fluff where dretches only being eaten when there's no other food available. If they were delicacies, they would be eaten first.

Second, you're removing a major motivation for demons attacking. Monsters often attack if they're hungry, but if demons already have delicious dretches in the abyss, then that's a lot less reason to bother invading the material plane.

Demons do usually prevent dretches from evolving. Name one instance of published material where a Dretch gets it's "due" and I'll video myself eating a shoe.
Fiendish Codex I, pg 8, goes that all demons start as manes then evolve into dretches then eventually into bigger demons. Bigger demons can also devolve back into weaker forms. And if there's anybody who can control that, it's the Demon princes themselves which hold godlike power, and even then only for devolving, not for preventing evolution. Dretches keep their heads low out of fear of being tortured by bigger demons, not out of fear of being eaten/evoblocked.

So may I ask you show a published instance of a chaotic demon able to block dretch evolution? Are you saying demons have a solid, stable, lawful hierarchy where superiors have perfect, cold control over those below?

I'm sure any sane GM would argue "a thousand smite damage results in instant death from massive damage."
Still, this was meant to be a capstone for a later level and could be changed; we can change that and it's DR and natural armor...but it's already so pitiful...

Stinking Cloud and Sleep along a bunch of other magic options with a d8 HD, some DR (very llimited ways for a PC to get DR of any kind at first level) is pretty far from pitiful. It's kinda a 5-minute worker, but for a battle or two the dretch will kick some serious ass.
September 1776 / Re: Chapter 1: A New Beginning
« Last post by RobbyPants on Today at 08:21:45 AM »
"What do you mean 'another one'? Whom am I meeting?"

Sense Motive = 1d20+10
Rolled 1d20+10 : 11 + 10, total 21
Then i can change one of my move actions but i still need to know the distance to enemy hostile

Roughly 150 mu.
D&D 3.5 and Pathfinder / Re: Power's Tier List for Pathfinder
« Last post by zook1shoe on Today at 01:48:48 AM »
thanks for the update to your archetype list through that link :)
Jester's Realm / Re: Chattin' 2
« Last post by bhu on Today at 01:23:13 AM »
Could be either, it is a mutation.
September 1776 / Re: Chapter 1: A New Beginning
« Last post by bhu on Today at 01:21:07 AM »
"So you're another one.  Best I take you to the city hall, there'll be people wanting to meet you.
Jester's Realm / Re: Chattin' 2
« Last post by Nanshork on Yesterday at 11:32:46 PM »
I just realized that I don't know if I have wings.  Does Enhanced Movement: Flight grant wings or is it a more supernatural kind of flight?

I will describe myself once the wings question is answered.
Batleship passenger bonuses are now properly listed on my sheet for ease of reference.
Then i can change one of my move actions but i still need to know the distance to enemy hostile
Launcher Pad[Pilot]
Prerequisites: Ship Captain lv1+
Benefit: Fast-opening docks and magnetic catapults allow for quickly retrieving allied machines, while allowing to send them into the fray with a boost. Entering or exiting the ship is now a free action for other mechas, but they can only exit 1 round after entering. In addition when a mecha exits the ship, all of its movement speeds are doubled for 1 round.  This may be taken as a Ship Captain bonus feat.

There you go.
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