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339 iirc , was lingo from the migration Rachat de crédit meilleurs taux, which happened before or near the gleemax era.
I'd bet the crawl of the 2008 C.O. board is right, but does Solauren have the exact day of that crawl?

BG threw open it's doors on April 30 '08.
idk when wotc renamed+redirected boards1 to gleemax.
I did not know. In any case, it's always good to know.
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Touhou Battle Grimoire / Re: General Discussion and Sugestions
« Last post by oslecamo on Today at 01:45:55 AM »
Looking forward to getting a moon rabbit race. I can't wait to face off with invaders and immediately get scared and hide.
Lunatic Bunny Girls are go.

Now that you're back I should start reviewing again. Time to figure out what I was going to do next...

Crystallized Silver school would be next I believe.
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Touhou Battle Grimoire / Re: Races
« Last post by oslecamo on Today at 01:44:08 AM »
Moon Rabbit


Lunarians claim to be the ones behind the creation of the first monsters, and the prototype for those were the moon rabbits. It’s not clear why they picked rabbits of all animals to use as basis for this, but then it’s rarely clear why the Lunarians do anything they do. Either way, the Lunarians don’t consider Moon Rabbits as monsters themselves, using them as workers and soldiers and pets and guinea pigs for new magical experiments for countless eons. Mallets are a Moon Rabbit’s tool and weapon of choice unless guns are an option in the campaign and they can get their cowardly paws on some, screw fair fights. In battle, Moon Rabbits are known to flee in fear and hide use cunning skirmish tactics, performing hit-and-runs against their opponents, mostly running, using their strange moon abilities to create diversions. Although usually Lunarians keep a tight leash on Moon Rabbits, they sometimes send their servants on their own to perform specific tasks, and after several Lunar incidents in a row (including not enough salary raises) some Moon Rabbits  managed to successfully defect/rebel/flee from the Lunarians and now run their own lives.

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Touhou Battle Grimoire / Re: Kourindou's Shop (miscellanous items)
« Last post by oslecamo on Today at 01:42:16 AM »
Mallets: Those finely crafted tools are great for pounding both ingredients and enemies into fine paste. They all provide a +3 circumstance bonus on any checks related with cooking food or alchemy. The Wooden Mallet (1 GP, 1d8 damage), is a simple weapon, while the War Mallet (10 GP, 1d10 damage, x3 crit) is a martial weapon, and the Moon Mallet (100 GP, 1d12 damage) is an exotic weapon. Mallets deal bludgeoning damage, have a x3 crit modifier and weight 9 lb. Despite being two-handed weapons, they can be combined with Weapon Finesse.
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[Arhosa 3.5] Arhosa / Re: Souls of Arhosa
« Last post by Raineh Daze on Yesterday at 07:13:08 PM »
It was clear that Red agreed fully with Madoc on the pointlessness of hiding her own approach--both for the more stealth-related reason of being a shifting mass of metal and casually-held weaponry, and the unavoidable other one from her size: so many of the branches in this forest were just too damn low. The eyes visible under the helmet were definitely frowning. It was inevitable that her approach wasn't the quietest...

... but at least she was making an effort.
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[Arhosa 3.5] Arhosa / Re: Fasnachu's Blessings [Dice]
« Last post by Raineh Daze on Yesterday at 07:12:11 PM »
How bad is Red's stealth 1d20-8 : 15 - 8, total 7
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[Arhosa 3.5] Arhosa / Re: Souls of Arhosa
« Last post by VennDygrem on Yesterday at 03:23:54 PM »
Madoc leads the group into the woods, stepping around trees and avoiding branches where possible. The Llethu wasn't going to make hiding the group's presence a viable plan, but the goal right now was to find the Kier. If they found the group instead, it would still result in dead Kier...just with the likely addition of greater wounds for the party.

Though he hadn't found the kier's footprints before, Madoc knew they had come through this way. Unless they scattered wildly, he had to guess they travelled a more or less straight path for at least a short distance. As the group makes their way deep enough into the trees, Madoc halts to check once more for tracks or traces of their prey.

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[Arhosa 3.5] Arhosa / Re: Fasnachu's Blessings [Dice]
« Last post by VennDygrem on Yesterday at 03:22:10 PM »
Knowledge: Nature 1d20+10 : 8 + 10, total 18
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[Arhosa 3.5] Arhosa / Re: Souls of Arhosa
« Last post by Omck4heroes on Yesterday at 01:12:03 PM »
Jarn emerges from the grass and follows the group into the woods. He keeps to the back, making sure nothing comes up behind them
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[Arhosa 3.5] Arhosa / Re: Children of Drancedigaeth [OOC]
« Last post by skydragonknight on Yesterday at 12:42:33 PM »
In the words of a famous troublemaker: "Don't have a cow, man."
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