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Off Topic Fun / Re: Awesome stuff you have to share, V4
« Last post by oslecamo on Yesterday at 10:46:41 PM »
So in case you missed the news, China's sent a lander to the far side of the moon carrying seeds and earth/water and a some other stuff and now they're growing!
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Super Robot Wars d20 / Re: Great General Discussion and Suggestions II-Z
« Last post by oslecamo on Yesterday at 09:44:00 PM »
If the effect applies to the mecha specifically, ends early, otherwise would last 1 round.
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You Break it You Buy it / Re: TRIPLE 9 GISH!(TO/cheesy)
« Last post by TheEmpyrealDragon on Yesterday at 09:43:02 PM »
Are you a responder?
If I point out some basics (and by basics , I mean b a s i c s) would you still be able to interact about it?


I definitely prefer to respond, and I'm perfectly willing to take criticism. So please elaborate
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Super Robot Wars d20 / Re: Missile Massacre school.
« Last post by oslecamo on Yesterday at 09:40:44 PM »
Added clause of minimum able to maintain 1 such effect with Lock On missiles.
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[D&D 5E] Coastal Troubles / Re: OOC Thread
« Last post by oslecamo on Yesterday at 09:36:53 PM »
We only had one fight so far! Against a starving mother that just wanted to get food for her cute puppies! Enar's itching for some proper baddies to stab! :P
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[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« Last post by oslecamo on Yesterday at 09:31:11 PM »
"If we stick together for talking to the crones, we should have a higher chance of pulling through by being able to support each other. Although before that, there's something else we can try first..."


The sailor paladin looks at Elisande nearby, slowly approaches the girl, kneels down so they're at same eye height, then speaks to her with the softest voice and smile she can muster:

"Hi there sweetie, would you mind telling big sis Enar if you know anything about fairies, a queene or any pact in this island? It's for a very important matter, and I'll give you a nice treat if you do so."

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I see mention of some of the ships closing distance. How far away are things this turn?

Closest FS class are roughly 200 mu, closest FL class 350 mu, the FC class and escorts still 600 mu around since you both pinned and entangled them.

Wait, wasn't the Disk Launcher meant to be an in-built weapon? I thought those couldn't be disarmed? I could be wrong, though.
Os rules everything can be disarmed from a mecha. Including their actual arms.



Half the fun of using robots is precisely because one can get away with ripping off body bits and not need to worry about bleeding to death then can be patched up easy enough with some repairs.

Although Murakumo being small sized doesn't help much with resisting disarms. :P

Well, not making those concentration checks. It was a nice hope I might get to use this maneuver. :lmao

Well it's a nice way to draw enemy fire, a good chunk of the beams and missiles were aimed at the giant Amaterasu charging up her attack but bounced off her plating or plain missed. :p
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You Break it You Buy it / Re: TRIPLE 9 GISH!(TO/cheesy)
« Last post by awaken_D_M_golem on Yesterday at 06:34:32 PM »
Well


... Is there anything you see that could improve this setup?

proofreading would help.

Are you a responder?
If I point out some basics (and by basics , I mean b a s i c s) would you still be able to interact about it?
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[D&D 5E] Coastal Troubles / Re: OOC Thread
« Last post by Nanshork on Yesterday at 12:05:38 PM »
Remember that it's almost night, per the adventure you can do only one more thing today unless you all want to split up again. No night time adventures for you.  :P

I won't purposefully remove any more fights in this adventure, so be warned.
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Homebrew and House Rules (D&D) / Re: Bonus spell feats
« Last post by RobbyPants on Yesterday at 09:34:20 AM »
I meant they will have an equal spell level to Sorcerers of equal level.
So you mean to gain access to spell levels at an even level, except for 1st level. I'd considered that, too. It basically gets rid of the "round up" clause in the feat, but I have to add in a bit about 1st level still being available at 1st level.

I don't think there's any reason to force them to wait. I've also house-ruled a new progression for sorcerers to get them their spells known at odd levels and to give them an extra spell known each time they access a new level.
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