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Board Business / BG Archive Forum Stopped Working
« Last post by Endarire on Yesterday at 07:22:29 PM »
Greetings, all!

Recently, the BG Archive Forum worked.  Today, I noticed it didn't.  What happened?
Yup, what should we do if the roll mod isn't fixed?
I don't mind. Pretty busy, especially during the summer. I can use the downtime.

I know the compressed space is only a line. It still goes all the way toward the end of the room, is what I mean. Hard to show specifically how it goes without a map though.

Mao can tank the damage but it's odd that they are now pulling immediate actions on her turn right before any action is done. If that was to be, why have them do them after you wait for me to declare my actions? You could have declared those as part of the crunch of their turn. Feels like a retroaction. "Now our actions are over, say want you do now. Wait, nevermind, we forgot to do this before it really is your turn to declare what you do."
[D&D 3.5] Nintendo Universe / Re: Temple Outside Time (OOC discussion II)
« Last post by SorO_Lost on Yesterday at 05:01:10 PM »
Ty's spin attack hit everyone in the thread too. :(
[D&D 3.5] Nintendo Universe / Re: Temple Outside Time (OOC discussion II)
« Last post by Nanshork on Yesterday at 04:18:20 PM »
The dice roller is broken, I've informed Strat.
[D&D 3.5] The Other Half / Re: Other Half OOC
« Last post by Wyvernhand on Yesterday at 03:20:58 PM »
Greetings from Nairn! I'll post this weekend when I get home. Till then, Scotch and black pudding!
[D&D 3.5] Nintendo Universe / Re: Chapter Unknown-Before The Wild
« Last post by VennDygrem on Yesterday at 02:57:36 PM »
As Ty whirls around, Blitz uses the momentum to build up static, lashing out at the last foe missed by Ty's blade as the shock feeds back on itself.

(click to show/hide)
[D&D 3.5] Nintendo Universe / Re: Rolling Thread
« Last post by VennDygrem on Yesterday at 02:50:15 PM »
Huh. Dice are gone... Let's try it again:

Nope, still not working. :/
Hmm, +53 with Divine Blade and it has +7 to Attack so a +3 Weapon has +49.
{Attack} 1d20+49
{Slashing} 4d8+40
{Fire} 5d6
{Cold} 1d6
1. Twin weapons can only make paired attacks as a standard action, at the end of a charge or if an effect explicitly allows it. The Ambush maneuver only allows one attack.
2. Guard is 20 spirit points base, how are you paying only 8?
3. Illusion Star needs you to borrow maneuvers to your clone and write down a set of instructions for them to follow.
A. Ahh, well then I'm going to go figure out what hits harder and roll that.
B. Alert happens to cost 8 and it's right beside it, looks like I looked at the wrong number, maybe alternating background colors would help but all well, will adjust.
C. It seems that part never got posted, probably because I created a couple preset patterns I intended to post on the sheet but can't, Current plan is to watch it die horribly and near instantaneously as it initiates the fifteen round start up to fire some crappy Delayed Blast Fireballs while bluffing it's self to be a roadway sign.
1. God Throughout the World[Wall of Light] with the request of displaying pixel art of Hugo being slapped in the face, provides total-concealment.
2. Orreries' Solar System[Delayed Blast Fireball], which does nothing this turn but they can't see it anyway.
3. DZ's Parry, in case they fire at it. "If one of the instructions can't be carried out, it tries to do the next one."
4~1,000, Cockpit Hit & Quick Blow & Parry as needed while carpet bombing the ship and then everyone on it in a nondiscriminatory left-to-right order which happens until it's out of energy.
1,001~1,000,000: Spam Iron Blow (regen > expenditure) to keep it from timing out while the Solar System fires until it becomes unable to use this Maneuver (aka targets are out of range).

This is also Carpet Bombing: Plan B. Plan A is to nuke Bahamut with the Fireballs and it totally had a cooler name in chat the other day.

Edit: Yeahee, mods are currently broke. I can't roll anything for now.
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