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Oslecamo's Improved Monster Classes / Re: Skaven
« Last post by ~Corvus~ on July 18, 2018, 05:39:10 PM »
Interesting bit with the Nightlady! I have a few recommendations:
 1) Unyielding Shadow: How do you follow something like a Teleport with a Move Action if it's not your turn? Please clarify this aspect of the power so it makes sense.

 2) Unseen Force: Invisibility states it can't be made permanent except on objects. Indeed, Pixie, has a permanentGreater Invisibility, and other Sprites get Invisibility powers but not the spell as permanent. In any case it's not TOO difficult to detect an invisible enemy (Flour, Glitterdust, See invisibility)

 3) I've noticed a trend of 13 being super popular. Why not make any d12 rolls (such as unexplainable bad luck) into 1d12+1?

 
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Off Topic Fun / Re: Audiobooks not available in US
« Last post by Necrosnoop110 on July 18, 2018, 03:44:14 PM »
Here is a link on how to get around geographical restrictions if you live outside the US and want to buy US region audible items. I imagine some of the methods might work the other way around or for other geographical arrangements. But I cannot vouch for any of it, YMMV.
LINK: [TUTORIAL]Bypass Audible Region Lock
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D&D 3.5 and Pathfinder / Re: Need Help Making a OP character
« Last post by phaedrusxy on July 18, 2018, 12:10:30 PM »
It's happened before :
http://minmaxforum.com/index.php?topic=4553.0

It's happened again (before) :
http://minmaxforum.com/index.php?topic=15624.0


btw , the op's linked combat houserules don't effect  Tiers really at all.
Thank you for these wonderful blasts from the past.  The nice thing about senility is that it's just as hilarious the 2nd (or 43rd) time...
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Hey, I could have just as easily picked Leadership or something and handwaved away the secret base stuff much in the same fashion Baha has her own organization. I'd just call them my subordinates.  :P

You could've just asked me to roll those, you know. They lasted all of a single round. And either way, just because that's only half my character concept doesn't mean you have to diss it.

I'll recalculate the damage then. I was confused by your wording in your post assuming it somehow tore through the AT Field too.

As for the Disk Launcher...

-I don't mind it costing an upgrade point. Hey, while we're at it, we can think of extra upgrade options for it.
-That range is... pretty atrocious. For a weapon that's supposed to be specialized at doing one thing (it's not even damage!), treating it as an improvised throw is pretty bad... I'm sure we can do better. (It's not like there's good reason to ever "throw" a disk into melee either. even by using maneuvers with it...)
-OK with scatter rules.That actually makes it even more useful for area of effect stuff.
-I get the idea of trying to limit the number of disks thrown per round, but you'll remember Hugo tends to use predetermined "configurations" (I'm the one who ends up picking them on the run). So let's say he could save up to Int mod in "configurations" (this is a mage weapon after all and Int is related to remembering stuff) with up to four disks per configuration (later upgrades could increase that amount), or up to his Dex mod for on-the-fly stuff.
-The existence of the Disk Launcher does not preclude the ability to draw disks by themselves (which benefits from the Quick Draw feat). This should still allow Hugo to use the quickdraw+Telekinesis combo (it takes him a full round to set up, plus it's a fairly limited range, so it shouldn't be an issue, right?).
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Off Topic Fun / Re: Audiobooks not available in US
« Last post by phaedrusxy on July 18, 2018, 10:48:19 AM »
At the bottom of the amazon page it says:
Title Not For Sale In This Country/Region
Due to publishing rights restriction, we are not authorized to sell this item in the country/region where you live.

I might order the cds though. Thanks.
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[D&D 3.5] The Other Half / Re: IC-Multiplanar conflict
« Last post by phaedrusxy on July 18, 2018, 10:24:47 AM »
Since Asmodeus seems to have broken/violated the Pact Primeval, could Lucius' contract of servitude be viewed as nullified (by an Inevitable...)?
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Oslecamo's Improved Monster Classes / Re: Skaven
« Last post by Tjallen on July 18, 2018, 07:36:20 AM »
Looks awesome!
Also the delightful little ratling I plan to apply this to is named Snich, so that's a weird coincidence decoy.

Now for what meagre feedback I have:
Is it meant to have quadruple skill points at level 1? I assume it's something like a cope paste error.

Who choses what curse they get from unexplainable bad luck? Is there a hide check to hide the action? Is there a save to avoid it, what about the bestow curse effect?

Unseen force seems very similar to the Cloak of concealment of the Eshin agent Gutter Runner ability, maybe have it overrule it like perfect poisoner does to Lingering poison and weeping blade.

Any suggestions for replacing Claw Marked Treaty pact for games where leadership isn't appropriate?

Perhaps Poisonclaw could have some sort of synergy with the bite attack the cuddly little furballs already has?

No Proof Ever Found - Maybe an action for the Nightlady to designate the decoy as a decoy to get out of sticky situations?

Maybe some sort of ability that continues on the Eshin line of abilities to do fun stuff with disable device? Perhaps bombs replicating spells instead of the sorcerer spellcasting?
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Thank you very much. I will look it over instead of working. :D
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Barriers/coats/Fields do not stack, meaning you can't have both active at a time. If your Phase Shift Barrier is up, the Beam Coat has to be down.
DR 5/magic doesn't stack with DR 5/silver, but you can still benefit from both at the same time. Kind of strange you can only project one force field and it completely removes the visual of an uber attack shattering through multiple barriers.
Different barriers interfere with each others. Doesn't mean a single barrier can't be composed of multiple layers like advanced shields and plates are also composed of multiple layers but still count as a single piece of protection each.

Ugh...

Osle, I have to say it is becoming increasingly frustrating to try any kind of defensive measure in this campaign. I try miss chances, people bypass it by ignoring them with whatever, or by pulling Force damage out of their asses. I try AT Fields, NOPE! Rending damage. I try to do something meaningful with spells, and not only do you tell me "nope, because that ruins the flavor of the campaign", you tell me TO MY FACE WITH A MEME that my character concept is worthless in your eyes.

It feels like the only way to do anything truly meaningful in this campaign is to use your increasingly convoluted homebrew to become an apocalyptic monstrosity (and praying that you don't spot the combination and later nerf it). Dude, throw me a freaking bone here.

Rending doesn't ignore barriers, only half your DR. Mecha weapons dealing force damage has been default since the start.

Also you'll notice that in this battle most attacks aren't ignoring miss chances, both Katherine and Baha have evaded several blows thanks to their own miss chances. Different enemies have different tricks.

And correct me if I'm wrong, but your character concept is freelancer secret agent extraordinaire first and mage second. I've been letting you have a lot of free reign with that between pulling secret bases out of your ass plus stuff like micro-bombs to blackmail prisioners and building your own minion force with about zero actual diplomacy rolls if I remember correctly. Heck, when one thinks about it most of the time you've rather seeked to solve non-battle problems with tech gadgets rather than any actual magic. Even now every round this battle last is another round of distraction for your purple maid to pick up more information from inside the cloning facility, so even if you end up teleporting away you'll have gained valuable information.

Of course it would help if you reigned back a bit on the " I'll summon an indeterminated number of monsters and then give the DM extra  work by making them roll their attacks".  :p

EDIT: And since we're here we may as well hammer down your disk launcher properly:
-It'll take one upgrade point for the disk launcher itself. This allows you to either throw them as improvised weapons (10 mu range increment) or try to hit somebody in melee.
-If you want bigger range, you can take the Dynamic upgrade for base range 50 mu.
-Scatter rules will be used if you miss disk attack rolls.
-You may throw several disks in a "bundle" at the same target with a single attack, but only up to your Dex mod representing Hugo's hand dexterity for picking the right stuff in the run.
-I'm open to negotiate the above details.
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You're in luck since I happened to have a bit of free time and a burst of inspiration upon reading your request, so here it is.

Although I would also suggest the Paragon or Chaos Cultist for further sneaky stealthy stuff.
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