Barriers/coats/Fields do not stack, meaning you can't have both active at a time. If your Phase Shift Barrier is up, the Beam Coat has to be down.DR 5/magic doesn't stack with DR 5/silver, but you can still benefit from both at the same time. Kind of strange you can only project one force field and it completely removes the visual of an uber attack shattering through multiple barriers.
Different barriers interfere with each others. Doesn't mean a single barrier can't be composed of multiple layers like advanced shields and plates are also composed of multiple layers but still count as a single piece of protection each.
Osle, I have to say it is becoming increasingly frustrating to try any kind of defensive measure in this campaign. I try miss chances, people bypass it by ignoring them with whatever, or by pulling Force damage out of their asses. I try AT Fields, NOPE! Rending damage. I try to do something meaningful with spells, and not only do you tell me "nope, because that ruins the flavor of the campaign", you tell me TO MY FACE WITH A MEME that my character concept is worthless in your eyes.
It feels like the only way to do anything truly meaningful in this campaign is to use your increasingly convoluted homebrew to become an apocalyptic monstrosity (and praying that you don't spot the combination and later nerf it). Dude, throw me a freaking bone here.
Rending doesn't ignore barriers, only half your DR. Mecha weapons dealing force damage has been default since the start.
Also you'll notice that in this battle most attacks aren't ignoring miss chances, both Katherine and Baha have evaded several blows thanks to their own miss chances. Different enemies have different tricks.
And correct me if I'm wrong, but your character concept is freelancer secret agent extraordinaire first and mage second. I've been letting you have a lot of free reign with that between pulling secret bases out of your ass plus stuff like micro-bombs to blackmail prisioners and building your own minion force with about zero actual diplomacy rolls if I remember correctly. Heck, when one thinks about it most of the time you've rather seeked to solve non-battle problems with tech gadgets rather than any actual magic. Even now every round this battle last is another round of distraction for your purple maid to pick up more information from inside the cloning facility, so even if you end up teleporting away you'll have gained valuable information.
Of course it would help if you reigned back a bit on the " I'll summon an indeterminated number of monsters and then give the DM extra work by making them roll their attacks".
EDIT: And since we're here we may as well hammer down your disk launcher properly:
-It'll take one upgrade point for the disk launcher itself. This allows you to either throw them as improvised weapons (10 mu range increment) or try to hit somebody in melee.
-If you want bigger range, you can take the Dynamic upgrade for base range 50 mu.
-Scatter rules will be used if you miss disk attack rolls.
-You may throw several disks in a "bundle" at the same target with a single attack, but only up to your Dex mod representing Hugo's hand dexterity for picking the right stuff in the run.
-I'm open to negotiate the above details.