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21
[D&D 5E] Coastal Troubles / Re: OOC Thread
« Last post by Raineh Daze on Yesterday at 12:24:28 PM »
Just because I'm a conduit for divine energy doesn't mean that I'm a theologian. :P

Arguably, it'd make me worse as one, because it's a lot hard to wonder about the nature of god and the divine when it's something you have a direct connection to and use to heal injuries on a daily basis.
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[D&D 5E] Coastal Troubles / Re: OOC Thread
« Last post by SorO_Lost on Yesterday at 10:26:12 AM »
Do we have any?
I thought was the oddball that took an Arcane Class but took History for the nobility deal over Arcana. But after looking at Osl and your sheets, it appears both are Divine Classed players skipped picking up Religion.

None of us have Nature either. Heh, all well.
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D&D 3.5 and Pathfinder / Advancing Arcane Schools with other classes.
« Last post by faeryn on Yesterday at 09:36:03 AM »
Ok, so I've been playing in a couple Pathfinder campaigns recently and in on of them I'm playing an Eldritch Scoundrel Rogue... After looking through a lot of the source material for Pathfinder to try and familiarize myself with the differences from D&D 3.5, I ran across the Aether School from the Wizard class. I've been looking into the idea of taking a single level dip into Wizard to pick up the school, however, I wanted to know if there is any way to advance the School's abilities through other class levels.

The only way I've found on my own won't work for this character... The School Understanding Arcane Exploit from Arcanist lets Arcanist Levels stack with Wizard for determining the abilities and effects of Arcane Schools... Works great for my character in the groups other campaign, but not so much for this character since she's not an Arcanist.

I plan to take her into the Arcane Trickster PrC, so if there is anything like Devious Bloodline that would apply to Arcane Schools instead of Bloodlines, that would be great too...
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[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« Last post by Raineh Daze on Yesterday at 09:22:55 AM »
(click to show/hide)
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D&D 5e / Re: Unearthed Arcana: The return of meh.
« Last post by SorO_Lost on Yesterday at 08:50:20 AM »
Well, now that they've ran out of Eberron material, it seems that unnecessary subsystems are back in the menu bajs!
Eberrons, like Spelljammer, involves a lot of ships.

It's a good way to hit them both up.
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Homebrew and House Rules (D&D) / Re: Arcana Archer
« Last post by oslecamo on Yesterday at 08:20:44 AM »
What happens if I have a +1 wounding arrow and want to change it with amazing arrows, do I get double the bang for my buck or does it simply not work?
Would need to spend multiple uses, clarified.

Also would a 1/min like on seeking/phasing/hope of arrows not be more fitting? You could use it most fights, but only once. Maybe have it require 5 minutes of meditation or similar could also work?
-It would make Alternate Arrows obsolete because if you get a bit of warning time before battle you could fully change the configuration with multiple uses of amazing arrow.
-It would bog down gameplay because every battle you'll want to cherry pick the most optimal configuration from the many magic enhancements out there.

Does hope feat allow for skipping those pesky pre-reqs?
Yes, at least until somebody points out some uber archery-related feat or something, but can't really think of any.
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The Scrolls of Lost Magic / Re: The Great Arhosa Rebuild
« Last post by Stratovarius on Yesterday at 06:49:39 AM »
Updated the lead post with links to all of the books currently complete or underway. Magics of Arhosa has all existing Chrono and Spellsong content (aside from Chanwyr), needs to have Threshold added. Arhosa Campaign Setting just has a long intro and Biyou so far.
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The Scrolls of Lost Magic / Re: Arhosan Seedcasting Index & Discussion
« Last post by Stratovarius on Yesterday at 06:45:29 AM »
They are, but I'm not necessarily sure that's a bad thing, since spellcasters need a bit of weakness, and it'll actually make them feel more like apprentices and learning, as opposed to "well, I ended the fight with a glitterdust/color spray/sleep/grease" etc.
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D&D 5e / Unearthed Arcana: The return of meh.
« Last post by Wilb on Yesterday at 05:48:16 AM »
Well, now that they've ran out of Eberron material, it seems that unnecessary subsystems are back in the menu bajs!

They even got reused DMG rules for dealing with the crew.

That can be used to grok some Spelljammer homebrew, but its not like it couldn't be done already, without these padding rules and even a little better...
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D&D 3.5 and Pathfinder / Re: Angels?
« Last post by SorO_Lost on November 12, 2018, 10:31:27 PM »
Planar Shepherd never gets the ability to wild shape into constructs.  Outside of the old 3.0 Shaper, I don't think that's even possible.
True but City Soul does let you become an animated object common in the city.

Imagine the counter intuitive idea of a Druid-ran city with this. They bury long adamantine shackles under the streets and hide them in walls to make them common and giving them a Hardness 20 form for law enforcement measons.
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