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Super Robot Wars d20 / Re: Great General Discussion and Suggestions II-Z
« Last post by Raineh Daze on September 23, 2018, 11:50:19 PM »
Though on the stacking question...

Mecha Natural AC is formatted as an untyped bonus. If a pilot has a class feature supplying natural AC, does that give the mecha base nat AC which gets further boosted?
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Super Robot Wars d20 / Re: Great General Discussion and Suggestions II-Z
« Last post by ketaro on September 23, 2018, 10:55:33 PM »
Quote
-Maneuver can fire multiple built-in Heavy weapons, 1+1/3 level fullattack can't since it's a fullattack and Heavy weapons specificially limit you to one Heavy weapon and nothing else in a full attack, which the 1+1/3 level is. But Mixed Fire isn't a full attack, so can get around the Heavy restriction.

I didn't know that was allowed, haha. Well, alright then.
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Super Robot Wars d20 / Re: Great General Discussion and Suggestions II-Z
« Last post by oslecamo on September 23, 2018, 10:44:43 PM »
Funny (since getting a Space Suit gets around it) but until level 20, an Einst Queen is pretty screwed in space despite being a space monstrosity. The Adaptive Queen can get into a drone but if the Infiltrator or Nurturing stand on one, they still asphyxiate. xD
...Can't believe I forgot that all this time. Fixed, thanks.

Quote
Only weapons that are referenced as "built-in" count as so. Super robots have 2 by default and can pick more with Extra, non-generic Real's base weapons are Built-In too.

Darn. That makes Ace Pilot's Mixed Fire (7th) a lot less valuable -_-'
Oh well.

If Multiclassing Super Pilot with Ship Captain, if my Captain has Tier 2 Arsenal available, and Super has like Tier 2 Arsenal available, do they add up to having access to Tier 4 Arsenal? Or if you're ahead in one class with Arsenal, then is the lower class' arsenal class feature completely wasted?
As said in the multiclassing rules, Arsenal access equivalent is Real level+Super level+Captain level-3 (minimum Real level). A lv7 super (minimum for tier II arsenal) and lv 7 ship captain (minimum for tier II arsenal) would have 7+7-3=11 so they would access to Arsenal III like a lv11 real. A couple more real or captain levels and you would get tier IV.

Maybe pilot classes should combine to advance the slower Arsenal access? No multiclassing for early tier 7, but not dropping four levels behind either.

i.e. use the better native arsenal access or access = to your slower class's with your HD as level.
I believe that's kinda how it already works, you'll never fall behind and a super/captain multiclass would basically progress as normal.

Do natural weapons get channeled through Mechas? Are those considered Built-in if so?
They get channeled but wouldn't count as built-in.

Ace Pilot's Mixed Fire maneuver is definitely useless. The amount of built-in weapons a mecha has is incredibly low, and the mechas that have more than 2 or 3 are really high level and by then you can already use that option everyone has to attack with 1+1/3 level weapons as a fullattack from mecha basics to do the same thing a maneuver you get 3/4 of the way to 20th level. The only thing this maneuver does is basically grant multiattack for 1 turn as a 7th level maneuver.  :(
There's a couple other key benefits:
-Maneuver can add precision damage, 1+1/3 level fullattack can't.
-Maneuver can fire multiple built-in Heavy weapons, 1+1/3 level fullattack can't since it's a fullattack and Heavy weapons specificially limit you to one Heavy weapon and nothing else in a full attack, which the 1+1/3 level is. But Mixed Fire isn't a full attack, so can get around the Heavy restriction.

Quote
Ace Pilot's Mixed Fire maneuver is definitely useless. The amount of built-in weapons a mecha has is incredibly low, and the mechas that have more than 2 or 3 are really high level and by then you can already use that option everyone has to attack with 1+1/3 level weapons as a fullattack from mecha basics to do the same thing a maneuver you get 3/4 of the way to 20th level. The only thing this maneuver does is basically grant multiattack for 1 turn as a 7th level maneuver.  :(

Would just like to add that this is the school Supers can't get without Real multiclassing, so you can't even take advantage of the upgrades to add inbuilt weapons and get the maneuver.
You could use Martial Pilot to grab Ace Pilot as a Super Pilot, or be a multi-class super/real.

Thank you^

What really constitutes "self buff class abilities for fighting" in regards to what a mecha benefits from its pilot?
Like, Fast Healing apparently works in the single given example. What else? Toughness? Improved Toughness? Diehard? Spell Resistance? Spell Immunity? Rage?
Or what doesn't if that's a shorter list.
No to (improved) toughness since it's mechas have their separate HP, yes to everything else.

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Super Robot Wars d20 / Re: Great General Discussion and Suggestions II-Z
« Last post by Raineh Daze on September 23, 2018, 10:37:45 PM »
From times I've asked before: all class features that provide you with some sort of ability or immunity do, and it's mostly been straight increases to AC or DR that would run into stacking conflicts that don't. Classes that grant a fly speed also transfer that to the mecha. Diehard-esque class features do, so I guess that Diehard itself would?
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Super Robot Wars d20 / Re: Great General Discussion and Suggestions II-Z
« Last post by ketaro on September 23, 2018, 10:29:50 PM »
Thank you^

What really constitutes "self buff class abilities for fighting" in regards to what a mecha benefits from its pilot?
Like, Fast Healing apparently works in the single given example. What else? Toughness? Improved Toughness? Diehard? Spell Resistance? Spell Immunity? Rage?
Or what doesn't if that's a shorter list.
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Super Robot Wars d20 / Re: Great General Discussion and Suggestions II-Z
« Last post by Raineh Daze on September 23, 2018, 10:25:20 PM »
Quote
Ace Pilot's Mixed Fire maneuver is definitely useless. The amount of built-in weapons a mecha has is incredibly low, and the mechas that have more than 2 or 3 are really high level and by then you can already use that option everyone has to attack with 1+1/3 level weapons as a fullattack from mecha basics to do the same thing a maneuver you get 3/4 of the way to 20th level. The only thing this maneuver does is basically grant multiattack for 1 turn as a 7th level maneuver.  :(

Would just like to add that this is the school Supers can't get without Real multiclassing, so you can't even take advantage of the upgrades to add inbuilt weapons and get the maneuver.
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Super Robot Wars d20 / Re: Great General Discussion and Suggestions II-Z
« Last post by ketaro on September 23, 2018, 10:10:52 PM »
Do natural weapons get channeled through Mechas? Are those considered Built-in if so?


Ace Pilot's Mixed Fire maneuver is definitely useless. The amount of built-in weapons a mecha has is incredibly low, and the mechas that have more than 2 or 3 are really high level and by then you can already use that option everyone has to attack with 1+1/3 level weapons as a fullattack from mecha basics to do the same thing a maneuver you get 3/4 of the way to 20th level. The only thing this maneuver does is basically grant multiattack for 1 turn as a 7th level maneuver.  :(
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Super Robot Wars d20 / Re: Great General Discussion and Suggestions II-Z
« Last post by Raineh Daze on September 23, 2018, 10:07:22 PM »
Maybe pilot classes should combine to advance the slower Arsenal access? No multiclassing for early tier 7, but not dropping four levels behind either.

i.e. use the better native arsenal access or access = to your slower class's with your HD as level.
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Super Robot Wars d20 / Re: Great General Discussion and Suggestions II-Z
« Last post by ketaro on September 23, 2018, 10:02:26 PM »
Quote
Only weapons that are referenced as "built-in" count as so. Super robots have 2 by default and can pick more with Extra, non-generic Real's base weapons are Built-In too.

Darn. That makes Ace Pilot's Mixed Fire (7th) a lot less valuable -_-'
Oh well.

If Multiclassing Super Pilot with Ship Captain, if my Captain has Tier 2 Arsenal available, and Super has like Tier 2 Arsenal available, do they add up to having access to Tier 4 Arsenal? Or if you're ahead in one class with Arsenal, then is the lower class' arsenal class feature completely wasted?
40
Super Robot Wars d20 / Re: Great General Discussion and Suggestions II-Z
« Last post by Raineh Daze on September 23, 2018, 09:59:32 PM »
Funny (since getting a Space Suit gets around it) but until level 20, an Einst Queen is pretty screwed in space despite being a space monstrosity. The Adaptive Queen can get into a drone but if the Infiltrator or Nurturing stand on one, they still asphyxiate. xD
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