Recent Posts

Pages: 1 2 3 [4] 5 6 7 8 9 10
31
Oslecamo's Improved Monster Classes / Re: Skaven
« Last post by oslecamo on July 18, 2018, 05:17:21 AM »
Eshin Nightlady

"Slay kill. Poison for manthings, point-ears and dwarf-thing alike.
You owe your fur to the Nightlady!…"-Snikch Ink-Eyes, Eshin Nightlady


One thing that makes Eshin clan stand out from the other Skaven clans is that while the other rat people are constantly loudly lying boasting about their deeds and possessions to anyone who’ll hear them, the agents of Eshin prefer more discrete lifes. Thus some of their best give up on becoming Vermin Lords and prefer instead to act from the shadows, receiving the title of Nightlady for their dedication to the art of sneaky stealthy stabbings in the dark.

Prerequisites:
-Skaven Race
- All 6 levels of Eshin Agent.
-Must have assassinated 13 sentient beings without anyone finding out.
-Nongood alignment

HD:d6
LevelBabFortRefWillFeature
1+0+0+2+0The Thirteen Terror Tactics
2+1+0+3+0The Thirteen Terror Tactics
3+2+1+3+1The Thirteen Terror Tactics
4+3+1+4+1The Thirteen Terror Tactics
5+3+1+4+1The Thirteen Terror Tactics
6+4+2+5+2The Thirteen Terror Tactics
Skills:8+int modifier per level, class skills are Apraise(Int), Balance(Dex), Climb(Str), Concentration (con), Craft(any) (wis), Diplomacy(Cha), Disable Device(Int), Escape Artist(Dex), Heal (wis), Hide(dex), Intimidate(Cha), Jump(Str), Knowledge (any) (int), Listen (wis), Move silently (dex), Open Lock,Search (Int), Spot (wis), Survival (wis), Swim (Str), Use Rope (Dex)

Proficiencies: Simple Weapons, Kukri, Sap, Short Sword, Kama, Siangham, Net, Shuriken.

Features:

The Thirteen Terror Tactics: At each Eshin Nightlady level pick two of the following options, except at 6th level where you can pick  the last three.
(click to show/hide)

(click to show/hide)
32
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« Last post by Nanshork on July 18, 2018, 12:08:30 AM »
You all manage to find each other and hope that with the morning gone the rest of the day will prove to be less discouraging.
33
I mean... ignoring miss chances and rending is something I've been doing since the beginning of the campaign. Not that my survival has been much better.

Spirits and counters seem like the only actually functional defence in the system, short of stacking every ablative defence the damage is too high otherwise. Just seems to be how things have worked out the whole time.
My point exactly.

An attack that's supposed to 'just scratch' my ride deals a little over 21% of its total, after regeneration. And I actually made it a point to stack ALMOST every ablative possible (the only thing I DIDN'T do was make it as ginormous as possible, which would add DR but reduce AC to a point that's undesirable). Unless of course AT Field works, in which case it deals a little over 8% after regen.

To reiterate: this is supposed to be practically a stray shot at something that I built to be as beefy as possible within the confines of a class and it still takes a not-insignificant amount of damage.

It feels almost like I should have picked Alertness as a bonus feat.
34
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« Last post by Raineh Daze on July 17, 2018, 08:30:25 PM »
(click to show/hide)
35
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« Last post by SorO_Lost on July 17, 2018, 08:25:50 PM »
(click to show/hide)
36
I mean... ignoring miss chances and rending is something I've been doing since the beginning of the campaign. Not that my survival has been much better.

Spirits and counters seem like the only actually functional defence in the system, short of stacking every ablative defence the damage is too high otherwise. Just seems to be how things have worked out the whole time.
37
Super Robot Wars d20 / Re: Great General Discussion and Suggestions II-Z
« Last post by Nanshork on July 17, 2018, 07:56:25 PM »
Tweaking is fine as long as I know what's going on, so if you tweak something just don't assume that I'll know about it if you don't tell me.   :P
38
Handbook Discussion / Re: X Stat to Y Bonus Discussion Thread
« Last post by Nanshork on July 17, 2018, 07:37:37 PM »
I've added the page numbers.
39
Creations & Ephemera / Re: Kickstarters and Other Crowd-Funding Mega-Thread!
« Last post by Nanshork on July 17, 2018, 07:35:51 PM »
Thunderstone Quest Back to the Dungeon from AEG (Funding ends August 17th) - Expansions for Thunderstone Quest including rules for Solo and Coop modes.  You can also get the base game if you missed the last kickstarter.
40
[D&D 3.5] Nintendo Universe / Re: Chapter Unknown-Before The Wild
« Last post by Nanshork on July 17, 2018, 07:34:40 PM »
Freezaja ignores the portals and swapping out of allies, such behavior is normal for dungeon bosses.

Instead, Freezaja retaliates against the one who would dare shoot it with an arrow.  Let's see how the foe likes being impaled on an ice lance!

(click to show/hide)
Pages: 1 2 3 [4] 5 6 7 8 9 10