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[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« Last post by SorO_Lost on Yesterday at 04:33:48 AM »
Maybe they are all undead disguised as the living, who knows. Did you guys want to see the cave?
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« Last post by Archon on Yesterday at 02:53:56 AM »
"Well, sold their soul to *something*, all I know is that it has a 'queene'. But it's worth a shot. And if they're the ones summoning things. well, at least we're over with it quickly."

He mutters under his breath "Or dead quickly, whichever"
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« Last post by oslecamo on Yesterday at 02:48:13 AM »
That does explains some things about this island.

And it's fine if they deny it as long as they prove more cooperative. They work with us against the undead, and we don't go around spreading the tale about how they sold their souls to fairies.

Introduce Yourself / Greetings and salutations
« Last post by TheEmpyrealDragon on Yesterday at 02:45:09 AM »
Nice to be here, happy to meet you.

Looking forward to some great things.
Super Robot Wars d20 / Re: Great General Discussion and Suggestions II-Z
« Last post by oslecamo on Yesterday at 02:42:07 AM »
Where would the treasures from a Lunatic Princess's Impossible Requests manifest on a plane, tank or battleship?

Floating around.

Do accessories work on mechs in vehicle form?
Does movement from Area Melee weapons cost energy.

Yes and yes if relevant (basic ground movement doesn't cost energy for example).
Super Robot Wars d20 / Re: Missile Massacre school.
« Last post by oslecamo on Yesterday at 02:40:06 AM »
Yes, you can keep them going for multiple rounds with either Homing Missiles or Lock On Missiles.
You Break it You Buy it / TRIPLE 9 GISH!(TO/cheesy)
« Last post by TheEmpyrealDragon on Yesterday at 02:37:35 AM »
Greetings oh forum of minmax and munchkinism.

I come to you today, with a most dreadfully cheesy build.

I have seen many a dual 9s Gish, a triple 9s caster,

But I came across an idea. A challenge handed down to me.  To fit the full Gish benchmark with triple 9s.

And upon this very forum I found the means by which to accomplish this.

Assuming level adjustment buy off, with 32 point buy,

Take a venerable firesouled raptoran Necropolitan.

Ability scores as such, end of progression

Taking two flaws, severe taint, using the metamagic storm, the dragons blood pool and the otyugh hole. As well as a fiendish contract for two feats

(click to show/hide)

So you end up with, 48 PP, 9th level psionics, 9th level arcane from the sorcerer wizard list, and 9th level Divine from the entire cleric and druid lists. +16 BAB full armor and weapon proficiency, and a whopping 145 hit points.

Is there anything you see that could improve this setup?
: "I am the 'old' Hugo, not that you'd believe me right now."
:”Seeing is believing, so let me see it, the terror technomage in action.”

: "Well, I guess I'll start testing these waters then and see how they hold up! Take notes Hugo!"

Katherine’s missile flies right through the enemy formation to hit the flagship’s bridge and producing a massive explosion that engulfs both it and the nearby escorts!

:”A perfect opening shot! Against a lesser opponent, our victory in one move! but against the Aether Phantom fleet...”

The smoke clears and FC class is still standing, an energy field still flaring from the explosion and the bridge still in one piece even if there’s significant damage all accross the hull. Even the nearby escorts are still hovering although they are in even worst shape, large tears in their structures.

: "Can't we go with firmware or hardware updates and not backups? I'd rather avoid the problem than have dozens of me going around because of a copying mistake,"
: “...But there already should be dozens of you going around because of a copying mistake, Ammy. Or will be? It took us some time to find that out. Wait, nevermind I said that, Ammy!”

Arodatam’s squaddies meanwhile appear awed at the massive ball of energy forming over Amaterasu.

:”Danger! Nearby radiation levels escalating 3817% over safety bounds and increasing!”

: “Oh shut up you, Ammy knows what she’s doing.”

:"Hate to break it to you, but combat skill wouldn't prove anything either"
:”Wouldn’t expect a scholar like you to understand, ‘Stephanie’. Sometimes the best way to understand each other is through direct battle, the clash of beams, the roar of missiles.”

:”Some friendly competition is nice now and then, but this seems like way too much!”

Meanwhile Stephanie’s lighting rock succeeds in causing sparks to jump accross roughly 1/3 of the Aether Phantom ships. Although their hulls seem fortified against energy and don’t suffer much damage, nevertheless they are left entangled in coils of electricity.

"Its normally my job to provide support fire in mech battles. I'll be watching your backs."
:”And you still keeping that old doll around? Better than nothing I guess. Arodatam, Wildraubtier Schnabel MK III High Mobility type, attacking!

:”Roger! Engaging targets!”

Arodatam and her squaddies power up their boosters, burning the vegetation behind them and quickly closing in the distance with the closest FS class ships. The immortal steel troops efficiently surround one of them and fire machine guns at point blank range to overwhelm its shield then blowing up its reactor, while Arodatam almost simultaneously draws twin beam blades from her mecha and slices multiple times through another FS class, in a style quite reminiscent of Katherine’s own but somewhat colder and more brutal. Torn to chunks, the crippled FS class explodes virtually simultaneously as the other.

Then Nei pops out from the jungle in her mecha.

“Light damnit Hugo Lotushand, I take my eyes off you for some nanoseconds and you already got yourself in a new fight! Wait, those are the bad pirates Katherine’s supposed to fight? A common enemy between us and Arodatam Neikapool, attacking!”

Nei starts flying towards the Aether Phantom fleet too, and unable to reach them yet instead unleashes a barrage of missiles from her machine’s chest that manage to damage some more ships.

:”A Nei here too? As long as she's fighting the Aether Phantom Fleet too, she's welcome for now."

:”Calculações acabadas. Alvos identificados. Iniciando cumprimento dos objectivos.”

As its escorts release repair nanomachines to patch it up, the FC class’s hull opens up, revealing a massive cannon inside that starts charging a ball of white energy that quickly becomes even bigger than Amaterasu’s own. For a few moments things seem to both be going faster and slower at the same time.

:”Canhão de degenerância protótipo-Fogo.

The ball of energy is fired right at the middle of the party before bursting out, then collapsing in a single point, pulling everything in the area! The trees and the ground itself are pulled and disappear. Katherine’s combat instincts allow her to turn on her boosters fast enough to escape the pull, although she’s left out in the open as all the nearby terrain is gone. Similarly, Hugo had Murakumo prepared for something just like this. Amaterasu and Stephanie must contend directly with the attack.

:”Destruir a caçadora! Reparar o passado! Processar o futuro!”

The remaining Aether Phantom fleet ships start fighting too, one FL class and the FS classes entangled by Stephanie remaining in place while unleashing long-range beam barrages from their deck cannons, while the remaining ships move forward while unleashing barrages of missiles and anti-air fire at all of you! Nei and Arodatam expertly dodge or parry all attacks going her way but the Immortal Steel troops take significant damage.


One blows up in the sky but there’s no eject pod, neither a reaction from Arodatam or the other squad members.

:”You just lost one of your own! And they didn't-You didn't-”

:”Clearly she was defective. But also just a redundancy so victory is still well whitin our calculations.”

(click to show/hide)

(click to show/hide)
Homebrew and House Rules (D&D) / Re: Bonus spell feats
« Last post by TC X0 Lt 0X on Yesterday at 01:46:43 AM »
The Magical Study scaling to match spell levels on par with Sorcerer might be too much, but I am not 100 on that, given it is only 1/day and is costing 2 feats. If casters are running around unrestricted I would say it is fine, nothing wrong with the mundanes being able to keep up with their shinanigans 1/day.
I'm not sure what you mean by being on par with sorcerers? You mean gaining new spell levels at even levels, are you talking about spell slots per day, or what?

Also, it can be more than 1/day, but you have to keep spending feat slots to either gain new SLAs or to add additional daily uses.

I meant they will have an equal spell level to Sorcerers of equal level.
[D&D 3.5] Phantasy Star: Start of the Millenium / Re: High-End Rolling thread
« Last post by oslecamo on Yesterday at 12:02:03 AM »
Miss chances for Hugo (hits on a 1):
Rolled 1d2 : 2, total 2

Rolled 1d2 : 2, total 2

Rolled 1d2 : 1, total 1

Miss chances for Katherine (hits on a 1-4):
Rolled 1d5 : 1, total 1

Rolled 1d5 : 4, total 4

Rolled 1d5 : 4, total 4

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