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[D&D 3.5] Arhosa / Re: Beholden of Amserwch [OOC]
« Last post by Nanshork on Today at 02:09:00 PM »
Strat, Secrets of Sarlona has a steel flute that can be used as a club (and requires a check to notice that it can be used as a weapon).  Do you have any issues with me using one?   Masterwork costs for weapon and instrument are paid for separately.
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[D&D 3.5] Arhosa / Re: Campaigning in Arhosa
« Last post by Stratovarius on Today at 07:33:02 AM »
Appearance of a potential new life form work? (Not you Nanshork, you're out).
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Play By Post / Re: Mazes & Minotaurs, anyone?
« Last post by Archon on Today at 04:04:18 AM »
Huh. Consider me tentatively interested if I can make room around other stuff.
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[D&D 3.5] Arhosa / Re: Campaigning in Arhosa
« Last post by Nanshork on Today at 01:29:59 AM »
Dwarf is an Archeologist. Nature boy wants to hunt things. Nanshork doesn't get a vote. So anything that makes sense for that.

 :lmao
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[D&D 3.5] Arhosa / Re: Campaigning in Arhosa
« Last post by skydragonknight on Yesterday at 08:56:52 PM »
Dwarf is an Archeologist. Nature boy wants to hunt things. Nanshork doesn't get a vote. So anything that makes sense for that.
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Play By Post / Mazes & Minotaurs, anyone?
« Last post by Skyrock on Yesterday at 08:17:09 PM »
As the lack of PbP games has been lamented on the Discord, I thought I should throw out my hook and see what bites.

Mazes & Minotaurs is an OSR game with the premise of "What if D&D had been based on Greek mythology and sword&sandal films, rather than R.E. Howard and J.R.R. Tolkien?" In all of its versions, it is available for free as in beer.

It was originally written in jest in response to a 2002 RPG.net article out-lining a faux history of gaming started by 1972 M&M, but turned out as much more playable than planned and has since taken on a life of its own, including numerous supplements and adventure modules, its own long-running webzine, a Norse/Germanic spin-off called Vikings&Valkyries, and finally a 1987 Revised Mazes&Minotaurs spoofing AD&D (but being much more streamlined and playable than the original).

I'd work off the 2012 Silver Anniversary RM&M rules, with the following options from the M&M Companion in play:
- Background Talents
- New Soldier Classes (Archer, Cavalryman)
- Alternate Amazon (optional, both Artemisian and Athenian Amazons are in play)
- Divine Agents
- Combat Options EXCEPT Homeric Combat
- Magic Options (Beastmaster, Shapeshifter, Elementalists of Light&Darkness)
- Religious Options: ONLY Acolytes&Sacrifices and Priests of Dionysos

I'd want to keep the basic frame classical, with heroes originating from the three city-states of Argos, Heraklion and Thena forming the Hellenic core of the setting (or even only one of the three city-states for an even more classical frame). - Druids, Priestesses of Cybele, Umbrian Warlords and other classes outside of the Hellenic core would need to wait for a later game, if such a thing ever happens.
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Oh no now Im going to need to look through it again and print new maneuver cards!
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[D&D 3.5] The Artifact Crown / Re: The Crown's Coterie (Team Bonnie IC)
« Last post by Kuroimaken on Yesterday at 02:21:02 PM »
"Right. Now that we are properly acquainted, what say we head out to some nearby seedy neighborhood, bait some thieves and get ourselves a snack?"
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[D&D 3.5] Arhosa / Re: Campaigning in Arhosa
« Last post by Stratovarius on Yesterday at 02:05:38 PM »
Any further input on campaign location or goals?
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This was my first martial discipline I believe and even with my nostalgia glasses was really showing its age, so decided to do a big update/overhaul. Every maneuver got a Sublime Suspire section adding alternative options for Fire/Cold/Acid/Electricity breathes. Also fancier names and some fluff bits which still need to be finished, but otherwise the crunch should be updated.

(click to show/hide)
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