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Super Robot Wars d20 / Re: Great General Discussion and Suggestions II-Z
« Last post by oslecamo on September 23, 2018, 09:54:58 PM »
So regardless of the starting size of a Battleship, Arsenal weapons always are outfitted as if for a Medium sized Mecha, it says.
Do size changes applied to the Battleship after the initial creation of the Battleship allow Arsenal weapons of greater size? Like at 1st level I start with a Colossal sized Battleship with Medium sized Weapons, but then later take Humongous Ship to increase the ship to Colossal+; are the Arsenal weapons now Large sized?
Humongous ship not supposed to do that, clarified the feat, but other stuff like a super's Growth upgrade would boost the ship's weapon damage.

If an Integrated Android grows in size categories from, I dunno, say the Growth options from a Monster Class, would the Growth be applied to the mecha/ship the Android is integrated into?
No, only growths from actual mecha material can make a mecha grow. One of the key aspects of mecha is to allow "small" characters to act big, but if bigger characters get bigger mecha by default that really defeats said point.

As an aside, does Humongous Ship only ever grant +1 Hardpoint or is it +1 Hardpoint per size increase as you hit the level required by the feat for the next bump up?
One hardpoint when you take the feat, clarified too.

Are Arsenal Weapons considered "Built-in" weapons? If not, what is, and how do you get more? All I know is Super Robots have 1 built-in weapon as default. It's just not really a descriptor that shows up very often.
Only weapons that are referenced as "built-in" count as so. Super robots have 2 by default and can pick more with Extra, non-generic Real's base weapons are Built-In too.
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D&D 3.5 and Pathfinder / Re: What is 1 character level (or 1 hit die) worth?
« Last post by Keldar on September 23, 2018, 01:44:53 PM »
The problem isn't having an exact value for a HD, its that WotC eventually decided several were worth 1, when all HD are in fact, worth less than 1.  Would you ever play a character that had no special abilities at all?  The best monster HD, the dragon, is roughly tied with the Warblade.  The Warblade gets all kinds benefits with every level, the Dragon gets to... talk down to kobolds.  Its like they thought Warrior was a perfectly cromulent class and made clones of it. 
With the Fighter, odd levels have no bonus, each one taken diluting the final value of the overall class.  Judging by the paucity of builds that go past Fighter 6, the cumulative value of pure HD on the Fighter must be low enough that Fighter 7 has no value, and its only the third time a level has no feat.  Which implies, mathmagically, the value of a Fighter HD, one of the better ones, is only worth about .3!

But skill points, saves and BAB aren't really part of hit die.  They're part of the class, part of a bundle associated with hit die.  Which makes the question even more convoluted.

I have less idea where I'm going with this than I do with where you were going with the question.   So, put me down for HD are always worth less than 1 level.
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Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« Last post by Keldar on September 23, 2018, 01:21:24 PM »
Poor poor Bhu.

Any luck training the wildlife to keep these people in line?

don't i wish
If the Ork kin Man visited less, you'd have all the cock-roaches you'd ever need!  Maybe some trained antz.
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Homebrew and House Rules (D&D) / Re: Eiji's Ark of Species
« Last post by Psysama on September 23, 2018, 11:02:25 AM »
 :lol :clap Another wonderful thing that I can use in my campaign!  Welcome back, Eiji!
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Super Robot Wars d20 / Re: Great General Discussion and Suggestions II-Z
« Last post by ketaro on September 23, 2018, 08:27:52 AM »
So regardless of the starting size of a Battleship, Arsenal weapons always are outfitted as if for a Medium sized Mecha, it says.
Do size changes applied to the Battleship after the initial creation of the Battleship allow Arsenal weapons of greater size? Like at 1st level I start with a Colossal sized Battleship with Medium sized Weapons, but then later take Humongous Ship to increase the ship to Colossal+; are the Arsenal weapons now Large sized?

If an Integrated Android grows in size categories from, I dunno, say the Growth options from a Monster Class, would the Growth be applied to the mecha/ship the Android is integrated into?

As an aside, does Humongous Ship only ever grant +1 Hardpoint or is it +1 Hardpoint per size increase as you hit the level required by the feat for the next bump up?

Are Arsenal Weapons considered "Built-in" weapons? If not, what is, and how do you get more? All I know is Super Robots have 1 built-in weapon as default. It's just not really a descriptor that shows up very often.
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Super Robot Wars d20 / Re: Great General Discussion and Suggestions II-Z
« Last post by oslecamo on September 23, 2018, 08:00:21 AM »
If you take levels of both, I don't see why not, although there's also the Integrated AI flaw for androids.

Levels of both as in Int Item & Ship Captain?
Yes.

Well anyways I did not realize Androids had such a feature, actually. That's really handy.
Thanks!

As well, are Ship Captains not able to learn any martial schools outside the original 4?
Beam Barrage, Missile Massacre, Neo Granzon and Terror Tactics all can be swapped by any pilot's base schools, and Martial Pilot feat can grab you any pilot school.

As well again, if an Android Ship Captain has Integrated AI, how does HP work? Cause Ship captain has it's own HD but battleships also have HP of their own separate from that. Which pool of HP gets used? Do they stack? This question actually relates to Integrated AI with any kind of Mecha, thinking about it.
The HP from HD would apply to the AI box itself, but you could use One With the Machine to apply the android's HP to the battleship instead of the battleship/mecha's own, but in that case if the battleship/mecha's reduced to 0 HP so is the AI itself.

I don't understand the Weapon Size Scaling table in the Arsenal thread. Mostly because, like, say, going from Medium to Colossal is +6d6 on the table, but does that mean the weapon gains +6d6 damage regardless of the die size the weapon uses? Like a weapon that uses d8s would still get bonus d6s on size increase? Or does the die size change to the same size the base weapon uses?
The bonus is the same regardless of the base die. That way weapons with lots of smaller die don't get penalized over weapons with fewer big dies.
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Homebrew and House Rules (D&D) / Re: Eiji's Ark of Species
« Last post by SolEiji on September 23, 2018, 06:22:47 AM »
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Legends of the Heroes / Re: Army of PCs Against the Giants
« Last post by perovskite on September 23, 2018, 01:18:39 AM »
Day 176- The MAOG Plus

Tragically, Real Life interfered with gaming last week. Sad, really.

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Min/Max 3.x / Re: Lists of Stuff
« Last post by Endarire on September 23, 2018, 12:29:01 AM »
The Cleric1 Fast Healing is for Lightbringers and is listed in Expedition to Castle Ravenloft 207 under Positive Healing.  (Trade away a domain granted power so you can use a Turn Undead attempt to gain fast healing 2 for 5 rounds.  The range is uncertain.)
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