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[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« Last post by SorO_Lost on November 12, 2018, 02:09:07 PM »
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D&D 5e / Re: Ravnica: Of Parkinson-Loxodons & Spellcaster supremacy.
« Last post by Wilb on November 12, 2018, 01:42:22 PM »
And that is just another factor for the "Spellcaster supremacy" claim.
It doesn't matter if I'm on the agreeing side, you still need to be specific.  :P

So I was quoted Mizzium Apparatus's rule text, take it with a grain of salt since this is second hand info but.
Quote from: The "..." is a table of wild magic for other slots
Innovation is a dangerous pursuit, at least the way the mages of the Izzet League engage in it. As protection against the risk of an experiment going awry, they have developed a device to help channel and control their magic. This apparatus is a collection of leather straps, flexible tubing, glass cylinders, and plates, bracers, and fittings made from a magic-infused metal alloy called mizzium, all assembled into a harness. The item weighs 8 pounds. While you are wearing the mizzium apparatus, you can use it as an arcane focus. In addition, you can attempt to cast a spell that you do not know or have prepared. The spell you choose must be on your class’s spell list and of a level for which you have a spell slot, and you must provide the spell’s components. You expend a spell slot to cast the spell as normal, but before resolving it you must make an Intelligence (Arcana) check. The DC is 10 + twice the level of the spell slot you expend to cast the spell. On a successful check, you cast the spell as normal, using your spell save DC and spellcasting ability modifier. On a failed check, you cast a different spell from the one you intended. Randomly determine the spell you cast by rolling on the table for the level of the spell slot you expended. If the slot is 6th level or higher, roll on the table for 5th-level spells. If you try to cast a cantrip you don’t know, the DC for the Intelligence (Arcana) check is 10, and on a failed check, there is no effect.
Wondrous Item, uncommon (requires attunement by a sorcerer, warlock, or wizard)
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So a Wizard 19/ Cleric 1 as the Spell Slots of a 20th level spellcaster. They can become attuned to Mizzium Apparatus and their Spell List technically includes both Wish and Mass Heal for example. However they do not know any 9th level Cleric Spells and cannot prepare them which is the only limitation provided by the PHB. So it comes down to how you think "your class’s spell list" should be interpreted (and scrolls favor one of these). On the one hand it just makes Wizards massively versatile. And on the other, it does the same thing but better.

Now Imagine a Vedalken Diviner 19(18/ Druid 1) / Knowledge Cleric 1, focusing on Arcana(expertise and racial bonus). With that Ioun stone that increases proficiency by 1 and a casting of Guidance, it takes effort to fail at casting almost any spell in the game.
D&D 3.5 and Pathfinder / Re: Most under/over CRed monsters?
« Last post by Skyrock on November 12, 2018, 10:54:35 AM »
Fleshraker Dinosaurs (CR2) and Monstrous Crabs (CR3) are the classic heavily undervalued monsters that will wreck any party of their supposed level.
September 1776 / Re: Chapter 1: A New Beginning
« Last post by RobbyPants on November 12, 2018, 10:07:23 AM »
OOC: Just to be sure, Barnes' body was found at the beginning of the campaign, right?
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« Last post by Nanshork on November 12, 2018, 09:41:12 AM »
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Jester's Realm / Re: Campaign Thread IX: Can Gelatinous Cubes Get Drunk?
« Last post by oslecamo on November 12, 2018, 06:02:27 AM »
They already started rebuilding, the little buggers cleaning up the rubble in the blocked passages at the top levels as we speak.
So since you're throwing more requests so soon, can I assume the Dark Creature prc's fully to your liking? :p
Homebrew and House Rules (D&D) / Re: Arcana Archer
« Last post by oslecamo on November 12, 2018, 05:57:43 AM »
Instead of a completely new setup for alternate arrows, maybe allow one to change a single +1 on the fly for each time it is picked? To make room for some of the more rarely used enchantments?
Added Amazing Arrow.

And if you pick the ACF should you not get the spell arrow automatically?
Good idea, done.
D&D 3.5 and Pathfinder / Re: Most under/over CRed monsters?
« Last post by altpersona on November 12, 2018, 03:23:44 AM »
you mentioned the incorporeals...

specifically specter or whatever one it is that takes out 90% of MM1.
D&D 3.5 and Pathfinder / Most under/over CRed monsters?
« Last post by Nanashi on November 12, 2018, 12:24:32 AM »
3.5 Ogre Mage was so useless for its CR Wizards remade the monster from scratch on their website. Bad caster, bad brute, has poor ranged attacks so it can't use its at will flight to any effect.
Hobgoblin Warsoul (MMV) is a Lightning Warrior as a monster with Wizard 9 casting paired with full BAB and higher HD and leadership lite at CR8. While not stupidly far off its CR (10 at most), it gets points for how blatantly it is under CR, given a plain old Wizard 9 is CR8 without all the extras.

Honorable mention to the monsters low level PCs have no chance of killing, Swarms, Incorporeal and Wererats. These aren't too bad for a group against higher level PCs, but impossible even as a boss for lower level ones.
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