Recent Posts

Pages: 1 2 3 4 [5] 6 7 8 9 10
[D&D 3.5] Nintendo Universe / Re: Rolling Thread
« Last post by Nanshork on July 17, 2018, 07:34:11 PM »
Rolled 1d20+6 : 10 + 6, total 16

Rolled 6d6 : 2, 5, 4, 5, 2, 6, total 24
[D&D 3.5] Nintendo Universe / Re: Temple Outside Time (OOC discussion II)
« Last post by Nanshork on July 17, 2018, 07:28:59 PM »
September 1776 / Re: Chapter 1: A New Beginning
« Last post by RobbyPants on July 17, 2018, 01:35:40 PM »
Is the thing still shrieking, or was that a one-off thing? Is anyone in the town acting differently?

Sense Motive = 1d20+10
Rolled 1d20+10 : 11 + 10, total 21

Osle, I have to say it is becoming increasingly frustrating to try any kind of defensive measure in this campaign. I try miss chances, people bypass it by ignoring them with whatever, or by pulling Force damage out of their asses. I try AT Fields, NOPE! Rending damage. I try to do something meaningful with spells, and not only do you tell me "nope, because that ruins the flavor of the campaign", you tell me TO MY FACE WITH A MEME that my character concept is worthless in your eyes.

It feels like the only way to do anything truly meaningful in this campaign is to use your increasingly convoluted homebrew to become an apocalyptic monstrosity (and praying that you don't spot the combination and later nerf it). Dude, throw me a freaking bone here.
Barriers/coats/Fields do not stack, meaning you can't have both active at a time. If your Phase Shift Barrier is up, the Beam Coat has to be down.
DR 5/magic doesn't stack with DR 5/silver, but you can still benefit from both at the same time. Kind of strange you can only project one force field and it completely removes the visual of an uber attack shattering through multiple barriers.

But ok, I'll let empyreal apply first which just means we need to add the DR reduction to the middle.

1. So first you apply the empyreal for 1/2, So 337-50%=168.5
2. then DR, Then 168.5-5=163.5
3a. then either Guard for the beam crit (going from 1/2 to 1/5 means 40% damage gets through after DR after empyreal 50% 168.5-60%, because only 40% gets through, =67.4
3b or Phase Shift Barrier+Guard for the mook attack (going from 1/2 to 1/6 means  34% (rounding up for your benefit) damage gets through after DR after empyreal 50%). 168.5-66%, because only 34% gets through, =57.29

Here, I'll even give you the final results for this round:
-Baha takes 16 damage since they lack DR themselves. Baha has DR 5/Good & Chaotic and DR 20/Magic, idk if Mecha counts as Magic but that's not the same as having no DR.
-Your mecha takes 7,14+ 65,4 damage, round down for 72 damage total. 7,14+65,4? And how did you get 72?

Now considering how long it took me to type this down and I usually expect to be paid actual money to do math nowadays, this particular discussion is over. Until Baha is attacked again, then we can have this conversation again until I do can split one number into two sets of comma split values, ignore some numbers, and come up with your end totals.
I don't know if this thread is still in use, but here goes: I am using the Skaven Eshin Agent class and really like the abilities and flavor, unfortunately I don't feel like the Verminlord offers much in the way of stealthy assassin stuff, so my request would be for an Eshin lord or simply more levels for the Eshin agent.

[D&D 3.5] Nintendo Universe / Re: Temple Outside Time (OOC discussion II)
« Last post by oslecamo on July 17, 2018, 07:08:35 AM »
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« Last post by oslecamo on July 17, 2018, 07:07:13 AM »
(click to show/hide)

Morte does her best to explain the positioning of the traps she saw, using her skeletons to build a dungeon map on the floor with assorted debris.
Pages: 1 2 3 4 [5] 6 7 8 9 10