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Homebrew and House Rules (D&D) / Re: Bonus spell feats
« Last post by SorO_Lost on January 14, 2019, 10:04:23 PM »
It probably wouldn't wreck much. Unlimited Create Water might create some odd story issues, but I suppose it creates some good ones, too.
You can counter story issues with story issues.

In D&D the Prime Martial is made out of the four elements, you can just claim Create Water obeys Mordenkainen's fourth law of planar induction. Basically the four elements want to form a stasis and normalize. As you create more water, air/earth/fire elemental concentration in the Prime Material gradient attempt to increase while the created water attempts to bleed off into it's natural plane causing an exponential increase in evaporation rates. This law also explains why every dungeon ever also doesn't flood out even through it's below ground, cold, and doesn't have a drain or sewer system.
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[D&D 3.5] Phantasy Star: Start of the Millenium / Re: High-End Rolling thread
« Last post by oslecamo on January 14, 2019, 09:43:42 PM »
Rolling more.
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D&D 3.5 and Pathfinder / Re: [3.5] leveraging Dragon Shaman's flight
« Last post by awaken_D_M_golem on January 14, 2019, 05:56:04 PM »
Further out , if you could minorly retrain a bit
http://minmaxforum.com/index.php?topic=4570.msg64615#msg64615
... and scroll up for the various destinies themselves.

Otherwise you're at DavidWL's Sam the Commoner (which is just complicated at home games).
Although, there's a rebreather build somewhere 'round here, that might be hackable.  idk details.


Is it me or did anyone else think :  race Dragon class Shaman, and go ha! a-tier 1 -ing we go , pause oops no that's not it bummer?
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Homebrew and House Rules (D&D) / Re: Bonus spell feats
« Last post by Kethrian on January 14, 2019, 05:47:45 PM »
That could work.  Maybe 1/day, plus 1 for every 6 levels beyond 1st (7/13/19 - often levels that get little love)?
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Homebrew and House Rules (D&D) / Re: Bonus spell feats
« Last post by RobbyPants on January 14, 2019, 04:44:04 PM »
I've played a few campaigns now with unlimited castings of all 0-level spells.  It actually hasn't broken anything, so I would say you could allow Minor Magic to just cast its cantrip at will.  At worst, you may not like potentially infinite out-of-combat healing with Cure Minor Wounds, but it doesn't seem to be a problem in my campaigns.  I'd also say you should add that it uses your highest caster level, or gives you a caster level equal to half your character level if you don't have one, or if this would be higher.

It probably wouldn't wreck much. Unlimited Create Water might create some odd story issues, but I suppose it creates some good ones, too.

I wouldn't set CL to 1/2 level; it'd be too low to be useful. I want the abilities to come on line at a level-appropriate time, or they might as well not exist.


I'd also suggest Magical Study have more uses than once per day, and set it to half your caster level for spell level, whether you use a class's caster level or the one you gain from Minor Magic.

I did the 1/day thing for simplicity, and it set it roughly equal to a spell slot. I suppose I could do something like increase the daily usage as your character level gets higher relative to the spell's level.
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Homebrew and House Rules (D&D) / Re: Bonus spell feats
« Last post by Kethrian on January 14, 2019, 04:20:09 PM »
I've played a few campaigns now with unlimited castings of all 0-level spells.  It actually hasn't broken anything, so I would say you could allow Minor Magic to just cast its cantrip at will.  At worst, you may not like potentially infinite out-of-combat healing with Cure Minor Wounds, but it doesn't seem to be a problem in my campaigns.  I'd also say you should add that it uses your highest caster level, or gives you a caster level equal to half your character level if you don't have one, or if this would be higher.

I'd also suggest Magical Study have more uses than once per day, and set it to half your caster level for spell level, whether you use a class's caster level or the one you gain from Minor Magic.
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Off Topic Fun / Re: Things that make you LoL (Part 3)
« Last post by Kethrian on January 14, 2019, 01:11:22 PM »
The joke relies on you knowing stuff about Doki Doki Literature Club.
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Homebrew and House Rules (D&D) / Re: Bonus spell feats
« Last post by SorO_Lost on January 14, 2019, 01:04:46 PM »
Fyi unless you set the CL in stone (eg "fixed" value), or scale by Class Level (inappropriate for a feat), or add specific text to override, the CL with the Feat's SLA can't be used to enter PrCs either. Like it could never enter Mindbender even if it picks up Charm Person.
Quote from: CAr72
In the context of a feat or a prestige class requirement, a caster level prerequisite (such as “caster level 5th”) measures the character’s ability to channel a minimum amount of magical power. For feats or prestige classes requiring a minimum caster level, creatures that use spell-like abilities or invocations instead of spells use either their fixed caster level or their class level to determine qualification.
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Off Topic Fun / Re: Things that make you LoL (Part 3)
« Last post by Necrosnoop110 on January 14, 2019, 12:20:22 PM »
(click to show/hide)
I can neither read nor comprehend this. ELI5? 
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