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51
Super Robot Wars d20 / Re: Missile Massacre school.
« Last post by YuweaCurtis on January 14, 2019, 10:10:00 AM »
Can Homing Missile be kept going more than more round?
What if you have have Wisdom mod for Lock On Missiles?
52
Super Robot Wars d20 / Re: Great General Discussion and Suggestions II-Z
« Last post by YuweaCurtis on January 14, 2019, 10:09:28 AM »
Do accessories work on mechs in vehicle form?
Does movement from Area Melee weapons cost energy.
53
Homebrew and House Rules (D&D) / Re: Bonus spell feats
« Last post by RobbyPants on January 14, 2019, 09:26:52 AM »
Also you need to set a CL :p
Good catch. I thought I had. I always want to put "character level" on that, but for the off chance this gets used on a monster, things get weird. Hit Dice can get nuts on some monsters. I might set it at "Character level or challenge rating, whichever is higher".
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Homebrew and House Rules (D&D) / Re: Bonus spell feats
« Last post by Nanshork on January 14, 2019, 12:46:30 AM »
That, and an Armored Casting feat I wrote up were two things I hoped would make low-level gishes more fun/doable.
To add onto Nan's statements, actually there isn't a lot of PrCs it qualifies for. It's an SLA, not a Spell, so it's limited to the sort of PrCs a Warlock can try to enter.

Also you need to set a CL :p

Which include requirements to cast a specific spell or have a specific caster level which is at least a quarter of them (if that).   :p

The feats can't qualify for "Cast spells of x level" which is most of them.
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Homebrew and House Rules (D&D) / Re: Bonus spell feats
« Last post by SorO_Lost on January 13, 2019, 11:08:33 PM »
That, and an Armored Casting feat I wrote up were two things I hoped would make low-level gishes more fun/doable.
To add onto Nan's statements, actually there isn't a lot of PrCs it qualifies for. It's an SLA, not a Spell, so it's limited to the sort of PrCs a Warlock can try to enter.

Also you need to set a CL :p
56
Homebrew and House Rules (D&D) / Re: Bonus spell feats
« Last post by RobbyPants on January 13, 2019, 10:07:08 PM »
I see nothing game-breaking here.  It could case some interesting consequences with meeting PrC pre-reqs, especially with dual-caster progression PrCs but not in an early entry way so that doesn't raise any red flags for me.
That, and an Armored Casting feat I wrote up were two things I hoped would make low-level gishes more fun/doable.
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Homebrew and House Rules (D&D) / Re: Bonus spell feats
« Last post by Nanshork on January 13, 2019, 08:53:48 PM »
Worst case scenario the CoDzilla gets some Wizard (or vice-versa) game-breaking spell(s).

The CoDzilla/Wizard already has their own game-breaking spells.

And they're spending at least two feats to get said game-breaking spell(s), and can't use the feats for early access shenanigans.

A martial could get some nice personal only spell, but there are official ways for personal only spells to be cast on other people so that's nothing drastic.

I see nothing game-breaking here.  It could case some interesting consequences with meeting PrC pre-reqs, especially with dual-caster progression PrCs but not in an early entry way so that doesn't raise any red flags for me.
58
Homebrew and House Rules (D&D) / Re: Bonus spell feats
« Last post by RobbyPants on January 13, 2019, 04:59:46 PM »
The Magical Study scaling to match spell levels on par with Sorcerer might be too much, but I am not 100 on that, given it is only 1/day and is costing 2 feats. If casters are running around unrestricted I would say it is fine, nothing wrong with the mundanes being able to keep up with their shinanigans 1/day.
I'm not sure what you mean by being on par with sorcerers? You mean gaining new spell levels at even levels, are you talking about spell slots per day, or what?

Also, it can be more than 1/day, but you have to keep spending feat slots to either gain new SLAs or to add additional daily uses.


Maybe require minimum Ability Score to use a spell of a certain level like standard classes.
I'm not really a fan of telling the non-casters they have to have certain mental ability scores to have this be playable. They already tend to be MAD as-is. Besides, the DCs are based off a mental stat, so depending on the spell selected, they'll want to pay attention to it, anyway.


There should probably be some way to retrain the spell every level though, and if spell level should be lowered, Level / 3 would probably be the most needed.
Feat retraining rules in themselves could do the trick.
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Homebrew and House Rules (D&D) / Re: Bonus spell feats
« Last post by TC X0 Lt 0X on January 13, 2019, 02:23:56 PM »
Both look fine to me. I prefer the PF way of dealing with Cantrips particularly, so at-will damage cantrips don't mean much. Hell I would bump any cantrip too at-will, but since this is meant for 3.5 it should probably remain at 3/day.

The Magical Study scaling to match spell levels on par with Sorcerer might be too much, but I am not 100 on that, given it is only 1/day and is costing 2 feats. If casters are running around unrestricted I would say it is fine, nothing wrong with the mundanes being able to keep up with their shinanigans 1/day. Maybe require minimum Ability Score to use a spell of a certain level like standard classes. There should probably be some way to retrain the spell every level though, and if spell level should be lowered, Level / 3 would probably be the most needed.
60
D&D 3.5 and Pathfinder / Re: [3.5] leveraging Dragon Shaman's flight
« Last post by Skyrock on January 13, 2019, 01:36:30 PM »
Feats not to consider:
- Improved Flight (the improvements from the jump from good to perfect maneuverability are too miniscule)
- Air Heritage (normally a great pick for natural fliers, but doesn't affect fly speeds gained from class features)
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