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September 1776 / Re: Chapter 1: A New Beginning
« Last post by RobbyPants on May 21, 2018, 07:59:30 AM »
About the closest Elizabeth has is Knowledge (Physical Sciences) = 1d20+10
[blockquote]Rolled 1d20+10 : 10 + 10, total 20[/blockquote]

If it's supposed to be a Heal check, it'd just be her Wisdom mod = 1d20+1
[blockquote]Rolled 1d20+1 : 13 + 1, total 14[/blockquote]
Oooh look Endarire is back.

It is a simple question, and no they are not. Constructs are not alive (see the type or nonabilities:constitution) and the Cure Spells are positive energy based (see said spells) which only heals living creatures (see phb/dmg, planar supplements, campaign books, etc). Hence why Warforged's Living Construct Subtype says "As living constructs, warforged can be affected by spells that target living creatures as well as by those that target constructs. Damage dealt to a warforged can be healed by a cure light wounds spell or a repair light damage spell, for example, and a warforged is vulnerable to disable construct and harm.:eh
Greetings, all!

I wasn't sure if this were a simple question.  Constructs like Golems and Psicrystals, but not Warforged, are immune to "necromancy effects."  Cure light wounds and its derivatives target "creature touched" and make no mention of how it affects Constructs since such spells are Conjurations, not Necromancies.  Psionic repair damage and other repair spells explicitly affect only Constructs.

Therefore, what is your verdict and why?

Other Games / Re: Videogame Discussion III - Snake Eater
« Last post by Jackinthegreen on May 21, 2018, 02:22:02 AM »
Tencent has acquired majority stake (80%) of Grinding Gear Games, the makers of Path of Exile

Felt the need to share this since I'm...  Unsure and hesitant on what to think, though that's partially due to the late hour.  Tencent has been good about letting strong-performing companies keep their monetization models such as LoL has, but it's still Tencent and anything to do with them I take with a massive grain of salt.

Homebrew and House Rules (D&D) / Re: Fallen Water Goddess
« Last post by bhu on May 20, 2018, 07:35:17 PM »
gaseous form refluffed would work
September 1776 / Re: Chapter 1: A New Beginning
« Last post by bhu on May 20, 2018, 07:31:44 PM »
gimme a medical check
Homebrew and House Rules (D&D) / Re: Fallen Water Goddess
« Last post by Psysama on May 20, 2018, 04:48:04 PM »
So I talked to my wife about it and she and I think the water elemental class is more of what she's wanting.  Someone made mention of a spellcasting class?  What spells would meet what we are needing for passing under a door, class and level?  I'd look it up myself, but my break is over and I have to get back to work.  Please feel free to chime in.
Homebrew and House Rules (D&D) / Re: Fallen Water Goddess
« Last post by Nanshork on May 20, 2018, 12:53:03 PM »
If you're going with Os' classes, the Rusalka has the water dependency factor.

Edit: You could also go with my Water Genasi (I like my version better than Os').  It has some minor scaling for new abilities (spells from the Water domain).
Wild Shape as a minor ability only adds medium/small animals to the list of creatures you can turn into. You have to push that up into a major ability for it to give you other shapes.
[D&D 5E] Coastal Troubles / Re: Coastal Troubles (IC Thread)
« Last post by Archon on May 20, 2018, 04:46:05 AM »
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