Author Topic: Inugami  (Read 500 times)

Offline Doxkid

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Inugami
« on: March 21, 2019, 09:48:20 PM »
(click to show/hide)
(click to show/hide)

Prerequisites:
Minimum of 5 Hit Dice
Must posses a"Bite" Natural Attack
Minimum Base Will and Fortitude saves of +4 each
Must be reduced to 0 HP or lower by "Slashing" damage.
---
HD: d8
LevelBABFortReflexWillSpecial
1st
+1
+2
+2
+2
Predecessor Beast, Mark of the Damned, Spirit’s Blessing
2nd
+2
+3
+3
+3
Devil Bite, Spirit’s Gift, Greedy Dog
3rd
+3
+3
+3
+3
Spirit’s Sacrifice, Burden of the Crossroads,
4th
+4
+4
+4
+4
Kodoku Curse, Headless Hound Spirit
5th
+5
+4
+4
+4
Blessed Progenitor Beast

Level
Proficiencies: An Inugami gains no additional proficiencies with weapons or armour.

Class skills (6+Int): Bluff, Climb, Concentration, Diplomacy, Disguise, Hide, Intimidate, Jump, Knowledge (Each taken individually), Listen, Move Silently, Sense Motive, Spellcraft, Spot, Survival, Tumble.

Ability boost: The ability scores of an Inugami increase as it grows more powerful. It gains the following increases to its ability scores at each level:
LVL 1: +1 Dex and +1 Wis
LVL 2: +1 Str and +1 Int
LVL 3: +1 Con and +1 Cha
LVL 4: +1 Int and +1 Wis and +1 Cha
LVL 5: +1 Str and +1 Dex and +1 Con

For a total of +2 to each ability score at Inugami Level 5.
 
LVL 1:
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LVL 2:
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LVL 3:
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LVL 4:
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LVL 5:
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--New feat:
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----- -----
Range Clarifications:
Close range: (25 + 2.5*HD) feet
Medium range: (100 + 10*HD) feet
Long range: (400 + 40*HD) feet
--
Several abilities are marked (EX/SU) denoting that the activation of the ability and any effects applied to a target are considered Supernatural effect, while any passive effects for the Barghest are considered Extraordinary.
--
Standard Social Attitudes
AttitudeTreatmentPossible Actions
Hostile|Will take risks to hurt you|Attack, interfere, berate, flee
Unfriendly|Wishes you ill|Mislead, gossip, avoid, watch suspiciously, insult
Indifferent|Doesn't much care|Socially expected interaction
Friendly|Wishes you well|Chat, advise, offer limited help, advocate
Helpful|Will take risks to help you|Protect, back up, heal, aid
« Last Edit: June 01, 2019, 03:22:00 PM by Doxkid »

Offline oslecamo

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Re: Inugami
« Reply #1 on: March 21, 2019, 10:24:28 PM »
This one looks quite interesting. :plotting

Comments at first glance:
-Bab of +10 at first level. :p
-Such dispersed stat boosts don't do much good, in particular non-Cha mental increases that the class doesn't really care about. Also since you need to enter as somebody with a bite attack you probably didn't invest much in Cha, which makes it kinda hard to plan to enter this unless you're starting already at quite high level. So would suggest to allow to pick any mental stat score to use for the class and the mental stat boosts apply to the chosen mental score.
-Greedy Dog says "Upon Feeding on a creature" but "Feeding" isn't very clear. I assume it triggers when you bite someone, in which case it should probably say just that.
-The prerequisites seem too high for what this class is offering. Nevermind there's some quite powerful effects with plenty of potential in there that certainly make it worthy of being something so high level.

So looking quite good, both fluffy and powerful unique abilities and also pretty well organized. Certainly feeling tempted to build a nasty NPC or two out of this.

Offline Doxkid

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Re: Inugami
« Reply #2 on: March 21, 2019, 11:24:18 PM »
This one looks quite interesting. :plotting

Comments at first glance:
-Bab of +10 at first level. :p
-Such dispersed stat boosts don't do much good, in particular non-Cha mental increases that the class doesn't really care about. Also since you need to enter as somebody with a bite attack you probably didn't invest much in Cha, which makes it kinda hard to plan to enter this unless you're starting already at quite high level. So would suggest to allow to pick any mental stat score to use for the class and the mental stat boosts apply to the chosen mental score.
-Greedy Dog says "Upon Feeding on a creature" but "Feeding" isn't very clear. I assume it triggers when you bite someone, in which case it should probably say just that.
-The prerequisites seem too high for what this class is offering. Nevermind there's some quite powerful effects with plenty of potential in there that certainly make it worthy of being something so high level.

So looking quite good, both fluffy and powerful unique abilities and also pretty well organized. Certainly feeling tempted to build a nasty NPC or two out of this.
Fixed the BAB problem.
The mental stats are evenly distributed to continue the Barghest's Stat progression; +1 STR and/or Cha each level seemed a bit much on a creature that can get out of hand should it be left to its own devices, so I spread the bonuses out a bit. It also gains a decent amount from this distribution because it desperately needs just about everything other than Int (which is still useful for the bonus to Spellcraft checks and the extra skill point)
--
Two problems came up while building this was that the class might be overloaded and that Marks can stack infinitely if the Inugami is patient enough to chase one person forever; any feelings on that?
« Last Edit: March 21, 2019, 11:27:30 PM by Doxkid »

Offline Raineh Daze

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Re: Inugami
« Reply #3 on: March 21, 2019, 11:43:25 PM »
Hm, what do you think should fill the levels between Barghest and this, though? A lot of the PrCs in this subforum chain seamlessly.
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Offline Doxkid

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Re: Inugami
« Reply #4 on: March 22, 2019, 12:08:02 AM »
Hm, what do you think should fill the levels between Barghest and this, though? A lot of the PrCs in this subforum chain seamlessly.

Fiend of Possession would work although it's capstone abilities are a little redundant. Ur priest works very well since it'll allow for [10 Ur Priest] levels and [10 Barghest/Greater Bargest/Inugami] levels, but it requires 6 Ur Priest levels to enter Inugami and that means you finish the class at level 16; the class is already a bit of a late bloomer, so I'm not sure how I feel about finishing even later than usual even if it's only by one character level.

I was a bit concerned that it would be too powerful when compared to other level 10 creatures, but if there is consensus that it would not be problematic I'll relax the entry requirements. How about: "Will/Fort save +4" (to match what the Barghest+Greater Barghest gets) and a lower number of Hit Die?
« Last Edit: March 31, 2019, 12:43:53 PM by Doxkid »

Offline Raineh Daze

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Re: Inugami
« Reply #5 on: March 22, 2019, 12:13:38 AM »
If you intend this to be a barghest PrC and not a vague canine PrC, may as well just require Greater Barghest?
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Offline Doxkid

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Re: Inugami
« Reply #6 on: March 22, 2019, 12:21:13 AM »
If you intend this to be a barghest PrC and not a vague canine PrC, may as well just require Greater Barghest?
Canines are the natural preference but the lore also allows Weasels, Foxes, Mice, Chimera and a few other creatures to transform into an Inugami as well, so I thought I should just leave the class open to just about any beast that managed to get decent Will+Fort saves. Besides that there's only one ability that directly relates to Barghest (Greedy Dog triggering of killing a target or Feeding as a Barghest).

Greedy Dog itself might need a rework since the current writing is ambiguous enough for some people to benefit from it twice and I'm not sure if I want that to be viable: Kill something to trigger the ability, then Barghest-Feed on the corpse to trigger the ability again.

Offline ~Corvus~

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Re: Inugami
« Reply #7 on: March 22, 2019, 09:13:04 AM »
Indeed, the loophole with Greedy Dog should be fixed. May I recommend:

"Upon killing a creature (or Feeding on, should the Inugami be a Barghest, whichever comes first) the Inugami may make a number of dispel checks   (rolling 1d20+HD vs 11 + the spell’s caster level) against up to its Cha Mod of beneficial Spells/SLA and beneficial Supernatural effects with a duration the creature had active at the moment of its demise to claim the effects for itself"

---
Edit: Clarify ability boosts: Are they +X & Y each level? If so, list as +X and +y. Are they +x OR Y each level? If so, make the need for a choice clearer.

---
Edit: Mark of the Damned needs some clarity. I recommend the following:

"Any NPCs interacting with a Marked target must make a Will save DC (10+Inugami Level) the first time EACH DAY they interact with, speak of, or otherwise acknowledge the bearer of the Mark; failing this save lowers the subject’s attitude toward that bearer of Mark by one step. Family members of Marked beings automatically succeed on this save for this mark."
« Last Edit: March 22, 2019, 06:44:49 PM by ~Corvus~ »
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I just need a minute to appreciate the words 'goliath lamp-post sneak attack'. That's a thing of beauty, right there.

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Offline Doxkid

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Re: Inugami
« Reply #8 on: March 22, 2019, 07:50:24 PM »
Greedy Dog has been adjusted.
Ability scores have been clarified.
Mark of the Damned has been adjusted.
Standard Social Attitudes have been listed.

Offline ~Corvus~

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Re: Inugami
« Reply #9 on: March 24, 2019, 04:55:57 PM »
I just realized that Kodokou Curse would benefit from some clarity:
" An Inugami may activate Marks of the Damned within Long Range as swift action, removing a number of Marks from a target to curse that Mark bearer with the Kodokou Curse for an equal number of rounds."
(addition emphasized)
This way, we're clear about what curse may be applied...However, if any curse may be applied then that, too, should be stated.
Quote from: HuskyBoi
I just need a minute to appreciate the words 'goliath lamp-post sneak attack'. That's a thing of beauty, right there.

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Offline Doxkid

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Re: Inugami
« Reply #10 on: March 24, 2019, 08:31:27 PM »
Fixed as per your suggestion.
--
Question: Should I rework the Greater Barghest Feat to allow for slow Plane traversing?
« Last Edit: March 24, 2019, 08:34:04 PM by Doxkid »

Offline oslecamo

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Re: Inugami
« Reply #11 on: March 24, 2019, 10:39:53 PM »
Think it's pretty fine as it is now so added to the index, really good job here.

A custom Inugami feat for planar travel would be nice too (in particular since not that good to be able to track others accross planes if you can't actually follow).


Offline Doxkid

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Re: Inugami
« Reply #12 on: March 31, 2019, 12:40:02 PM »
New feat:
Plane Walker
Prerequisites: Survival 12 ranks
Benefit: By spending one hour searching for hidden rifts between the realms you may make a survival check DC (25) to attempt to cross over to another plane. If you are in pursuit of a creature, or have a target arrival point in mind, you arrive within [1d20] miles of that target creature/location; otherwise you arrive in, or near, a relatively safe location.

When travelling in a group you may spend one hour per party member to transport them with yourself when you use this feat; this requires a single Survival check DC (25 +1 per person being transported). Alternately you may spend a single hour to transport the group with a Survival Check DC [35].

An Inugami gains a benefit of +1 per concurrent Mark on the target plane when making the survival check to use Plane Walker.
« Last Edit: May 12, 2019, 10:01:29 PM by Doxkid »

Offline Doxkid

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Re: Inugami
« Reply #13 on: May 11, 2019, 10:31:18 PM »
Inugami has been adjusted to better fit the idea of a juvenile monster serving as a 'familiar' to an evil mage until it grows into its own.

Adjustments:
(click to show/hide)


Earlier I was asked what a classes Barghest would normally take after taking 4 levels of Barghest and 1 level of Greater Barghest, but before reaching level 10 so it could start taking the old Inugami class; it didn't qualify for anything useful, after all, and it didn't have much available to specialize in yet.

The original answer was a bit odd. The new answer is now Inugami.

After finishing the class they have a bit more survivability to work with and have enough HD and skill ranks to qualify for most routes of progression. Mage Inugami might take Divine Spellcasting classes like Cleric or Ur Priest; Warriors who prefer a single special weapon might take Kensai or Legacy champion; Stealthy Inugami might favor Assassin or Spellthief or even something like Telflammar Shadowlord or Hellbreaker; ascetic Inugami would favor Monk, Swordsage, or similar classes.
« Last Edit: May 12, 2019, 02:36:13 PM by Doxkid »

Offline oslecamo

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Re: Inugami
« Reply #14 on: May 13, 2019, 04:06:22 AM »
Most of those updates look good, but why remove the bite prerequisite? In particular since Devil Bite is kinda useless whitout a bite.

Also since you mention Swordsage and are giving CL boosts, may as well be granting out IL boost too if you ask me.

Offline Doxkid

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Re: Inugami
« Reply #15 on: May 13, 2019, 08:50:55 PM »
The Bite attack I trimmed off to open this up for more creatures but I think you might be right about it being good to have; something needs to mark that this is for bestial creatures and not a Level 5 Human Cleric who decided against progressing his spellcasting for some reason. I'll pop the Bite requirement back on.

Initiating, along with all of the many other demi-casting options, isn't something supported by most monster classes and the Barghest made no mention of it so I'll leave it out as well. I could, in theory, state that this progresses just about anything as per Human Paragon and Legacy Champion, or specifically state that this progresses Spellcaster level, Initiator level, Vestiges, and truenaming...but I'll leave that as a something a player should just request DM permission for.

At most I can state here that I approve of Inugami being used to progress the "Caster Level" equivalent of most non-casting classes.

Offline oslecamo

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Re: Inugami
« Reply #16 on: May 22, 2019, 04:59:45 AM »
Fair enough.