Inspired by the mythical Inugami. This monstrous prestige class uses mechanics and abilities from Hexblade, the Inu Yokai family in the Inuyasha series, and the Barghest
Minimum of 5 Hit Dice
Must posses a "Bite" Natural Attack
Must have been reduced to 1 HP or lower by "Slashing" damage.
|Monstrous Enlightenment, Mark the Damned, Bestial Butcher|
|Mortal Enlightenment, Karmic Recurrence, Manslayer|
|Spiritual Enlightenment, Karmic Regalia, Ghost Killer|
|Dark Enlightenment, Karmic Reckoning, Fiend Hunter|
|Immortal Enlightenment, Karmic Rebirth, Divinity Destroyer|
: An Inugami gains no additional proficiencies with weapons or armour.Class skills (6+Int)
: Bluff, Climb, Concentration, Diplomacy, Disguise, Hide, Intimidate, Jump, Knowledge (Each taken individually), Listen, Move Silently, Sense Motive, Spellcraft, Spot, Survival, Tumble. LVL 1
(EX): The Inugami type changes to Fey; do not recalculate Base Attack Bonus, Saves, or Skill Points. Inugami levels stack with other Classes and Racial Hit Dice when determining the DC of Hit Dice based abilities and when determining the Caster Level of spells and spell-like abilities, but do not grant an increase in Spells Known or Spells per Day. Mark the Damned
(SU): At-Will as Move Action an Inugami may attempt to Mark foes in a (5 * Inugami HD) Foot Cone, forcing the target to make a Will save DC (10+HD/2+Cha mod); Failure grants the Inugami +1 to all 'd20' rolls and Damage rolls against the target, with additional Marks after the first stack to increase the bonus to rolls and refresh the Mark's duration. A Mark of the Damned lasts (Inugami HD) rounds and all Marks on a target may be removed as one instance of a curse produced by the spell 'Bestow Curse'. A Mark Bearer may make a new save against all of its Marks as a Standard Action.Bestial Butcher
(EX): The saliva of an Inugami carries a potent jinx and the Inugami makes good use of this power to wear down mighty foes. On a successful Bite attack the subject cannot benefit from natural or extraordinary health restoration for (Inugami Level) Minutes; this includes resting for eight hours, Fast Healing, Regeneration, or being the subject of a Heal check. A Marked target instead suffers this penalty until at least one Mark is removed or the Inugami elects to end this effect as a Free Action.
The Inugami may also apply this with a non-threatening lick, or any similar action that would apply the Inugami’s saliva directly to a target, as a Standard Action; doing so is a Melee Touch Attack that provokes Attacks of Opportunity.LVL 2
(EX): Marks of the Damned now last (Inugami's HD) Minutes and reattempting the save against Marks now requires a Fullround Action. The Inugami may now track a Marked target even if there is no evidence of the target’s passing; the Inugami may determine the current direction of a Marked target as if following a 'Trail' across Firm Ground, applying all modifiers to the Survival check DC as appropriate. Karmic Recurrence
(SU): The Inugami may now attempt to Mark a single target within range as a Swift Action.Mortal’s Enlightenment
(EX): The Inugami no longer needs to Breathe and the Inugami’s movement speeds increase by +10 feet.LVL 3
(EX): Marks of the Damned now last (Inugami's HD) Hours and reattempting the save against Marks now requires One Minute of uninterrupted meditation. All methods of removing Marks now only remove a single Mark at a time. Karmic Regalia
(SU): The Inugami’s Natural Weapons and equipment now benefit from the Ghost Touch property; this effect persists for one round after the Inugami loses contact with the piece of equipment.Spiritual Enlightenment
(EX): The Inugami no longer needs to eat or drink, but may still benefit from doing so, and the Inugami also gains a fly speed equal to twice its land speed (Poor Maneuverability). Should the Inugami already possess a fly speed, or later gain another fly speed, the highest Fly Speed increases by 10 feet and the Highest maneuverability increases by one step to a maximum of (Good) maneuverability; these adjustments last until the Inugami loses the other Fly speed.LVL 4
(EX): Marks of the Damned now last (Inugami's HD) Days and reattempting the save against Marks now requires Ten Minutes of uninterrupted meditation. The Inugami may now track a Marked target across planes even if there is no evidence of the target’s passing; the Inugami may determine the current plane of a Marked target as if following the 'Trail' of the Mark across Hard Ground, applying non-environmental modifiers to the Survival check DC as appropriate. Karmic Reckoning
(SU): Targets that fail a save against Mark of the Damned suffer (Inugami's HD/2) untyped damage.Dark Enlightenment
(EX): An Inugami’s Weapons and Natural attacks deal damage as if they were one size larger. The Inugami may also Mark the Damned in place of an Attack.LVL 5
(EX): Marks of the Damned now last (Inugami's HD) Weeks and reattempting the save against Marks now requires One Hour of uninterrupted meditation. NPCs must make a Will save DC (10 + Inugami's HD/2) the first time they interact with the bearer of the Mark, or speak of that Mark Bearer by name, each day; failing this save lowers the NPC’s social attitude toward that bearer of Mark by one step. Karmic Rebirth
(SU): Succeeding on an attack against a Mark Bearer now heals the Inugami for (Mark Bearer's HD/2); other creatures attacking Mark Bearers heal for half of this amount. Immortal Enlightenment
(EX): The Inugami no longer ages and is not subject to nonlethal damage, ability drain, or energy drain.
Prerequisites: Survival 12 ranks
Benefit: By spending one hour searching for hidden rifts between the realms you may make a survival check DC (25) to attempt to cross over to another plane. If you are in pursuit of a creature, or have a target arrival point in mind, you arrive within [2d12] miles of that target creature/location in a random direction; otherwise you arrive in, or near, a relatively safe location.
When travelling in a group you may spend Ten additional Minutes per party member to transport them with yourself when you use this feat; this requires a single Survival check DC (30). Alternately you may spend a single hour to transport the group with a Survival Check DC [30 +2 per additional person being transported].
The user of this feat may half the time required to activate Plane Walker by increasing the Survival Check DC by 2, with each additional DC increase of 2 for this purpose further halving the time it takes to activate this feat. Likewise, the user of this feat may half the distance they land from a target by increasing the Survival Check DC by 2, with each additional DC increase of 2 for this purpose further halving the deviation distance; [2d12] miles is reduced to [1d12] miles, then [1d6] miles, then [1d3] miles, then [1d20 * 400] feet, then [1d20 * 200 feet], and so on.
*Special: Inugami gain a +1 on the Survival Check to use Plane Walker for every active Mark on the target Plane.
Prerequisites: At least one level of Inugami
Benefit: The Will Save DC for Mark the Damned becomes (10 + Inugami's Hit Dice).
“I always take my toll; blood or gold.”
Benefit: In lieu of receiving immediate payment for Goods or Services Rendered, the Debt Collector may reach an agreement with customers to collect payment at a later date. Until payment is received the Debt Collector gains (Debt Collector's HD/3) as a bonus to Attack rolls, Search checks, Spot checks, and Survival checks against this customer, henceforth known as a Debtor.
In a One Minute long ritual the Debtor may pay some, or all, of their debt in currency that has been in their possession for at least one hour; this currency is instantly transported into the Debtor Collector's possession across any distance and through any boundaries, unless said boundary would prevent teleportation or planar travel. Should this payment attempt fail both Debtor and Debt Collector are instantly made aware of both the attempt and the failure.
Special- In some cases the agreement between Debtor and Debt Collector may include clauses stipulating that interest, based on either the original value of the debt or the total value of the debt, is to be added to the debt after the debt has not been paid for a set intervals of time. Both Debtor and Debt Collector must agree to such a clause before it can be incorporated into the main agreement, and most Debt Collectors require the Debtor to agree to the clause as a condition for the main agreement to come into effect.
----- -----Standard Social Attitudes
|Hostile|||Will take risks to hurt you|||Attack, interfere, berate, flee|
|Unfriendly|||Wishes you ill|||Mislead, gossip, avoid, watch suspiciously, insult|
|Indifferent|||Doesn't much care|||Socially expected interaction|
|Friendly|||Wishes you well|||Chat, advise, offer limited help, advocate|
|Helpful|||Will take risks to help you|||Protect, back up, heal, aid|