Author Topic: Awakened Monstrous Crab  (Read 9448 times)

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 9930
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Awakened Monstrous Crab
« on: November 08, 2011, 05:17:32 AM »
Awakened Monstrous Crab


HD: d12
LevelBaBFortRefWillFeature
1+1+2+0+0Crustacean Body, Crab Grab, Swim, Amphibious, +1 str, +1 con
2+2+3+0+0Powerful Claws, Scent, +1 str, +1 con
3+3+3+1+1Constrict, Growth, Stealth Scavenger, +1 str, +1 con
4+4 +4 +1 +1 Noble Crab, +1 str, +1 con
5+5 +4 +1 +1Noble Crab, +1 str, +1 con
6+6 +5 +2 +2Duke Crab, +1 str, +1 con
7+7 +5 +2 +2Duke Crab, Growth, +1 str, +1 con
8+8 +6 +2 +2 Prince Crab,+1 str, +1 con
9+9 +6 +3 +3Prince Crab,  +1 str, +1 con
10+10 +7 +3 +3King Crab, Growth, +1 Str, +1 Con
11+11 +7 +3 +3King Crab, +1 str, +1 con
12+12 +8 +4 +4Emperor Crab, +1 str, +1 con
13+13 +8 +4 +4Emperor Crab, Growth, +1 str, +1 con
Skills: 2+int modifier, quadruple at first level. Class skills are Balance, Hide, Listen, Move Silently, Profession(any), Spot, Survival, and Swim.

Proficiencies: Monstrous Crabs are proficient only with their natural weapons.

Features
Crustacean Body: The Monstrous Crab loses all other racial traits and bonuses and gains vermin traits (Basically immunity to mind affecting effects and darkvision 60 feet) except that it retains an Int score. It is a medium sized vermin with a base speed of 40 feet. It has two natural claw attacks dealing 1d6+str mod damage each, and it takes no penalty for attacking with both claws in a full attack.

It does not have hands capable of fine manipulation, and cannot wield a weapon in either set of claws.
It also gains a natural armor bonus equal to 2+con modifier. Whenever it grows a size category, increase its Natural Armor bonus by 1.


Crab Grab: If the monstrous crab hit an opponent with a claw attack, it deals normal damage and can attempt to start a grapple as a free action without provoking an attack of opportunity. In adition the monstruous crab ignores freedom of movement effects on his oponents.

Ability score increases: The monstrous crab gains one point of strength and one of Constituction each level, for a total of +13 Str and +13 Con at 13th level.

Swim: The monstrous crab gains a swim speed equal to its HD times 5, although it cannot swim faster than its land speed.

Amphibious:
The monstruous crab can breath underwater indefinitely, and does not need to make constitution checks to avoid drowning. It takes no penalty for fighting underwater.

Powerful Claws: At second level, the monstrous crab's claw attacks do+1/2 HD extra damage. If it scores a critical with a claw it adds 1,5 times his strenght modifier instead of just 1. Additionally, it gains a racial bonus on grapple checks equal to its HD.

Scent: At second level the monstrous Crab gains the Scent extraordinary quality.

Constrict: With a successful grapple check, a monstrous crab can crush a grabbed opponent, dealing damage equal to its claw damage. It may constrict each grabbed opponent once per round, including the round it grabs the opponent.

Growth: at third level, a monstrous crab grows to large size. It grows again at, seventh, tenth and thirtienth levels. It is not a long creature.


Stealth Scavenger: As it grows in size, the monstrous crab's shell still looks like a big piece of rock, allowing it to don't atract too much atention despite its size while watching for any food source. At 3rd level the Monstrous Crab never takes size penalties for hiding, and gains a racial bonus on spot checks equal to ½ its HD.

Noble Crab: As the legend goes, in ancient times an angry goddess was challenging a hero by making it fight a mighty monster. But such was the might of the hero that even the monster seemed to falter, so the  goddess ordered a simple crab to attack the hero. Despite being but a simple crustacean, the crab charged into the fray at the request of its lady whitout hesitation, only to  beinstantly crushed under the mighty hero's foot. As a reward for its unwavering service, the goddess placed the crab among the sky stars and blessed its descendants so they would grow bigger and stronger. This noble bloodline also manifests in the form of unique abilities. At levels 4 and 5 pick one of the following. Unless otherwise noticed, no option may be picked more than once, and this also applies to Duke, Prince, King and Emperor crab abilities.

(click to show/hide)

Duke Crab: The Monstrous Crab keeps proving worthy of its legacy. At 6th and 7th levels pick one of the following. Instead of a Duke Crab ability, you may pick two Noble Crab abilities if you wish.

(click to show/hide)


Prince Crab: You're clearly a fine example of your species, standing tall and proud among crabkind. At 8th and 9th levels pick one of the following. Instead of a Prince Crab ability, you may pick two Duke Crab abilities instead if you wish.

(click to show/hide)

King Crab:Your personal legend keeps growing. At 10th and 11th levels pick one of the following. Instead of a King Crab ability, you may pick two Prince Crab abilities instead if you wish.
(click to show/hide)

Emperor Crab:You now know your place in the world, and it is to crush those that still dare to opose you. At 12th and 13th levels pick one of the following. Instead of an Emperor Crab ability, you may pick two King Crab abilities instead if you wish.

(click to show/hide)


Comments
(click to show/hide)
« Last Edit: March 12, 2019, 10:28:21 PM by oslecamo »

Offline Wrex

  • Hero Member
  • ***
  • Posts: 585
  • Large and In Charge.
    • View Profile
Re: Awakened Monstrous Crab
« Reply #1 on: June 13, 2012, 11:21:40 PM »
Isn't it customary to grant improved grab up to your size on grapple focused creatures? Could use better growth and some cooler abilities, actually, and could probably extended outwards, as Stormwrack has bigger versions with increased HD. That Damn Crab deserves better! After all, awakened spider got at least 11 levels.

Offline sirpercival

  • Epic Member
  • ****
  • Posts: 10856
  • you can't escape the miles
    • View Profile
Re: Awakened Monstrous Crab
« Reply #2 on: June 14, 2012, 12:09:31 AM »
Can it please have Profession as a class skill?  So it can bake cakes?
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline phaedrusxy

  • DnD Handbook Writer
  • ****
  • Posts: 10601
  • The iconic spambot
    • View Profile
Re: Awakened Monstrous Crab
« Reply #3 on: June 14, 2012, 12:29:49 AM »
It seems very odd that it only gains a swim speed and amphibious at 2nd level. I don't think it would be unbalanced at all to move these to 1st, and it would make a lot more sense, IMO.
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 9930
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Awakened Monstrous Crab
« Reply #4 on: June 14, 2012, 06:06:34 PM »
Sure, why not? To both of you.

Isn't it customary to grant improved grab up to your size on grapple focused creatures?
Indeed, fixed.

Could use better growth and some cooler abilities, actually, and could probably extended outwards, as Stormwrack has bigger versions with increased HD. That Damn Crab deserves better! After all, awakened spider got at least 11 levels.
Well, nobody told me Stormwrack had said bigger versions until now. This one was based on That Damn Crab, which is just CR 3. :P

So, expansion to That Damn Crab come up in the near future once I get the Gibbering Orb done. Just don't complain when I draw extra abilities from pop culture everywhere. :smirk


Offline Rakoa

  • Sr. Member
  • ***
  • Posts: 356
  • No Problem
    • View Profile
Re: Awakened Monstrous Crab
« Reply #5 on: June 14, 2012, 06:10:44 PM »
Complain? Complain?! Thats my favourite part!
The Paladin Code: Detect Evil, Smite it, ask questions later.

Offline Wrex

  • Hero Member
  • ***
  • Posts: 585
  • Large and In Charge.
    • View Profile
Re: Awakened Monstrous Crab
« Reply #6 on: June 15, 2012, 05:54:11 PM »
Quote
So, expansion to That Damn Crab come up in the near future once I get the Gibbering Orb done. Just don't complain when I draw extra abilities from pop culture everywhere. :smirk

Thick shell: You have learned to defend your weak point from massive damage. You gain heavy fortification.

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 9930
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Awakened Monstrous Crab
« Reply #7 on: June 18, 2012, 10:05:56 AM »
Crab battle expanded, let me know what you think of it!

Offline Nanshork

  • Homebrew Reviewer
  • *****
  • Posts: 11875
    • View Profile
Re: Awakened Monstrous Crab
« Reply #8 on: June 18, 2012, 12:21:08 PM »
I love the Crab Battle names.   :lmao

Offline phaedrusxy

  • DnD Handbook Writer
  • ****
  • Posts: 10601
  • The iconic spambot
    • View Profile
Re: Awakened Monstrous Crab
« Reply #9 on: June 18, 2012, 12:31:34 PM »
I love the Crab Battle names.   :lmao
Hell yeah! Now I want to play one of these things just because it would be hilarious!  :lol :clap
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Rakoa

  • Sr. Member
  • ***
  • Posts: 356
  • No Problem
    • View Profile
Re: Awakened Monstrous Crab
« Reply #10 on: June 18, 2012, 04:16:02 PM »
Dear god, this crab is now the be all and end all. If my PCs ever reach a high enough level to challenge Pelor, he will be this crab, complete with 20 levels of wizard or something.
The Paladin Code: Detect Evil, Smite it, ask questions later.

Offline Prime32

  • Over-Underling
  • Retired Admin
  • *****
  • Posts: 2914
    • View Profile
Re: Awakened Monstrous Crab
« Reply #11 on: June 18, 2012, 04:37:03 PM »

Offline Rakoa

  • Sr. Member
  • ***
  • Posts: 356
  • No Problem
    • View Profile
Re: Awakened Monstrous Crab
« Reply #12 on: June 18, 2012, 07:19:15 PM »
New Capstone: This Kills the Human

The Crabs claws become Vorpal.  :D

EDIT: Just saw guillotine. Now demanding that Guillotine be changed to This Kills the Human.  :lmao
« Last Edit: June 18, 2012, 07:21:10 PM by Rakoa »
The Paladin Code: Detect Evil, Smite it, ask questions later.

Offline TravelLog

  • Sr. Member
  • ***
  • Posts: 371
  • Gunslinger, Descendent of Eld
    • View Profile
Re: Awakened Monstrous Crab
« Reply #13 on: June 18, 2012, 10:02:21 PM »
Needs Crab Hammer, Shell Smash, and YOU WOULDN'T LIKE ME WHEN I'M CRABBY!
Too much sanity may be madness and the maddest of all, to see life as it is and not as it should be.
--Miguel de Cervantes

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 9930
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Awakened Monstrous Crab
« Reply #14 on: June 21, 2012, 03:08:55 PM »
Guillotine is a reference to pokemon's Kingler classic move and thus won't be changed.

Crab Hammer is a part of "Some Cave Demon".

Added "This kills the Human" as a King Crab ability and Shell Smash as a Duke Crab ability and YOU WOULDN'T LIE ME WHEN I'M CRABBY as a prince crab ability. How do they look?

Offline phaedrusxy

  • DnD Handbook Writer
  • ****
  • Posts: 10601
  • The iconic spambot
    • View Profile
Re: Awakened Monstrous Crab
« Reply #15 on: June 21, 2012, 03:11:25 PM »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Rakoa

  • Sr. Member
  • ***
  • Posts: 356
  • No Problem
    • View Profile
Re: Awakened Monstrous Crab
« Reply #16 on: June 21, 2012, 05:53:51 PM »
Guillotine is a reference to pokemon's Kingler classic move and thus won't be changed.


Added "This kills the Human" as a King Crab ability

Bravo on that. Ingenious  :lol
The Paladin Code: Detect Evil, Smite it, ask questions later.

Offline FireInTheSky

  • Epic Member
  • ****
  • Posts: 3870
  • "Insight is the sudden cessation of stupidity."
    • View Profile
Re: Awakened Monstrous Crab
« Reply #17 on: November 05, 2012, 12:15:02 PM »
COLOSSAL MONSTROUS CRAB!!!!!!!!!!!


...that is all.   :D

Offline VennDygrem

  • Epic Member
  • ****
  • Posts: 4346
  • Exceptionally Average
    • View Profile
Re: Awakened Monstrous Crab
« Reply #18 on: March 02, 2013, 10:22:23 AM »
Is the Regeneration gained from Just a Shell Wound bypassed by any types of damage? Since it's not mentioned, is it bypassed by the defaults of fire/acid? Or, also since nothing is mentioned (but should be explicitly stated for clarity), does nothing overcome the regeneration because the Giant Monstrous Crab is 'a Certified Bad-Ass You Don't Want to Mess With'?

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 9930
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Awakened Monstrous Crab
« Reply #19 on: March 02, 2013, 03:09:00 PM »
Damn, I keep forgeting regeneration needs some way to bypass it. Added in fire vulnerability since it's what makes most sense I think.