Author Topic: [3.5] Primalexicon: A Truename/Spellfire Hybrid.  (Read 2905 times)

Offline Nytemare3701

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[3.5] Primalexicon: A Truename/Spellfire Hybrid.
« on: February 27, 2013, 11:58:18 AM »
This started as an attempt to combine Suck with Broken Suck in an attempt to make them both stop sucking. BEHOLD:

Primalexicon


   
I speak the language of men and angels. I command the mysteries of all the realms, and yet you still question my power? For this affront, I WILL UNMAKE YOU.
-Ichaerus, Primalexicon

Normal mages draw power from the weave, casting spells that are little more than formulaic responses from generations of study. Primalexicons use the power of Truenaming to speak in the language of magic itself, deconstructing and reconstructing it as they wish.

MAKING A Primalexicon
Primalexicons are similar to bards in that they have are jacks of all trades with a specialized set of skills to augment their versatility.
Abilities: Channeling the raw power normally contained by the weave is a physically taxing process, and a high constitution grants an increased capacity for that power. Large amounts of study is necessary to avoid misspeaking, so a high intelligence score is vital. (Note: Unlike the Truenamer, Charisma is not a required ability, as Primalexicon's use Intelligence for save DCs)
Races: Illumians and Humans are common Primalexicons, but any race that is sufficiently versatile OR focused can become a Primalexicon.
Alignment: Any.
Starting Gold: 4d4x10 (100gp)
Starting Age: As Wizard.

Class Skills
The Primalexicon's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Intimidate (Cha), Knowledge (all skills, taken individually), Perform (Oratory), Spellcraft (Int), Truespeak (Int), and Use Magic Device.
Skill Points at 1st Level: (4 + int)x4
Skill Points at Each Additional Level: 4 + int

Hit Dice: d6


.

Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save

Special
1st+0+2+0+2Known Personal Truename, Utterances, Spellfire, Silver Tongue, Skill Focus: Truespeak
2nd+1+3+0+3Spellfire Mending
3rd+2+4+1+3Weapon Focus (Spellfire), Extend Utterance
4th+3+4+1+4Increased Storage
5th+3+4+1+4Rapid Blasts +1
6th+4+5+2+5Recitations
7th+5+5+2+5Flight
8th+6/+1+6+2+6Spellfire Infusion
9th+6/+1+6+3+6 Spellfire Echoes, Quicken Utterance
10th+7/+2+7+3+7Rapid Blasts +2
11th+8/+3+7+3+7Crown of Fire
12th+9/+4+8+4+8Improved Recitations
13th+9/+4+8+4+8Improved Spellfire Echoes
14th+10/+5+9+4+9Drain Permanent Item
15th+11/+6/+1+9+5+9Rapid Blasts +3
16th+12/+7/+2+10+5+10Greater Spellfire Infusion
17th+12/+7/+2+10+5+10Perfect Spellfire Echoes
18th+13/+8/+3+11+6+11Bonus Recitation
19th+14/+9/+4+11+6+11Spellfire Apotheosis
20th+15/+10/+5+12+6+12Rapid Blasts +4, Say my name and I am there.
Weapon and Armor Proficiencies: A Primalexicon is proficient with simple weapons and with light armor, but not with shields.

Known Personal Truename (Ex): You know your own personal truename. You cannot pronounce it automatically; doing so requires a Truespeak check with a DC equal to 15 + (2 × your Hit Dice) + 2. Because it’s your personal truename, you get a +4 bonus on the Truespeak check.

Bonus Feats: The Truenamer gains Skill Focus (Truespeak) at level 1, Extend Utterance at level 3, and Quicken Utterance at level 9.

Utterances (Sp): As a truenamer of the Primalexicon's level. Unlike the truenamer however, the law of sequence does not apply to the Primalexicon, and the Primalexicon uses her Intelligence Modifier for save DCs.

Spellfire (Su): A Primalexicon gains Spellfire Wielder as a bonus feat.

Silver Tongue (Su): While lesser truespeakers are known to buy or craft an Amulet of the Silver Tongue, A Primalexicon goes one step further, infusing an amulet with a portion of her own power. The primalexicon gains an amulet which grants an enhancement bonus to truespeech checks equal to twice her Primalexicon level. This infusion of personal energy is taxing however, keeping her from investing energy into any similar items, such as item familiars.

Spellfire Mending (Sp): A Primalexicon of 2nd level and higher has the ability to consume Spellfire charges to mend not only physical wounds, but the wounds in reality that Truenaming causes. By extending the action of Spellfire Healing to 1 Minute, she may revert the effects of the Law or Resistance for one utterance by 2 DC per 1 Spellfire Charge expended instead of healing HP damage.

Increased Storage (Ex): The Primalexicon’s capacity for storing Spellfire Charges is increased by 5 per Primalexicon Level. However, Spellfire Charges in excess of the Primalexicon's Constitution score is dangerous, with different effects depending upon the number of levels stored:

(click to show/hide)

Weapon Focus (Spellfire): The Primalexicon gains Weapon Focus (Spellfire) as a bonus feat at 3rd level.

Rapid Blast (Su): At 5th level, the Primalexicon can release two blasts of Spellfire as a standard action. This increases by 1 blast every 5 additional Primalexicon levels. Each blast after the first suffers a cumulative –2 penalty to attack rolls (–0 for the first blast, –2 for the second, and –4 for the third, and so on).

Recitations (Ex): At 6th level you gain Recitation of the Sanguine State and Recitation of the Vital State as bonus feats.

Deflect Arrows (Su): The Primalexicon gains Deflect Arrows as a bonus feat at 7th level, although rather than using a hand, a single Spellfire energy level is expended to knock the missile away. If the Primalexicon is not currently maintaining an utterance, a Truespeech check can be used in place of the Spellfire level as an immediate action. Treat the check as a utterance called "Deflect Arrows", with a base DC equal to 15 + (2 × target creature’s CR)+20 (This is basically a quickened utterance)

Flight (Su): As the Spellfire Channeler

Spellfire Infusion (Su): At 8th level the Primalexicon becomes able to infuse her truespeech with the raw power of Spellfire. She may reduce the cost of Meta-Utterances by 1 for each Spellfire Charge spent.

Spellfire Echoes (Su): At 9th level the Primalexicon learns to empower the echoes of her truespeech with additional power, affecting secondary targets. For each Spellfire Charge expended, the Utterance affects 1 additional target, all of which must be within 30 feet of the first.

Crown of Fire (Su): By expending 10 Spellfire Charges as a free action, a Primalexicon can manifest the crown of fire, which appears as a halo of Spellfire around her head and provides light equal to a daylight spell. The crown of fire gives her damage reduction 10/-, melts all nonmagical manufactured weapons that strike her (after inflicting damage, if any) and deals 2d6 fire damage to attackers using natural weapons. The crown of fire grants the Primalexicon spell resistance of 10+Primalexicon Level. Maintaining the crown of fire requires expending 10 Spellfire Charges each round, which can be done as a free action. The crown of fire does not interfere with the Primalexicon's actions, including using other Spellfire abilities.

Improved Recitations (Ex): At 12th level your Recitations also reverse the adverse effects of the poisons and diseases they cure.

Improved Spellfire Echoes (Su): At 13th level the Primalexicon creates "nicknames" for creature types. This functions in the same manner as Spellfire Echoes, but adds a creature type instead of a single creature. (Example: Spending 5 extra spellfire levels would include 5 creature types within 30 feet of the original target)

Drain Permanent Item (Sp): The Primalexicon can drain power from permanent magic items by touch as a standard action. An item that creates spell effects (such as boots of speed) loses that function for 24 hours, and the Primalexicon gains Spellfire Charges equal to half the caster level of the item. A creature gets to make a Will save (DC=Primalexicon Level) to prevent one of its held or carried items from being drained. An item with all its permanent abilities drained for the day is still a magic item (for purposes of making saving throws when damaged, and so on).

Greater Spellfire Infusion (Su): Spellfire Infusion now reduces the DC of Meta-Utterances by 2 per Spellfire level. In addition, Spellfire levels can be used to increase the DC of saving throws on your Utterances by spending 2 Spellfire levels per 1 DC.

Perfect Spellfire Echoes (Su): The Primalexicon has mastered the art of combining truenames in order to effect multiple targets. She may now expend spellfire levels to make an Utterance effect all creatures within a radius of the intended target equal to 5ft for each Spellfire Charge Expended.

Spellfire Apotheosis: The Primalexicon's gains the ability to transform into a being of pure energy, held together by nothing but the power of her personal truename. This functions as the Crown of Fire ability, except that you also gain the following abilities:
• The 10 points expended by the Crown of Fire are attributed as you wish to any spellfire ability (or abilities, if you choose to split it) you use that turn. This expenditure is not subject to the normal limit on Spellfire usage per round.
• You gain immunity to Fire.
• You gain Fast Healing 10
• Foes who strike you are struck by a gout of spellfire in retaliaton. Treat this as an attack of opportunity using spellfire as the attack.
• All Spellfire damage dice are increased by one step.

Say my name and I am there(Su): As the Truenamer.
EPIC Primalexicon

Hit Die: d6
Skills Points at Each  Level : 4 + int
A Primalexicon continues progressing all level dependent Spellfire abilities. Utterances treat Epic creatures as being CR 20.
Bonus Feats: The Epic Class Name gains a Bonus Feat every x levels higher than 20th



NOTES:

• Increased storage is now equivalent to having a 22 in Constitution. CON is still not a dump stat due to the (much harsher) backfire checks, but it is no longer something to recalculate regularly.
• Most abilities now scale linearly by Primalexicon level, giving the class a logical progression that works even in Epic, along with a hard cap to Utterance CR scaling.
• I would prefer that the class had no dead levels.
• Spellfire echoes adds real AoE capability, something the Truenamer sorely lacked.
« Last Edit: March 08, 2019, 12:02:48 AM by Nytemare3701 »
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Offline Concerned Ninja Citizen

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Re: [3.5] Primalexicon: A Truename/Spellfire Hybrid.
« Reply #1 on: February 27, 2013, 04:16:33 PM »
Are you going to rewrite the Recitation feats? If not, I would probably scrap that class feature. As written they are steaming piles of wretched uselesness.

For more abilities, what about some extra utility for your spellfire? Maybe "meta spellfire" esque abilities, either as feats or features. Something that lets you use Spellfire to dispel things (kinda the opposite of the absorbtion function) could be interesting and worthwhile.

Offline Nytemare3701

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Re: [3.5] Primalexicon: A Truename/Spellfire Hybrid.
« Reply #2 on: February 27, 2013, 10:15:18 PM »
Are you going to rewrite the Recitation feats? If not, I would probably scrap that class feature. As written they are steaming piles of wretched uselesness.

It fills a niche (Immunity to Poison/Disease). Would it help to put both Sanguine & Vital in one level, then make the other level upgrade the recitations to also reverse damage from those sources?

EDIT
DM: You have been poisoned.
Player: Nope.
DM: Yes you are, you even rolled for the con damage...
Player: Then I unrolled it. Moving on?

For more abilities, what about some extra utility for your spellfire? Maybe "meta spellfire" esque abilities, either as feats or features. Something that lets you use Spellfire to dispel things (kinda the opposite of the absorption function) could be interesting and worthwhile.

I considered Metaspellfire, but it's already being used to Heal, Fly, Damage, Reverse the law of Resistance, power the Crown of Fire/Spellfire Apotheosis and pay for Meta-Utterances. If anything, I would split "Speak Unto the Masses" into 3 parts, with Spellfire charges used to power each version. (1 Charge per extra target within 30ft, then 1 charge per creature type within 30ft, then 1 charge per 10 feet radius around you). Assuming a CON of 18, you would be able to hit a radius 180 area with a single utterance. That might be TOO good.
« Last Edit: February 28, 2013, 03:47:57 AM by Nytemare3701 »
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Offline Concerned Ninja Citizen

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Re: [3.5] Primalexicon: A Truename/Spellfire Hybrid.
« Reply #3 on: February 28, 2013, 01:50:52 PM »
My issue with the recitation feats is that they're full round actions that provoke AoOs, and they only affect you. They're worse than actual immunity because they take an action to use (and leave you with any existing ability damage) and they're worse than the corresponding spells because they're self only.

Maybe make them usable on other people (perhaps with a higher Truespeak check)?

Also, besides the anti disease and anti poison ones they're just horrible. +1/3 lv to nat armor in exchange for not taking any actions? Seriously? And an anti fear effect that you can't even use on any fear worse than shaken?

On splitting speak unto the masses in parts, I like that idea. Considering that you don't get the ultimate version until level 17 and the power level of your utterances compared to spells is way down by that time, I don't think it would be at all overpowered.

Incidentally, are you retaining the law of sequence for this class? I don't recall you mentioning it either way. I think many homebrew truenaming fixes just ditch it entirely as it is regarded as an unnecessary restriction on an already not terribly powerful mechanic. 

Offline Nytemare3701

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Re: [3.5] Primalexicon: A Truename/Spellfire Hybrid.
« Reply #4 on: March 01, 2013, 01:45:16 AM »
My issue with the recitation feats is that they're full round actions that provoke AoOs, and they only affect you. They're worse than actual immunity because they take an action to use (and leave you with any existing ability damage) and they're worse than the corresponding spells because they're self only.

Let me rephrase. It gives the Primalexicon a method of dealing with it. It's a post-combat fix, not a midcombat one. As for existing damage, the upgraded recitations completely undo the damage, even if it would normally be something unhealable.

Also, besides the anti disease and anti poison ones they're just horrible.
agreed, that's why it gives JUST those two, and at the same level.

On splitting speak unto the masses in parts, I like that idea. Considering that you don't get the ultimate version until level 17 and the power level of your utterances compared to spells is way down by that time, I don't think it would be at all overpowered.
My worst case scenario is Maximized/Empowered Reversed Word of Nurturing with a maximum expenditure of spellfire (about 30 if spellfire apotheosis is up) That's a 300ft radius 180 damage. Not too scary considering the spells available, so I'm in agreement.

Incidentally, are you retaining the law of sequence for this class? I don't recall you mentioning it either way. I think many homebrew truenaming fixes just ditch it entirely as it is regarded as an unnecessary restriction on an already not terribly powerful mechanic. 

Actually, I can easily remove it by just adding it the Utterances ability on the class. "Unlike the truenamer however, the law of sequence does not apply to the Primalexicon"
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Offline Wrex

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Re: [3.5] Primalexicon: A Truename/Spellfire Hybrid.
« Reply #5 on: March 01, 2013, 02:08:07 AM »
Did you do anything to compensate for the DC scaling?

Offline Nytemare3701

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Re: [3.5] Primalexicon: A Truename/Spellfire Hybrid.
« Reply #6 on: March 01, 2013, 03:59:11 AM »
Did you do anything to compensate for the DC scaling?

Other than assumption that Item Familiar would be around? Nope. The problem with the DC is that with the level of optimization available, it goes from "I'm never going to make this" to "I don't even need to roll". I kept the original scaling, since I have no idea how you would make a system based on a skill check that DOESN'T have that problem.

EDIT: I did cap the scaling at 20CR, meaning if you were silly enough to keep truenaming into epic, you would gain a ridiculous amount of extra uses.
« Last Edit: March 01, 2013, 05:29:04 AM by Nytemare3701 »
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Offline Nytemare3701

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Re: [3.5] Primalexicon: A Truename/Spellfire Hybrid.
« Reply #7 on: April 04, 2013, 01:26:38 AM »
Did you do anything to compensate for the DC scaling?

New idea. A pseudo item familiar class ability that gives a scaling bonus to truespeech but does NOT stack with item familiar. This removes the extra effects that make item familiar contentious, prevents it from stacking with item familiar to keep it from being abused, and removes the inherent weakness of the familiar being taken away.
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Offline Concerned Ninja Citizen

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Re: [3.5] Primalexicon: A Truename/Spellfire Hybrid.
« Reply #8 on: April 04, 2013, 01:33:01 AM »
It also removes the necesity to wrangle with your DM over item familiar in addition to the class and subsystem itself.

I like this idea.

Offline Nytemare3701

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Re: [3.5] Primalexicon: A Truename/Spellfire Hybrid.
« Reply #9 on: April 04, 2013, 01:41:09 AM »
Done! Anything I missed?
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Offline Nytemare3701

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Re: [3.5] Primalexicon: A Truename/Spellfire Hybrid.
« Reply #10 on: March 01, 2019, 01:25:31 PM »
Update! Oslecamo noticed that Crown of Fire melted natural weapons. This has been fixed.
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