Author Topic: Vampire Lord  (Read 21719 times)

Offline oslecamo

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Vampire Lord
« on: August 13, 2013, 07:37:54 PM »
Vampire Lord (prc)


REQUIREMENTS:
To qualify to become a Vampire Lord, a character must fulfill all the following criteria.

Special:
-Both levels of Vampire
-Must have created 6 vampire spawns to take the first level, at least half of which must be sentient creatures.
-Must have created 66 vampire spawns to take the second level, at least half of which must be sentient creatures.
-Must have created 666 vampire spawns to take the third level, at least half of which must be sentient creatures.


HD: d12
LevelBabFortRefWillFeature
1+ 0+0+0 + 2Body of the Master, Legendary Blood Power, Dracula's Judgement, +1 Str, +1 Cha
2+ 1+0+0 +3Legendary Blood Power, Dracula's Judgement, +1 Str, +1 Cha, +1 Dex
3+ 1+1+1+3Legendary Blood Power, Dracula's Judgement, +1 Str, +1 Cha, +1 Dex, +1 Int, +1 Wis

Skills: 2 + Intelligence modifier per level, no class skills

Features

Body of the Master: Creature type remains unchanged The Vampire Lord can fly with a speed of 50 feet with perfect maneuverability (this is a Su ability) and now adds both its Str and Cha mod to Natural armor (if they're both positive, otherwise use the highest and increase by 1).

Legendary Blood Power:  At each level a Vampire Lord picks four of the following options

(click to show/hide)

Dracula's Judment: A Vampire Lord becomes far harder to destroy than your average vampire.

 At first level they no longer can be repelled by garlic or holy symbols, tough they can be turned. Mere presentation of a holy symbol has no effect. They have no fear of mirror, and they cast reflections as living beings do.

At 2nd level the Vampire Lord can cross over or trough running water with no impediments. They are no longer harmed in any way by immersion in running water. In addition the Vampire Lord is no longer killed outright by a wooden stake driven trough its heart, trough the stake does cause normal damage.

At 3rd level the Vampire Lord gains +1 HP per HD and is no longer as vulnerable to the hated sunlight as its lesser brethern, and can go about in broad daylight if it desires. Under sunlight, it takes a -4 penalty to all ability scores and on all attacks, saves, and skill checks. Also, a vampire lord in sunlight cannot use any of its supernatural powers. Victims of its domination power are not freed of the vampire lord's control during daylight hours; the vampire lord can verbally command any creature in its thrall even in direct sunlight. Spells that produce sunlight effects cannot harm a vampire lord; only direct light from the sun can weaken it. If the vampire lord is destroyed while exposed to direct sunlight, it seems to die, but unless the body is disposed of as described below, it assumes gaseous form as soon as the sun sets and attempts to return to its coffin.

With all Vampire Lord levels taken, the only way to make sure that it does not return is to cut its head from its body, burn the body and the head separately, scatter the ashes from the body over running water, immerse the ashes from the head in holy water, and bury the immersed ashes in consecrated ground. However, if the head ashes are ever unearthed and somehow separated from the holy water, dried thoroughly, and then subjected to an unhallow spell, the vampire lord can regenerate in a week if the ashes are placed inside one of its places of rest.

Ability Score Increase: The Vampire Lord gains +1 Str and +1 Cha at each level, plus +1 Dex at levels 2 and 3, and +1 Wis and +1 int at 3rd level, for a total of +3 Str, +2 Dex, +1 Int, +1 Wis and +3 Cha at third level.

(click to show/hide)
« Last Edit: March 04, 2019, 06:30:28 PM by oslecamo »

Offline Raineh Daze

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Re: Vampire Lord
« Reply #1 on: August 13, 2013, 07:42:00 PM »
Reading up on the powers now--nice to see they're basically all inspired by or directly named after Castlevania titles (and the picture, too)--but I've spotted one thing that's alarming already:

Quote
-Must have created 666 vampire spawns to take the third level, at least half of which must be sentient creatures.

So, if you don't manage to work this and Vampire into your five-or-more initial levels of a character if starting at a high enough level, you somehow have to find and change three hundred and thirty three sentient creatures into vampire spawn during a game. What.

EDIT: Okay, the powers seem pretty neat--buffs to existing vampire abilities for three levels, sure--but the two linked to gaining blood charges are kind of... pathetic. Portrait of Ruin makes it harder to feed. You kill things faster for a slight improvement in blood charge gain, assuming you're focusing on intelligent things or your own kind.

Dawn of Sorrow just seems questionable to really make use of, I guess.

EDIT 2: Also, any vampire spellcasters seem screwed by this, unless this extends the ability to expend blood charges to count as if you took X more levels in the class.
« Last Edit: August 13, 2013, 07:57:30 PM by Raineh Daze »

Offline Anomander

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Re: Vampire Lord
« Reply #2 on: August 13, 2013, 11:17:14 PM »
If you grab Leadership at level 6, you may be able to convert your followers as you recruit them and get pets vamped for the other half. You'll probably get a -3 penalty for Cruelty and causing the death of followers but it makes it easier to get those spawns mobilized in a more or less discreet fashion.
Once you got enough to fill the requirements you can keep and store them all in some big hole somewhere where they won't attract attention or cause trouble. Then you can retrain Leadership.

It is handy that you just have to create them. Doesn't matter if they get destroyed afterwards.
« Last Edit: August 13, 2013, 11:19:13 PM by Anomander »

Offline Raineh Daze

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Re: Vampire Lord
« Reply #3 on: August 13, 2013, 11:59:50 PM »
I think the DM is being very lenient if they let you chain-vamp so many random guys you've dragged into your service. 

Thought you're supposed to be a Vampire Lord, not a Vampire Gigolo, though. :lmao

Offline phaedrusxy

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Re: Vampire Lord
« Reply #4 on: August 14, 2013, 12:13:08 AM »
Nice! Something for Grimtooth to aim for! :P

1) What's the duration on Telepathy? Just one message? How long can it be, if so, and can you get a reply?
2) What if the vampire is still under control of another vampire who created it? Can it still take levels in this? Does its master lose control? Or in other words, is it possible to wind up with a "normal" vampire controlling a vampire lord?
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Offline oslecamo

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Re: Vampire Lord
« Reply #5 on: August 14, 2013, 06:17:51 AM »
Reading up on the powers now--nice to see they're basically all inspired by or directly named after Castlevania titles (and the picture, too)--but I've spotted one thing that's alarming already:

Quote
-Must have created 666 vampire spawns to take the third level, at least half of which must be sentient creatures.

So, if you don't manage to work this and Vampire into your five-or-more initial levels of a character if starting at a high enough level, you somehow have to find and change three hundred and thirty three sentient creatures into vampire spawn during a game. What.
If you can't take over some backwater village and start mass converting the population, you really don't deserverve the title of Vampire Lord. :p

EDIT: Okay, the powers seem pretty neat--buffs to existing vampire abilities for three levels, sure--but the two linked to gaining blood charges are kind of... pathetic. Portrait of Ruin makes it harder to feed. You kill things faster for a slight improvement in blood charge gain, assuming you're focusing on intelligent things or your own kind.

Dawn of Sorrow just seems questionable to really make use of, I guess.
Added the option of just dealing 1 Con drain with Portrait of Ruin.

Dawn of Sorrow is arguably the strongest one of all, since regular vampires can't take the 2nd level of vampire. And with both levels of basic vampire, your spawns can make spawns of their own, leading to your personal vampire army.

EDIT 2: Also, any vampire spellcasters seem screwed by this, unless this extends the ability to expend blood charges to count as if you took X more levels in the class.

Meh, I'm fine with Vampire Lords not being fullcasters. With the 12 legendary blood powers plus reduced weaknesses and some other extras, this is already pretty strong for a 3 level investment if you ask me.

If you grab Leadership at level 6, you may be able to convert your followers as you recruit them and get pets vamped for the other half. You'll probably get a -3 penalty for Cruelty and causing the death of followers but it makes it easier to get those spawns mobilized in a more or less discreet fashion.
Once you got enough to fill the requirements you can keep and store them all in some big hole somewhere where they won't attract attention or cause trouble. Then you can retrain Leadership.
Well, that's a quite free read on Leadership, since on one side followers aren't automatically replaced, on another the part where you're giving them levels means they break free out of your leadership control range.

It is handy that you just have to create them. Doesn't matter if they get destroyed afterwards.
That would be correct. It would be somewhat annoying to have to babysit your vampire army.

Nice! Something for Grimtooth to aim for! :P
Grimtooth is still an enslaved vampire. You have both vampire levels, meaning your master has at least one level of Vampire Lord with Dawn of Sorrow. And you can only have less Vampire Lord levels than your current master.

1) What's the duration on Telepathy? Just one message? How long can it be, if so, and can you get a reply?
2) What if the vampire is still under control of another vampire who created it? Can it still take levels in this? Does its master lose control? Or in other words, is it possible to wind up with a "normal" vampire controlling a vampire lord?
1)Added 1 minute duration.
2)See above.

Offline Raineh Daze

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Re: Vampire Lord
« Reply #6 on: August 14, 2013, 08:12:44 AM »
Do your spawns' spawns' count towards your required 666 underlings?

Offline phaedrusxy

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Re: Vampire Lord
« Reply #7 on: August 14, 2013, 09:51:44 AM »
Did you just add that restriction about enslaved vampires not being able to take the 2nd level of vampire yesterday? I see that you edited the original Vampire class then.
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Offline oslecamo

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Re: Vampire Lord
« Reply #8 on: August 14, 2013, 11:08:18 AM »
I edited the base vampire to clean it up a bit, but the enslaved vampires limitation had been done months ago, as you can confirm by this older version.

Do your spawns' spawns' count towards your required 666 underlings?

No, you have to create them yourself.

Offline Anomander

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Re: Vampire Lord
« Reply #9 on: August 14, 2013, 02:13:11 PM »
Quote
Well, that's a quite free read on Leadership, since on one side followers aren't automatically replaced, on another the part where you're giving them levels means they break free out of your leadership control range.
Perhaps they aren't eligible to being followers after being vamped but they are still your spawns and thus under your influence. They don't follow you for the same reasons and with the same mechanism.

Offline oslecamo

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Re: Vampire Lord
« Reply #10 on: August 16, 2013, 06:49:47 AM »
You would need to be at least level 16 to get the 2nd vampire lord level then, and would only pick the 3rd when you reached epic due to spawn control limit.

Offline Anomander

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Re: Vampire Lord
« Reply #11 on: August 16, 2013, 07:04:44 AM »
That is assuming you're not progressively commanding them to dance under the sun or kill each other in some kind of tournament to figure which spawns are worth keeping (sure).

Offline oslecamo

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Re: Vampire Lord
« Reply #12 on: August 21, 2013, 04:35:51 PM »
So the prc rewards you for organizing your own Mortal Kombat? My job here is done then. :p

Offline Anomander

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Re: Vampire Lord
« Reply #13 on: August 21, 2013, 09:00:08 PM »
Excellent.

This is actually pretty awesome indeed.

Offline Raineh Daze

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Re: Vampire Lord
« Reply #14 on: August 21, 2013, 09:12:02 PM »
Clearly, first order of business is to find a relatively unguarded warzone and then just screw it over. :lmao

Offline Threadnaught

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Re: Vampire Lord
« Reply #15 on: August 25, 2013, 08:43:34 PM »
Circle of the Moon, Aria of Sorrow, Dawn of Sorrow, Order of  Ecclesia, Harmony of Despair and Symphony of the Night. Every one I've played in order. Yeah I did Symphony last, sue me.

If you grab Leadership at level 6, you may be able to convert your followers as you recruit them and get pets vamped for the other half. You'll probably get a -3 penalty for Cruelty and causing the death of followers but it makes it easier to get those spawns mobilized in a more or less discreet fashion.

Hold on there, now technically you're killing them. However, you could explain to them that vampirism is offered by you as a gift, a way of making your followers better than they were before. If we are able to ignore the cruelness because the followers believe they're being blessed, then Fairness and Generousity, and Special Power (vampirism) would not only cancel out the penalty of causing the death of followers, but grant a net modifier of +1.
The main problem with creating a ton of vampire offspring, is feeding your vampire army while maintaining your castle of pure chaos and it's army of demons, devils, assorted undead and mind controlled vampire hunters.

Offline Anomander

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Re: Vampire Lord
« Reply #16 on: August 25, 2013, 09:21:16 PM »
No no no.
You get the Special Power either way. You're still making vamps out of ppl who never asked to be vamped, then forcing them into a glorious Mortal Kombat; cruelty is inevitable. You won't have trouble feeding them.
You don't even have to feed those that would remain. They'd harshly penalized but why should you care, they are just a Prc requirement.
« Last Edit: August 25, 2013, 09:22:52 PM by Anomander »

Offline Raineh Daze

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Re: Vampire Lord
« Reply #17 on: August 31, 2013, 09:52:49 PM »
Quote
If he spent at least 13 blood charges and that's equal or more than the target's HD, then the domination can bypass immunity to mind-affecting, except such targets get a +5 bonus on their saves.

I just realised you can't make use of this until level 26. The blood charge limit for Domination is 1/2 your HD.

Offline phaedrusxy

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Re: Vampire Lord
« Reply #18 on: August 31, 2013, 10:11:04 PM »
Quote
If he spent at least 13 blood charges and that's equal or more than the target's HD, then the domination can bypass immunity to mind-affecting, except such targets get a +5 bonus on their saves.

I just realised you can't make use of this until level 26. The blood charge limit for Domination is 1/2 your HD.
I bet that used to be equal to full HD, and was edited, but this ability wasn't changed as well.
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Offline oslecamo

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Re: Vampire Lord
« Reply #19 on: September 07, 2013, 11:49:45 AM »
It was never full HD, since that would mean the DC would scale way too fast. Anyway I had forgoten the DC was tied to the number of blood charges spent, fixed the respective Greater Blood Power to take that in account.