Don't really see the point. Major tier shifts in archetypes are usually already listed in tier lists. If you want to know the top archetypes for each class, I can crank some out quickly:
Wizard: Exploiter Wizard, Spellslinger (if going for DC abuse)
Sorcerer: Razmiran Priest, Mongrel Mage
Oracle: Spirit Guide, Cyclopean Seer maybe if you want to abuse natural 20s, like with a Vorpal blade.
Arcanist: Eldritch Font, Occultist
Druid: Nature Priest, Halcyon Druid, Pack Lord (esp. with multiple Boon Companion feats)
Ranger: Beast Master (with multiple Boon Companion feats), Witchguard (if you are willing to burn feats on getting back the animal companion through Exotic Heritage into Sylvan or Animal Ally - the Witchguard perk is taking Strength patron for Divine Favor, Greater Magic Weapon, and Divine Power mostly)
Summoner: Master Summoner
Monk: Sohei, Zen Archer
Fighter: Martial Master, Mutation Warrior, Viking, Child of Acavna and Amaznen
Rogue: Eldritch Scoundrel
Vigilante: Pick a spellcasting archetype, really. Zealot and Magical Child probably are best.
Barbarian: Invulnerable Rager
Bloodrager: Primalist, Crossblooded Rager (depending on your selection and ability to cover will saves, as you do eat -4 will), Metamagic Rager (easily beats Improved Uncanny Dodge)
Shifter: Adaptive Shifter, Weretouched Shifter
Paladin: Sacred Servant (given Oath of Vengeance, good domain selection, and good use of planar ally), Oath of Vengeance