Author Topic: Power's Tier List for Pathfinder  (Read 218168 times)

Offline zook1shoe

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Re: Power's Tier List for Pathfinder
« Reply #180 on: May 05, 2020, 11:55:58 AM »
Power, what would be your opinion on what would be the worst archetype(s) overall?
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Offline Nanashi

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Re: Power's Tier List for Pathfinder
« Reply #181 on: May 05, 2020, 06:06:22 PM »
Shifter likely has all three of the three worst.

Fiendflesh Shifter falls automatically, becoming an NPC that knows Druidic.
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Fiendflesh shifters care nothing for the natural world and are instead consumed by an ever-growing lust for power at any price [...] an intrusion into the natural order of things and a foe who must be sought out and destroyed.
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A shifter who ceases to revere nature, changes to a prohibited alignment, or teaches the Druidic language to a non-druid or a non-shifter loses all her supernatural abilities. She cannot thereafter gain levels as a shifter until she atones (see the atonement spell).

Oozemorph is pretty well documented as broken in the truenamer sense. Rather than fix it, didn't they go out of their way to rule that the work around to make it playable (play a Kitsune) didn't work because they didn't want it to? One of the extremely rare cases where losing a level (which is hard in PF) will make you more powerful.

Rageshaper literally makes you an NPC. No idea how that got printed, especially since there is a similiar Vigilante archetype, Brute, Paizo had already admitted was a mistake. Brute also belongs on a worst of list.
« Last Edit: May 05, 2020, 06:08:44 PM by Nanashi »

Offline Power

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Re: Power's Tier List for Pathfinder
« Reply #182 on: May 06, 2020, 06:22:31 AM »
Power, what would be your opinion on what would be the worst archetype(s) overall?
Vow of Poverty on Monks, obviously. Cloistered Cleric is also pretty awful. Untouchable Rager is a severely garbage Bloodrager archetype. Opportunist is a garbage archetype on Fighters alright. Majordomo is hot garbage for Investigators. There are many more, but Vow of Poverty is by far the worst, assuming you don't just break the vow. Strictly speaking VoP does permit you to have 1 item you can pour all your WBL into, though.

Offline zook1shoe

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Re: Power's Tier List for Pathfinder
« Reply #183 on: May 06, 2020, 12:44:09 PM »
Yeah, some pretty terrible ones there.
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Offline Endarire

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Re: Power's Tier List for Pathfinder
« Reply #184 on: May 23, 2020, 12:42:20 AM »
Master Summoner: How does this change its tier if it does?  Paizo warned people about its exceptional power, and I seek your opinion.

Magus: What archetypes notably change its tiering?  Magus and Warpriest are focused on doing the martial + casting from low levels while full casters seemingly are meant to be more powerful and versatile later.

Offline Power

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Re: Power's Tier List for Pathfinder
« Reply #185 on: May 23, 2020, 07:04:34 AM »
Master Summoner is internal tier movement mostly. Tier 2 is already an extremely powerful tier. The big issue with Master Summoner is that you can just spend every turn summoning more monsters with your extreme uses/day and shutting down combats with extremely large crowds of monsters to use as everything from utility to meatwalls to damage sources, but normal Summoners can already use Summon Monster -> monsters attack, then on next round hold action summoned monsters attack -> Summon Monster again -> more monsters attack and get 2 packs of monsters attacking each round. I guess if you have the benefit of concealment you can spam summon monster to make a large pack of enemies before walking through a door to nuke everything. On that note you can also lend items to your summons to make them uncommonly dangerous. Lillend Azatas for instance are basically 7th level bards, which means if you hand them Dervish Sikke, Three Reasons to Live, and Banner of the Ancient Kings they will do Inspire Courage +5 instead of Inspire Courage +2. Similarly you can hand them Page of Spell Knowledge or Ring of Spell Knowledge to let them cast spells they don't have as spells known.

For Magus, the most potent archetypes are Hexcrafter (if you abuse SoL hexes and the like) and Beastblade (if you make up for loss of Knowledge Pool), since it's made for action economy abuse. Achieving Tier 2 is pretty doable for any Magus through either abusing SoL effects or raising damage to something that will reliably OTK (One Turn Kill) enemies.
« Last Edit: May 23, 2020, 08:16:32 AM by Power »