Author Topic: Fun Finds the 2nd Party Edition  (Read 63609 times)

Offline SorO_Lost

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Re: Fun Finds the 2nd Party Edition
« Reply #300 on: December 06, 2017, 03:16:06 PM »
also, would reshape allow you to go for spiked armor as a weapon, do you think?
It should, but I missed the melee limitation at 3am in the morning so I guess use Expansion & a Sharktooth Staff for an area Grapple.

Quote from: Dragon #341:87
Reshape Mind Blade [Psionic]
Your mind blade can take an additional form.
Prerequisites: Base attack bonus +4, ability to form a mind blade, shape mind blade.
Benefit: Choose any simple, martial, or exotic melee weapon with which you are proficient. Your mind blade can take on a form identical to the chosen weapon with all of that weapon's statistics; damage; threat range; critical modifier, and any extra features the weapon might have (such as a fail's ability to trip and bonus to disarm attempts). Reshaping a mind blade is a full-round action. You can also manifest your mind blade in this shape.
Special: You may gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon with which you are proficient.
« Last Edit: December 06, 2017, 03:18:15 PM by SorO_Lost »

Offline nijineko

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Re: Fun Finds the 2nd Party Edition
« Reply #301 on: December 06, 2017, 04:20:05 PM »
It should, but I missed the melee limitation at 3am in the morning so I guess use Expansion & a Sharktooth Staff for an area Grapple.

Quote from: Dragon #341:87
Reshape Mind Blade [Psionic]
Your mind blade can take an additional form.
Prerequisites: Base attack bonus +4, ability to form a mind blade, shape mind blade.
Benefit: Choose any simple, martial, or exotic melee weapon with which you are proficient. Your mind blade can take on a form identical to the chosen weapon with all of that weapon's statistics; damage; threat range; critical modifier, and any extra features the weapon might have (such as a fail's ability to trip and bonus to disarm attempts). Reshaping a mind blade is a full-round action. You can also manifest your mind blade in this shape.
Special: You may gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon with which you are proficient.

Yeah, 't'would be nice if there was a version/variant for the soulbow.
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Offline Jackinthegreen

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Re: Fun Finds the 2nd Party Edition
« Reply #302 on: December 06, 2017, 06:53:08 PM »
Spiked armor counts as a light martial melee weapon, so there don't seem to be any technical limitations on a Soulknife going spiky.

Gauntlets, if we go by this table don't technically show up as melee.  Or ranged.  Though RC does mention "Striking with punches and kicks is like attacking with a melee weapon..." on page 16.

Offline Stratovarius

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Re: Fun Finds the 2nd Party Edition
« Reply #303 on: March 25, 2019, 04:48:28 PM »
Psiologist from DS Prestige Classes 2, p29:

Psionic, high points are these two:

Psionic Acumen (Ps): At 2nd level, you develop ways to strengthen your powers farther than other users of the Way. You can now augment any power you know for a total of 1 power point more than your manifester level. At 5th and 9th level, you add an additional power point to the limit of power points you can spend for augmenting powers you know. This benefit cannot be used while you are wild surging, since it is by controlling consciously your use of the Will that you achieve this result.

Psionic Rationalization (Ps): At 3rd level, your understanding of the Way shows itself as you can enhance your powers while making less use of your Will. When using a metapsionic feat, you reduce the increased power point cost by 1. At 7th level, you can reduce the cost by an additional point. The cost cannot be reduced below its original cost by the use of this ability.

Yeah, totally free Metapsionics.


Royal Animator, same book, p32.

It's one level long, but the first level lets you apply a ton of different buffs to undead you create for a tiny XP cost. And all you need is Knowledge (Religion) ranks to get the different bonuses.
« Last Edit: March 25, 2019, 04:55:07 PM by Stratovarius »

Offline Nytemare3701

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Re: Fun Finds the 2nd Party Edition
« Reply #304 on: March 25, 2019, 05:54:31 PM »
Royal Animator, same book, p32.

It's one level long, but the first level lets you apply a ton of different buffs to undead you create for a tiny XP cost. And all you need is Knowledge (Religion) ranks to get the different bonuses.

Unfortunate it requires hard ranks (meaning they are effectively level gated), but still pretty cool. Notably though, it looks like the cost is per casting of a necromancy spell, not per creature.

Quote
Each ability has a cost in XP and when applied affects all creatures produced through a necromancy spell

The rank 12 option (Undead Lieutenant) is stupidly good. It blows the undead control limit out of the water by giving each one of the animated creatures 2HD of subordinate undead per HD of its own. They have to stay within 30ft of the lieutenant, but that's not terribly difficult when you have them all pile into a portable hole anyway.


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Offline TC X0 Lt 0X

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Re: Fun Finds the 2nd Party Edition
« Reply #305 on: March 26, 2019, 02:29:52 AM »
Royal Defiler mentions you need to be a defiler. From what I can gather it deals with being an Arcane Spellcaster of sorts, but I am not sure if it is a specific class, a status Arcane casters can obtain with some feat or other prestige class, or just a general label for Arcane casters in general?
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Offline Stratovarius

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Re: Fun Finds the 2nd Party Edition
« Reply #306 on: March 26, 2019, 07:32:43 AM »
It means wizard, basically. http://minmaxforum.com/index.php?topic=16816.0 will explain it.

Offline magic9mushroom

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Re: Fun Finds the 2nd Party Edition
« Reply #307 on: March 26, 2019, 08:00:13 AM »
Royal Defiler mentions you need to be a defiler. From what I can gather it deals with being an Arcane Spellcaster of sorts, but I am not sure if it is a specific class, a status Arcane casters can obtain with some feat or other prestige class, or just a general label for Arcane casters in general?

In Dark Sun, arcane magic draws power from the life energy of Athas. Good people generally try to avoid taking too much, and are called "preservers". Evil people draw all they can for extra power, which has a bunch of cool mechanical effects (free metamagic, re-using slots) but kills all the nonsentient life in the vicinity - for decades to centuries. Athas is largely a wasteland in the current era because there are actually quite a few evil people around, and defiling adds up fast.

Dragon 315 has rules for preserving/defiling magic, and 319 has a Dark Sun player's handbook (Dungeon 110 has a complementary Dark Sun DM's guide). Not sure whether that's reprinted/superseded by other 2nd-party Dark Sun material.

Offline Stratovarius

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Re: Fun Finds the 2nd Party Edition
« Reply #308 on: March 26, 2019, 09:10:20 AM »
I would generally say that's superseded by the Athas.org material, given they were the ones who received the official WotC stamp for Dark Sun in third edition. Its also much more extensive, although that's not always a mark of quality.

Offline akkristor

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Re: Fun Finds the 2nd Party Edition
« Reply #309 on: March 27, 2019, 09:28:10 PM »
Dragon #347 is a boon for any summoner. 
Page 57 adds the Paraelementals to summon Monster and Summon Natures Ally at the same level as standard elementals, and also to Elemental Monolith.

Page 71 adds the spell Elemental Guardian.  Clr 5, Sor/Wiz 5, Drd 4.  Summons a Lesser Elemental Weird  (8HD, Medium size).  Elemental Weirds have a moderate strength slam attack, an o.k. ranged blast, Improved Grab, and Suffocate.
Downsides: The Weird is restricted from moving more than 100ft from the point of origin of the spell, and the casting time is 10 minutes.
Upsides:  The summon lasts for 1 DAY per level.  Same HD as a Large elemental, at the level of Medium elementals.   Can also be made permanent.

Offline Nanashi

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Re: Fun Finds the 2nd Party Edition
« Reply #310 on: May 27, 2019, 06:33:14 PM »
Dragon 351 has Dragonmarked Sorcerer which, in exchange for one feat and not being able to take Dragonmark feats, gives you all the SLAs granted by your Dragonmark to your Spells Known. RAW this isn't actually a Dragonmark, which means you can't take feats that require one and can take stuff (Aberrant, Child of Kyber) that require not having one. It's unclear if Dragonmark Adept/Prodigy/Visionary spells are added.

Jorasco is explicitly mentioned (albeit to say it's rare, but on Eberron that just means PC material). That means you add Cure Light Wounds, Lesser Restoration, Cure Serious Wounds, Neutralize poison, Remove Disease, Restoration and Heal to your casting. When "you are the appropriate level to [cast them]" is I have no idea, but I'd assume when you can cast spells of a high enough level to cast them at the level they are on the Cleric list, but it doesn't say.

In the same article are variant sorcerers for each of the progenitor dragons that trade away your familiar. Eberron gives you a half-power animal companion instead of a familiar, Diplomacy instead of bluff and, if you somehow qualify for it, Natural Spell works in Polymorph spells as well as it does for Wildshape. Khyber is trash, since it just improves the CL of your summoning spells by one AND prevents summoning good creatures. Siberys is the real prize though, giving Diplomacy and Knowledge (Planes) for free and boosting your effective charisma for determining saves (and if you have enough of an attribute to cast, but that rarely comes up) by 4.
« Last Edit: May 27, 2019, 06:54:24 PM by Nanashi »

Offline redking

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Re: Fun Finds the 2nd Party Edition
« Reply #311 on: July 14, 2019, 08:10:16 AM »
Towers of High Sorcery, Dragonlance 3.5, p.52.



You can draw people (in the form of simulacrums, according to how they are remembered), and even half powered magical items. There is huge potential there. Combine with programmed amnesia for profit.

Offline Nanashi

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Re: Fun Finds the 2nd Party Edition
« Reply #312 on: July 23, 2019, 12:02:03 AM »
Dragon #355 page 42 has the Cannon Golem. It's really lame for its CR of 14 with three single digit saves (though it does have a golem's infinite SR), 135 HP, DR 10/Adamantine, and a set of really lame attacks consisting of a pair of 2d6+21 slams or ranged attacks its cannon dealing +13 3d6+13 or at will CL9 fireball doing 9d6 area damage. What caught my eye though is the construction requirements explicitly call for a cannon with no mention on how this works in any campaign setting. Weird.

Offline Nytemare3701

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Re: Fun Finds the 2nd Party Edition
« Reply #313 on: October 07, 2019, 05:22:03 PM »
I come bearing a treasure trove of content from the oft-reviled Kingdoms of Kalamar:

Today I'm doing spells from the Villain Design Handbook. This book is so dense with unique spells that I'm barely skipping anything, and the ones listed range from amazingly good to unique mechanics not found elsewhere.

Appear Behind is a 3rd level arcane spell that teleports you and anything you touch (up to 50lb/level) to "directly behind any one opponent within a 25 ft radius". For all your anime needs of course. No somatic components, so it's a valid way to escape a grapple.

Arm is Girallon's Blessing lite, at level 1!. "The new arm may be used to grip objects, wield weapons, or perform any other task the person is normally considered capable of with their other arms". It's always considered off-hand, but has a 2h/level duration.

Ball of Disruption is a cold element version of fireball with long range and an interesting rider effect. Any spells cast within the area for the next 10 minutes take twice as long, have 1/3 range, and last half as long. It's level 4, but I think it's worth it.

Bar Creature is a brutal way to kill someone via abjuration of all things. It forces a person to leave a 10ft square, but if they are prevented from doing so or return, they take 1d4 con damage per round they remain. Abjurant Champions just got a SoD!

Bat Accident is grease, but with a 1d6 acid damage and nausea rider that lasts 1round/level. You are literally summoning a stream of bat shit into their face and mouth. Beautiful.

Beacon basically triples the random encounter rate in the area around it (which is 1/2 mile per level!). Also a pretty good way to instigate a monster siege on an unsuspecting village.

Bird's Eye View is the best low level scouting spell I've ever seen. The area is "Caster's normal range of vision" so if you climb a tree it's ludicrous. It lets you get an aerial view of anything in that area, with the sensor being placed at medium range upward.

Body Wrack is a unique way to screw with someone if you can compel them to cast spells. It deals 10d6 to a target, but for every 6 rolled, the caster permanently loses a hitpoint.

Bribe is a bard spell that makes people willing to accept bribes. In true testament to how dumb KoK writing can be, it provides a table and suggests using linear interpolation as a method for determining values outside the table.

Cluo's Babbling Tongues is a level 2 NO save, NO sr, 15 radius "everyone in the area speaks nothing but gibberish for 1hr/level. This bypasses Tongues since it is explicitly "incomprehensible babble, even to listeners not effected".

Constricting Serpent Arm allows anyone who can cast a level 2 spell to immobilize people with a stretchy arm simply by beating the enemy AC by 5.

Delay Spells simply shuts off ALL spellcasting for the target for 2 rounds per level. Unfortunately it allows both a will save and SR.

Dragon Radar is a level 1 spell that detects and describes (number, relative size) all dragons within spherical radius of 1 mile per level and lasts 10 minutes per level. Niche as hell, but spontaneous divination exists, so why not?

Dwarven Constitution is a level 2 arcane spell that gives the touched target the Kalamar dwarf racial ability of "+2 racial bonus on saving throws vs poisons, spells, and spell-like abilities" for 1hr/level. That's a hell of a level 2 buff.

More to come later.
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Offline Nanashi

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Re: Fun Finds the 2nd Party Edition
« Reply #314 on: October 08, 2019, 01:33:40 AM »
Bird's Eye view isn't that crazy: Raven familiar can do that. Others are downright crazy though.

Offline zook1shoe

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Re: Fun Finds the 2nd Party Edition
« Reply #315 on: October 08, 2019, 02:09:49 AM »
i had all the Kalamar spells in my super spell list.

Kalamar is a nightmare, some totally OP stuff, while lots of it is barely usable.
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Offline Nytemare3701

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Re: Fun Finds the 2nd Party Edition
« Reply #316 on: October 08, 2019, 04:03:03 AM »
i had all the Kalamar spells in my super spell list.

Kalamar is a nightmare, some totally OP stuff, while lots of it is barely usable.

Sifting through it exposes you to a ton of unique mechanics though, for when you need a spell that does something REALLY weird.
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I'm a Game Design consultant. PM me if you want advice on your game!
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