Author Topic: Making an adventurer academy.  (Read 1277 times)

Offline Agrippa

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Making an adventurer academy.
« on: March 23, 2014, 09:23:27 PM »
I've been thinking about what an adventurer's school might look like. Now I'm posting here because my original thread doesn't seem to be garnering much support. Who would it's founder be, why would it be founded, who would it, what exactly would it teach and who would teach there. This is still very much in the preliminary stage so I'd welcome any suggestions. The photo links are for NPCs inspired by the characters, not said characters themselves.

Headmaster/Superintendent Inspiration Professor Trevor Bruttenholm
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Martial Arts Instructor (melee weapons-based)-beginner level Inspiration Ashley J. Williams
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Martial Arts Instructor (melee weapons-based)-advanced level Inspiration Baron Klaus Wulfenbach
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Martial Arts Instructor (unarmed)-beginner level
Inspiration Professor Henry "Indiana" Jones Jr.
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Martial Arts Instructor (unarmed)-advanced level
Inspiration Baron Klaus Wulfenbach
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Martial Arts Instructor (fire arms-based)-beginner level
Inspiration Professor Henry "Indiana" Jones Jr.
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Supernatural Martial Arts Instructor (melee weapons-based)-beginner level
Inspiration Stern Whip of Industry
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Supernatural Martial Arts Instructor (unarmed)-beginner level
Inspiration Daniel Rand A.K.A. Iron Fist
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Supernatural Martial Arts Instructor (unarmed)-advanced level
Duncan Harcourt

Occult Lore/Ritual Magic
Inspiration Cordelia Goode
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and John Constantine
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Potion making/Alchemy
Inspiration Egg Shen
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and Cordelia Goode
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Sorcery (spells fueled by the caster's personal energy and power drawn from other sources)
Inspiration Harry Blackstone Copperfield Dresden
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Archaeology
Inspiration Professor Henry "Indiana" Jones Jr.
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Subterfuge, Interpersonal Skills, Guile and Tactics
Inspiration Michael Westen
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Artifice
Inspiration Cinematic Tony Stark/Iron Man
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and Baron Klaus Wulfenbach
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Journalism
Inspiration This crazed bastard.
(click to show/hide)

As a useful note, the differences between ritualism, sorcery and formulaic magic come mostly in casting time. Rituals typically take several minutes, if not hours, while spells (sorcery and formulae) are cast more quickly and have more immediate effects. Also rituals benefit from multiple casters and in some cases may be performed by laymen, so anyone can dabble in ritualism. Spells require some sort of fundamental training or affinity to use even the most basic of them.
« Last Edit: November 30, 2016, 04:35:33 AM by Agrippa »

Offline Agrippa

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Re: Making an adventurer academy.
« Reply #1 on: March 24, 2014, 08:26:42 PM »
What positions should I add to this academy/college roster? I know there's more to add, I'm just not sure what it is yet.

Offline Agrippa

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Re: Making an adventurer academy.
« Reply #2 on: March 25, 2014, 01:59:36 PM »
I first posted this elsewhere, but I feel like sharing it here too. I should note that this academy is for a more modern setting than most fantasy. On top of that not all students of this school become actual adventurers. Some become occult investigators, detectives, soldiers or elite guards. This institute even serves as an officer training for the surrounding municipalities' law enforcement agencies. I'd alos make the academy relatively new, having been established within life of it's youngest professors.

As for the big, red, axe-wielding guy, I'll base him off Exalted's Stern Whip of Industry. Basically he's a golem made from magical red jade, melted and cast into a large man-like shape and infused with the soul of a righteous and willing warrior. He acts as a defender and the weak, especially exploited laborers, a slayer of supernatural evil and friend of workers the world over. The war golem's magical construction grants him easier use of supernatural combat styles than the mere mortals he teaches.

Offline Agrippa

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Re: Making an adventurer academy.
« Reply #3 on: March 30, 2014, 11:41:40 PM »
Here are the characters some of the faculty are inspired by.

Headmaster - Based off of Professor Trevor Bruttenholm

Advanced Melee/Unarmed/Artifice - Based off of Baron Wulfenbach

Beginner Supernatural Melee - Based off of the Stern Whip of Industry

Occult Lore/Ritual Magic and Potionry/Alchemy - Based off of Cordelia Goode

Sorcery/Inherent Magic: Based off of Harry Blackstone Copperfield Dresden

Offline Agrippa

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Re: Making an adventurer academy.
« Reply #4 on: October 05, 2015, 05:56:44 AM »
I haven't posted in this topic for quite a while, in large part because I felt embarrassed due to the hard time I'm having fleshing out my ideas. That and the lack of replies makes me wonder if any of my ideas are worth while. Basically a year and a half long case of writer's block.