Author Topic: Hyperdriven Cantina [OOC Thread] (Part 2)  (Read 53561 times)

Offline McPoyo

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #100 on: January 18, 2015, 01:25:52 PM »
Wow Perform Surgery is very underwhelming....CON bonus x level. That just sucks considering what we just changed med packs to multiple times a day. Since it is a statis DC for surgery, we should probably use something like CON Score is healed with each use of perform surgery. This makes it decent against med pack use and faster than full rests.

I was kicking around some recovery time rules after surgery but that would slow things down here.
Yeah, big thing for surgery is that it has multiple times per day usage, and is the only way to cure a condition track penalty. I had forgotten we'd changed med packs to multiple times per day.

Offline Melblen_Cairn

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #101 on: January 18, 2015, 09:35:17 PM »
You mention of spending a force point just brought me back to my F2F group. We were playing SWSE back on '07 or '08 and the groups Noble performed surgery on another character that was close to death. Failed and the damage killed the character, then failed the revive check. The patient burns a force point to stay alive. Noble fails again. player burns his last point to stay alive. Noble eventually succeeded and brought him back, but it would have been the first time a character died on the operating table if he had failed again though.
Wisdom has two parts; having a lot to say, and not saying it.

Offline LordBlades

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #102 on: January 20, 2015, 03:44:10 PM »
I don't think Kel needs more surgery, as he's only 1 HP short now.

Offline Melblen_Cairn

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #103 on: January 21, 2015, 07:34:57 AM »
Rest will take care of that. Sounds like that's what we are doing after surgery.

The question is, do you want to travel and approach the prison at night or during the day?
Wisdom has two parts; having a lot to say, and not saying it.

Offline McPoyo

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #104 on: January 21, 2015, 10:35:40 PM »
Well, with guides, I'd say under cover of night would be better.

Offline Melblen_Cairn

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #105 on: January 23, 2015, 09:17:52 AM »
cool.

Anyone else want to weigh in on this or we will go with this and move forward?
Wisdom has two parts; having a lot to say, and not saying it.

Offline LordBlades

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #106 on: January 23, 2015, 02:13:17 PM »
I'm ok with going at night.

Offline Nanshork

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #107 on: January 23, 2015, 03:45:00 PM »
Silten has no input.

Offline Shadowhunter

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #108 on: January 24, 2015, 02:59:39 PM »
Sounds good to me.

Offline Shadowhunter

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #109 on: February 04, 2015, 12:00:24 AM »
That was so great Melblen, I loved the nursery rhyme angle and yes, that piece of gaming logic I've used for years, including the fancy saying. Thank you.  :D

Offline Shadowhunter

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #110 on: February 05, 2015, 12:56:42 AM »
I really Tempted Fate disarming myself like that. Or maybe it was Begging The Question. One of those tropes.

Offline Melblen_Cairn

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #111 on: February 05, 2015, 07:26:20 AM »
Hey, but you did not get immediately shot at. That's good  :)
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Offline LordBlades

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #112 on: February 11, 2015, 09:37:57 AM »
No problem about rolling the attack  :) I've been sick the past few days, therefore not much time and energy to reply.

Offline Melblen_Cairn

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #113 on: February 11, 2015, 04:18:58 PM »
That's a bummer man. Hope you feel better soon.
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Offline Melblen_Cairn

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #114 on: February 12, 2015, 08:19:06 AM »
When I looked last night I thought for some silly reason that Rald was next or I would have had a post up for the researcher right away.

Well it appears IC is choosing to slap me with low rolls for this fight all around.
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Offline Shadowhunter

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #115 on: February 13, 2015, 04:46:25 PM »
Quote
I would have thought you might try to deck her or wrestle away the blaster.

Well yes naturally, that would obviously be a good decision. But it wouldn't be in line with my decision-making since we entered the outpost, since I could just as easily holstered the blaster, removed the screen, picked up the gun again and then descended. But nooo, I had to make a flavour-text that disarmed me. So I figure why just not go all out?


(Real reason is that I simply didn't think about it, but that's not as fun to joke about  ;) )

Offline LordBlades

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #116 on: February 14, 2015, 03:25:52 AM »
That's a bummer man. Hope you feel better soon.

I am thanks  :) I had a nasty cold and it turns out all I needed was a couple of days indoors.

Offline Melblen_Cairn

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #117 on: February 14, 2015, 09:03:18 AM »
Glad your better LB.

Shadow, It was a pretty tight fit. Holstering your blaster would have been problematic in the duct. So it makes sense you would leave it and have it handed down.
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Offline McPoyo

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #118 on: February 15, 2015, 09:49:10 PM »
Sorry, phone took a dump, posted my turn.

Offline Shadowhunter

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #119 on: February 18, 2015, 04:50:26 PM »
So presumably Corran received his blaster pistol but didn't have actions over to shoot it, since I postponed my round to go after Silten.  :smirk