Author Topic: Other Half Rolling thread  (Read 3186 times)

Offline VennDygrem

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Re: Other Half Rolling thread
« Reply #20 on: March 13, 2016, 05:35:18 PM »
Main-Attack 1 1d20+33 : 1 + 33, total 34

Main-Attack 2 1d20+33 : 5 + 33, total 38

Main-Attack 3 1d20+26 : 17 + 26, total 43

Main-Attack 4 1d20+21 : 16 + 21, total 37


Off-Attack 1 1d20+33 : 19 + 33, total 52

Off-Attack 2 1d20+33 : 7 + 33, total 40

Off-Attack 3 1d20+26 : 1 + 26, total 27

Off-Attack 4 1d20+21 : 6 + 21, total 27


Main-Base damage 1 1d4+18 : 3 + 18, total 21

Main-Base damage 2 1d4+18 : 4 + 18, total 22

Main-Base damage 3 1d4+18 : 3 + 18, total 21

Main-Base damage 4 1d4+18 : 1 + 18, total 19


Off-Base damage 1 1d4+12 : 4 + 12, total 16

Off-Base damage 2 1d4+12 : 3 + 12, total 15

Off-Base damage 3 1d4+12 : 4 + 12, total 16

Off-Base damage 4 1d4+12 : 3 + 12, total 15


Main-Fire damage 1 3d6 : 2, 4, 1, total 7

Main-Fire damage 2 3d6 : 1, 6, 6, total 13

Main-Fire damage 3 3d6 : 3, 6, 2, total 11

Main-Fire damage 4 3d6 : 5, 3, 2, total 10


Off-Fire damage 1 3d6 : 2, 4, 3, total 9

Off-Fire damage 2 3d6 : 6, 3, 4, total 13

Off-Fire damage 3 3d6 : 4, 5, 4, total 13

Off-Fire damage 4 3d6 : 1, 2, 5, total 8


Main-Shock damage 1 1d6 : 3, total 3

Main-Shock damage 2 1d6 : 3, total 3

Main-Shock damage 3 1d6 : 3, total 3

Main-Shock damage 4 1d6 : 6, total 6


Off-Shock damage 1 1d6 : 1, total 1

Off-Shock damage 2 1d6 : 5, total 5

Off-Shock damage 3 1d6 : 1, total 1

Off-Shock damage 4 1d6 : 3, total 3


Searing Aura damage, fire 2d6 : 3, 6, total 9

Offline VennDygrem

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Re: Other Half Rolling thread
« Reply #21 on: March 13, 2016, 05:38:56 PM »
Critical Threat rolls:
Main-Critical Attack 1 1d20+26 : 7 + 26, total 33

Main-Critical Attack 2 1d20+21 : 16 + 21, total 37

Off-Critical Attack 3 1d20+33 : 12 + 33, total 45


Critical Damage if Crits land:
Main-Critical damage 1 1d4+18 : 1 + 18, total 19

Main-Critical damage 2 1d4+18 : 3 + 18, total 21

Off-Critical damage 3 1d4+12 : 4 + 12, total 16

Online oslecamo

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Re: Other Half Rolling thread
« Reply #22 on: March 17, 2016, 02:16:12 AM »
Roll.
Rolled 1d20 : 17, total 17

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Re: Other Half Rolling thread
« Reply #23 on: March 17, 2016, 02:31:46 AM »
More rolling
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Re: Other Half Rolling thread
« Reply #24 on: March 17, 2016, 02:44:06 AM »
Concealment miss chances from Iskandar
Rolled 1d5 : 4, total 4

Rolled 1d5 : 4, total 4

Rolled 1d5 : 2, total 2

Rolled 1d5 : 2, total 2

Re-rolls:
Rolled 1d5 : 3, total 3

Rolled 1d5 : 1, total 1

Rolled 1d5 : 1, total 1

Rolled 1d5 : 1, total 1



Stance miss chance from Aeloru (miss on a 1)
Rolled 1d2 : 2, total 2


Concealment miss chance from inevitable (miss on a 1)
Rolled 1d5 : 5, total 5


Online oslecamo

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Re: Other Half Rolling thread
« Reply #25 on: March 17, 2016, 02:48:03 AM »
Poison
Rolled 1d6 : 1, total 1

Rolled 1d6 : 4, total 4

Online oslecamo

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Re: Other Half Rolling thread
« Reply #26 on: March 17, 2016, 08:52:57 AM »
Vist teleports the party out of the cage of ice and succeeds on stunning the Cornugon with his magic ray, its chain dropping from the top of the petrified tree all the way to the ground!

After taking cover, Aeloru surrounds the ice devil in her holy amulets, that then chain-explode, blowing it to pieces! The only thing remaining is its ice spear.

Dyson impales a bone devil with his energy blade, finding a chink in its hard skin, and as the infernal still seems to have some fight left on it trying to claw and bite back, but the inevitable simply teleports again and lops off its head.

Iskandar is a bit too hasty, his only two misses from the flurry being due to the warrior's own overeagerness, while his remaining strikes all score wide cuts on his target. White steam raises from the devil's deep wounds as the blessed and silvered desert blades cauterize its flesh, preventing it from regenerating while its uncut skin slighty sizzles from Iskandar's simple proximity. But the Cornugon still stands. Not only that, the head devil's stunned eyes suddenly focus on Iskandar. Dark red runes glow over its scaly hide, partially re-knitting its worst wounds. Then the Cornugon moves, latching its claws inside one of the wounds in its other arm to pull a fresh blood-covered spiked chain from inside itself!

“Little mortal, you press your luck too far getting so close to me out of your own will.”

The Cornugon delivers a brutal counter assault, its spiked chain a blur while lashing out with its teeth and tail at the desert warrior! Iskandar manages to dodge two of the weapon blows, but two others violently hit him while the tail delivers a deep cut and the Cornugon's mandibles rip a bit of the desert warrior's sandy flesh. The spikes on the chain and tail sink deeply, leaving Iskandar bleeding heavily.

Two bone devils swiftly and silently fly upwards to Vist and Aeloru, stinging them with their poison-tipped tails. The hell agent's eyes, devoid of any kind of mercy, seem to promise a slow, tortuous death up close.

The third remaining bone devil moves around Dyson, before its tail arcs around its head and unleashes a green beam that hits the inevitable head on. There is no visible damage, yet some of Dyson's systems seem to momentarily stop working.

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Online Raineh Daze

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Re: Other Half Rolling thread
« Reply #27 on: March 17, 2016, 01:41:21 PM »
Fort Save 1d20+15 : 20 + 15, total 35


Will Save 1d20+22 : 1 + 22, total 23
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Online Raineh Daze

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Re: Other Half Rolling thread
« Reply #28 on: March 17, 2016, 01:43:09 PM »
... well, screw that effect. Incredible Luck. :P

Rolled 1d20+22 : 7 + 22, total 29
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Offline Wyvernhand

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Re: Other Half Rolling thread
« Reply #29 on: March 17, 2016, 08:53:04 PM »
Rolled 1d20+18 : 14 + 18, total 32
will save 1 vs DC 20
Rolled 1d20+18 : 8 + 18, total 26
will save 2 vs DC 20

Offline VennDygrem

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Re: Other Half Rolling thread
« Reply #30 on: March 17, 2016, 09:10:33 PM »
Wall of Blades vs. w/ 5 Potential Points 1d20+46 : 10 + 46, total 56


Fort save w/ 3 PP's 1d20+20 : 16 + 20, total 36


2nd Fort save if Wall of Blades fails 1d20+17 : 1 + 17, total 18

Online oslecamo

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Re: Other Half Rolling thread
« Reply #31 on: March 18, 2016, 11:27:30 PM »
I thought the dex drains didn't allow saves at all, but the Cornugon still had enough Dex leftover to move. Rolling fort saves now.

Rolled 1d20 : 14, total 14

Rolled 1d20 : 1, total 1

Rolled 1d20 : 6, total 6

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Re: Other Half Rolling thread
« Reply #32 on: March 18, 2016, 11:34:16 PM »
Usually extra nasty effects on melee attacks double unless otherwise noticed
Rolled 2d6 : 5, 4, total 9

Offline VennDygrem

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Re: Other Half Rolling thread
« Reply #33 on: April 07, 2016, 11:56:49 PM »
Main-hand Attack 1d20+42 : 5 + 42, total 47


Off-hand Attack 1d20+42 : 13 + 42, total 55


Main Base Damage 1d4+22 : 1 + 22, total 23

Main Fire Damage 3d6 : 6, 4, 3, total 13

Main Elec Damage 1d6 : 6, total 6

Main Mantle Damage 1d6 : 2, total 2


Off Base Damage 1d4+16 : 4 + 16, total 20

Off Fire Damage 3d6 : 2, 1, 5, total 8

Off Elec Damage 1d6 : 2, total 2

Off Mantle Damage 1d6 : 1, total 1

Offline phaedrusxy

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Re: Other Half Rolling thread
« Reply #34 on: April 09, 2016, 10:05:02 PM »
touch attack 1d20+9 : 15 + 9, total 24
not including flanking bonus, if applicable
Rolled 1d6+22 : 1 + 22, total 23

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Online Raineh Daze

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Re: Other Half Rolling thread
« Reply #35 on: April 17, 2016, 04:45:09 PM »
Attack 1d20+18 : 19 + 18, total 37


Damage 1d8+2 : 7 + 2, total 9
Rolled 1d20+36 : 16 + 36, total 52
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Online Raineh Daze

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Re: Other Half Rolling thread
« Reply #36 on: April 17, 2016, 04:45:57 PM »
I forgot it hates mixing dice. That +2 is actually 2d6, so...

Rolled 2d6 : 1, 5, total 6
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Re: Other Half Rolling thread
« Reply #37 on: May 08, 2016, 07:41:03 PM »
Let's update this.

Rolled 1d20 : 3, total 3

Offline phaedrusxy

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Re: Other Half Rolling thread
« Reply #38 on: May 25, 2016, 07:56:14 PM »
crit confirmation 1d20+21 : 4 + 21, total 25
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Offline VennDygrem

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Re: Other Half Rolling thread
« Reply #39 on: May 25, 2016, 07:57:55 PM »
Main-hand Att 1 1d20+37 : 12 + 37, total 49

Main-hand Att 2 1d20+37 : 16 + 37, total 53

Main-hand Att 3 1d20+30 : 20 + 30, total 50

Main-hand Att 4 1d20+25 : 3 + 25, total 28


Off-hand Att 1 1d20+37 : 20 + 37, total 57

Off-hand Att 2 1d20+37 : 4 + 37, total 41

Off-hand Att 3 1d20+30 : 12 + 30, total 42

Off-hand Att 4 1d20+25 : 20 + 25, total 45


Main-hand Dmg 1 1d4+21 : 1 + 21, total 22

Main-hand Dmg 2 1d4+21 : 4 + 21, total 25

Main-hand Dmg 3 1d4+21 : 2 + 21, total 23

Main-hand Dmg 4 1d4+21 : 4 + 21, total 25


Off-hand Dmg 1 1d4+15 : 4 + 15, total 19

Off-hand Dmg 2 1d4+15 : 4 + 15, total 19

Off-hand Dmg 3 1d4+15 : 2 + 15, total 17

Off-hand Dmg 4 1d4+15 : 1 + 15, total 16


Main-hand Fire Dmg 1 3d6 : 2, 1, 1, total 4

Main-hand Fire Dmg 2 3d6 : 3, 5, 6, total 14

Main-hand Fire Dmg 3 3d6 : 6, 4, 4, total 14

Main-hand Fire Dmg 4 3d6 : 4, 4, 5, total 13


Off-hand Fire Dmg 1 3d6 : 6, 5, 5, total 16

Off-hand Fire Dmg 2 3d6 : 3, 6, 4, total 13

Off-hand Fire Dmg 3 3d6 : 4, 1, 1, total 6

Off-hand Fire Dmg 4 3d6 : 2, 3, 5, total 10


Main-hand Elec Dmg 1 1d6 : 2, total 2

Main-hand Elec Dmg 2 1d6 : 3, total 3

Main-hand Elec Dmg 3 1d6 : 1, total 1

Main-hand Elec Dmg 4 1d6 : 3, total 3


Off-hand Elec Dmg 1 1d6 : 2, total 2

Off-hand Elec Dmg 2 1d6 : 6, total 6

Off-hand Elec Dmg 3 1d6 : 4, total 4

Off-hand Elec Dmg 4 1d6 : 2, total 2


Main-hand Dex Drain 1 3d6 : 2, 6, 4, total 12

Main-hand Dex Drain 2 3d6 : 2, 5, 5, total 12

Main-hand Dex Drain 3 3d6 : 3, 6, 2, total 11

Main-hand Dex Drain 4 3d6 : 5, 5, 5, total 15