Author Topic: Threshold Index & General Discussion  (Read 1184 times)

Offline Stratovarius

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Threshold Index & General Discussion
« on: October 13, 2015, 03:05:40 PM »
This system is based around the idea of playing with the reality of things, as the Shadow Conjuration spells can do. It is very much a work in progress at this point, with only a skeleton of ideas in existence.

Rules
Threshold

Base Classes
Thresholder

Prestige Classes
None

Thresholds (Spells)
Thresholds

Feats
Feats

Races
None

Magic Items & Artefacts
None

Monsters & Templates
None

Other
None
« Last Edit: October 15, 2015, 07:12:42 AM by Stratovarius »

Offline Stratovarius

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Re: Threshold Index & General Discussion
« Reply #1 on: October 14, 2015, 07:44:48 PM »
Mostly a note to myself (and anyone who wants to take a stab at things):
Shadows - Summons and summon boosts
Gaps - Counters and strikes
Phantasms - Buffs, changes in the world, illusionary terrain, storms, etc. Most AoEs.

Goals:
5 Thresholds at each type/level combination - so 5 level 1 gaps, 5 level 1 shadows, etc.
1 Base Class
5 Prestige classes

Once the basics are in place, I'll see about turning it into a full 3 base system.
« Last Edit: October 15, 2015, 07:14:24 AM by Stratovarius »

Offline Stratovarius

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Re: Threshold Index & General Discussion
« Reply #2 on: October 26, 2015, 08:55:07 PM »
Added a couple new shadow Thresholds, and ran the Shadowborn line out to IX.

Offline Stratovarius

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Re: Threshold Index & General Discussion
« Reply #3 on: December 14, 2015, 11:02:31 AM »
Added 5 new shadow thresholds (level 2)

Offline Stratovarius

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Re: Threshold Index & General Discussion
« Reply #4 on: February 19, 2016, 11:12:01 AM »
Added 4 new shadow thresholds (level 3). 24 more to finish Thresholds. About 85 between Gaps and Phantasms. Blah.

Offline Stratovarius

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Re: Threshold Index & General Discussion
« Reply #5 on: February 24, 2016, 07:18:32 PM »
Added 12 more thresholds (4, 5, 6). 12 to go to finish Thresholds.

Offline Stratovarius

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Re: Threshold Index & General Discussion
« Reply #6 on: July 29, 2016, 02:38:20 PM »
New abilities for the Thresholder. And a new feat.

Beyond and Between (Su): A thresholder knows not only how to create magic from the interstices of the world, but also how to force himself into those cracks. Any of the following abilities can be activated as a move action, and cancelled as a move action. Duration is permanent until cancelled. See the table for which levels these are gained at.
  • Of Two Minds: The thresholder splits himself into two parts, neither quite as capable as the whole. When entering combat, you roll initiative twice. Once you know the results of your initiative roll, you designate one roll for your standard action, and one for your move action. You take your standard action on the init designated for it, and your move action on the init designated for it. You may not take full round actions. When you enter this ability, you must designate whether your swift action is paired with your move or your standard action. You may only use it on that initiative. If you enter this ability during combat, roll a second initiative and follow the procedure above. If you end this ability during combat, you take your whole turn on the lower of your two initiatives. 
  • Forked Life: Shifting some of his physical reality into a separate realm, the thresholder ignores much of the material world. He takes only 50% damage from any attacks, but can only use either a standard or a move action each turn.
  • Thoughts Asunder: By splitting his mind, he shrugs off much of attacks that would otherwise plague him. All spells, abilities, and effects that target the Thresholder and require Will saves have a 50% chance of failure (before the save or spell resistance). However, all of his mental ability modifiers are reduced by 50%, and he loses all access to the highest level of thresholds he knows.
  • Betwixt the Spells: Magic, too, can be put through the whims of the thresholder. All spells and spell-likes (and similar abilities like powers, necros, spellsong, etc.) have a 50% chance of not affecting the thresholder. However, all of his thresholds increase their casting action by one step (swift -> move, move -> standard, standard -> full round, etc.).
  • Upon a Crowned Head: A threshold can, of course, twist reality in another diration. All thresholds decrease their casting action by one step (full round -> standard, standard -> move, move -> swift, etc.). However, the thresholder takes double damage from all attacks.
Reality Twist [Threshold]
Prerequisites: Able to use 2nd level thresholds
Benefit: When you create a threshold, all creatures within a 5 ft radius have their reality halved or reduced by 25%, whichever is less (creatures and objects are normally at 100% reality). You can target your space (it does not affect you), adjacent to you, or in the space of or adjacent to your target (if any). The effect lasts for 1 round. The reality twist takes effect in conjunction with the threshold taking effect (not before or after). Any creature you summon with the threshold is immune to the effect.