Author Topic: Thresholds [Spells]  (Read 1056 times)

Offline Stratovarius

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Thresholds [Spells]
« on: October 14, 2015, 07:50:39 PM »
Shadows

Level 1 Shadows
  • Augment Shadow - Boost shadow creature's Dex and Initiative
  • Behind the Wall of Sleep - Summon shadow wall that causes sleep
  • Shadowborn I - Summon shadow creature
  • Touch of the Dark - Shadow creatures deal Strength damage and become darker
  • Umbral Thickening - Shadow thresholds become more real
Level 2 Shadows
  • Reaching Gloom - Increase range and duration of shadow thresholds
  • Shadowborn II - Summon shadow creature
  • Shield of Night - Summon frightening shield
  • Umbral Cloud - Fog cloud of darkness and shadow threshold boosting
  • Unending Twilight - Shadow thresholds last much longer
Level 3 Shadows
  • Blade of Night - Summon sickening sword
  • Breath of Night - Shadow creatures gain breath weapon
  • Shadowborn III - Summon shadow creature
  • Swelling Shadows - Apply extra increase to shadows
  • Umber Twin - Create shadowy twin of creatures
Level 4 Shadows
  • Blacken Area - Create area of damage, fatigue
  • Born into Shadow - Become invisible
  • Shadowborn IV - Summon shadow creature
  • Skill of the Darkling - Shadow creatures gain feat
  • Umbral Growth - Shadow creatures grow in size
Gaps

Level 1 Gaps
  • Armour of Unreality - Remove armour
  • Bolt of Burning Shadow - Bolt of fire, cold, negative damage
  • Reality Fork - Copy spell
  • Thinning Life - Gaps become less real
  • Widen the Tear - Empower gap
Level 3 Gaps
  • Multiple Portals - Target multiple creatures with single gap
Phantasms

Level 1 Phantasms
  • Whispering Terrain - Terrain becomes distracting
  • What We Make - Phantasms become more real
« Last Edit: February 22, 2016, 02:31:59 PM by Stratovarius »

Offline Stratovarius

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Re: Thresholds [Spells]
« Reply #1 on: October 14, 2015, 07:51:24 PM »
Shadows

Augment Shadow
Level: Shadow 1
Casting Time: 1 increase
Effects: Shadow thresholds

Your shadow creature gains +4 enhancement bonus to Dexterity and Initiative.

Behind the Wall of Sleep
Level: Shadow 1
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Wall 5 ft. by 10 ft. by 10 ft.
Effect Duration: 1 round/level
Saving Throw: Will negates, see text

A wall of shadowstuff springs into existence, flickering and dim. It is not a solid wall, but rather a thin impression of one, barely visible in bright daylight. Regardless of brightness, any creature who under 5 HD who approaches within 5 ft. of the wall must succeed at a Will save or fall asleep. At 40% real, the wall can affect creatures of 10 HD or less. At 60% real, the wall becomes solid enough to have a physical presence (treat as wall of ectoplasm for hardness and hit points). At 100%, treat as a wall of stone for hardness and hit points, and it can affect creatures of any HD. This threshold is 20% real.

Shadowborn I
Level: Shadow 1
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text

Summon one creature from the summon monster I, summon desert ally I, summon undead I, or summon nature's ally I list. That creature loses any existing templates and gains the shadow creature template, and is only 20% real. Alternately you may copy an existing creature within range, although that creature gets a will save to resist. If successful, the copy is only 10% real, and gains only half the benefit from any effect that increases realness. All creatures automatically succeed at will saves to disbelieve the summoned creature.

Touch of the Dark
Level: Shadow 1
Casting Time: 1 increase
Effects: Shadow thresholds

Your shadow creature deals 1 point of strength damage on a successful melee attack, and reduce illumination by one step in a 10 ft. radius around it.

Umbral Thickening
Level: Shadow 1
Casting Time: 1 increase
Effects: Shadow thresholds

Your shadow threshold becomes 10% more real.

Reaching Gloom
Level: Shadow 2
Casting Time: 1 increase
Effects: Shadow thresholds

Your shadow threshold doubles in range and lasts for 1 round longer.

Shadowborn II
Level: Shadow 2
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text

As Shadowborn I, except choose the summoned creature from the summon monster II, summon desert ally II, summon undead II, or summon nature's ally II list.

Shield of Night
Level: Shadow 2
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text

A shield of twilight binds itself to the target's arm, and disturbing images flow across its surface. The wielder gets a +3 deflection bonus to AC. Any creature who is adjacent to the shield's wielder must make a will save or be shaken. At 50% real, the creatures are frightened. At 100% real, they become panicked. This threshold is 10% real.

Umbral Cloud
Level: Shadow 2
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Effect: Fog spreads in 20-ft. radius, 20 ft. high
Effect Duration: 1 round/level
Saving Throw: None

A cloud of darkened, roiling fog spills forth. Treat this as per fog cloud, except as follows. At 40% real, this also treats the area inside the fog as if it was affected by darkness. At 60% real, it increases the realness of all shadow thresholds inside of it by 10% (it does not increase itself). At 100% it increases the realness of all thresholds inside of it by 10%. This threshold is 30% real.

Unending Twilight
Level: Shadow 2
Casting Time: 2 increases
Effects: Shadow thresholds

Your shadow threshold becomes 20% less real, but increases its duration one step (rounds -> minutes, minutes -> hours. Hours is the maximum).

Blade of the Dark
Level: Shadow 3
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text

The wielder grasps a blade of nightmares, howling its dismay. The sword does 1d4 fire, 1d4 cold, and 1d4 negative energy damage, and strikes as a touch attack. Any creature who is struck must make a will save or be sickened. At 50% real, the creatures are nauseated. At 100% real, they become paralyzed. This threshold is 10% real.

Breath of Night
Level: Shadow 3
Casting Time: 2 increases
Effects: Shadow thresholds

Your shadow creature gains the following special quality: Breath Weapon (Su): As a standard action once every 1d4+1 rounds, a shadow creature can spew out a 20-foot cone of entangling darkness. The cone deals 1d4 fire, 1d4 cold, and 1d4 negative energy damage for each 2 Hit Dice the creature possesses, and creatures within the area can make Reflex saves for half damage. Creatures who fail the Reflex save are entangled for one round. The save DC is Charisma-based.

Shadowborn III
Level: Shadow 3
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text

As Shadowborn I, except choose the summoned creature from the summon monster III, summon desert ally III, summon undead III, or summon nature's ally III list.

Swelling Shadows
Level: Shadow 3
Casting Time: 0 increases
Effects: Shadow thresholds

Your shadow threshold becomes 20% less real, but you can apply 1 more increase to the threshold.

Umber Twin
Level: Shadow 3
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Target: One creature/level, no two of which can be more than 30 ft. apart
Effect Duration: 1 round/level
Saving Throw: None

Each creature affected gains a shadow double, indistinguishable from the real creature. Treat these shadows as mirror images. At 30% real, each creature gains a second shadow double. At 60% real, a third. At 100% real, each creature gains only a single shadow double, but treat the shadow as simulacrum. It still disappears at the end of the duration. This threshold is 20% real.

Blacken Area
Level: Shadow 4
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Area: 20-ft. emanation
Effect Duration: 1 round/level
Saving Throw: Fortitude negates, see text

Light is swallowed by the threshold, rendering the area within completely without illumination. All creatures in the area except for shadow creatures and the caster of the threshold are blind unless they have a sense of sight that does not rely on light (such as tremorsense or blindsight). Any living creature (aside from shadow creatures) in the area is clawed at by shadows dealing 1d4 fire, 1d4 cold, and 1d4 negative energy damage per caster level, and must make a fortitude save or be fatigued. At 50% real, creatures instead become exhausted. At 100% real, they become staggered. This threshold is 10% real.

Born into Shadow
Level: Shadow 4
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Target: One creature/level, no two of which can be more than 30 ft. apart
Effect Duration: 1 minute/level
Saving Throw: None

Affected creatures become invisible, as per the spell. At 30% real, treat as greater invisibility. At 70%, the affected creatures gain resistance to cold, fire and negative energy 15, the evasion ability, and the ability to see in darkness (even magical darkness such as that created by the spell deeper darkness). At 100%, treat as shadow body. This threshold is 20% real.

Shadowborn IV
Level: Shadow 4
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text

As Shadowborn I, except choose the summoned creature from the summon monster IV, summon desert ally IV, summon undead IV, or summon nature's ally IV list.

Skill of the Darkling
Level: Shadow 4
Casting Time: 2 increases
Effects: Shadow thresholds

Your shadow creature becomes 10% less real, and gains one feat for which it meets the prequisites.

Umbral Growth
Level: Shadow 4
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Targets: Up to one shadow creature (Gargantuan or smaller) per two levels, no two of which can be more than 30 ft. apart
Effect Duration: 1 minute/level
Saving Throw: Fortitude negates

A number of shadow creatures swell in size, increasing their size category to the next largest, grants it a +8 size bonus to Strength and a +4 size bonus to Constitution (and thus an extra 2 hit points per HD), and imposes a -2 size penalty to Dexterity. The creature’s existing natural armor bonus increases by 2. The size change also affects the shadow creature’s modifier to AC and attack rolls and its base damage. The shadow’s space and reach change as appropriate to the new size, but its speed does not change. At 50% real, the shadow creatures increase their damage reduction to 10/magic and cold iron, and gain an additional +4 bonus on saving throws. At 100% real, all shadow creatures affected by this threshold become 100% real. This threshold is 20% real.

Encircling Shadows
Level: Shadow 5
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Target: One creature/level, no two of which can be more than 30 ft. apart
Effect Duration: 1 minute/level
Saving Throw: None

Shadows enfold the allies of the thresholder, the darkness between the worlds wrapping about them as a protective cloak. Affected creatures gain fire, cold, and negative energy resistance of 10, and concealment. At 30% real, the resistance increases to 20. At 50% real, it becomes total concealment. At 70% real, the resistances become immunities. At 100% real, the creatures become ethereal, and can change from ethereal to the material plane as a move action. This threshold is 20% real.

I Am Not Here
Level: Shadow 5
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Shadow spreads in 40-ft. radius, 20 ft. high
Effect Duration: 1 round/level
Saving Throw: See text

An ugly mass of shadows envelopes the area, shifting it entirely into a pocket plane of shadow beings, cut off from the world of Arhosa. Anyone within the cloud cannot use magic (including runecarving, chronomancy, etc.), and any ongoing magical effects are suppressed. Magical items are unaffected. At 40% real, those inside the cloud are assaulted by visions and nightmares, images flashing before their eyes. They must save or be confused. At 80% real, anyone who fails the saved is cursed, as per insanity. At 100% real, the thresholder can choose to dismiss the cloud of shadows. Anyone who fails a reflex save to dodge clear is permanently sucked into the realm of the shadow beings. This threshold is 10% real.

Living Dark
Level: Shadow 5
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Targets: One Small object per caster level; see text
Effect Duration: 1 round/level
Saving Throw: None

This threshold functions like the spell animate objects, but the items grow dark and warped, becoming more sharp-edged and appearing slightly worn or decayed for the duration of the effect. In addition, objects animated by this threshold benefit from concealment. At 30% realness, the objects gain full concealment. At 60% realness, the objects gain sneak attack 3d6. At 100% realness, each object is affected as if by a 20% real Umber Twin. This threshold is 20% real.

Morphic Claws
Level: Shadow 5
Casting Time: 2 increases
Effects: Shadow thresholds

Your shadow creature ignores all damage reduction based on material or alignment components.

Shadowborn V
Level: Shadow 5
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text

As Shadowborn I, except choose the summoned creature from the summon monster V, summon desert ally V, summon undead V, or summon nature's ally V list.

Canopy of Night
Level: Shadow 6
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Effect: Dome 25 ft. high, diameter 100 ft. + 50 ft./level
Effect Duration: 1 minute/level
Saving Throw: None

A great dome of shadow is birthed over the land, swallowing it and choking the life beneath. The interior of the dome casts a deep shadow on everything within, reducing the range of normal vision to 5 feet; creatures with darkvision can see normally within the dome. Light, including sunlight, cannot penetrate the dome, and all Light descriptor spells fail inside the dome. Shadow creatures are entirely at home within the spell, and affected as if by a bard's inspire greatness. At 40% real, shadow creatures can relocate themselves within the dome. Once every five rounds they can cast dimension leap as a swift action at your caster level. They must stay within the dome, however. At 60% real, the diameter doubles. At 80% real, shadow creatures inside the dome are affected by haste. At 100% real, any spell or ability targeting a shadow creature has a 50% chance to fail. This threshold is 30% real.

Darkling Masks
Level: Shadow 6
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Effect: Shadow duplicate
Effect Duration: 1 round/level
Saving Throw: Will disbelief, if interacted with

As Triple Mask, except that you only gain one shadow duplicate. At 30%, 60%, and 90% real, you gain another shadow duplicate. At 100% realness, all shadow duplicates cannot be disbelieved. This threshold is 10% real.

Gift of Shadow
Level: Shadow 6
Casting Time: 2 increases
Effects: Shadow thresholds

Your shadow creature can now cast a single 1st or 2nd level threshold, chosen when the creature is created. The creature can cast it once, and for all variable effects, it is treated as if you cast the threshold.

Shadowborn VI
Level: Shadow 6
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text

As Shadowborn I, except choose the summoned creature from the summon monster VI, summon desert ally VI, summon undead VI, or summon nature's ally VI list.

Penumbral Legion
Level: Shadow 6
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 40-ft.-radius emanation centered on a point in space
Effect Duration: 1 round/level
Saving Throw: None

A phalanx of spectral swordfighters appears, weapons drawn and raised to strike. A ghostly, incorporeal swordfighter appears in each square covered by this spell's area. A swordfighter can share a space with another creature or object. Each swordfighter threatens the squares adjacent to it and can make one attack of opportunity per round. The swordfighters do not hinder movement, block terrain, or block line of effect. They can flank an opponent with each other and with your allies. Each swordfighter has hit points equal to twice your caster level and an Armor Class of 25. It makes saving throws or checks with a bonus equal to your caster level.
The swordsmen's attacks are at a bonus equal to your caster level, they threaten critical hits on a 19 or 20, and they deal 1d8 points of untyped damage with a +1 bonus per three caster levels (max +5). They only make attacks of opportunity and cannot move. At 50% real, they can attack once a round in addition to the attack of opportunity. At 80% real, they increase their damage bonus to +1 per caster level. At 100% real, they count as shadow creatures for the purpose of effects. This threshold is 10% real.

Shadowborn VII
Level: Shadow 7
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text

As Shadowborn I, except choose the summoned creature from the summon monster VII, summon desert ally VII, summon undead VII, or summon nature's ally VII list.

Shadowborn VIII
Level: Shadow 8
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text

As Shadowborn I, except choose the summoned creature from the summon monster VIII, summon desert ally VIII, summon undead VIII, or summon nature's ally VIII list.

Shadowborn IX
Level: Shadow 9
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text

As Shadowborn I, except choose the summoned creature from the summon monster IX, summon desert ally IX, summon undead IX, or summon nature's ally IX list.
« Last Edit: February 24, 2016, 07:17:46 PM by Stratovarius »

Offline Stratovarius

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Re: Thresholds [Spells]
« Reply #2 on: October 14, 2015, 07:51:43 PM »
Gaps

Armour of Unreality
Level: Gap 1
Casting Time: 1 swift action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One Creature
Effect Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: Yes

A creature's armour or natural armour bonuses is reduced by 50% of its normal value. For every 10% more real this threshold becomes, the target creature loses 10% more of its armour or natural armour. This threshold is 50% real.

Bolt of Burning Shadows
Level: Gap 1
Casting Time: 1 swift action
Range: Medium (100 ft. + 10 ft. level)
Target: One Creature
Effect Duration: Instantaneous
Saving Throw: Fortitude half
Spell Resistance: Yes

The target takes 1d4 fire, 1d4 cold, and 1d4 negative energy damage per caster level. At 40% real, if the target failed its save, it catches fire. At 70% real, the target is slowed for one round. At 100% real, if the target failed its save, it takes a -6 penalty to strength.

Reality Fork
Level: Gap 1
Casting Time: 1 immediate action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Copied Threshold
Effect Duration: Instantaneous
Saving Throw: See text
Spell Resistance: No

Copy one threshold, spell, or similar as it is being cast. Choose a second target within the range of the copied threshold. Both the original target and your target are struck by 40% versions of that threshold. For every 10% more real this threshold becomes, increase the realness of both spells by 10%. This threshold is 40% real.

Thinning Life
Level: Gap 1
Casting Time: 1 increase
Effects: Gap thresholds

Your gap threshold becomes 10% more real.

Widen the Tear
Level: Gap 1
Casting Time: 1 increase
Effects: Gap thresholds

Your gap threshold becomes 20% less real and deals 50% more damage.

Multiple Portals
Level: Gap 3
Casting Time: No increase
Effects: Gap thresholds

Whenever you bring into being a single-target gap with a reality percentage, you may instead apply it to as many targets within range as you wish, dividing the reality percentage as you choose among all targets, rounding down to the nearest 5% in each case. Otherwise, apply the gap normally.
Example: Umachys brings Armour of Unreality into being, targeting three trolls. He decides to reduce one troll's natural armour by 30%, and the other two by 10% each. Each troll gets a save at the normal DC to resist.
« Last Edit: December 14, 2015, 04:08:32 PM by Stratovarius »

Offline Stratovarius

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Re: Thresholds [Spells]
« Reply #3 on: October 14, 2015, 07:51:59 PM »
Phantasms

Whispering Terrain
Level: Phantasm 1
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft./level)
Area: 40-ft.-radius spread
Effect Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes

The affected terrain begins to whisper, brief nothings that crawl into the ear and distract the affected creatures. Affected creatures within the spell's area take a -1 penalty on Listen checks for every 10% whispering terrain is real. At 50% real, affected creatures cannot make attacks of opportunity. At 80%, they are considered flanked. At 100%, spellcasters are distracted and must make a Concentration check to cast any spell (DC equals this threshold's DC + the level of the spell being cast). This threshold is 40% real.

What We Make
Level: Phantasm 1
Casting Time: 1 increase
Effects: Phantasm thresholds

Your phantasm thresholds become 10% more real.