Author Topic: Fun Finds v7.0 - Now with +15% more reposts!  (Read 53755 times)

Offline SorO_Lost

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #100 on: March 11, 2016, 10:35:47 AM »
(click to show/hide)

Fairly sure that this would have been covered before, but the Poison Ring (Dragon Compendium p.115) is simple light weapon.
I always loved the Collar of Venom.
Quote from: BoVD pg114
Collar of Venom: A creature wearing this heavy iron collar gives all of its natural attacks an additional poison attack (Fort DC 14) that deals 1d10 points of Constitution damage as its initial and secondary damage.
Caster Level: 5th; Prerequisites: Craft Wondrous Item, poison; Market Price: 50,000 gp; Weight: 3 lb.
It allows a Monk's Unarmed Strike to deliver Venomfire's damage, Druids need love too.
« Last Edit: March 11, 2016, 10:37:26 AM by SorO_Lost »
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Offline awaken_D_M_golem

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #101 on: March 11, 2016, 03:57:53 PM »
(googles)

heh found this "collar" pic idk if it's n/sfw border ... it might hurt your eyes
http://www.sharenator.com/image/26279/

 :D
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Offline Nanshork

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #102 on: March 11, 2016, 04:00:13 PM »
Venomfire on unarmed strike sounds nasty.

Offline Garryl

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #103 on: March 17, 2016, 04:56:35 PM »
You can pinpoint an invisible creature by beating the Listen DC by 20. The DC is 0 for an invisible creature talking or in combat, so hitting a mere 20 on your Listen check can be really helpful against Improved Invisibility.

Offline Amechra

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #104 on: March 17, 2016, 05:43:35 PM »
Balancing Lorecall: Also known as "the reason you take more than 1 rank in Balance."

10 ranks lets you balance on walls and water; if you have a Dexterity of 20, you're set.



The Primal line (Hunter, Instinct, Senses, and Speed) are really nice if you can get them all on, say, a hat.

That's +5 to Climb, Jump, Listen, Survival, Spot, and Swim, a +5 Resistance bonus to Reflex saves, and a +10 enhancement bonus to all of your speeds. You also get Uncanny Dodge and Improved Uncanny Dodge at effective Barbarian level = the CL. That sounds like a deal to me!



Also: Lord of the Sky. If you're Dragonblooded, that's a 60ft Fly (Good) and a bug zapper - the main benefit being that you can slow down other flyers with it. It looks like there's no save against the reduction; if you hit their touch AC, their fly speed is halved. Period.



Also, you might be noticing that dndtools.pw is back now.
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Offline phaedrusxy

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #105 on: March 17, 2016, 10:01:38 PM »
The Primal line (Hunter, Instinct, Senses, and Speed) are really nice if you can get them all on, say, a hat.

That's +5 to Climb, Jump, Listen, Survival, Spot, and Swim, a +5 Resistance bonus to Reflex saves, and a +10 enhancement bonus to all of your speeds. You also get Uncanny Dodge and Improved Uncanny Dodge at effective Barbarian level = the CL. That sounds like a deal to me!
Except you know... they all suck except for Primal Instinct, which is ridiculously awesome. So use that, and forget the rest (or use one more for Uncanny Dodge).
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Offline Amechra

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #106 on: March 17, 2016, 10:59:19 PM »
The Primal line (Hunter, Instinct, Senses, and Speed) are really nice if you can get them all on, say, a hat.

That's +5 to Climb, Jump, Listen, Survival, Spot, and Swim, a +5 Resistance bonus to Reflex saves, and a +10 enhancement bonus to all of your speeds. You also get Uncanny Dodge and Improved Uncanny Dodge at effective Barbarian level = the CL. That sounds like a deal to me!
Except you know... they all suck except for Primal Instinct, which is ridiculously awesome. So use that, and forget the rest (or use one more for Uncanny Dodge).

Well, just making sure in case there's something awesome that requires Improved Uncanny Dodge.
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Offline ksbsnowowl

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #107 on: March 17, 2016, 11:22:14 PM »
You can pinpoint an invisible creature by beating the Listen DC by 20. The DC is 0 for an invisible creature talking or in combat, so hitting a mere 20 on your Listen check can be really helpful against Improved Invisibility.
This tidbit is extremely useful once a DM's PC's start combining Mindblank with Superior Invisibility...

Offline Garryl

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #108 on: March 17, 2016, 11:30:23 PM »
You can pinpoint an invisible creature by beating the Listen DC by 20. The DC is 0 for an invisible creature talking or in combat, so hitting a mere 20 on your Listen check can be really helpful against Improved Invisibility.
This tidbit is extremely useful once a DM's PC's start combining Mindblank with Superior Invisibility...

Everyone forgets about the limitations of invisibility.

Listen won't work against Superior Invisibility, though. That one masks sound (and scent), too.

Offline ksbsnowowl

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #109 on: March 18, 2016, 01:25:05 AM »

Everyone forgets about the limitations of invisibility.

Listen won't work against Superior Invisibility, though. That one masks sound (and scent), too.
Must have been an earlier point in the campaign that I'm remembering, then. Even if it was just versus greater invis, it caught my PC's by surprise.

Offline linklord231

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #110 on: March 18, 2016, 02:01:05 AM »
You can pinpoint an invisible creature by beating the Listen DC by 20. The DC is 0 for an invisible creature talking or in combat, so hitting a mere 20 on your Listen check can be really helpful against Improved Invisibility.

The sentence right before that notes that the DC is at least equal to the creature's Move Silently check, so it's not always a static DC.  Also, you get a penalty to Listen checks based on the ambient noise around you, so if other people nearby are in combat the DC goes up by 10. 
I'm not arguing, I'm explaining why I'm right.

Offline awaken_D_M_golem

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #111 on: March 18, 2016, 03:44:53 PM »
The Primal line (Hunter, Instinct, Senses, and Speed) are really nice if you can get them all on, say, a hat.

That's +5 to Climb, Jump, Listen, Survival, Spot, and Swim, a +5 Resistance bonus to Reflex saves, and a +10 enhancement bonus to all of your speeds.

You also get Uncanny Dodge and Improved Uncanny Dodge at effective Barbarian level = the CL. That sounds like a deal to me!

Except you know... they all suck except for Primal Instinct, which is ridiculously awesome. So use that, and forget the rest (or use one more for Uncanny Dodge).

Well, just making sure in case there's something awesome that requires Improved Uncanny Dodge.

... aha , so Pun-pun gets a smidge of an infinitie better.
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Offline SorO_Lost

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #112 on: March 18, 2016, 04:23:57 PM »
Well, just making sure in case there's something awesome that requires Improved Uncanny Dodge.
Which I think is "nothing".

The sentence right before that notes that the DC is at least equal to the creature's Move Silently check, so it's not always a static DC.  Also, you get a penalty to Listen checks based on the ambient noise around you, so if other people nearby are in combat the DC goes up by 10. 
Well that and no matter how successful your Listen Check is they still have Total-Concealment. You can't target them, they have a 50% chance to ignore each attack, you're treated as Flat-Footed against them, you cannot make any Attack of Opportunity they provoke, etc.

Listen only removes the Battleship element of things. A hidden creature can move after attacking and now like the Battleship game you have a huge grid that he's hiding in. For each attack you can make you can bomb one square but in a nasty rules twist the Ship still have a 50% chance to dodge you so even if you miss you can't be sure they are not there.

Blindsense, Scent within 5ft, the tentacle armor, Listen, and I think Tremorsense "ping" the battleship's location. They are still totally hidden from you in their fancy smacy square but at least you have the address to rain death over the area and hope a few connect. Alternatively, you can just carpet bomb the entire area with a few Fireballs & nukes which is what the Spellcasters do.
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Offline Amechra

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #113 on: March 22, 2016, 08:39:39 PM »
Ooh, here's a fun one:

The Warforged Juggernaut gets Superior Bull Rush at 3rd level. It adds bonus damage to any Bull Rush you make equal to your armor spike damage + your Strength; more importantly, it also adds your bonus damage from Powerful Charge a second time if you were charging.

For a standard, medium sized Warforged Juggernaut 5, that's +1d8+2d6+Str damage when you Bull Rush on a Charge. It scales up with size increases really well; we're talking +12d6+Str bonus damage for a Colossal Warforged Juggernaut.

Yes, it stacks with Dungeoncrash Fighter. Explicitly.
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Offline SorO_Lost

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #114 on: March 22, 2016, 10:25:41 PM »
The Warforged Juggernaut gets Superior Bull Rush at 3rd level. It adds bonus damage to any Bull Rush you make equal to your armor spike damage + your Strength; more importantly, it also adds your bonus damage from Powerful Charge a second time if you were charging.

For a standard, medium sized Warforged Juggernaut 5, that's +1d8+2d6+Str damage when you Bull Rush on a Charge. It scales up with size increases really well; we're talking +12d6+Str bonus damage for a Colossal Warforged Juggernaut.

Yes, it stacks with Dungeoncrash Fighter. Explicitly.
Umm no.

Quote
When you charge, if your melee attack hits, you deal an extra 1d8 points of damage (if you are Medium size). For Large creatures, the extra damage is 2d6; for Huge, 3d6; for Gargantuan, 4d6; and for Colossal, 6d6. This feat only works when you make a charge. It does not work when you are mounted. If you have the ability to make multiple attacks after a charge, you may only apply this extra damage to one of those attacks.
The damage is simply 6d6 for Colossal, not 1d8 for medium and 12d6 for, well hell I have no idea.

Also as you can see it needs a hit to trigger.
Quote
Superior Bull Rush (Ex): Starting at 3rd level, when a warforged juggernaut makes a successful bull rush against an opponent, it can choose to deal damage equal to that of its armor spikes plus its Strength modifier against the opponent in addition to the normal results of a bull rush. If the bull rush was made as part of a charge, the juggernaut can add its extra damage from the Powerful Charge feat or the Greater Powerful Charge feat as well.
SBR does not attack, it Bull Rushes and applies damage. PC or GPC are expressly added, once, to the effect.

So you deal your armor Spikes (1d6 medium or 4d6 colossal) plus PC (1d8 medium, 6d6 colossal), plus your StrMod or simply a max 10d6+Str. Dungeoncrasher takes this to 18d6+(Str*4), or about 116avg @34Str &+5 Spikes. Inversely a +5 Colossal Greatsword deals 8d6+5+(Str+50%)*4 @34Str, or 204 damage without needing a nearby wall.
« Last Edit: March 22, 2016, 10:29:19 PM by SorO_Lost »
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Offline Amechra

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #115 on: March 22, 2016, 11:16:49 PM »
Oh, damn it, I see where the problem is: I done fucked up.

The fixed version:

0. Have 3 levels of Warforged Juggernaut.
1. Take a Brutal Surge weapon. (It's a +1 equivalent - you've got room.)
2. Charge; you apply your bonus damage from Powerful Charge.
3. Activate Brutal Surge to get a Bull Rush as part of the attack.
4. You get your bonus damage from Superior Bull Rush. Because the Bull Rush is part of a charge, you get to apply Powerful Charge's bonus damage to the bonus damage from Superior Bull Rush.
5. ???
6. Profit.

As for the damage:

1d8 + 2d6 + Str: [Armor Spikes 1d8] + [Powerful Charge 2d6] + Str.
12d6 + Str: [Armor Spikes 6d6] + [Powerful Charge 6d6] + Str.



I hope that clears everything up.
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Offline SorO_Lost

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #116 on: March 23, 2016, 10:22:55 PM »
I hope that clears everything up.
Probably, to be honest I rarely check math because I hate to. I've just toyed with too many Monk builds to know that a d4+d8 doesn't change into 12d6 and things just snowballed.
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Offline Garryl

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #117 on: March 24, 2016, 12:11:53 AM »
Colossal armor spikes are 4d6 (+4 sizes from 1d6 @ Medium), not 6d6, unless I'm missing some extra +1 size effect from Warforged Juggernaut. That's only 10d6, not 12d6.

Also, I'm not sure if Brutal Surge on a charge would count as the bull rush being part of the charge or a separate thing. It's less clear than I would like, although the wording of the version I read makes me lean towards it working together as you said (the bull rush being part of the charge). I figured I'd bring it up just in case someone sees something I'm missing, though.

Offline Amechra

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #118 on: March 24, 2016, 09:12:56 AM »
Colossal armor spikes are 4d6 (+4 sizes from 1d6 @ Medium), not 6d6, unless I'm missing some extra +1 size effect from Warforged Juggernaut. That's only 10d6, not 12d6.

Also, I'm not sure if Brutal Surge on a charge would count as the bull rush being part of the charge or a separate thing. It's less clear than I would like, although the wording of the version I read makes me lean towards it working together as you said (the bull rush being part of the charge). I figured I'd bring it up just in case someone sees something I'm missing, though.

Warforged Juggernaut 5 gives you 1d8 Armor Spikes.
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Offline PlzBreakMyCampaign

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #119 on: March 25, 2016, 02:18:11 PM »
Hang a vial (clearly labeled, of course) of it around the neck of Billy the Torchbearer and you even get a free turn on the suckers with no risk to the party as they busy themselves ripping his skull open.  It'll run you 1000gp, sure, but in a mindflayer heavy campaign it will easily save your life, and its not even consumed
Lol. Specific, but nice.

does the Paragnostic Apostle's Knowledge is Power class feature seem ripe for Bloodline fun
It's not just you. It's been in my build compendium for years  :D