Blightspawned CreatureCreating a Blightspawned Creature
“Blightspawned” is a template that can be added to any animal, beast, or plant (referred to hereafter as the “base creature”). It uses all the base creature’s statistics and special abilities except as noted here. Size and Type:
The creature’s type changes to “plant,” if it is not already a plant.Hit Dice:
Change all current and future Hit Dice to d8. Special Attacks:
A blightspawned creature retains all the special attacks of the base creature, and also gains those special attacks listed below.
- Blight Touch (Su): Supernatural disease—any natural attack, Fortitude save (DC 10 + 1/2 blightspawned’s HD + blightspawned’s Constitution modifier), incubation period 1d6 days; damage 1d4 temporary Constitution and 1d4 temporary Charisma. Unlike normal diseases, the effects of blight touch continue until the victim reaches Constitution 0 (and dies), Charisma 0 (becoming a blightspawned creature, if the victim qualifies; see Create Spawn, below), or receives a remove disease spell or similar magic (see Disease in Chapter 3: Running the Game in the DUNGEON MASTER’s Guide).
- Create Spawn (Su): An animal or plant infected by a blightspawned’s blight touch becomes a blightspawned itself if its Charisma reaches 0 before its Constitution does. When a creature infected by blight touch becomes a blightspawned, it recovers all ability score points lost to the progress of the disease.
A blightspawned creature retains all the special qualities of the base creature and gains the following abilities:
- Plant Traits (Ex): A blightspawned is immune to poison, sleep, paralysis, stunning, and polymorphing. It is not subject to critical hits or mind-affecting effects. A blightspawned creature also has low-light vision.
- Undead Transformation (Su): Each month a creature lives as a blightspawned, it must succeed at a Fortitude save (DC 15 + 1 per previous saving throw attempted) or die. A blightspawned that dies in this fashion animates as a juju zombie, described in Unapproachable East on p66.
Adjust from the base creature as follows: Str +4, Con +2, Wis –2, Cha –2.Environment:
Any land.Challenge Rating:
Same as the base creature +1. Treasure:
Always neutral evil Advancement: