Author Topic: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...  (Read 37040 times)

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #980 on: August 13, 2018, 02:17:31 PM »
and there is a slightly stinky wind coming from it.
Brimstone, or something else?
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Offline Risada

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #981 on: August 18, 2018, 09:40:01 AM »
and there is a slightly stinky wind coming from it.
Brimstone, or something else?

Stinky Stinky or Stinky Demonic?

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #982 on: August 20, 2018, 04:48:34 PM »
Stinky as in "long sealed room opened and goddamn is it funky."

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #983 on: August 24, 2018, 08:28:03 AM »
Is it breathable?
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #984 on: August 26, 2018, 07:34:11 PM »
technically yes, but you really don't want to, and it may be diseased

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #985 on: August 26, 2018, 09:45:28 PM »
Something has to be causing this smell, I'm gonna go check it out from below, be back in twenty minutes tops.

Morte will use her Xorn shape to go underground then pop back up at 100 feet intervals holding her breath for a quick view then back below to evade the nasty atmosphere. If she can't find anything noticeable after 10 minutes of doing this she'll turn back. She'll also escape back underground if she notices something dangerous or the atmosphere becomes too unbearable.

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #986 on: August 26, 2018, 10:15:29 PM »
You don't notice much until you get to the lower levels.  You have Knowledge: Dungeoneering?

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #987 on: August 26, 2018, 10:55:53 PM »
No, only Religion and Nobility/Royalty

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #988 on: September 01, 2018, 11:54:53 PM »
spot roll plz

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #989 on: September 02, 2018, 03:39:04 AM »
Spot
Rolled 1d20+16 : 20 + 16, total 36

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #990 on: September 09, 2018, 09:08:46 PM »
There is a large cube of transparent gelatin moving back and forth across the floor in a sweeping motion.  A singing voice appears to be emanating from it.  "Doot doot doo, doot doot doo."

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #991 on: September 09, 2018, 10:21:33 PM »
If it sings, it must be sentient, so goes Morte's logic.

Hello good miss... Mister... Cube. You're doing a wonderful job cleaning the place. I'm Menina Morte and I'm checking the place in behalf of the new owners, could I have your name?-she says in her best cubic gelatinese accent, then waits a bit for a reply while keeping a safe distance, ready to dig away in case the local cleaner proves hostile.

(click to show/hide)

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #992 on: September 09, 2018, 11:46:50 PM »
It apparently speaks common.

"New owners?  My goodness it's a good thing I've been catching up on cleaning!"

"Hi, I'm Bubbles!"  :D

The cube is depressingly jubilant.

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #993 on: September 11, 2018, 07:34:42 AM »
Delighted to make your acquaintance, Bubbles. So since it seems like you're a veteran worker here, would you happen to know the trap layout? Secret passages? The previous owners forgot to leave a proper map of the facilities and we're having quite a bit of trouble moving around. Lots of collapsed passages, we'll need to do quite a bit of remodeling.

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #994 on: September 12, 2018, 02:23:42 AM »
"Alas I has no hands.  I s'pose I can take you to the foreman."

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #995 on: September 17, 2018, 10:31:21 PM »
Great, lead the way Bubbles.

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #996 on: September 18, 2018, 09:28:23 AM »
OOC: is it just the two of them going on, right now?
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #997 on: September 19, 2018, 12:46:55 AM »
OOC: is it just the two of them going on, right now?
yup

"Sir!  This here Xorn says there's new owners."

A room full of gelatinous cubes stare at you.  At least you assume they do.  Damn eyeless sunsabitches.

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #998 on: September 19, 2018, 04:21:02 AM »
Ah, my apologies, I'm not actually a Xorn. This form was just to get around since a lot of the passages are blocked.

Morte returns to her ferrywoman shape and waves a hello with a smile.

So I'm Menina Morte and I'm here in behalf of the kobolds that just acquired this great dungeon. Since you're senior workers we would like to ask for your valuable experience in helping settle things ups. Like anybody has a proper map of the premises or could serve as a guide? I'm sure the kobolds will throw a nice bonus to anybody who helps. And of course we'll do our best to make sure everybody keeps their job. As soon as we learn what your jobs are, hahaha.

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #999 on: September 20, 2018, 01:32:12 AM »
"What about the Devils?"