Author Topic: Cheap Magic Items  (Read 1629 times)

Offline Garryl

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Cheap Magic Items
« on: May 19, 2016, 10:11:20 PM »
Cheap Magic Items
Magic items primarily for characters of level 3 and lower. All sorts of cheap effects you can buy for under 1000 gp or so.



Attunement
Some items are noted as requiring a period of attunement. This functions just like the many magic items in the Magic Item Compendium that must be worn for a certain amount of time before function, except explicitly tied together under a unified mechanic.

You must wear an item that requires attunement for 24 hours before you can access its abilities. If it is taken off, it becomes inactive until worn for an additional 24 hours. Some items specify a different attunement period, but otherwise function the same.

If a single item combines the properties of multiple items, such as a headband of refocusing and intellect +2, only the properties that normally require attunement are limited by it; the other properties, which normally require no attunement, still function even while the item is still attuning itself.



Change Log
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« Last Edit: July 07, 2017, 12:41:52 AM by Garryl »

Offline Garryl

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(Continued) Cheap Magic Items
« Reply #1 on: June 03, 2016, 11:04:49 PM »
Universal ItemsBody SlotCostEffects
Memory BandHead150 gp1/day, reroll a Knowledge check.
Vest of Strike Warding (least)Torso200 gpGrants DR 1/- against natural weapons.
Headband of RefocusingHead250 gp1/day, gain psionic focus as a swift action.
Bag of Ectoplasmic Bullets--350 gpBag produces unlimited masterwork sling bullets.
Case of Ectoplasmic Bolts--350 gpCase produces unlimited masterwork crossbow bolts.
Quiver of Ectoplasmic Arrows--350 gpQuiver produces unlimited masterwork arrows.
Bolstering BracersArms360 gp1/day, gain 5 temp hp after taking damage.
Vest of Strike Warding (lesser)Torso1800 gpGrants DR 3/- against natural weapons.
Vest of Strike Warding (moderate)Torso5000 gpGrants DR 5/- against natural weapons.
Vest of Strike Warding (greater)Torso20000 gpGrants DR 10/- against natural weapons.

Wondrous ItemsBody SlotCostEffects
Flint and Steel of Safe Camping--25 gpStarts fires, won't spread beyond 5 feet.
Returning Caltrops--25 gpCaltrops gather up and return to you from a distance.
Enhanced Caltrops +1--100 gpCaltrops have enhancement bonus on attack and damage.
Hand of Fists (lesser)Hands100 gpGrants Improved Unarmed Strike feat.
Ruinous GauntletsHands100 gp+4 on Strength checks to break objects with hardness 5 or less.
Soft-Step Soles (least)Feet100 gpNot at risk from caltrops and other spikes.
Sprinting Shoes (lesser)Feet100 gp+10 feet to speed while running (before multiplying).
Bedroll of Awareness--125 gp+5 on Listen checks while sleeping.
Bracelets of AssistanceArms150 gpGet +2 on aid another checks, grant additional +1 with aid another.
Porter's BeltWaist150 gpIncreases max Dex bonus by 1 and reduces ACP by 2 of medium and heavy loads.
Bladeward Tunic (least)Torso200 gpGrants DR 1/bludgeoning or piercing.
Bracers of Aura Dilation (least)Arms200 gpAdds up to 10 feet to aura radius.
Dueling HeadbandHead200 gp1/day, +4 on duel of wills, force opponent to participate.
Hammerward Tunic (least)Torso200 gpGrants DR 1/piercing or slashing.
Knifeward Tunic (least)Torso200 gpGrants DR 1/bludgeoning or slashing.
Vest of Arrow Warding (least)Torso200 gpGrants DR 1/- against ranged attacks.
Cloak of Dispersion (least)Shoulders250 gpGain DR 5/magic against lethal blows.
Mask of Mad PanicFace250 gpAct randomly instead of fleeing from fear.
Storm Chaser's Cloak (least)Shoulders250 gp+5 on saves against winds and natural lightning.
Handy BeltWaist300 gpBelt holds object up to 5 lb. as swift action.
Cloak of Fortitude +1Shoulders350 gpGrants a resistance bonus on Fortitude saves.
Cloak of Reflex +1Shoulders350 gpGrants a resistance bonus on Reflex saves.
Cloak of Will +1Shoulders350 gpGrants a resistance bonus on Will saves.
Daunting HelmetHead360 gp2/day, attack and demoralize as a single standard action.
Enhanced Caltrops +2--400 gpCaltrops have enhancement bonus on attack and damage.
Gauntlets of Mighty SmitingHands400 gpSmite attacks get +1 attack and +2 damage.
Hand of Fists (greater)Hands400 gpAlso grants +1 enhancement bonus on unarmed attack rolls.
Animation Reinforcement BracersArms500 gpAllows construct to remain inert but not destroyed until -10 hp.
Chronocharm of the Decisive WarriorThroat500 gp1/day, reroll a critical confirmation roll.
Chronocharm of the Eternal MeditantThroat500 gp1/day, reroll a Concentration check.
Chronocharm of the Insistent FortunetellerThroat500 gp1/day, reroll a roll you just rerolled.
Chronocharm of the Laughing StrangerThroat500 gp1/day, reroll a Bluff, Diplomacy, or Intimidate check.
Chronocharm of the Master OpportunistThroat500 gp1/day, reroll an attack of opportunity.
Chronocharm of the Temporal AdeptThroat500 gp1/day, reroll a save against a temporal effect.
Neophyte's RobesBody500 gp+2 CL and +1 DC with 0-level spells.
Soft-Step Soles (lesser)Feet500 gpAlso protects against magical caltrops, spike growth, and spike stones.
Sprinting Shoes (greater)Feet500 gpAlso grants Run feat.
Amulet of Momentary CourageThroat750 gp1/day, negate fear for 1 round.
Enhanced Caltrops +3--900 gpCaltrops have enhancement bonus on attack and damage.
Bracers of Aura Dilation (lesser)Arms1000 gpAdds up to 30 feet to aura radius.
Cloak of Dispersion (lesser)Shoulders1000 gpGain DR 10/magic against lethal blows.
Soft-Step Soles (greater)Feet1000 gpCompletely unimpaired by thorny terrain.
Cloak of Fortitude +2Shoulders1400 gpGrants a resistance bonus on Fortitude saves.
Cloak of Reflex +2Shoulders1400 gpGrants a resistance bonus on Reflex saves.
Cloak of Will +2Shoulders1400 gpGrants a resistance bonus on Will saves.
Enhanced Caltrops +4--1600 gpCaltrops have enhancement bonus on attack and damage.
Bladeward Tunic (lesser)Torso1800 gpGrants DR 3/bludgeoning or piercing.
Hammerward Tunic (lesser)Torso1800 gpGrants DR 3/piercing or slashing.
Knifeward Tunic (lesser)Torso1800 gpGrants DR 3/bludgeoning or slashing.
Vest of Arrow Warding (lesser)Torso1800 gpGrants DR 3/- against ranged attacks.
Enhanced Caltrops +5--2500 gpCaltrops have enhancement bonus on attack and damage.
Cloak of Fortitude +3Shoulders3150 gpGrants a resistance bonus on Fortitude saves.
Cloak of Reflex +3Shoulders3150 gpGrants a resistance bonus on Reflex saves.
Cloak of Will +3Shoulders3150 gpGrants a resistance bonus on Will saves.
Bracers of Aura Dilation (moderate)Arms4000 gpAdds up to 60 feet to aura radius.
Bladeward Tunic (moderate)Torso5000 gpGrants DR 5/bludgeoning or piercing.
Hammerward Tunic (moderate)Torso5000 gpGrants DR 5/piercing or slashing.
Knifeward Tunic (moderate)Torso5000 gpGrants DR 5/bludgeoning or slashing.
Storm Chaser's Cloak (greater)Shoulders5000 gpImmune to winds and natural lightning.
Vest of Arrow Warding (moderate)Torso5000 gpGrants DR 5/- against ranged attacks.
Cloak of Fortitude +4Shoulders5600 gpGrants a resistance bonus on Fortitude saves.
Cloak of Reflex +4Shoulders5600 gpGrants a resistance bonus on Reflex saves.
Cloak of Will +4Shoulders5600 gpGrants a resistance bonus on Will saves.
Cloak of Fortitude +5Shoulders8750 gpGrants a resistance bonus on Fortitude saves.
Cloak of Reflex +5Shoulders8750 gpGrants a resistance bonus on Reflex saves.
Cloak of Will +5Shoulders8750 gpGrants a resistance bonus on Will saves.
Bracers of Aura Dilation (greater)Arms16000 gpAdds up to 120 feet to aura radius.
Bladeward Tunic (greater)Torso20000 gpGrants DR 10/bludgeoning or piercing.
Hammerward Tunic (greater)Torso20000 gpGrants DR 10/piercing or slashing.
Knifeward Tunic (greater)Torso20000 gpGrants DR 10/bludgeoning or slashing.
Vest of Arrow Warding (greater)Torso20000 gpGrants DR 10/- against ranged attacks.



Miscellaneous and Slotless
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Arms (bracelets, bracers)
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Body (robes, armor)
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Face (eye lenses, goggles, masks)
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Feet (boots, sandals, shoes)
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Hands (gauntlets, gloves)
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Head (hats, headbands, helmets, phylacteries)
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Shoulders (capes, cloaks, mantles)
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Throat (amulets, brooches, medallions, necklaces, periapts, scarabs)
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Torso (shirts, vests, vestments)
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Waist (belts)
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Finger (rings)
None



Change Log
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« Last Edit: July 07, 2017, 12:42:39 AM by Garryl »

Offline Garryl

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(Continued) Cheap Magic Items
« Reply #2 on: July 06, 2016, 09:07:08 PM »
Augment Crystals
Quote from: http://archive.wizards.com/default.asp?x=dnd/ps/20070209a
Augment crystals are small gems, crystals, or similar objects that imbue weapons, shields, suits of armor or other AC granting items (such as bracers of armor) with additional magical effects. They make magic item selection more flexible by allowing characters to change enhancements as they advance in level and face different challenges.

A +1 ghost touch bastard sword, for example, is a big commitment; a truedeath crystal (detailed below), however, is a small item that can be affixed to a weapon only when needed. If your campaign is undead heavy, the truedeath crystal might see a lot of use, but if encounters with undead wane in frequency, the truedeath crystal can be traded for a more appropriate augment crystal. This allows characters to add practical qualities to their favored weapons, without committing to items that could prove relatively useless over a large number of encounters.

An item can only hold a single augment crystal, but that crystal can be exchanged for another one at any time. Attaching or detaching an augment crystal from an item requires a move action, which does not provoke attacks of opportunity. In essence, each weapon contains an item slot that can house a single augment crystal.

Crystals come in three ranks: least, lesser, and greater. The rank describes two aspects of the crystal: its relative power level, and the minimum quality or enhancement bonus of the item required for the crystal to function. A least augment crystal functions when attached to an object of masterwork quality (even a nonmagical one). A lesser augment crystal functions when affixed to an object with a magical enhancement bonus of +1 or higher (such as a +1 longsword). A greater augment crystal functions when bonded with an item with at least a +3 enhancement bonus. Only the item's actual bonus matters: a +3 dagger can house a greater augment crystal, but a +1 flaming keen rapier cannot.



Augment CrystalsCrystal TypeCostEffects
Essentia Battery Crystal (least)Weapon50 gpInvests 1 essentia into weapon for 1 minute, then burns out.
Essentia Battery Crystal (lesser)Weapon200 gpInvests 2 essentia into weapon for 1 minute, then burns out.
Essentia Battery Crystal (greater)Weapon450 gpInvests 3 essentia into weapon for 1 minute, then burns out.
Myth Hunter Crystal (least)Weapon500 gpWeapon bypasses DR/magic.
Psistrike Crystal (least)Weapon500 gpSpend 1 PP to deal +1d6 damage.
Armor Crystal of Empowerment (least)Armor1000 gpGrants armor a +1 enhancement bonus.
Incarnum Weapon Crystal (least)Weapon1000 gpInvests 1 essentia into weapon.
Myth Hunter Crystal (lesser)Weapon1000 gp+1d6 weapon damage against magical beasts.
Psistrike Crystal (lesser)Weapon1000 gpSpend 2 PP to deal +2d6 damage.
Shield Crystal of Empowerment (least)Shield1000 gpGrants shield a +1 enhancement bonus.
Weapon Crystal of Empowerment (least)Weapon2000 gpGrants weapon a +1 enhancement bonus.
Incarnum Weapon Crystal (lesser)Weapon4000 gpInvests 2 essentia into weapon.
Armor Crystal of Empowerment (lesser)Armor5000 gpGrants armor a +3 enhancement bonus.
Myth Hunter Crystal (greater)Weapon5000 gpAs lesser, and reveals vulnerabilities on critical hit.
Psistrike Crystal (greater)Weapon5000 gpAs lesser, but also spend psionic focus to take 15 on attack roll.
Shield Crystal of Empowerment (lesser)Shield5000 gpGrants shield a +3 enhancement bonus.
Incarnum Weapon Crystal (greater)Weapon9000 gpInvests 3 essentia into weapon.
Weapon Crystal of Empowerment (lesser)Weapon10000 gpGrants weapon a +3 enhancement bonus.
Armor Crystal of Empowerment (greater)Armor16000 gpGrants armor a +5 enhancement bonus.
Shield Crystal of Empowerment (greater)Shield16000 gpGrants shield a +5 enhancement bonus.
Weapon Crystal of Empowerment (greater)Weapon32000 gpGrants weapon a +5 enhancement bonus.



Armor Crystals
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Shield Crystals
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Weapon Crystals
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Change Log
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« Last Edit: July 14, 2017, 10:11:00 AM by Garryl »

Offline Garryl

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Re: Cheap Magic Items
« Reply #3 on: July 06, 2016, 09:31:03 PM »
Added a bunch of chronocharms. Everyone loves chronocharms!

Also, ran into character limits in the first post. How about that...

Offline FireInTheSky

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Re: Cheap Magic Items
« Reply #4 on: July 06, 2016, 10:28:48 PM »
- Decide how the tables should be sorted. Traditionally, it's by price.
Sortable?


Some strategic spoilers might also be nice. :)

Offline Garryl

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Re: Cheap Magic Items
« Reply #5 on: July 06, 2016, 10:38:39 PM »
Forgot we had sortable tables on this forum. Thanks for the reminder.

Does having spoilers grouping things by body slot sound good?

Offline FireInTheSky

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Re: Cheap Magic Items
« Reply #6 on: July 07, 2016, 08:33:00 PM »
How about dynamic spoilers that group based on what column you're sorting by??? :P

Yeah, body slot sounds fine.