Author Topic: Anyone want to run through the red hand of doom?  (Read 9238 times)

Offline geniussavant

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Re: Anyone want to run through the red hand of doom?
« Reply #20 on: June 03, 2016, 03:53:42 PM »
As much as I love Dark Sun and it's harsh reality feel for d&d, I fear the defiling aspect of its magic would likely not sit well with the people you are saving during the adventure. If you can come up with a way to prevent the pitch fork and torches, I'd love to let you play it. I just haven't come up with s good explanation to convince them you're not just as bad as the Red Hand.
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Offline Vladeshi

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Re: Anyone want to run through the red hand of doom?
« Reply #21 on: June 03, 2016, 04:10:21 PM »
I was thinking either a Transmuter/War Weaver or a Scholar using Riverside View/Corpse Voyage.
So super buffer or other support style.
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline geniussavant

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Re: Anyone want to run through the red hand of doom?
« Reply #22 on: June 03, 2016, 04:26:07 PM »
I'm pretty familiar with war weaver. As such, I'd rather you played the transmuter into war weaver. If you really want to play the other build, we can work with that.
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Offline Vladeshi

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Re: Anyone want to run through the red hand of doom?
« Reply #23 on: June 03, 2016, 06:29:33 PM »
I'm pretty familiar with war weaver. As such, I'd rather you played the transmuter into war weaver. If you really want to play the other build, we can work with that.

 :D War Weaver was the one I wanted to do the most anyways.
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline altpersona

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Re: Anyone want to run through the red hand of doom?
« Reply #24 on: June 03, 2016, 06:40:08 PM »
im not 60% up to speed on the homebrew stuff floating around.. no idea what id draw from that pool.

if i dont have something soon, i'll bail... dont want to hold things up :D

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Offline geniussavant

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Re: Anyone want to run through the red hand of doom?
« Reply #25 on: June 03, 2016, 06:44:02 PM »
That works out well then. If you want to use an early entry or a favored soul build, let me know and we can discuss it.

Feel free to use a standard d&d class. It didn't have to be homebrew. I just allow it in my games. Considering my minimal knowledge of homebrew, I'm always surprised by it.
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Offline Vladeshi

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Re: Anyone want to run through the red hand of doom?
« Reply #26 on: June 03, 2016, 07:51:27 PM »
That works out well then. If you want to use an early entry or a favored soul build, let me know and we can discuss it.

You mentioned starting at level 5, what level would we likely be going up to by the end?
Because that will affect whether or not I am interested in early entry.
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline altpersona

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Re: Anyone want to run through the red hand of doom?
« Reply #27 on: June 03, 2016, 08:04:04 PM »
flaws ?

(click to show/hide)
« Last Edit: June 03, 2016, 08:05:56 PM by altpersona »
The goal of power is power. - 1984
We are not descended from fearful men. - Murrow
The Final Countdown is now stuck in your head.

Anim-manga still sux.

Offline geniussavant

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Re: Anyone want to run through the red hand of doom?
« Reply #28 on: June 03, 2016, 08:21:34 PM »
Flaws x2 not required, but available. Granted I've never seen anyone not take then if offered.

And no, things that just don't makes sense will either be banned or used against the party if the party uses it.
« Last Edit: June 03, 2016, 08:23:36 PM by geniussavant »
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Offline Stratovarius

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Re: Anyone want to run through the red hand of doom?
« Reply #29 on: June 04, 2016, 09:48:36 AM »
As much as I love Dark Sun and it's harsh reality feel for d&d, I fear the defiling aspect of its magic would likely not sit well with the people you are saving during the adventure. If you can come up with a way to prevent the pitch fork and torches, I'd love to let you play it. I just haven't come up with s good explanation to convince them you're not just as bad as the Red Hand.

So, the way I had the character concept in my head was something like this: Ǽlǽtan is a druid (more or less) who believes the world is out of balance - that there's too much verdant life, and not enough desert and ice for the way the natural world should be, and that somewhere along the line, magicians/druids have spent time changing the climate to one amenable to the humanoid races, rather than the natural world as it should be. As such, he's devoted to restoring the "balance", but prefers to do so in a way that doesn't harm the living - he believes they'll die off/balance themselves naturally as his work takes hold. And he knows most people won't support him, so he keeps his defiling/desiccation generally out of sight of the populace so that he can work on it in peace. And that taking down an "evil creature" horde gives him a great space in which to starting adjusting the land where good people won't notice.

Offline geniussavant

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Re: Anyone want to run through the red hand of doom?
« Reply #30 on: June 04, 2016, 10:55:21 AM »
Go for it. :)
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Offline Stratovarius

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Re: Anyone want to run through the red hand of doom?
« Reply #31 on: June 04, 2016, 11:04:27 AM »
Go for it. :)

Yay :D

I'm not sure if you caught this the previous time glancing around, but I enjoyed creating the Walker in the Wastes so much there's a few other bits of Wasteland magic kicking around. I'm debating the Master of Dust class (probably won't and just keep it pure), but I would be grabbing a few of the Raze feats (Controlled Raze and Efficient Raze, among others), and the Blackened Orb magic item.

Offline geniussavant

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Re: Anyone want to run through the red hand of doom?
« Reply #32 on: June 04, 2016, 12:10:32 PM »
Wasteland feats are a go. Is master of dust supposed to increase spell casting out just caster level?

That works out well then. If you want to use an early entry or a favored soul build, let me know and we can discuss it.

You mentioned starting at level 5, what level would we likely be going up to by the end?
Because that will affect whether or not I am interested in early entry.
The adventure is supposed to run up to level ten. Sorry I missed your post.

 Is anyone else having trouble with notification not working?
« Last Edit: June 04, 2016, 12:17:02 PM by geniussavant »
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Offline Stratovarius

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Re: Anyone want to run through the red hand of doom?
« Reply #33 on: June 04, 2016, 12:15:49 PM »
Is anyone else having trouble with notification not working?

They don't work anymore. I never get notified for the campaigns I'm in.

Offline geniussavant

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Re: Anyone want to run through the red hand of doom?
« Reply #34 on: June 04, 2016, 12:18:15 PM »
Ahh, thought maybe it was just me.

Love your wasteland stuff, makes me want to run a dark Sun campaign.
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Offline Kaelik

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Re: Anyone want to run through the red hand of doom?
« Reply #35 on: June 05, 2016, 01:13:31 AM »
If you still are accepting more people to fill out one group or another, I would like to play assorted homebrew cold mages, in order of preference: Cold Dude, Snowscaper, Wintersmith. If none of those, then a Druid.

I didn't see a specific thing saying recruiting was closed, but let me know if that's the case.

Offline Stratovarius

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Re: Anyone want to run through the red hand of doom?
« Reply #36 on: June 05, 2016, 09:49:25 AM »
Ahh, thought maybe it was just me.

Love your wasteland stuff, makes me want to run a dark Sun campaign.

That's where I got the idea - I love Dark Sun, but the 3rd edition material (Athas.org) just doesn't really capture the old 2e feeling for me. Plus for whatever reason, I really like desert settings. Once ran a campaign that opened thusly:

(click to show/hide)


Wasteland feats are a go. Is master of dust supposed to increase spell casting out just caster level?

Spellcasting. Anything of mine that has a +1 whatever listed in the table is always spells known, caster level, slots, etc. It's just a kind of shorthand I use regularly.

Offline geniussavant

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Re: Anyone want to run through the red hand of doom?
« Reply #37 on: June 05, 2016, 11:10:40 AM »
I'd probably ask that it lose a level of spell casting at first level. It seems like a lot of bonus on top of full casting. Losing s a level would put it on par with malconvoker. I could be mistaken though not having seen the class in action.

I believe we are full with two parties. I'll post of something opens up.
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Offline Stratovarius

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Re: Anyone want to run through the red hand of doom?
« Reply #38 on: June 05, 2016, 11:57:31 AM »
I'd probably ask that it lose a level of spell casting at first level. It seems like a lot of bonus on top of full casting. Losing a level would put it on par with malconvoker. I could be mistaken though not having seen the class in action.

It does lose one at first level? :P

Offline geniussavant

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Re: Anyone want to run through the red hand of doom?
« Reply #39 on: June 05, 2016, 02:23:24 PM »
Spot check fail. Guess I was about right on the balance aspect though.
Smile beautiful. It's not as bad as you think.
I usually post from my phone. Please excuse any typos. I swear, they're the phone's fault.