So, how many Werewolf groups contain furries? I heard that it's a really popular game among that demographic, but I don't know how big their presence is as players.
I played Werewolf with numerous people and it was not apparent to me that any of them were sexually into the animal thing at all. They certainly might have been, but it never remotely came up. It could be that the Venn Diagram goes the other way. But, honestly, this mostly strikes me as something derogatory to say about fans of the game. The game has its issues, not just mechanically as it has a heavily dated noble savage vibe to it, but this has never struck me as one of them. It strikes me as the sort of thing that smug VtM players say to look down on people who liked Werewolf.
I have a love/hate thing with the Were-Whatevers. I absolutely love the Rokea (the Weresharks, referenced above), and am fond of the Gurahl (bears) and Mokele (crocodiles, technically, but all sorts of lizard types). The Bastet (cats) and the Naga (snakes) can go fuck themselves, though.
The problem is, and this is sort of pervasive in White Wolf which is why I bother typing it is that it really detracts from the core game. In many of the White Wolf games, especially Vampire and Werewolf, the most interesting thing is the social structure. The combat mechanics are frustrating and shitty, so you're not just there for the action. But, the social maneuvering, the playing of a pack (i.e., a dysfunctional family unit), and so on is the fun stuff. Once you throw in the undeniably cool "Others" you've kind of thrown that out the window. It's no longer the focus.
(Heretically, I'm even pretty lukewarm towards the Sabbat overall, although I do like some of the elements. A Kindred shadow war could be an interesting campaign, especially with an emphasis on the "shadow" part, but (i) I'm not sure what the Sabbat is buying you there that Anarchs didn't already, and (ii) part of the Sabbat's raison d'etre is to throw the shadow part out the window.)
The Others, like the other werecreatures, also have a huge "I'm just better than you" problem. One of the Auspices (3 of the main character decisions you get to make) is devoted to being a trickster. The werecoyotes render them superfluous, and odds are just plain outclass them, although I can't quite remember.