Author Topic: Bladecraft Feats  (Read 348 times)

Offline sirpercival

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Bladecraft Feats
« on: December 05, 2016, 07:43:53 AM »
Bladecraft Feats
A fighter may select [Bladecraft] feats with their Fighter bonus feats; you must still meet the prerequisites of any feat you select.

Arcane Assault [Bladecraft]
You may combine arcane power with your Bladecraft. (Edited from JoshuaZ)
Prerequisites: Arcane Bladeform, Bladecraft 5 ranks, Spellcraft 5 ranks, able to cast an arcane spell of at least 2nd level, must know at least three Assault techniques.
Benefit: Whenever you use an Assault technique, you may spend a free action to sacrifice a spell slot or prepared spell of at least 1st level. If you do, you gain a circumstance bonus equal to three times the level of the sacrificed spell or slot to all attack rolls you make as part of the Assault.

Arcane Bladeform [Bladecraft]
You can channel arcane energy to quickly change your Form. (Edited from JoshuaZ)
Prerequisites: Bladecraft 4 ranks, Spellcraft 3 ranks, able to cast an arcane spell of at least first level, must know at least 2 Form techniques.
Benefit: You may enter a new Form that you know as a free action. Doing so requires sacrificing a spell slot or a spell you have prepared. The level of the spell slot or prepared spell to be sacrificed depends on the complexity of the Form you are entering. It must be of at least 1st level to enter a Basic Form, at least 2nd level to enter a Moderate Form, at least 3rd level to enter an Advanced Form, and at least 4th level to enter an Expert Form.
Normal: Entering a new Form requires a swift action.

Blade Dance of the Forgotten One [Bladecraft]
You can combine your bladecraft with the  skills of one of the most legendary of all blademasters, Paimon the Dancer. (Edited from JoshuaZ)
Prerequisites: Ability to bind the vestige Paimon, Bladecraft 4 ranks, 2 ranks in either Perform (Dance) or Tumble.
Benefit: This feat provides the following three benefits.
  • Whenever you are bound to the vestige Paimon, the benefit of your Paimon's Skills ability applies to Bladecraft, granting you a +4 bonus to Bladecraft checks.
  • Whenever you are bound to the vestige Paimon and use the Dance of Death ability, choose one tag at the start of the dance. That tag is granted to you, without altering any of the tags you already have. When you enter a new Form, or use an Assault or Parry technique, the tag you are granted changes as normal.
  • Whenever you make a binding check to bind Paimon, you may substitute a Bladecraft skill check for the regular binding check. Doing so requires you to draw out the seal of Paimon with your blade in a fluid but precise manner.
Special: This feat may be taken as a bonus feat granted by the Binder class. You must still meet its prerequisites.

Blade Focus [Bladecraft]
You have practiced with your weapon so much that it's like an extension of your body.
Prerequisites: Weapon Focus, Favored Form.
Benefit: Whenever you are in your favored Form and wielding a weapon with which you have the Weapon Focus feat, you gain a +2 bonus to damage rolls with that weapon for each tag granted by the Form.

Blade Training [Bladecraft]
You have spent time and effort honing your Bladecraft, and have learned new techniques.
Prerequisites: BAB +1, Bladecraft 4 ranks, must know at least 4 blade techniques.
Benefit: You learn three additional blade techniques, of any complexity for which you qualify.
Special: You can select this feat multiple times; each time, you learn three more blade techniques.

Esoteric Bladecraft [Bladecraft]
Your style of Bladecraft is particularly esoteric or involves extra flourishes that make it more difficult to determine your techniques. (Edited from JoshuaZ)
Prerequisites: Bladecraft 4 ranks
Benefit: The DC to identity a blade technique you use, or to identify your current Form, is increased by 5.

Favored Assault [Bladecraft]
You've practiced a particular attack more than any other.
Prerequisites: BAB +3, Bladecraft 6 ranks, must know at least 1 Assault blade technique.
Benefit: Choose a single Assault you know. You can always use this technique, no matter what tags you have at any given time.
Special: Whenever you gain access to a higher complexity of blade style, you can exchange the chosen Assault for one you know from the new blade style.

Favored Form [Bladecraft]
You've practiced a particular stance more than any other.
Prerequisites: BAB +3, Bladecraft 6 ranks, must know at least 1 Form blade technique.
Benefit: Choose a single Form you know. Whenever you are in this Form, you gain a bonus to melee attack rolls equal to the number of tags the Form grants.
Special: Whenever you gain access to a higher complexity of blade style, you can exchange the chosen Form for one you know from the new blade style.

Favored Parry [Bladecraft]
You've practiced in a particular defense more than any other.
Prerequisites: BAB +3, Bladecraft 6 ranks, must know at least 1 Parry blade technique.
Benefit: Choose a single Parry you know. You can always use this technique, no matter what tags you have at any given time.
Special: Whenever you gain access to a higher complexity of blade style, you can exchange the chosen Parry for one you know from the new blade style.

Favor of Fortune [Bladecraft, Luck]
Even the most skilled masters of Bladecraft are vulnerable to the forces of luck, a sudden gust of wind, a bit of uneven ground, an opponent stumbling at just the wrong time. But you can always twist those events in your favor. (Edited from JoshuaZ)
Prerequisites: One other Luck feat, Bladecraft 6 ranks; must know at least two Assault and two Parry techniques. 
Benefit: Whenever you roll a natural 1 on an attack roll while using an Assault or Parry technique, you may spend two luck rerolls as a free action to instead treat the roll as if you had rolled a natural 20.  You gain one luck reroll per day.

Honed Mind [Bladecraft, Psionic]
Your training in bladecraft has honed your mind far beyond that of other warriors. (By JoshuaZ)
Prerequisites: Bladecraft 6 ranks, Psionic Body, one other [Bladecraft] feat.
Benefit: You count Bladecraft feats as psionic feats. This means you get additional hit points from Psionic Body and other similar feats that depend on your number of psionic feats. You also may take Bladecraft feats when you could take a psionic bonus feat (such as if you have levels in Psychic Warrior).

Honed Power [Bladecraft, Psionic]
You have learned to synergize your blade training with your psionic training. (Edited from JoshuaZ)
Prerequisites: Bladecraft 9 ranks, Honed Mind, must know one Assault technique.
Benefit: Once per encounter, whenever you confirm a critical threat when using an Assault technique, you may choose to forego the usual effects of a critical hit to instead regain 1 Bladecraft die worth of power points. This ability may not bring your power point reserve above its normal maximum.
Special: You may select this feat multiple times. Each time, you may use this ability an additional time per encounter.

King Killer's Form [Bladecraft]
You may combine your mastery of Bladecraft with the brutal efficiency of an assassin. (Edited from JoshuaZ)
Prerequisites: Death Attack class feature; sneak attack +1d6; must know an Assault technique of at least Moderate complexity.
Benefit: You may use an Assault technique against an opponent to deliver a Death Attack. You must still satisfy all other requirements to make a Death Attack, and you cannot use any Assault technique which requires more than a standard action. If you do so, in addition to the effects of the Assault, the save DC to resist the Death Attack increases depending on the complexity of the Assault you use. The DC is increased by +1 for a Basic Assault, +2 for a Moderate Assault, +3 for an Advanced Assault, and +4 for an Expert Assault.
Special: A Binder who can bind the vestige Marchiosas may select this feat as a Binder bonus feat, substituting the Death Attack ability granted by the vestige for the Death Attack class feature requirement. All other prerequisites must be met as normal.

Mystic Blade [Bladecraft]
You have learned to wield magical attacks as weapons in Bladecraft.
Prerequisites: Bladecraft 4 ranks, Spellcraft or Psicraft 4 ranks.
Benefit: You can use a weaponlike spell or power (delivered by touch or melee attack), a supernatural touch attack, or similar effect (such as a Warlock's eldritch blast modified by the eldritch glaive blast shape invocation) as a weapon when using Blade Techniques. If you use a spell or power which is discharged after a single touch, you may not treat it as a weapon for any Assault or Parry which requires multiple attacks. If you use a spell, power, or similar effect which does not usually require your direct control (such as the mordenkainen's sword spell), you must still spend the appropriate action to use a Blade Technique.
Note: It is up to the DM's discretion whether to allow a particular spell or similar effect to work with Blade Techniques via this feat, so discuss with your DM before designing a character around this concept.

Proactive Training [Bladecraft]
Though dangerous, in a pinch you can use a Bladecraft technique that you haven't fully mastered. (Edited from JoshuaZ)
Prerequisites: Int 13, Blade Training, knowledge of at least one Moderate technique.
Benefit: Choose a number of Assault or Parry technique that you do not know up to your Intelligence bonus (minimum 1). These techniques must be of a complexity at least one step lower than the maximum complexity of blade technique that you can learn. You may use each chosen technique once per day, as you would any other technique that you know; however, since you have not fully mastered it, you suffer a -2 penalty to attack rolls made while using the technique, and any Bladecraft dice you roll as part of the technique automatically give you the minimum result.
Special: Whenever you gain a level, you may exchange the selected techniques for other techniques of a complexity at least one step lower than your maximum available complexity.
Note: The techniques you gain via this feat may not be used to satisfy prerequisites.

Seize the Moment [Bladecraft]
The one who makes the first cut, often makes the last cut. (Edited from JoshuaZ)
Prerequisites: Bladecraft 5 ranks, BAB +3, Dex 13
Benefit: You gain 1 Bladecraft die as an insight bonus to initiative checks.
Special: This feat counts as Improved Initiative for the purposes of meeting prerequisites.

Trained Opportunist [Bladecraft]
You know how to take advantage of an opponent's mistakes in combat.
Prerequisites: Bladecraft 6 ranks, Combat Reflexes.
Benefit: You may make a number of additional attacks of opportunity equal to your ranks in Bladecraft. However, you may only make one of these additional attacks of opportunity when a blade technique you use directly causes your opponent to provoke an attack of opportunity from you.

Warrior's Soul [Bladecraft, Incarnum]
You have a true connection with the spirits of ancient warriors.
Prerequisites: Bladecraft 6 ranks, Incarnum-Fortified Body, one other [Bladecraft] feat.
Benefit: You count Bladecraft feats as Incarnum feats. This means you get additional hit points from Incarnum-Fortified Body, and any other similar effects that depend on your number of Incarnum feats. You also may take Bladecraft feats when you could take an Incarnum bonus feat (such as achieving 3rd level in Soulborn).

Way of the Blade, Way of the Nine [Bladecraft]
You have learned both the way of the Nine Swords and the way of Bladecraft and can see how they complement each other. (Edited from JoshuaZ)
Prerequisites: Bladecraft 4 ranks,  Martial Lore 4 ranks, two Bladecraft Forms, a martial stance
Benefit: This feat provides the following three benefits.
  • You may make Martial Lore checks to recognize Bladecraft techniques and may make Bladecraft checks to recognize martial maneuvers.
  • Whenever you spend a swift action to enter a new Form (but not when you change Forms as part of a technique), you may change your martial stance as part of the same action. Similarly, whenever you spend a swift action to change your martial stance, you may enter a new Form as part of the same action.
  • Whenever you would learn a martial maneuver, you may instead learn a new Bladecraft technique of any complexity to which you have access.
« Last Edit: July 09, 2017, 12:54:18 AM by sirpercival »
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Offline sirpercival

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Re: Bladecraft Feats
« Reply #1 on: July 09, 2017, 12:39:20 AM »
Tactical Feats
For the purposes of these tactical feats, you are "in a Form" at the beginning of an encounter (before using any Assaults or Parries), when you first switch to that Form (again, before using any Assaults or Parries), or when you return to the Form at the end of a turn in which you have not used an Assault or Parry since the end of your last turn. You retain the benefits of your current Form in other situations, as normal, but you do not count as "in a Form" for these feats except in the given situations.

Boughs Under Bark [Bladecraft, Tactical]
You have trained extensively with the techniques of Wood style, making you more comfortable using your limbs independently.
Prerequisites: Must know at least 5 techniques from Wood style.
Benefit: The Boughs Under Bark feat grants you the following three benefits.
  • Branching Strike: Whenever you use a Wood Assault while wielding a shield or weapon in your off hand, you gain a cumulative +1 increase to your shield bonus to AC, to a maximum of the number of Wood techniques you know. (If you do not normally have a shield bonus to AC, your shield bonus begins at 0.) This increase resets in any round in which you do not use a Wood Assault.
  • Heartwood Flexibility: Whenever you are in a Wood Form while wielding a shield or weapon in your off hand, you reduce the penalties for two-weapon fighting by an amount equal to the number of Wood techniques you know. This cannot reduce the penalty past 0.
  • Strong Trunk: Whenever you use a Wood Parry while wielding a weapon or shield in your off hand, you gain a cumulative +2 bonus to damage rolls with off-hand or shield bash attacks, to a maximum of twice the number of Wood techniques you know. The bonus resets in any round in which you do not use a Wood Parry.
Honed By Mist [Bladecraft, Tactical]
You have trained extensively with the techniques of Cloud style, making you better at fighting while staying in one place.
Prerequisites: Must know at least 5 techniques from Cloud style.
Benefit: The Honed By Mist feat grants you the following three benefits.
  • Congealing Fog: Whenever you use a Cloud Assault and do not move more than 5 feet during your turn, you gain a cumulative +1 bonus to attack and damage rolls for future Cloud Assaults in the encounter, to a maximum bonus equal to the number of Cloud techniques you know. The bonus lasts until you move more than 5 feet during your turn.
  • Rising Vapor: Whenever you are in a Cloud Form and do not move more than 5 feet during your turn, you gain a bonus to resist being grappled or bull rushed, on Reflex saves to avoid being overrun, and to AC vs charge attacks. The bonus is equal to the number of Cloud techniques you know, and lasts until the beginning of your next turn.
  • Spreading Haze: Whenever you use a Cloud Parry, any ally currently adjacent to you gains a dodge bonus to AC equal to the number of Cloud techniques you know.  This bonus as long as they remain adjacent to you, until the beginning of your next turn.
Lit By Candle [Bladecraft, Tactical]
You have trained extensively with the techniques of Wax style, making you more prepared for every situation.
Prerequisites: Must know at least 5 techniques from Leaf style.
Benefit: The Lit By Candle feat grants you the following three benefits.
  • Adaptive Seal: Whenever you use a Wax Assault, you gain a cumulative +1 bonus to Bladecraft checks, to a maximum bonus of the number of Wax techniques you know. The bonus resets in any round in which you do not use a Wax Assault.
  • Paraffin Shadow: Whenever you are in a Wax Form, all allies within 5 feet times the number of Wax techniques you know gain a +2 insight bonus to Bladecraft checks.
  • Tallow Dodge: Whenever you use a Wax Parry, you gain a dodge bonus to AC equal to the number of Wax techniques you know, which applies against melee attacks made against you by any creature with fewer ranks in Bladecraft than you have. This bonus lasts until the beginning of your next turn.
Sprouting From Twigs [Bladecraft, Tactical]
You have trained extensively with the techniques of Leaf style, making you more efficient when fighting against multiple enemies.
Prerequisites: Must know at least 5 techniques from Leaf style.
Benefit: The Sprouting From Twigs feat grants you the following three benefits.
  • False Fronds: Whenever you use a Leaf Assault, you gain temporary hit points equal to the number of enemies that you attack during the Assault, to a maximum equal to the number of Leaf techniques you know. These temporary hit points last until the beginning of your next turn.
  • Harrow of Needles: Whenever you are in a Leaf Form and are threatened by at least two enemies, any attacks of opportunity made against you by such enemies suffer a miss  chance equal to twice the number of Leaf techniques you know.
  • Toughened Stalk: Whenever you use a Leaf Parry, you gain a +2 morale bonus to damage rolls for each enemy threatening you, to a maximum bonus of twice the number of Leaf techniques you know. This bonus lasts until the end of your next turn.
« Last Edit: July 09, 2017, 12:38:09 PM by sirpercival »
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.