That is a pretty creative name there. It's not even subtle and I think that's the point as he quickly posted a new reserved post in every thread of his to push my post back to page three, twice in a row.
|4||8||Might Makes It Right||add your strength modifier to save DCs but your opponents add their strength modifier to saves against your spells|
During the original creation I wrote several ACFs. One of them, the Magitech Paladin, got expanded on and put into it's own spoiler within this post with it's own unique upgrades prior to it being revamped into the Quixotic Slayer which specializes in several anti-X tactics. Several of it's upgrades were based on Dragonstar's Divine Spellware but it also focused on aligned-templates and counter-tactics such as Might Makes It Right which adds the consideration of the physical prowess between the caster & the target, ie gish type casters become better at hitting frail characters with deadly spells.
Bolts of Frost: Project one bolt of frost per attack for the duration of the spell
Level: Drd 3, Sor/Wiz 2; Components: V, S; Casting Time: 1 standard action; Range: Close (25 ft. + 5 ft. 2/levels); Effect: Ray; Duration: 1 bolt of frost/level; Saving Throw: None; Spell Resistance: Yes.
With this spell, you become able to project one bolt of frost per attack for the duration of the spell at any target within range. If your base attack bonus is high enough and you take the full attack action, you can project more than one bolt per round. You must succeed at a ranged touch attack with a bolt to deal damage. A bolt deals 2d6 points of cold damage and +1 point of piercing damage per two caster levels (maximum +10). All bolts of frost must be expended within 10 minutes per caster level of the initial casting.
If your familiar with my UPS build, or that I provided a Spontaneous version of Echoing Spell in Technomagic, or were in chat when I spoke of a way to avoid players wanting to abuse Persist Spell by expanding on resuable spells you should have seen this spell coming before I even added it. This is actually just a Modern Spell with a slight increase damage (+1d6).
Level: Magitech Knight 2
Mechas must make a Fort save or lose 1d12 HP per CL and are Dazed for 1 round instead. Either way you can add your Str mod to the save DC and non-mindless targets can add their Str mod to their save roll. You can make a total of 3 such attacks per CL until this Magitechnique is expended or until its duration is over, whichever happens first.
And Osl's take is to smash both those elements together into a couple custom Spells. He actually showed up in chat to complain about how I remarked they were insanely powerful.