Author Topic: Thri-Kreen  (Read 1002 times)

Offline WarHunter

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Re: Thri-Kreen
« Reply #20 on: December 06, 2018, 10:28:23 PM »
Ok I might swap one for claw with hunter mind but I think it's fine the way it is.

Offline oslecamo

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Re: Thri-Kreen
« Reply #21 on: December 08, 2018, 02:32:37 AM »
Hunter Mind is not very clear about what the benefit is supposed to be. I think the intention is that the powers you manifest randomly won't cost power points, but the text really could use some cleaning up.

Mental Feasting is really imba since it allows you to easily recharge pp between battles just killing rats or some other critter you can carry around in bags in big numbers.

And reminder about the flaws:trait.
Will take a closer look sometime in the weekend but for now just to say two of the flaws are awfully cheesy. You can run multiple sessions if not full campaigns without meeting a single elf (heck I myself can't remember the last time I've used one and as for being a player I think there may be one elf in Bhu's campaign once several quests ago), while nonswimmer is not only pretty rare, a measly -4 penalty to swim checks hardly counts for anything.

Also Xenophilic's trait bonus is unclear, "gain a plus 2 to insight bonus to non kreen", eeerrr there's no insight skill in 3.X, that's a type of bonus but needs something to apply to. :psyduck.

Offline WarHunter

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Re: Thri-Kreen
« Reply #22 on: December 08, 2018, 06:57:01 PM »
Some flaws and trait drawbacks are completely avoidable. Murky eyes is a penalty to range combat- easy dont do range. As a DM would have to approve it I'm sure they will try to exploite it if it is taken.

also i'm pretty sure i mentioned it doesn't work on things with low intelligence like rats. supposely if it has atleast a 3 it should be able to talk. shall i move it up to atleast a 10 intellengence?

yep thats what hunter mind does
« Last Edit: December 09, 2018, 06:51:49 AM by WarHunter »

Offline oslecamo

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Re: Thri-Kreen
« Reply #23 on: December 10, 2018, 09:55:30 PM »
Some flaws and trait drawbacks are completely avoidable. Murky eyes is a penalty to range combat- easy dont do range. As a DM would have to approve it I'm sure they will try to exploite it if it is taken.
Limiting yourself to never using anything ranged is a pretty significant limitation on the player, even melee characters sometimes can't reach an opponent and want to pull a bow. But expecting the DM to reshape the whole campaign to make sure there's elves around every corner that somehow the party can't just get away with killing is not very nice, neither is anything that throws more work on the DM's side.

Nonswimmer is even worst because a -4 penalty on a skill is just too weak of a drawback. Compare it to Inattentive that applies the same penalty to two skills, it's literally twice as crippling in a vaccuum, then you need to take in account spot and listen are actually skills one can be expected to roll in every session at any campaign, often multiple times per session.

Look, I can understand the desire to make fluffy flaws. But it's just bad design and bad rules and bad for actual gameplay.  Need to eat elves will either be a non-factor or get the party hunted down by the high elven council and either way it's bad.

Plus, if the player really wants their character to murderize elven babies, then that should be an active decision from the player, not left to random dice rolls.

also i'm pretty sure i mentioned it doesn't work on things with low intelligence like rats. supposely if it has atleast a 3 it should be able to talk. shall i move it up to atleast a 10 intellengence?
Missed the int prerequisite, but then you're still basically rewarding the player for going full psycho and enslaving weak villages to use as sacrificial batteries. And your "flaw" above is exactly the opposite when you're actively rewarding the PC for eating people. "Oh, I need to make a will save or kill those elves? I just auto-fail, was gonna kill them anyway to refuel my psionics lol".

Would strongly suggest just replacing it with something else, there's already too much PP recovery shenigans in the game.

yep thats what hunter mind does

It's still not very clear and took me multiple readings.
« Last Edit: December 10, 2018, 10:44:05 PM by oslecamo »

Offline WarHunter

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Re: Thri-Kreen
« Reply #24 on: December 11, 2018, 12:17:35 AM »
Do you think there is any way to make these fluff flaws work?

I am not aware of any power point recovery mechanisms.

I'll take another go at hunter mind.