Author Topic: Whole House Trap? (D&D 3.5)  (Read 543 times)

Offline Necrosnoop110

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Whole House Trap? (D&D 3.5)
« on: April 27, 2018, 10:43:10 AM »
D&D 3.5
Party 4th Level 

Looking for a setup where the heroes will get delayed or otherwise stalled by being trapped inside a house. They are tracking down a traitor and the first stop is naturally his house. He is not home but they will investigate. I want to them to be held up not by monsters but by traps. Thinking that it would be cool for the entire house to be a trap. Suggestions?

Thanks,
Necro
« Last Edit: April 27, 2018, 12:56:11 PM by Necrosnoop110 »

Offline Nytemare3701

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Re: Whole House Trap? (D&D 3.5)
« Reply #1 on: April 27, 2018, 05:07:22 PM »
Guards and Wards is stupidly good. Seriously, this spell does it all. Fog? Arcane Locks? Unmappable terrain? Hidden doors? spooky magic mouths and dancing lights?

Even better: Dispel magic only hits ONE instance of the effects, so they can't just dispel it.

Alternatively, the house is a very large mimic. Omnomnom.

"The door is stuck. The windows are stuck. In fact, upon further examination the doors and windows now seem to be just a textured wall...also, it's leaking acid"
« Last Edit: April 27, 2018, 05:09:26 PM by Nytemare3701 »
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Offline Necrosnoop110

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Re: Whole House Trap? (D&D 3.5)
« Reply #2 on: May 02, 2018, 02:41:21 PM »
Excellent suggestions. Many thanks. Who knew Guards and Wards was so robust, except Trump ... maybe.