Author Topic: Fun Pathfinds  (Read 13102 times)

Offline zook1shoe

  • DnD Handbook Writer
  • ****
  • Posts: 4599
  • Feeling the Bern
    • View Profile
Re: Fun Pathfinds
« Reply #100 on: February 01, 2019, 04:24:37 PM »
(click to show/hide)

(click to show/hide)
add me on Steam- zook1shoe
- All Spells
- playground

Offline Nanashi

  • Full Member
  • **
  • Posts: 103
  • I'm new!
    • View Profile
Re: Fun Pathfinds
« Reply #101 on: February 01, 2019, 07:21:00 PM »
Also from Wilderness Origins, Arcane Amplifier familiar archetype is likely worth a look, since free metamagic pretty much always is nifty. The cost is your familiar having to deliver it (which means it only works on touch spells). Extend is the easiest to make this work on, as there plenty of buffs that work on creature touched. Empower and Maximize likely have some use and  +2 Heighten might as well.

Offline zook1shoe

  • DnD Handbook Writer
  • ****
  • Posts: 4599
  • Feeling the Bern
    • View Profile
Re: Fun Pathfinds
« Reply #102 on: February 04, 2019, 08:01:47 PM »
Great way for a free way to get a heightened continual flame

Paragon surge w Eldritch Heritage or Familiar Bond tree gets a temp version
add me on Steam- zook1shoe
- All Spells
- playground

Offline Nanashi

  • Full Member
  • **
  • Posts: 103
  • I'm new!
    • View Profile
Re: Fun Pathfinds
« Reply #103 on: February 06, 2019, 03:43:06 AM »
Both have prerequisite feats that make it work poorly for Paragon Surge (though Iron Will isn't the worst feat to be stuck with). Not that it matters, since changing archetype on a familiar is as simple as getting a new familiar. 1 week without a familiar and 200 GP per Wizard level to switch to it (expensive, but cheaper than the alternatives and not too huge a cost since you can only get the heighten ability at level 7). The cost to switch back can be avoided by taking Improved Familiar and getting your new one for free.
« Last Edit: February 06, 2019, 03:44:57 AM by Nanashi »

Offline zook1shoe

  • DnD Handbook Writer
  • ****
  • Posts: 4599
  • Feeling the Bern
    • View Profile
Re: Fun Pathfinds
« Reply #104 on: February 06, 2019, 04:55:10 AM »
true

--

you can get a 6th-level heightened continual flame for free

Human Wizard 3
1 Additional Traits (metamagic cheese x2)
B Heighten Spell
3 Improved Familiar
5 Stylized Spell

toss in Stylized Spell for some really weird cheese (7th-level? heightened stylized continual flame using a 3rd-level slot). your continual flame looks like something else, yet still just is a light bulb.
add me on Steam- zook1shoe
- All Spells
- playground

Offline TiaC

  • DnD Handbook Writer
  • **
  • Posts: 157
  • Is this to be?
    • View Profile
Re: Fun Pathfinds
« Reply #105 on: February 08, 2019, 08:56:44 PM »
Both have prerequisite feats that make it work poorly for Paragon Surge (though Iron Will isn't the worst feat to be stuck with). Not that it matters, since changing archetype on a familiar is as simple as getting a new familiar. 1 week without a familiar and 200 GP per Wizard level to switch to it (expensive, but cheaper than the alternatives and not too huge a cost since you can only get the heighten ability at level 7). The cost to switch back can be avoided by taking Improved Familiar and getting your new one for free.
I don't see anything stopping you from getting a temp Arcane Amplifier familiar with Blood Sentinel.

Offline zook1shoe

  • DnD Handbook Writer
  • ****
  • Posts: 4599
  • Feeling the Bern
    • View Profile
Re: Fun Pathfinds
« Reply #106 on: February 08, 2019, 09:25:09 PM »
Nice!
add me on Steam- zook1shoe
- All Spells
- playground

Offline zook1shoe

  • DnD Handbook Writer
  • ****
  • Posts: 4599
  • Feeling the Bern
    • View Profile
Re: Fun Pathfinds
« Reply #107 on: February 18, 2019, 06:46:35 PM »
Fleeting Spell + Blood Sentinel is a good way to avoid that pesky Int drain triggering
add me on Steam- zook1shoe
- All Spells
- playground

Offline Nanashi

  • Full Member
  • **
  • Posts: 103
  • I'm new!
    • View Profile
Re: Fun Pathfinds
« Reply #108 on: March 09, 2019, 12:50:49 AM »
In a recent PFS scenario there's a minor enemy with the Sorcerer class template and as of yet unreleased phoenix bloodline (it's from Heroes of Golarion which isn't out till the 27th).  The other unique abilities it has aren't explicitly called out as being from the bloodline, use the creature's name instead of you so it's not clear if they're directly from the bloodline and it's missing an ability it should have by its HD and sorcerer template, but they include self-inflammation that adds 1d6 fire damage to attacks and creatures next to you (meh) and flight with no duration. The one printed in full however is the arcana
Quote
Bloodline Arcana: Phoenix (Ex) When casting any spell that deals fire damage, you can instead heal affected creatures. The spell deals no damage, and living creatures affected by the spell instead regain a number of hit points equal to half the fire damage the spell would normally deal.

There has to be some fun things to do with this. Shame there's no easy way to get Screaming Flames on a sorcerer (or to get an arcana short of dipping sorcerer) since this would make flames that heal wisdom damage with their screams.

Offline TC X0 Lt 0X

  • DnD Handbook Writer
  • ***
  • Posts: 818
  • The TC Storywriter
    • View Profile
Re: Fun Pathfinds
« Reply #109 on: March 10, 2019, 04:29:45 AM »
In a recent PFS scenario there's a minor enemy with the Sorcerer class template and as of yet unreleased phoenix bloodline (it's from Heroes of Golarion which isn't out till the 27th).  The other unique abilities it has aren't explicitly called out as being from the bloodline, use the creature's name instead of you so it's not clear if they're directly from the bloodline and it's missing an ability it should have by its HD and sorcerer template, but they include self-inflammation that adds 1d6 fire damage to attacks and creatures next to you (meh) and flight with no duration. The one printed in full however is the arcana
Quote
Bloodline Arcana: Phoenix (Ex) When casting any spell that deals fire damage, you can instead heal affected creatures. The spell deals no damage, and living creatures affected by the spell instead regain a number of hit points equal to half the fire damage the spell would normally deal.

There has to be some fun things to do with this. Shame there's no easy way to get Screaming Flames on a sorcerer (or to get an arcana short of dipping sorcerer) since this would make flames that heal wisdom damage with their screams.

My Fire Mage I am running in a Kingmaker would love this Bloodline. I hope this makes it thru to release without being to heavily restricted or nerfed.
Im really bad at what I do.
A+

Offline zook1shoe

  • DnD Handbook Writer
  • ****
  • Posts: 4599
  • Feeling the Bern
    • View Profile
Re: Fun Pathfinds
« Reply #110 on: March 10, 2019, 04:42:30 AM »
Quote
Song-Bound (Blood of the Sea pg. 12): Whenever you speak, you are compelled to sing loudly, and you draw out even short utterances with vocal scales or simple melodies. You cannot speak in less than a loud voice, although you may choose not to speak. You can perform the countersong bardic performance (using Perform [sing] only) for a number of rounds per day equal to your oracle level. If you gain the bardic performance class feature, these rounds are in addition to any other bardic performance rounds you gain, but they can be used only for the countersong bardic performance. At 5th level, add command and suggestion to your list of spells known. At 10th level, add 1 to the difficulty class of saving throws against language-dependent spells you cast. At 15th level, add greater command and mass suggestion to your list of spells known.

Or just always scream
add me on Steam- zook1shoe
- All Spells
- playground

Offline snakeman830

  • DnD Handbook Writer
  • ****
  • Posts: 1064
  • BG's resident furry min/maxer
    • View Profile
Re: Fun Pathfinds
« Reply #111 on: March 12, 2019, 12:25:24 AM »
In a recent PFS scenario there's a minor enemy with the Sorcerer class template and as of yet unreleased phoenix bloodline (it's from Heroes of Golarion which isn't out till the 27th).  The other unique abilities it has aren't explicitly called out as being from the bloodline, use the creature's name instead of you so it's not clear if they're directly from the bloodline and it's missing an ability it should have by its HD and sorcerer template, but they include self-inflammation that adds 1d6 fire damage to attacks and creatures next to you (meh) and flight with no duration. The one printed in full however is the arcana
Quote
Bloodline Arcana: Phoenix (Ex) When casting any spell that deals fire damage, you can instead heal affected creatures. The spell deals no damage, and living creatures affected by the spell instead regain a number of hit points equal to half the fire damage the spell would normally deal.

There has to be some fun things to do with this. Shame there's no easy way to get Screaming Flames on a sorcerer (or to get an arcana short of dipping sorcerer) since this would make flames that heal wisdom damage with their screams.
Even if you could get it on a Sorcerer, it still won't heal any Wisdom damage.  That bloodline arcana only switches fire damage to healing.  Ability damage is either not dealt or happens normally, depending on what "the spell deals no damage" gets ruled as.
"When life gives you lemons, fire them back at high velocity."

Offline Nanashi

  • Full Member
  • **
  • Posts: 103
  • I'm new!
    • View Profile
Re: Fun Pathfinds
« Reply #112 on: March 12, 2019, 10:08:52 PM »
Dang, you're right.

How does it work if a spell causes a target to catch on fire? What if the catch on fire has damage overwritten by the spell (Like Firestorm)

Offline zook1shoe

  • DnD Handbook Writer
  • ****
  • Posts: 4599
  • Feeling the Bern
    • View Profile
Re: Fun Pathfinds
« Reply #113 on: March 13, 2019, 01:13:52 AM »
doubt it, because the spell would only give the condition, not the damage itself. like confusion has the potential of the person attacking someone or themselves
add me on Steam- zook1shoe
- All Spells
- playground

Offline Nanashi

  • Full Member
  • **
  • Posts: 103
  • I'm new!
    • View Profile
Re: Fun Pathfinds
« Reply #114 on: March 28, 2019, 04:00:29 AM »
Lion's Heart let's you ignore the penalties from a single type of ability score damage, but not the consequences of having an effective 0 in the stat. The Promethean Oracle curse is the only thing that comes to mind to pair it with (aside from Blood Money which the PCs shouldn't have anyways) but I'm sure there's some other source of voluntary ability score damage that's fun to combine it with.

Dragon Gold Crown is useless on a PC in a normal wealth campaign (just take craft wondrous item!), but useful as a feat to boost NPC sorcerer/oracle/anti-paladin/bard/seducer witch/whatevers without adding wealth to an encounter.

Daylight Diadem produces light treated as actual sunlight, which has relatively few methods of creation.

Decorum Band is useful on its own as intended, but can milk a lot of information about what subjects make an NPC uncomfortable.

Alluring Light doesn't allow luring people into hazards, but it does bunch enemies up nicely for AoEs and is an aggro drawing effect. Spell duration is broken though.

Shell of Sending is a telephone, albeit only to the paired shell. Still very useful.

Edit: The penultimate 1E book, Heroes of Golarion is out.

Phoenix bloodline has no off-list bonus spells on its spells known, but most of the ones granted are decent or better picks. The abilities are decent but unexceptional. 1st level power gives you two extra cantrips you'd pick anyways (meh but better than the blasts you typically get) and instant ID of any non-cursed magic item you hold charisma mod a day which is interesting and potentially adventure breaking given it doesn't exclude artifacts and a few APs give the PCs one they aren't supposed to know all the properties of right away, but really just saves you a skill point per level on Spellcraft. Inflammation was as crap as it seemed. Wings indeed don't have a duration. 15th level ability is greater restoration as a SLA, which is nice since that has a 5000 GP tax if cast as a spell.

Unicorn Bloodline gives a bunch of healing spells and lets you heal as you blast with its arcana. Abilities are all meh though. It does thankfully say straight out that it's descent from unicorn riders, not actual unicorns.

Spell Cartridges makes firearms not worry about ammo and, as far as I can tell, semi-auto as long as you can keep up an Arcane Strike. Recall ammunition lets you return missed shots to your gun (requires spellcraft and uses "magical abilities" but doesn't say anything about AMF)  which seems useless most of the time but I'm sure there's some special splash weapon ammo somewhere that does stuff even on a miss or (failing that) is stupidly expensive.

Jaguar series of slayer talents is solid but nothing amazing. First removes the penalty to non-lethal damage, which is OK. Second and third add useful riders (disarm/trip attempt against flatfooted opponent and penalty to hit anyone but you) to sneak attack.
« Last Edit: March 29, 2019, 04:10:08 PM by Nanashi »

Offline Nytemare3701

  • DnD Handbook Writer
  • ****
  • Posts: 1432
  • 50% Cripple, 50% Awesome. Flip a coin.
    • View Profile
Re: Fun Pathfinds
« Reply #115 on: March 30, 2019, 12:36:30 AM »
Decorum Band is useful on its own as intended, but can milk a lot of information about what subjects make an NPC uncomfortable.

"I can sense the collective disdain of every single being in the multiverse that is tired of my shit"

EDIT: The Shell of Sending is horrible. 12k for a 1/day sending effect with a 24 hour attunement?
Extended Sig Index
http://www.minmaxboards.com/index.php?topic=4358.0

I'm a Game Design consultant. PM me if you want advice on your game!
http://www.minmaxboards.com/index.php?topic=9765.0

Offline Nanashi

  • Full Member
  • **
  • Posts: 103
  • I'm new!
    • View Profile
Re: Fun Pathfinds
« Reply #116 on: March 30, 2019, 01:47:59 AM »
That's actually cheap going by the magic item creation guidelines. Sending as a Cleric once per day is (5*7*2000)*2/5=28,000. Even if you don't include the multiplier for slotless (since you're not using it out of combat) it's still 2k less. Admittedly 2k is less than I'd expect for the big limiter.

Offline Nytemare3701

  • DnD Handbook Writer
  • ****
  • Posts: 1432
  • 50% Cripple, 50% Awesome. Flip a coin.
    • View Profile
Re: Fun Pathfinds
« Reply #117 on: April 01, 2019, 03:53:35 PM »
Fair enough. Sending is stupidly expensive in the first place. I can literally raise the dead for the same cost.
Extended Sig Index
http://www.minmaxboards.com/index.php?topic=4358.0

I'm a Game Design consultant. PM me if you want advice on your game!
http://www.minmaxboards.com/index.php?topic=9765.0

Offline awaken_D_M_golem

  • Epic Member
  • ****
  • Posts: 7498
  • (un-) Amazingly Unproductive
    • View Profile
Re: Fun Pathfinds
« Reply #118 on: April 02, 2019, 04:36:51 PM »

Decorum Band is useful on its own as intended, but can milk a lot of information about what subjects make an NPC uncomfortable.

" The wearer of a decorum band is aware of any action that could cause a creature’s attitude toward the wearer to shift negatively."

So this is referring to the NPC attitude that you'd make a Diplomacy attempt toward, Yes ??

That's actually a huge amount of behavior / pseudo-divination.
It's also a weird variant on 5e Take 10, where you "Take No Downward Attitude" whatever that # would be, while being able to dice a higher #.
Your codpiece is a mimic.

Offline Nytemare3701

  • DnD Handbook Writer
  • ****
  • Posts: 1432
  • 50% Cripple, 50% Awesome. Flip a coin.
    • View Profile
Re: Fun Pathfinds
« Reply #119 on: April 02, 2019, 06:50:32 PM »

Decorum Band is useful on its own as intended, but can milk a lot of information about what subjects make an NPC uncomfortable.

" The wearer of a decorum band is aware of any action that could cause a creature’s attitude toward the wearer to shift negatively."

So this is referring to the NPC attitude that you'd make a Diplomacy attempt toward, Yes ??

That's actually a huge amount of behavior / pseudo-divination.
It's also a weird variant on 5e Take 10, where you "Take No Downward Attitude" whatever that # would be, while being able to dice a higher #.

Possibly how it was intended, but not at all what was written. No duration, no targeting, no mention of diplomacy, just "will I be judged negatively for this action, and by who?"
Extended Sig Index
http://www.minmaxboards.com/index.php?topic=4358.0

I'm a Game Design consultant. PM me if you want advice on your game!
http://www.minmaxboards.com/index.php?topic=9765.0