Author Topic: Fun Pathfinds  (Read 12958 times)

Online Nanashi

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Re: Fun Pathfinds
« Reply #160 on: July 21, 2019, 03:48:49 PM »
Pox of Rumors removes the "scry" from "scry and die" for anyone with intelligent underlings. You can, from your house, curse the big bad (or a king) and make his men drop one step in relations immediately and risk dropping further each day. Note that nothing says this returns to normal when the curse is broken. This isn't even from some companion/campaign setting the editor wasn't paying attention on, it's from a hardcover! If you have a hair you can even tank their willsave to this.

Cherry Blossom Spell adds ability damage to a spell that does damage but gives a fortitude save to negate it if the spell doesn't have a save already. This means you can apply it to a spell that has a save, still does damage on a save (which includes most AoE blasts and some blasts that deal damage and have a save or rider) and can hit multiple times for repeated ability damage. Looking for a spell to abuse this with, I realized Magic Weapon has a save to negate it, but the save is for the object it's cast on and won't stop its from doing damage. Even if the GM houserules it can't be cast on a magic weapon, you can still apply it to mundane arrows shot by a magic bow. Given a good bow user has fires two extra arrows (from manyshot and rapid shot). When you first get the ability to pull this off that's 4 arrows for 8 (5 for 10 with haste, which you can also cast by that point) unresistable ability damage a turn, and you could theoretically apply it to both the bow and arrows. Average mental ability scores on monsters tends to be sub 20, so you're KOing anyone this is used against very quickly.

edit: Nameless One feat gives us a way to die in character creation. Take the feat, affirm your identity and eat negative levels greater than your level.

edit: Final (penultimate if counting the module that's a kickstarter/Royal Ascension bonus for the Kingmaker VG) 1E book is out. Soulbound Summoner trades their Summon SLA for extra evolution points and ability to summon their Eidolon the same day it "dies" if they heal it enough. You also get an Oracle curse and this action economy breaker
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At 13th level, the eidolon can draw from its summoner’s power to cast spells. The spell must be a spell that the summoner knows, and the summoner must expend two spell slots of the same spell level or higher to allow the eidolon to cast the spell. Expending spell slots in this way does not take an action. The eidolon uses the summoner’s caster level, feats, and casting statistics for all spellcasting purposes. The eidolon must be able to meet all other requirements for casting the spell, such as being able to speak for spells requiring verbal components and providing any material components or focuses for spells that require them. The eidolon must be able to move its body to cast spells with somatic components, but it does not need to have the limbs (arms) evolution.

edit: Gunpowder Ooze is a CR14 monster that can be killed by a pair of thrown lamps. When hit by fire damage it does AoE fire damage and splits. Hit it with fire damage once and you've got two of them. Hit it with fire damage again and it explodes, dealing fire damage to its spawn which causes it to explode and split in turn in a loop that only ends when the oozes have killed each other. Could very well be intentional given it's an ooze, and oozes are typically intended as part of traps. As a trap they can do serious damage to anyone not immune to fire. Assuming artificial stone walls, it only needs 5 iterations at average damage to destroy a segment of the dungeon.

edit: Secret of Magical Discipline from Chronicle of Legend lets you expend a slot to cast ANY spell of that level once per day (take it multiple times for multiple uses) as a full round action. No class list restrictions. Requires a level in Loremaster, but that's not a bad prestige class at all (full casting, easy qualification, no heavy fluff).
« Last Edit: August 06, 2019, 12:14:54 AM by Nanashi »

Offline zook1shoe

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Re: Fun Pathfinds
« Reply #161 on: August 06, 2019, 12:05:09 PM »
Craziest boon?
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Andirifkhu
3 Killing Machine (Su): Once per day as a full-round action, you can transform yourself into a trap. The trap must have a CR equal to or less than your total Hit Dice (maximum CR 20), and the environment must be able to support your new form. When your trap form is triggered, or when a creature attempts to disable your trap form, you can instantaneously return to your normal form (appearing in the square or squares targeted by your trap form). This occurs after the trap has finished triggering and its effects are resolved (if appropriate), and it causes a surprise round in which only you and those who were aware of your true nature may act. This transformation otherwise lasts for 24 hours or until you dismiss it as a full-round action. This is a polymorph effect.


Great way for a lich to guard their phylactery. also, toss in some mundane and spell protection on a personal demiplane. it's only a 2 feat commitment (either of you or a high level minion)
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Online Nanashi

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Re: Fun Pathfinds
« Reply #162 on: August 06, 2019, 11:04:09 PM »
Caller's Feather lets you summon 2 extra HD of outsider with Planar Ally spells. This is great for a Sacred Servant Paladin or anyone else with free planar ally (are there any other sources?). Now what 8 HD outsiders are worth grabbing? Stacks with Augment Calling for HD10, but you can't get that till 9th level on a Sacred Servant.
« Last Edit: August 07, 2019, 01:17:45 AM by Nanashi »

Offline zook1shoe

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Re: Fun Pathfinds
« Reply #163 on: August 07, 2019, 03:37:34 AM »
Despite a good amount of crunch Midwives to Death didn't seem to have any standout stuff.
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Online Nanashi

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Re: Fun Pathfinds
« Reply #164 on: August 07, 2019, 02:30:56 PM »
As mentioned above, Soulbound Summoner is worth a look if you aren't going to be using the Summon Monster SLAs, as that's the only thing it really gives up (aside from getting an Oracle curse, but those are supposed to be net positives). Just noticed that it frees you of subtype requirements for evolutions.

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At 7th level the eidolon can select evolutions even if it does not meet the subtype requirements for that evolution

Biggest use I see is Tentacle Mass, a one point primary attack that does d8 damage and doesn't require any limbs but is normally restricted to a single lame subtype.

Offline zook1shoe

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Re: Fun Pathfinds
« Reply #165 on: August 07, 2019, 08:42:34 PM »
if you are going to focus solely on your eidolon, then the class is great. your eidolon gets a ton more evolution points (12 extra through 20th level), and you mentioned that they aren't limited by type anymore.

pounce also stands out, and all those evolution points can be put towards various natural attacks for giant pouncy beast
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Online Nanashi

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Re: Fun Pathfinds
« Reply #166 on: August 13, 2019, 01:16:32 AM »
Fey Caller Unchained Summoner Archetype is OK, but it does something interesting to normal Unchained Summoners

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Fey eidolons don’t have alignment subtypes.
This implies no-archetype UC Eidolons normally have alignment subtypes. This doesn't normally do much except make them vulnerable to Favored Enemy (Meh, when's the last time you fought an enemy ranger with FE: Good Outsider?) but Book of the Damned has several feats that requires at being an Outsider with the Evil subtype, normally off limits to PCs. Less ambiguously the Nightmare Chain feat is legal for Eidolon of the Kyton subtype (I'm sure it's a different Kyton subtype than they intended, but it is a kyton subtype). This is a pretty good option for natural attacks,  giving two chain attacks that do 2d4 damage (really good when size increases are involved) with 20 foot inclusive reach)

Also on the topic of Eidolon feats, the Damnation feats are pretty decent, but have the huge drawback of damning your soul. Not an issue with an Eidolon. With the Ancestor subtype the fluff could even be the Eidolon is normally in Hell.

edit: Just realized Evolve Companion doesn't have the maximum number of attacks restrictions an actual Eidolon does, nor does it have subtype restrictions.

edit: Rod of Absorption: Holy ****! Lets you use 50 levels of spells without expending a slot. Needs charging, but the charges never appear to vanish and only counts total levels and explicitly allows SLAs, so any cheap magic item with an at-will SLA can fill it in at most 5 minutes. 9th level pearls of power are reusable, but this doesn't take an action to recharge your slots. If you want to nova as a high level caster, here you go.
« Last Edit: Today at 02:19:40 AM by Nanashi »