Sure, but I mentioned the Mongrel Mage archetype, whose entire specialty is picking his bloodline anew each day, which makes it very hard to be screwed on that front. Also, looking over it more closely, Draconic Malice has an unusual aspect there. It says "Will negates (harmless)" and doesn't mention anything about how enemies are supposed to save against it. Does that mean that Draconic Malice's save is for the spellcaster who is self-targeted and not for enemies? Looks like it. Because the spell obviously isn't harmless to enemies.
And I'm surprised you think Legacy of Dragons is so bad. They added Variant options to the Draconic Sorcerer
bloodline too, including the Esoteric variant whose replacement bloodline arcana is this ridiculous thing:
Variant Bloodline Arcana: When selecting spells known, you can choose spells from the psychic class spell list. The psychic spells you select must normally be unavailable to your class. You can know only a number of psychic spells equal to the highest level spell you can cast from your class spell list, based on your current class level. When you’re casting these spells, they function as psychic magic instead of arcane. You use thought and emotion components instead of verbal and somatic components when casting these spells.
Add a Paragon Surge spell and you have the entire psychic spell list at your disposal because as long as you haven't maxed out your psychic spells known you can use Expanded Arcana on an as-needed basis. And then just for kicks stack the Razmiran Priest archetype on top and dip into Cyphermage or whatever other Prestige Class or whatever that lets you cast scroll spells at full DC and caster level so you can cast all Cleric, Paladin, and Druid spells too to get an even more absurdly versatile spell selection.
The Covetous Oracle Curse is pretty good too:
Covetous (Legacy of Dragons pg. 8): You find yourself drawn to the luster of wealthy living. You must wear fine nonmagical clothing and jewelry worth at least 50 gp + 100 gp per character level you have beyond 1st. If you do not have sufficient wealth to purchase this additional equipment, you feel a strong desire (but are not compelled) to sell existing items or steal from others to obtain it. You are sickened whenever you do not meet this requirement; you are also sickened for 24 hours after anything worth 25 gp x your character level or more is taken from you against your will. Use Magic Device becomes a class skill for you. At 5th level, you gain a +4 insight bonus on Appraise checks, Spellcraft checks to identify magic items, and Use Magic Device checks. At 10th level, you add fabricate to your list of spells known. At 15th level, you add half your oracle level to your CMD against steal combat maneuvers and to the DC of Sleight of Hand checks to take items from you.
Get UMD as a class skill on a cha-based class, get +4 insight to UMD (among other things), and get Fabricate on Oracles. Becoming sickened if someone steals your valuables is a shame but Remove Sickness
is a 1st-level Oracle spell that suppresses sickened for 10 min/lvl. Purify Body
will remove sickened as a 4th-level spell, and Cleanse
will remove it as a 5th-level spell.
And then there's the Draconic Ally
Source Legacy of Dragons pg. 28
School conjuration (creation) [draconic]; Level antipaladin 3, arcanist 3, bloodrager 3, occultist 3, paladin 3, psychic 3, sorcerer 3, spiritualist 3, summoner 3, summoner (unchained) 3, wizard 3
Casting Time 10 minutes
Components V, S, M (a scale from a dragon and 250 gp)
Range close (25 ft. + 5 ft./2 levels)
Effect one intelligent draconic servant
Duration 1 day/level (D)
Saving Throw none; Spell Resistance no
You create a semi-living intelligent draconic servant that loyally obeys and serves you. Treat this servant as a pseudodragon with all of the abilities granted by one of the following spells: form of the alien dragon I, form of the dragon I, or form of the exotic dragon I. Your draconic ally can use its breath weapon once per day. Once conjured, the creature is not limited to the spell’s range, and can go a considerable distance to carry out missions at your command. The draconic ally speaks one language of your choice that you know. You cannot have more than one draconic ally at a time. As long as a previous ally exists, you cannot successfully cast this spell again. If you have a breath weapon, you can cast this spell as a standard action by expending one use of your breath weapon as a free action when you cast the spell.
Clerics, inquisitors, oracles, and warpriests who worship Apsu or Dahak add draconic ally to their spell lists as a 3rd-level spell.
Looks like it only gets the abilities
and not the size modifications of the relevant spells, keeping it Tiny size. If your GM rules that it does get the size modifications, don't forget to first adjust the pseudodragon by +4 Str and -2 Dex before applying polymorph modifiers, owing to the polymorph rules
as applied to Tiny size creatures. The most important part of this spell though is that it gives you a loyal and intelligent companion with days/lvl duration for cheap. You can summon it as a standard action if you have a breath weapon, and you can summon it as a standard action for free using Shadow Conjuration
. Given magic items this draconic ally can probably do a lot for you. Even without that it's got telepathy, a high stealth modifier, and you can give it a burrow speed for tunneling or dreamsight to spy on people's dreams.