Game is May 12th. I'll be meeting with the DM to iron out stuff and make requests sometime before that.
Rules: Pathfinder, 3rd party by request and only if there's a REALLY good reason for it. Race locked in as Android
for story reasons.
Gestalt (as usual, no PrC on both sides at once)
One flavorful template no higher than +2CR (Currently Haunted Construct
minus the SLAs)
Role: "Problem solver" The entire party is newer players and their characters are generally narrow in scope, so anything other than vanilla goblins can throw them off. My job is to have a big bag of answers, and the DM is giving me free reign to choose HOW to do that. I love crafting and the insane amount of digging I can do between games or during lulls in the session. I know I'll be the designated
skillmonkey and I'd prefer to do it in style, not with Summon Monster to set off traps.
Tricks I want to incorporate in order of importance
At-Will item of Full Pouch
At-Will item of Blood Money+Fabricate+Lesser Restoration
Pathfinder Chronicler's Deep Pockets
Flotsam Domain's Sift ability
^Both have been made irrelevant by Blood Money+Fabricate
I'm level 9, and have been given above-average WBL (50k) to work with.
Bonuses to ALL skills:
- Haunted Construct (+2 untyped to ALL rolls, which the DM confirmed included HD
- Luckstone + Fate's Favored (+2 Luck)
- Spellcasting Contract (+3 Profane)
1: Skill Focus (Spellcraft)
W1: Scribe Scroll
3: Craft Wondrous Item
5: Craft Magic Arms and Armor
7: Craft Wand
9: Craft RodMagic Items