Centaur's charge rolls all weapon dice so that's nice.
The Minotaurs, hmm... From the Waterborne UA vs the new one.
Ability Score Increase: +1 Str & +1 to one of Str/Int/Wis vs +2 Str & +1 Con.
Horns: 1d10 & Advantage on Shoves vs 1d6.
Goring Rush: Same
Hammering Horns: Bonus Action opposed Str Check (with advantage when using horns) vs No-Action Str Save.
Fluff: recall any path you've walked vs nothing.
Skill: Navigator’s Tools and Vehicles (water) vs Intimidate.
Languages Common vs Common & Minotaur.
idk, maybe they are better then before.