Snowflake Ooze, awakened
|Table: Snowflake Ooze||HD: d10|
|Snowflake Ooze Body, Silent Snow, Snow Split, +2 Str, +2 Con, -2 Dex|
|Ooze Grab, Constrict, +1 Str, +1 Con|
|Airy, +1 Str, +1 Con|
|Cold Aura, +1 Str, +1 Con|
|Snow Soul, +1 Str, +1 Con|
2+int modifier per level, quadruple at 1st level. No class skills.Proficiencies:
Its own natural weapons onlyFeatures:Snowflake Ooze Body:
A Snowflake Ooze loses all other racial bonus and gains the following ooze traits
-Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
-Blind (but have the blindsight special quality with 60 feet), with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
-Immunity to poison, sleep effects, paralysis, polymorph, and stunning.
-Not subject to critical hits or flanking.
-Oozes eat and breathe, but do not sleep.
It is a medium ooze with 15 base speed and a climb speed of 5 feet, and one natural Slam attacks dealing 1d8+1,5 Str mod damage +1d4 Cold damage. It can speak by making the air around vibrate with its body.
The Snowflake Ooze also gains the Cold subtype (immunity to cold, +50% damage from fire).
Oozes lack fine manipulation, but can partially meld objects into their own body to carry them and perform simple actions like pulling levers and pressing buttons.
Oozes can use their body as either head+neck slot or body+belt slot. The ooze can wear more magic equipment by having it crafted in the form of orbs that float around him like ioun stones, but said custom equipment costs double the normal market price.Silent Snow:
The Snowflake Ooze gains a racial bonus on Hide checks equal to 7+Snowflake Ooze level+1/2 other levels on terrain containing ice or snow, and half that in other terrains since it can spread itself thin. As a swift action it can hide without having anything to hide behind and not make any sound for 1 round.Snow Split (Ex):
Bludgeoning attacks deal no damage to the Snowflake Ooze. Instead, the creature fractures into two identical Snowflake Oozes, each with half of the original’s current and max hit points (round down). The soul is shared between the bodies and they remain in control of the same player, although they cannot automatically share information between each other. They fuse with its other “half” as a fullround action. If the other “half” is destroyed, then lost max hit points to the other “half”. The Snowflake Ooze cannot split in more fracture into more beings than its Snowflake Ooze level. If a Snowflake Ooze is with 10 hit points or less it cannot be further split either, taking normal damage from bludgeoning attacks and dies if reduced to 0 hit points.Ability Score Increase:
The Snowflake Ooze gains +2 Str, +2 Con and -2 Dex at first level, then +1 Str and +1 Con at every remaining level for a total of +6 Str, +6 Con, -2 Dex at 5th level.Ooze Grab (Ex):
At 2nd level to use this ability the Snowflake Ooze must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and can constrict. If the Snowflake Ooze has 8+ HD, it ignores Freedom of Movement effects and inflicts a Dimensional Lock effect on grappled victims.Constrict (Ex):
At 2nd level the Snowflake Ooze deals automatic slam damage and Snow Skill cold damage with a successful grapple check.Airy (Ex):
At 3rd level the snowfl ake ooze’s physiology is such that it has lots of empty space, making it diffi cult to know where to attack. Any piercing melee or ranged attack directed at it has a 20% miss chance (the blow or missile just passes harmlessly through the creature’s space). Even a true seeing effect is useless in determining where and how to strike the creature. As a swift Action this miss chance may be increased to 20 +10% per 3 HD.
Cold Aura (Ex):
At 4th level the Snowflake Ooze’s body starts exuding cold. Any creature within 5 feet of one takes 1d6 points of cold damage (DC 10+1/2 HD+Con mod Fortitude half), plus another 1d6 at 8 HD and for each extra 4 HD from there. As a swift action this may be extended to up to 10 feet per HD for 1 round, including 0 feet.Snow Soul(Ex):
At 5th level the Snowflake Ooze has no limit to how many copies it can fracture into as long as
it is above 10 HP. In addition its Slam now deals an extra 1d4 Cold damage per 5 HD (stacking with the base +1d4 cold damage), and the Slam’s cold damage may be doubled for 1 round as a Swift action, and it can maintain one of its previous Swift action Snowlake Ooze abilities "on" all the time without needing to spend any action. This choice may be changed as a swift action. Finally Snowflake Ooze levels now grant full IL to the Crystallized Silver
Special Snowflake.A Snowflake Ooze is one of the most attractive of oozes.Prerequisite:
Snowflake Ooze level 1+.Benefit:
Pick either a 1st level Crystallized Silver
] maneuver/stance or a 1st level [Cold] spell. In the case of the maneuver it is recharged by hitting an enemy with the Snowflake Ooze’s Slam attack and in case of a spell it recharges after 1d12 rounds. Two skills of your choice become class skills. Every time you gain a new Snowflake Ooze level you can swap the maneuver, stance or spell for another of a level no higher than ½ Snowflake Ooze level, rounded down.
Because way too few oozes around here.
This is one of those monsters that really makes me wonder what the original designers were thinking. The concept is cool enough (pun intended), but then a 15 feet speed melee-only monster? Really? It doesn’t even hit that hard or has that much grapple bonus so even if it somehow manages to close in it’s not really going to inflict any signficant damage. The only real thing it has going for it is the bludgeoning damage split, but arrows deal piercing damage so even a dwarf can kite it.
So I decided to focus in the stealth and cold damage department, including a bunch of swift action abilities to boost its abilities. Plus a custom feat to help cool things up.
So if you want to play a cold slime, the Snowflake Ooze’s for you!